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    Global 40 Expansion UHD Boxes

    Scheduled Pinned Locked Moved Maps & Mods
    129 Posts 7 Posters 43.6k Views 7 Watching
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    • B Online
      beelee
      last edited by

      @wc_sumpton

      so sounds good then I guess. Right now all the U-boats 3 and above get the bonus. So if I use the latest pre, I will need to update the xml as you stated on the other thread.

      I'm still not 100% certain what the benefit is. Does this make supportAttachment better ?

      wc_sumptonW 1 Reply Last reply Reply Quote 1
      • wc_sumptonW Offline
        wc_sumpton @beelee
        last edited by

        @beelee said:

        I'm still not 100% certain what the benefit is. Does this make supportAttachment better ?

        The Wolfpack unit is a token unit and has to be removed/replaced. Now the supportAttachment does this automatically. As I said, there is no battle round check, but this is a big step. 😀

        Being able to 'group' supports is something new and needs further testing. Right now, its late so I'm going to bed. 😎

        Cheers...

        1 Reply Last reply Reply Quote 3
        • B Online
          beelee
          last edited by beelee

          @ All

          I think I just figured out how not to overbuy the Waffen Units that change. Early stages yet but seems as if it'll work.

          Here is an example.

          One is only allowed 6 Waffen Inf and 4 Oberst. The Oberst consumes the Inf, so I had to make a maxBuilt of 10 to allow for the 4 Oberst.

          This made it to where one could unintentionally overbuy the ss Inf. You have to scan the map and count them manually. Easy to make a mistake.

          What I have done, is to limit Waffen Inf to a max purchase of 6 and add a new unit "waffen_infantry4" which has a max purchase of 4.

          It behaves the same as a Waffen Inf except an Oberst can not consume it. Here is what happens.

          There is 1 Waffen Inf in Germany, if you try to buy 6, triplea won't let you. Can only buy 5. So we buy 5 Waffen Inf 1 Oberst and 1 Waffen Inf4.

          Screenshot from 2026-05-11 07-24-02.png

          place them in Germany

          Edit
          Note the Waffen4 consumes a regular Inf same as a Waffen Inf

          Screenshot from 2026-05-11 07-39-34.png

          then after Place phase, Waffen Inf4 turns into a regular Waffen Inf.

          Screenshot from 2026-05-11 07-40-51.png

          Anyway, I think this should work. I still have to allow for multiple Oberst and Waffen4's but that shouldn't be a problem.

          I've thought that before though lol

          Edit
          Yea looks as if it's gonna be a success story 🙂 I'll work my way through the rest of these ss bastards and then start on the Atomic Bomb 🙂

          1 Reply Last reply Reply Quote 2
          • B beelee referenced this topic
          • B Online
            beelee
            last edited by

            @panzerstahl-helm-0 @trout @alexander @crockett36 @victoryfirst and everyone else, Panther has brought to my attention that the in game dice roller is recorded in your email dice when rolling in pbem or pbf.

            Right Arm Panther ! rightarm.png

            so while not as easy to access as just looking in History, it does create a record 🙂

            I asked Dan about a Feature request to make it show up in History but sadly, he said it'd be fairly labor intensive, so it's low on the current priority list.

            At any rate, I think taking a screenshot works fine for showing the results as is. Just a heads up is all. I never check the dice rolls so it never occurred to me to check lol

            I do look at the battles in History and if it's close or lopsided, will go through the rolls just to see how it played out.

            1 Reply Last reply Reply Quote 4
            • B Online
              beelee
              last edited by

              Got A-Bomb sorted. Just need to get the right turn sequences and get the yanks up to speed with jerry.

              They will auto place now but still need to fight in edit.

              Screenshot from 2026-06-02 01-49-20.png

              I used Moscow for testing purposes. They go right after Germany and I like the visual results. 🙂

              1 Reply Last reply Reply Quote 1
              • B Online
                beelee
                last edited by

                I updated to 2.581 yesterday. It's a WIP but I didn't want to lose all the work if the machine should fry again.

                Anyway, I checked the Lobby and the latest version is there 🙂

                I'll work on it some more today. I should be close to the final update. A-Bomb is done 🙂 For now. 🙂

                I currently have Moscow London and EUSA as German Targets and Tokyo Berlin and W GER as American. We can add more later. You can bomb anywhere but the Mushroom clouds won't show up unless in the above and only 1 per turn and 3 total.

                That should be enough to decide the game 🙂

                1 Reply Last reply Reply Quote 2
                • B Online
                  beelee
                  last edited by

                  Update to 2.58

                  Screenshot from 2026-06-17 14-26-44.png

                  1 Reply Last reply Reply Quote 1
                  • B Online
                    beelee
                    last edited by

                    Update to 2.59

                    Screenshot from 2026-07-01 17-16-45.png

                    1 Reply Last reply Reply Quote 1
                    • B Online
                      beelee
                      last edited by

                      @wc_sumpton

                      @wc_sumpton said:

                      @beelee said:

                      What does that one do ?

                      From my understanding this setting restricted the taking of 0 attack/0 defense units as fodder during combat, and allows these units to be auto-destroyed if there are no accompanying units.

                      Cheers...

                      Didn't want to hijack Ramon's thread 🙂 what is the downside, if any, from having this enabled ? Turns out it wasn't on.

                      "Transport Casualties Restricted"

                      wc_sumptonW 1 Reply Last reply Reply Quote 0
                      • wc_sumptonW Offline
                        wc_sumpton @beelee
                        last edited by

                        @beelee said:

                        Didn't want to hijack Ramon's thread what is the downside, if any, from having this enabled ? Turns out it wasn't on.

                        "Transport Casualties Restricted"

                        It can throw errors if units that do transport, have "transportCapacity" greater then 0, have attack or defense values greater then 0. These units will need "isCombatTransport" set.

                        Cheers...

                        1 Reply Last reply Reply Quote 1

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