TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Global 40 Expansion UHD Boxes

    Scheduled Pinned Locked Moved Maps & Mods
    131 Posts 7 Posters 51.4k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Online
      beelee
      last edited by beelee

      @ All

      I think I just figured out how not to overbuy the Waffen Units that change. Early stages yet but seems as if it'll work.

      Here is an example.

      One is only allowed 6 Waffen Inf and 4 Oberst. The Oberst consumes the Inf, so I had to make a maxBuilt of 10 to allow for the 4 Oberst.

      This made it to where one could unintentionally overbuy the ss Inf. You have to scan the map and count them manually. Easy to make a mistake.

      What I have done, is to limit Waffen Inf to a max purchase of 6 and add a new unit "waffen_infantry4" which has a max purchase of 4.

      It behaves the same as a Waffen Inf except an Oberst can not consume it. Here is what happens.

      There is 1 Waffen Inf in Germany, if you try to buy 6, triplea won't let you. Can only buy 5. So we buy 5 Waffen Inf 1 Oberst and 1 Waffen Inf4.

      Screenshot from 2026-05-11 07-24-02.png

      place them in Germany

      Edit
      Note the Waffen4 consumes a regular Inf same as a Waffen Inf

      Screenshot from 2026-05-11 07-39-34.png

      then after Place phase, Waffen Inf4 turns into a regular Waffen Inf.

      Screenshot from 2026-05-11 07-40-51.png

      Anyway, I think this should work. I still have to allow for multiple Oberst and Waffen4's but that shouldn't be a problem.

      I've thought that before though lol

      Edit
      Yea looks as if it's gonna be a success story 🙂 I'll work my way through the rest of these ss bastards and then start on the Atomic Bomb 🙂

      1 Reply Last reply Reply Quote 2
      • B beelee referenced this topic
      • B Online
        beelee
        last edited by

        @panzerstahl-helm-0 @trout @alexander @crockett36 @victoryfirst and everyone else, Panther has brought to my attention that the in game dice roller is recorded in your email dice when rolling in pbem or pbf.

        Right Arm Panther ! rightarm.png

        so while not as easy to access as just looking in History, it does create a record 🙂

        I asked Dan about a Feature request to make it show up in History but sadly, he said it'd be fairly labor intensive, so it's low on the current priority list.

        At any rate, I think taking a screenshot works fine for showing the results as is. Just a heads up is all. I never check the dice rolls so it never occurred to me to check lol

        I do look at the battles in History and if it's close or lopsided, will go through the rolls just to see how it played out.

        1 Reply Last reply Reply Quote 4
        • B Online
          beelee
          last edited by

          Got A-Bomb sorted. Just need to get the right turn sequences and get the yanks up to speed with jerry.

          They will auto place now but still need to fight in edit.

          Screenshot from 2026-06-02 01-49-20.png

          I used Moscow for testing purposes. They go right after Germany and I like the visual results. 🙂

          1 Reply Last reply Reply Quote 1
          • B Online
            beelee
            last edited by

            I updated to 2.581 yesterday. It's a WIP but I didn't want to lose all the work if the machine should fry again.

            Anyway, I checked the Lobby and the latest version is there 🙂

            I'll work on it some more today. I should be close to the final update. A-Bomb is done 🙂 For now. 🙂

            I currently have Moscow London and EUSA as German Targets and Tokyo Berlin and W GER as American. We can add more later. You can bomb anywhere but the Mushroom clouds won't show up unless in the above and only 1 per turn and 3 total.

            That should be enough to decide the game 🙂

            1 Reply Last reply Reply Quote 2
            • B Online
              beelee
              last edited by

              Update to 2.58

              Screenshot from 2026-06-17 14-26-44.png

              1 Reply Last reply Reply Quote 1
              • B Online
                beelee
                last edited by

                Update to 2.59

                Screenshot from 2026-07-01 17-16-45.png

                1 Reply Last reply Reply Quote 2
                • B Online
                  beelee
                  last edited by

                  @wc_sumpton

                  @wc_sumpton said:

                  @beelee said:

                  What does that one do ?

                  From my understanding this setting restricted the taking of 0 attack/0 defense units as fodder during combat, and allows these units to be auto-destroyed if there are no accompanying units.

                  Cheers...

                  Didn't want to hijack Ramon's thread 🙂 what is the downside, if any, from having this enabled ? Turns out it wasn't on.

                  "Transport Casualties Restricted"

                  wc_sumptonW 1 Reply Last reply Reply Quote 1
                  • wc_sumptonW Offline
                    wc_sumpton @beelee
                    last edited by

                    @beelee said:

                    Didn't want to hijack Ramon's thread what is the downside, if any, from having this enabled ? Turns out it wasn't on.

                    "Transport Casualties Restricted"

                    It can throw errors if units that do transport, have "transportCapacity" greater then 0, have attack or defense values greater then 0. These units will need "isCombatTransport" set.

                    Cheers...

                    1 Reply Last reply Reply Quote 3
                    • B Online
                      beelee
                      last edited by

                      Update to Version 2.6

                      Screenshot from 2026-08-29 15-03-56.png

                      @panzerstahl-helm-0 @trout @alexander

                      You guys need to update before starting Tourney play. Made a couple minor clarifications too. Thought there was some other stuff but it was low level. Once Victory fixes the Hvy Bmbrs you will need to upgrade to latest triplea engine version. Just overwrite your current.

                      1 Reply Last reply Reply Quote 1
                      • B Online
                        beelee
                        last edited by beelee

                        Update to Version 2.61

                        Screenshot from 2026-08-30 23-56-21.png

                        @trout @panzerstahl-helm-0 @alexander here's Kamikaze fix. I hate or dislike doing these back to back but since it's Tourney time lol

                        Guess I better make a new Tourney save 🙂

                        Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg

                        1 Reply Last reply Reply Quote 0

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better 💗

                        Register Login
                        • 1
                        • 2
                        • 3
                        • 4
                        • 5
                        • 6
                        • 7
                        • 7 / 7
                        • First post
                          Last post
                        Powered by NodeBB Forums