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    Global 40 Expansion UHD Boxes

    Scheduled Pinned Locked Moved Maps & Mods
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    • B
      beelee
      last edited by beelee

      @ All

      I think I just figured out how not to overbuy the Waffen Units that change. Early stages yet but seems as if it'll work.

      Here is an example.

      One is only allowed 6 Waffen Inf and 4 Oberst. The Oberst consumes the Inf, so I had to make a maxBuilt of 10 to allow for the 4 Oberst.

      This made it to where one could unintentionally overbuy the ss Inf. You have to scan the map and count them manually. Easy to make a mistake.

      What I have done, is to limit Waffen Inf to a max purchase of 6 and add a new unit "waffen_infantry4" which has a max purchase of 4.

      It behaves the same as a Waffen Inf except an Oberst can not consume it. Here is what happens.

      There is 1 Waffen Inf in Germany, if you try to buy 6, triplea won't let you. Can only buy 5. So we buy 5 Waffen Inf 1 Oberst and 1 Waffen Inf4.

      Screenshot from 2026-05-11 07-24-02.png

      place them in Germany

      Edit
      Note the Waffen4 consumes a regular Inf same as a Waffen Inf

      Screenshot from 2026-05-11 07-39-34.png

      then after Place phase, Waffen Inf4 turns into a regular Waffen Inf.

      Screenshot from 2026-05-11 07-40-51.png

      Anyway, I think this should work. I still have to allow for multiple Oberst and Waffen4's but that shouldn't be a problem.

      I've thought that before though lol

      Edit
      Yea looks as if it's gonna be a success story 🙂 I'll work my way through the rest of these ss bastards and then start on the Atomic Bomb 🙂

      1 Reply Last reply Reply Quote 2
      • B beelee referenced this topic
      • B
        beelee
        last edited by

        @panzerstahl-helm-0 @trout @alexander @crockett36 @victoryfirst and everyone else, Panther has brought to my attention that the in game dice roller is recorded in your email dice when rolling in pbem or pbf.

        Right Arm Panther ! rightarm.png

        so while not as easy to access as just looking in History, it does create a record 🙂

        I asked Dan about a Feature request to make it show up in History but sadly, he said it'd be fairly labor intensive, so it's low on the current priority list.

        At any rate, I think taking a screenshot works fine for showing the results as is. Just a heads up is all. I never check the dice rolls so it never occurred to me to check lol

        I do look at the battles in History and if it's close or lopsided, will go through the rolls just to see how it played out.

        1 Reply Last reply Reply Quote 4
        • B
          beelee
          last edited by

          Got A-Bomb sorted. Just need to get the right turn sequences and get the yanks up to speed with jerry.

          They will auto place now but still need to fight in edit.

          Screenshot from 2026-06-02 01-49-20.png

          I used Moscow for testing purposes. They go right after Germany and I like the visual results. 🙂

          1 Reply Last reply Reply Quote 1
          • B
            beelee
            last edited by

            I updated to 2.581 yesterday. It's a WIP but I didn't want to lose all the work if the machine should fry again.

            Anyway, I checked the Lobby and the latest version is there 🙂

            I'll work on it some more today. I should be close to the final update. A-Bomb is done 🙂 For now. 🙂

            I currently have Moscow London and EUSA as German Targets and Tokyo Berlin and W GER as American. We can add more later. You can bomb anywhere but the Mushroom clouds won't show up unless in the above and only 1 per turn and 3 total.

            That should be enough to decide the game 🙂

            1 Reply Last reply Reply Quote 2
            • B
              beelee
              last edited by

              Update to 2.58

              Screenshot from 2026-06-17 14-26-44.png

              1 Reply Last reply Reply Quote 1
              • B
                beelee
                last edited by

                Update to 2.59

                Screenshot from 2026-07-01 17-16-45.png

                1 Reply Last reply Reply Quote 2
                • B
                  beelee
                  last edited by

                  @wc_sumpton

                  @wc_sumpton said:

                  @beelee said:

                  What does that one do ?

                  From my understanding this setting restricted the taking of 0 attack/0 defense units as fodder during combat, and allows these units to be auto-destroyed if there are no accompanying units.

                  Cheers...

                  Didn't want to hijack Ramon's thread 🙂 what is the downside, if any, from having this enabled ? Turns out it wasn't on.

                  "Transport Casualties Restricted"

                  wc_sumptonW 1 Reply Last reply Reply Quote 1
                  • wc_sumptonW
                    wc_sumpton @beelee
                    last edited by

                    @beelee said:

                    Didn't want to hijack Ramon's thread what is the downside, if any, from having this enabled ? Turns out it wasn't on.

                    "Transport Casualties Restricted"

                    It can throw errors if units that do transport, have "transportCapacity" greater then 0, have attack or defense values greater then 0. These units will need "isCombatTransport" set.

                    Cheers...

                    1 Reply Last reply Reply Quote 3
                    • B
                      beelee
                      last edited by

                      Update to Version 2.6

                      Screenshot from 2026-08-29 15-03-56.png

                      @panzerstahl-helm-0 @trout @alexander

                      You guys need to update before starting Tourney play. Made a couple minor clarifications too. Thought there was some other stuff but it was low level. Once Victory fixes the Hvy Bmbrs you will need to upgrade to latest triplea engine version. Just overwrite your current.

                      1 Reply Last reply Reply Quote 1
                      • B
                        beelee
                        last edited by beelee

                        Update to Version 2.61

                        Screenshot from 2026-08-30 23-56-21.png

                        @trout @panzerstahl-helm-0 @alexander here's Kamikaze fix. I hate or dislike doing these back to back but since it's Tourney time lol

                        Guess I better make a new Tourney save 🙂

                        Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg

                        Edit
                        @panzerstahl-helm-0 @trout @alexander-the-great

                        @victoryfirst has finished fixing the Hvy Bmbrs 💪 DL latest triplea and you're good to go. Won't affect any of your saves and will work in your saves as well.

                        No need to keep your old one.

                        1 Reply Last reply Reply Quote 3
                        • B
                          beelee
                          last edited by

                          @thedog

                          I followed your advice on Ramon's Trenches thread for a negative supportAttachment but it's not working. Has no effect.

                          Screenshot from 2026-09-17 17-05-43.png

                          Any ideas ?

                          Thanks

                          TheDogT 1 Reply Last reply Reply Quote 1
                          • TheDogT
                            TheDog @beelee
                            last edited by

                            @beelee
                            Code, it looks OK, do you have another supportAttachmentABomb in the xml ?

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            B 1 Reply Last reply Reply Quote 1
                            • B
                              beelee @TheDog
                              last edited by beelee

                              @TheDog

                              No that's the only one. Some units are player specific and some are the same for both sides. Idk if that's messing it up. I guess I could remove them and try one unit at a time.

                              Edit
                              Hmm ... maybe because ABomb has no attack value or it's zero. I'll try and give it attack 1 and see what happens

                              Screenshot from 2026-09-17 17-56-17.png

                              Edit 2
                              That didn't work either

                              Screenshot from 2026-09-17 18-11-01.png

                              @wc_sumpton any ideas brother ?

                              I shoulda practiced on Moscow lol

                              TheDogT 1 Reply Last reply Reply Quote 2
                              • TheDogT
                                TheDog @beelee
                                last edited by

                                @beelee
                                check your javaclass is
                                javaClass="UnitSupportAttachment"

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                1 Reply Last reply Reply Quote 2
                                • wc_sumptonW
                                  wc_sumpton
                                  last edited by

                                  @beelee

                                  Is the " ABomb" attacking or defending? 'side' is which side the 'attachTo' unit is on. If 'attachTo' is attacking side=offense. Defending side=defense.

                                  Cheers...

                                  B 1 Reply Last reply Reply Quote 3
                                  • B
                                    beelee @wc_sumpton
                                    last edited by beelee

                                    @wc_sumpton

                                    heh heh I'll give it a go 🙂

                                    I thought defense since the defenders should be affected by the attacker the ABomb But will try as I didn't think to 🙂

                                    Edit
                                    and wc comes through with the obvious solution lol

                                    Screenshot from 2026-09-17 23-12-49.png

                                    The 2 hitters are at 1 now. Just a testing stage but I hate being stupid lol

                                    Thanks Brother

                                    rightarm.png

                                    1 Reply Last reply Reply Quote 3
                                    • B beelee referenced this topic
                                    • B
                                      beelee
                                      last edited by

                                      @wc_sumpton

                                      Ramon got me to thinking and I tried to alter how my Marines work. The way they're supposed to work is they are A1 D2 unit that gets boosted to A3 when a Artillery is present.

                                      Artillery also boosts Infantry and a pile of other units +1 on the attack.

                                      I had the Marine at A2 and get boosted +1 on the attack with all the other units in the same supportAttachment. But then you have to switch to a MarineA1 unit that only attacks at 1 when no Arty present.

                                      So i made a separate supportAttachment for the jarhead and gave him +2 on the attack when paired with the Arty as he is now just a A1 otherwise.

                                      I gave it the same "bonusType" name as the one that supports the Infantry. When I attack with 1 Inf and 1 Marine and 1 Arty, the Arty gives +2 to the Marine and +1 to the Inf.

                                      We want it to just give +2 to the jarhead and no bonus to the Inf. Is that possible ? It seems I tried when initially doing it but couldn't get it to work, hence the two different types of Marines.

                                      I thought the same bonusType name meant the Arty would only support 1 unit but then which unit was a bit of a problem too but you did say something about which order their listed in gets the support.

                                      I have to dig that one up but anyway, I think I already tried this and there was no solution but ... I'll ask again anyways 🙂

                                      Screenshot from 2026-09-18 11-45-36.png

                                      1 Reply Last reply Reply Quote 0

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