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    Global 40 Expansion UHD Boxes

    Scheduled Pinned Locked Moved Maps & Mods
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    • B Offline
      beelee @wc_sumpton
      last edited by

      @wc_sumpton

      If it's not broke, don't fix it is my motto 🙂

      1 Reply Last reply Reply Quote 1
      • B Offline
        beelee
        last edited by beelee

        Update

        Screenshot from 2025-12-01 02-56-16.png

        You will need to download manually unless using latest prerelease.

        Manual instructions https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea

        1 Reply Last reply Reply Quote 1
        • B Offline
          beelee
          last edited by

          Update to 2.54

          @Trout @JohnnyCat Here is latest update. Use it for next game or well you don't have to 🙂

          Screenshot from 2026-01-22 04-13-45.png

          JohnnyCatJ 1 Reply Last reply Reply Quote 3
          • JohnnyCatJ Offline
            JohnnyCat @beelee
            last edited by

            @beelee awesome !!! Thx

            M 1 Reply Last reply Reply Quote 1
            • M Offline
              malmessi @JohnnyCat
              last edited by

              hi!
              found this thread and...
              I played Global1940 many times, can someone please tell me the main differences of this UHD boxes version ?
              A dedicated manual would be awesomne but even a post listing all the differences would be great

              Thanks

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @malmessi
                last edited by

                @malmessi

                Hi malmessi

                Here is a link to the rulebook https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                and this is The Captain's thread at the other site https://www.axisandallies.org/forums/topic/37535/the-captain-s-global-1940-house-rules-collection

                You want the first link there. Some of the other ones are helpful too. If using triplea it requires a lot of edit, I'd say triplea still does 80-90% of it though.

                We've found after 2-3 games it becomes second nature. It' quite a bit more complex but most who have played enjoy it and don't even really play OOB anymore 🙂

                If you like G40 I think you will love this 🙂

                M 1 Reply Last reply Reply Quote 0
                • M Offline
                  malmessi @beelee
                  last edited by

                  @beelee
                  Wow, impressive manual but so hard...
                  I do not even understood how to use StrRailMov...
                  In TotalWorldWar it requires rail and trains, here....

                  B 1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @malmessi
                    last edited by

                    @malmessi

                    yea there's a lot going on 🙂 I will post a example of Rail.

                    M 1 Reply Last reply Reply Quote 0
                    • M Offline
                      malmessi @beelee
                      last edited by

                      @beelee
                      Thx

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @malmessi
                        last edited by

                        @malmessi

                        Screenshot from 2026-01-23 03-59-36.png
                        Screenshot from 2026-01-23 04-00-06.png

                        So we'll use SSR here. In NCM you click on one of the Rail Units and move it to where you wanna go. In this case we'll go to Sakha

                        Screenshot from 2026-01-23 04-02-17.png

                        We're gonna move a AA Gun. We click on Rail again and the AA Gun and move it to where we want. Caucasus in this example

                        Screenshot from 2026-01-23 04-04-34.png

                        Screenshot from 2026-01-23 04-12-23.png

                        SSR Rail can go to any original Soviet TTy and the E one ( Europe ) in Europe as well as long as you have an unbroken line of communication between the two spots.

                        Triplea enforces this correctly. What it doesn't do is prevent using the Rail to move into newly conquered TTys or if those TTys would open up a uninterrupted route.

                        It also allows you to use them more than once. So that part is Player Enforced. Triplea usually places them in the Capital but UK is in S Africa and JPN is in China.

                        If you have a legal move but triplea is blocking it e.g. you wanna rail some dudes in India but Jordan is Under Axis control, then you have to use edit "Perform Move or Other Action" and it will bypass the block.

                        M 1 Reply Last reply Reply Quote 0
                        • M Offline
                          malmessi @beelee
                          last edited by

                          @beelee
                          ah ok, rail icon is required ! I was missing, in TWW rail allows train movement so you need a train too.
                          In my new game there were no rail icons so I was not able

                          yes I tried using the rail and TripleA allows me to use it 3 o 4 times, PlEnfRule ok
                          thx

                          B 1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @malmessi
                            last edited by beelee

                            @malmessi

                            yea I thought about using Hepps train for the image but went with the roundel instead. I think he made those too. I can't remember. I just added the E for the Europe ones.

                            Edit
                            It also allows you to move more than 1 Unit with 1 Rail. Should be able to fix that but have had limited success so far, so that is PE as well.

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee
                              last edited by beelee

                              Games played have been recorded here

                              https://docs.google.com/spreadsheets/d/10CH9_Orbe6NPBLDM2fU3HLVEM-lHdfJOXfRLAuREBhs/edit?pli=1&gid=0#gid=0

                              Uses @VictoryFirst s spreadsheet. It's still a wip and actually always will be but more so for me getting up to speed with it.

                              Above link should take you to latest but not 100% sure on that. Should be at Game 30. Here's a partial screenshot

                              Screenshot from 2026-02-06 20-11-06.png

                              Fwiw Axis have won 16 and Allies 14 🙂

                              Edit
                              @Alexander has joined the fray 🙂

                              Screenshot from 2026-02-06 21-55-12.png

                              Edit 2
                              Looks as if counts the ongoing games as already played. Probably not a biggie. Hopefully Victory clue me in if I'm doing it wrong.

                              Idk that points and Total Points are gonna be necessary. Pretty easy just to see who has the most wins and I don't see any draws happening in triplea with time and space not a issue.

                              Screenshot from 2026-02-06 23-02-41.png

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                              • B Offline
                                beelee
                                last edited by beelee

                                @Panzerstahl-Helm-0

                                an inactive American Naval Commander lol

                                Screenshot from 2026-02-13 00-41-02.png

                                I will add some faces too for the alternate file. Pretty sure i have them just gotta find them 🙂

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                                • B Offline
                                  beelee
                                  last edited by

                                  @Panzerstahl-Helm-0 @JohnnyCat @Trout @Alexander

                                  So while adding the Naval Commanders https://www.axisandallies.org/forums/assets/uploads/files/1770916645890-38.g40-naval-commander.pdf

                                  I think I found a Major error in how I was writing the xml. I almost picked up on it when doing Air Commanders https://www.axisandallies.org/forums/assets/uploads/files/1765436744444-16.g40-air-fleet-commander-rules.pdf

                                  but it didn't sink in until this current update. Long story short, this is gonna be a Huge update and take at least a month probably.

                                  What I am gonna do in the mean time, is add the Naval Commanders to the existing 2.54 which will become 2.55. That way you guys can keep playing with the latest while I fix this other stuff.

                                  I'm still not certain it will 100% work but pretty sure it will. Too bad @wc_sumpton isn't around anymore to run it by him but w/e

                                  Anyway what it does is only require one "Active" Commander instead of Oberst 2,3,4,5 you only need one for all. Should work for the Commiesars too but as I mentioned earlier, still not 100% certain.

                                  For those who are interested, originally/currently had the Oberst/Commisar be supported by the individual Units that they support in order for them to get their extra die roll. This caused problems with the Oberst then supporting a Inf over a Tank when you'd want the Tank and similar stuff.

                                  It still might do it some with the Elites but they basically cancel each other out as is explained in current Game Notes.

                                  Starting with "Air Commander" I gave the "Active" AC 2 rolls by default. So the other units don't need to support it for a bonus roll. It just supports one unit with a bonus roll and triplea basically picks the most powerful on Attack and Defense.

                                  At least it seems too. I could be wrong with all of the above but

                                  TLDR
                                  I'll add Naval Commanders for 2.55 Be a few days

                                  wc_sumptonW 1 Reply Last reply Reply Quote 1
                                  • wc_sumptonW Offline
                                    wc_sumpton @beelee
                                    last edited by

                                    @beelee

                                    I still check these forms.

                                    Cheers...

                                    1 Reply Last reply Reply Quote 2
                                    • B Offline
                                      beelee
                                      last edited by

                                      Updated to 2.55

                                      Screenshot from 2026-02-22 06-20-16.png

                                      1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee
                                        last edited by beelee

                                        @Panzerstahl-Helm-0

                                        I dug up some of Elk's faces. Should be able to dig a few out for Air and Naval Commander. I'm not sure who they all are. We discussed here a little bit https://www.axisandallies.org/forums/topic/40741/names-to-faces

                                        Commander Faces .zip

                                        I can't remember if zips work here or not. Guess we'll find out

                                        There's also another thread somewhere saying how he did it. I think just search faces and see what comes up 🙂

                                        Edit
                                        Maybe give em a bloody nose or a black eye for damaged lol

                                        1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          beelee
                                          last edited by

                                          OK the rewrite is going pretty good. Surprisingly to me. 🙂 so shouldn't take as long as I thought. I'm testing as I go but not super extensively.

                                          So gameplay will be the true test. Anyway, it should be sooner than later. 😎

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            beelee @beelee
                                            last edited by

                                            @beelee said in Global 40 Expansion UHD Boxes:

                                            OK the rewrite is going pretty good. Surprisingly to me. 🙂 so shouldn't take as long as I thought. I'm testing as I go but not super extensively.

                                            So gameplay will be the true test. Anyway, it should be sooner than later. 😎

                                            So sadly my excitement was mispalced. The new "Naval Commanders" work fine but that is because none of the Units inside the Task Force are supported.

                                            When you have a unit that supports another one and itself is supported by the "Commander", triplea will default to the most potent Attack or defense factor of the unit without considering the support boost.

                                            Not 100% sure on this but that's what testing seems to show. This is what I also first encountered when originally doing the xml. That's why we have separate Obersts and Commisars and now Air Commanders.

                                            So e.g. Air Commander and 2 Ftrs and a Tac attack together. The AC gets 2 rolls, that is now hardwired in unitAttachment, and one of the Ftrs or Tac gets a boost.

                                            What happens is, one of the Ftrs or Tac gets an additional die roll at it's Attack value of 3. What should happen is the Tac gets boosted by the Tac to Attack 4, which is correct, but the additional die roll goes to a Ftr or possibly the Tac, instead of giving the boosted Tac to Attack 4 at 2 rolls.

                                            So that's a triplea engine limitation and unless the code is rewritten to allow for that, triplea can't do it.

                                            Maybe wc want's to go big and fork it from triplea adding that capabillity 🙂 Idk but if he did, we could all just use that version 🙂

                                            wc_sumptonW 1 Reply Last reply Reply Quote 0

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