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    2.7 Release & Testing - Megathread

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    • B Offline
      beelee @LaFayette
      last edited by

      @lafayette

      Right arm. Yea I hadn't been on 2.7 lobby for some time. I remember there were some there for a while but they were limited in how they performed.

      Keep up the good work !

      💪

      1 Reply Last reply Reply Quote 2
      • LaFayetteL Offline
        LaFayette Admin
        last edited by LaFayette

        2.7 production stack ( lobby + support (AKA maps) servers ) are up and running,:raising_hands:

        It was discovered that people running bots should update their lobby URL to "prod.triplea-game.org" (previously was: "prod2-lobby.triplea-game.org"). That update can & should be made now (even for 2.5 bots)

        The 2.7 bots are running via docker. People hosting & running bots are encouraged to do similar, run their bots via docker. We'll need to do some follow-up threads to get bot-hosts onboarded.

        1 Reply Last reply Reply Quote 3
        • LaFayetteL Offline
          LaFayette Admin
          last edited by

          Folks - time to pile into 2.7! Now is the time to test the latest like crazy. It should be pretty solid. There's also something that goes wrong though, let's see if we can find it :magnifying_glass_tilted_right:

          wc_sumptonW B 3 Replies Last reply Reply Quote 2
          • wc_sumptonW Offline
            wc_sumpton @LaFayette
            last edited by

            @lafayette

            As of release 2.7.15314 dated December 17, 2025 March 31, 2025

            Still has 'New Game' problem when first player is AI https://github.com/triplea-game/triplea/issues/13915

            A new centering as discussed https://github.com/triplea-game/triplea/issues/13241 was implemented with release 2.7.14961 dated as of release 2.7.15027 dated May 10, 2025 centering on active player's capital has no longer worked.

            Cheers...

            1 Reply Last reply Reply Quote 2
            • wc_sumptonW Offline
              wc_sumpton @LaFayette
              last edited by

              @lafayette

              "Active Units" panel is still broken and has never worked right. It will not locate transported units that can be moved off a transport. It will not locate zero movement units that can be loaded onto a transport, and it does not show 0 movement units that can gain movement from another unit. During "Special Movement" phase it will still locate all units with movement when it should only find those special "Airborne" units that can move.

              Cheers...

              P.S. The above is a simple fix, I've submitted a PR for this. Maybe give this to one of the 'new' developers.

              Cheers...

              1 Reply Last reply Reply Quote 2
              • B Offline
                beelee @LaFayette
                last edited by

                @lafayette

                This isn't a bug but how the Action sidebar looks font size. I assume it's do to adding the "Technologies" tab. This is 14962

                Screenshot from 2025-12-19 06-09-04.png

                and this is 15314

                Screenshot from 2025-12-19 06-09-20.png

                The isssue, for me anyway, is that there is no way to increase the font size. It is hard for me to see. I prefer the way 14962 did it as I didn't have a problem with how Technologies showed up.

                1 Reply Last reply Reply Quote 2
                • LaFayetteL Offline
                  LaFayette Admin
                  last edited by

                  Some updates to known issues. Hopefully we can get a patch for the map centering issue soon, and the fix for error reporting I believe will probably be server side (and won't need players to update their TripleA version). I don't know how well we have verified the new map download system, PvP & lobby play.

                  Otherwise, here's a pretty clean list of the known issues recently mentioned:

                  Fixed

                  • 'New Game' problem when first player is AI https://github.com/triplea-game/triplea/issues/13915

                  Fix sooner:

                  (1) Map centering on capital

                  A new centering as discussed https://github.com/triplea-game/triplea/issues/13241 was implemented with release 2.7.14961 dated as of release 2.7.15027 dated May 10, 2025 centering on active player's capital has no longer worked.

                  (2) Error reporting broken: https://github.com/triplea-game/triplea/issues/13972

                  Fix later:

                  • active units panel should consider some zero movement units, and should not consider units that have movement but are unable to move (https://forums.triplea-game.org/post/73579)
                  • font too small (https://forums.triplea-game.org/post/73619)
                  B wc_sumptonW 2 Replies Last reply Reply Quote 4
                  • B Offline
                    beelee @LaFayette
                    last edited by

                    @lafayette

                    Right on !

                    You're getting after it 🙂

                    I ran a short game of G 40 2nd edition in the lobby. Basically just to see if it'd fire up. I'll do a longer test in the near future.

                    Unfortunately the map I play isn't updated to latest. I know you tried to teach me how to do that and I still have the links but unfortunately you have to drop one's firewalls to do it.

                    There's obviously a safe way to do it but I'm not able to on the system I'm on 😞

                    So, I guess we need to find a recruit for the bot updates. @ubernaut is on the lobby fairly regular. Perhaps you know of someone that'd be interested ?

                    ubernautU 1 Reply Last reply Reply Quote 2
                    • ubernautU Offline
                      ubernaut Moderators @beelee
                      last edited by

                      @beelee @LaFayette not sure what the bot issue is but i am currently mid game and have had trouble trying to run multiple versions of the engine in the past generally try to finish a game before i mess with the engine im running

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      B 1 Reply Last reply Reply Quote 2
                      • B Offline
                        beelee @ubernaut
                        last edited by beelee

                        @ubernaut

                        yea the bot thing isn't really engine version related but map/game version. If you update a map, the bots need their list of available maps updated as well.

                        That may be a somewhat simplified explanation of what happens but that is essentially it.

                        It's not a issue for games that have been basically finished that don't normally have updates but newer/wip type maps that get upgraded frequently, means you can't play the latest version in the lobby.

                        Yes I too generally stick with the same engine version once a competive game has started, although there are exceptions, such as a simple but important fix.

                        The latest versions I use while testing or if starting a new game.

                        So what is needed is someone who is somewhat tech savvy and frequents triplea at least once a month I'd think. Then they could just do a monthly update of the maps for the bots.

                        I'm sure there's a bit more involved but I don't remember all the specifics.

                        ubernautU 1 Reply Last reply Reply Quote 1
                        • ubernautU Offline
                          ubernaut Moderators @beelee
                          last edited by

                          @beelee oh ok happy to help if i can 🙂

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 1
                          • wc_sumptonW Offline
                            wc_sumpton @LaFayette
                            last edited by

                            @lafayette

                            Transported units should not be able to disembark in a territory with hostile surface warships present when the attacker chooses to ignore the sea battle using the following option "Sea Battles May Be Ignored".
                            A submarine which can transport should not be allowed to land units on the same turn that the submarine submerges/retreats from battle.
                            https://github.com/triplea-game/triplea/issues/13280

                            Cheers...

                            TheDogT 1 Reply Last reply Reply Quote 3
                            • TheDogT Online
                              TheDog @wc_sumpton
                              last edited by

                              @LaFayette
                              When downloading a file with 2.7, there is no percentage progress, it jumps from 0 to 100%, this is false as the files are still being downloaded.

                              https://github.com/triplea-game/triplea/issues/12563
                              and
                              https://github.com/triplea-game/triplea/issues/13507

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              TheDogT 1 Reply Last reply Reply Quote 3
                              • TheDogT Online
                                TheDog @TheDog
                                last edited by

                                Currently the Devs are building their development environment, (Gradle) and getting the Lobby environment (PvP) ready.

                                This is at the expense of the TripleA engine, currently broke, with its list of outstanding issues. As they are only part timers/hobbists devs and their free time is limited, I suggest players use for now;
                                This 2.7 pre-release
                                https://github.com/triplea-game/triplea/releases/tag/2.7.15025

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                RogerCooperR 1 Reply Last reply Reply Quote 3
                                • RogerCooperR Offline
                                  RogerCooper @TheDog
                                  last edited by

                                  @thedog If the last reliable version is 15025, we rollback the prerelease.

                                  1 Reply Last reply Reply Quote 1
                                  • LaFayetteL Offline
                                    LaFayette Admin
                                    last edited by

                                    @TheDog - Could you please make sure that all important issues are labelled with both '2.7' and 'major'. That way they will appear in this list: https://github.com/triplea-game/triplea/issues?q=is%3Aissue state%3Aopen label%3AMajor label%3A2.7

                                    TheDogT 1 Reply Last reply Reply Quote 1
                                    • TheDogT Online
                                      TheDog @LaFayette
                                      last edited by

                                      @lafayette
                                      Done, a quick refresh for that link above, will look more closely tomorrow at other issues.

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      1 Reply Last reply Reply Quote 2
                                      • LaFayetteL Offline
                                        LaFayette Admin
                                        last edited by

                                        Alright, spent a good 4 hours catching up on TripleA today..

                                        2.7 status:

                                        • error reporting modules need to be migrated to the support-server (that is why the error-report functionality throws a 404): #14048
                                        • need to update the game settings to use the "beta" maps server by default, and remove the old code path that would download & read triplea_maps.yaml
                                        • a lot of maps have maps.yaml parsing issues, or are using the "wrong" branch. Need to do three things there:
                                          • A ) server should be forgiving (and even prefer) 'main' as the default branch name
                                          • B ) need to create a report of which maps have problems
                                          • C ) fix the various maps that have problems (at least any problems in 'maps.yaml', there are a lot of missing description files and some other more minor issues here and there)

                                        Otherwise, outstanding are the things on this list: "2.7" & "Major" issue list

                                        While we are beefing that list up, please keep in mind we should only label things that are introduced or made worse by 2.7 as '2.7'.

                                        RogerCooperR 1 Reply Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper @LaFayette
                                          last edited by

                                          @lafayette said in 2.7 Release & Testing - Megathread:

                                          • a lot of maps have maps.yaml parsing issues, or are using the "wrong" branch. Need to do three things there:
                                            • A ) server should be forgiving (and even prefer) 'main' as the default branch name
                                            • B ) need to create a report of which maps have problems
                                            • C ) fix the various maps that have problems (at least any problems in 'maps.yaml', there are a lot of missing description files and some other more minor issues here and there)

                                          Do you need some help on the maps? I have done a lot of cleanup already. If you give me examples of the errors I could go in and check them all.

                                          LaFayetteL 1 Reply Last reply Reply Quote 1
                                          • LaFayetteL Offline
                                            LaFayette Admin @RogerCooper
                                            last edited by LaFayette

                                            @rogercooper I would love help for it. I'm thinking to update the download maps window to accept the maps with errors. So, instead of seeing a description and an option to download the map, the description would tell you what error the map had. There might need to be an option to "show broken maps" or something.. Overall, I think the download maps windows will be the way to surface these.

                                            In the meantime, most of the YAML errors I think are spaces in the "condensed" format.

                                            For example:
                                            - { map_name: this is map name with spaces, map_path: /my-path }

                                            The map name with spaces breaks YAML, needs to be quoted, eg:

                                            - { map_name: 'this is map name with spaces', map_path: /my-path }

                                            The reasoning is because in the condensed format, YAML can't know where the next token really starts. So, fix #1 is to add quotes.

                                            Fix #2 is to use the expanded format, which is tolerant of spaces, eg:

                                             - map_name: this is map name with spaces (and is valid!)
                                               map_path: /my-path
                                            

                                            Both formats are sensitive to the leading spaces, the indentation matters. It's pretty high on my list to try and gather a report of the broken maps. No ETA for right now of when that might be available.

                                            RogerCooperR 1 Reply Last reply Reply Quote 2

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