🚂 1888A Steam & Steel - Official Thread
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That 'two history syncers' error is maybe now fixed. If it's still happening in the latest (which would be 2.7.15287 as of this writing), please let me know.
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The
map.ymlfile is not parsing correctly:https://github.com/triplea-maps/1888a_steam_and_steel/blob/main/map.yml
map_name: 1888a_steam_and_steel games: - {game_name: 1888A Steam and Steel, file_name: 1888a_steam_and_steel.xml}I believe the game_name needs quotes around it, or written in multi-line format, ie:
map_name: 1888a_steam_and_steel games: - { game_name: "1888A Steam and Steel", file_name: 1888a_steam_and_steel.xml }or:
map_name: 1888a_steam_and_steel games: - game_name: 1888A Steam and Steel file_name: 1888a_steam_and_steel.xml -
@lafayette
Thanks, I have updated/corrected my maps on GitHub.A lot of maps,
map.ymlformat will be like mine, single player there appears to be no problem. However will the new 2.7 lobby work correctly?EDIT
If this is the latest documentation it will need amending to reflect your post above.
https://github.com/triplea-game/triplea/blob/main/docs/map-making/reference/map-yml-file.md -
If this is the latest documentation it will need amending to reflect your post above.
https://github.com/triplea-game/triplea/blob/main/docs/map-making/reference/map-yml-file.mdI see 'version' is in the docs, that should be taken out.. The rest of it at a glance looks okay. Was there something else in there that needs updating? As far as YAML goes, it's a question of the differing formats. In the shorthand format, the quotes are needed so that YAML knows where the field ends. In the long-hand format, with 'map_name' on its own line, YAML infers the data type based on the first character of the value. So, it can tell the value is text, and YAML treats the rest of the line as text.
A lot of maps, map.yml format will be like mine, single player there appears to be no problem. However will the new 2.7 lobby work correctly?
There are going to be two servers! The lobby server and "support server". It was planned to have 3, {lobby, support, maps}, but maps & support were combined.
Immediately, the support server won't be able to index maps that have a bad map.yaml file. Those maps won't be listed as available for download. Locally, eventually the map will be invisible to the game itself. I think there is some flagging put into the code right now to use the old map loading system. In short, it will become a problem soon.
After the 2.7 launch, I have high on my list to try and provide a map indexing status page of some sort. I recognize that process is pretty opaque right now.
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In play, the everyone gangs up on the leader on occurs at 13 victory cities, which is way too late in a game with 24 victory cities. This should occur when a single player reaches 9 victory cities.
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@rogercooper
Thanks I will look into it. -
@rogercooper said in Roger's Scenario Thread:
Name 1888A Steam and Steel
Description The world in 1888 with a randomized setupGood Points
- Randomized setup for varied games
- Interesting diplomatic rules
- Features to help the AI
Bad Points
- Random setup can be confusing
- The AI feels rudderless
- Frequent error messages
How could I improve on the Bad Points, especially error messages, as when I test/play it I get so few error messages.
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@thedog said in
1888A Steam & Steel - Official Thread:How could I improve on the Bad Points, especially error messages, as when I test/play it I get so few error messages.
I am not sure why I get many error messages and you don't. Am I using an old version of the mod? There is no mod version number.
To get the AI to be more aggressive, put capitals in important territories. Even if there is no effect on play, the AI will try hard to take them.
To reduce confusion, create a scenario with a fixed, semi-historical setup.
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The version number is here, just before you load the map.

To get the AI to be more aggressive, put capitals in important territories. Even if there is no effect on play, the AI will try hard to take them.
Agreed, it already has 26 capitals over the map, maybe it needs more.To reduce confusion, create a scenario with a fixed, semi-historical setup.
Sort of done this, in this xml, here;
https://forums.triplea-game.org/topic/3613/age-of-tribes-world-map-new-official-thread/60?page=3 -
@thedog The version number should on page 1, not page 2.
The version on GitHub is 015, not 020.
I would suggest adding a scenario to the mod which doesn't use random allocation of territories, but has historical countries. It would be easier to follow.
I also suggest gang up on the leader occuring at 9 VC (out of 24). If a single power already control's more than half the VC's, it is already over.
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@rogercooper said in
1888A Steam & Steel - Official Thread:@thedog The version number should on page 1, not page 2.
"Page 1, not Page 2", I dont follow?
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The version on GitHub is 015, not 020.
Check again as I have just downloaded it, it is version 1.020
I think the % download is broke, so be aware, this might be the reason for your errors..
I would suggest adding a scenario to the mod which doesn't use random allocation of territories, but has historical countries. It would be easier to follow.
Maybe, I will chat to Ebbe, to get his opinion.
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I also suggest gang up on the leader occurring at 9 VC (out of 24). If a single power already control's more than half the VC's, it is already over.
I will lower than the current value, I will do some testing
Thanks for the feedback, its much appreciated.
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@thedog I have version 020 now.
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Currently the latest pre-release onwards causes errors like
2.7.15230: ResourceCollection#removeResource:54
The devs are working their way through solving some of the outstanding issues..
I suggest players use this version
https://github.com/triplea-game/triplea/releases/tag/2.7.15025
As center on Capital works -
Someone has posted an error on GitHub
2.7.15025: TripleAFrame#showHistory:1784 - java.lang.IllegalStateException #14112game stops at the beginning - playing royals. Two history thinkers ...
Try another version like this one
https://github.com/triplea-game/triplea/releases/tag/2.7.15256
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