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    North Africa - TripleA Module

    Scheduled Pinned Locked Moved Maps & Mods
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    • wc_sumptonW Offline
      wc_sumpton
      last edited by

      @VictoryFirst, @DoManMacgee

      To stop air units from landing on a territory, create a relationship that is allied to both teams:

      <attachment name="relationshipTypeAttachment" attachTo="AlliedToAll" javaClass="RelationshipTypeAttachment" type="relationship">
        <option name="archeType" value="allied"/>
        <option name="canMoveLandUnitsOverOwnedLand" value="true"/>
        <option name="canMoveAirUnitsOverOwnedLand" value="true"/>
        <option name="canLandAirUnitsOnOwnedLand" value="false"/> <!-- this will prevent the landing of air units -->
        <option name="alliancesCanChainTogether" value="false"/>
        <option name="isDefaultWarPosition" value="false"/>
        <option name="canTakeOverOwnedTerritory" value="false"/>
        <option name="givesBackOriginalTerritories" value="true"/>
        <option name="canMoveIntoDuringCombatMove" value="true"/>
        <option name="canMoveThroughCanals" value="true"/>
        <option name="rocketsCanFlyOver" value="true"/>
      </attachment>
      

      Assign one player the control of all "neutral" territories and then assign this relationship.

      Cheers...

      1 Reply Last reply Reply Quote 5
      • DoManMacgeeD Offline
        DoManMacgee
        last edited by

        Would anyone like access to the github for this project? I was working on a good chunk of the XML code up to this point but I have become extremely busy with my IRL job and cannot continue for the time being.

        wc_sumptonW 1 Reply Last reply Reply Quote 1
        • wc_sumptonW Offline
          wc_sumpton @DoManMacgee
          last edited by

          @domanmacgee

          Could the XML be posted here, or has GitHub been updated?

          Cheers...

          VictoryFirstV 1 Reply Last reply Reply Quote 1
          • VictoryFirstV Offline
            VictoryFirst @wc_sumpton
            last edited by

            @wc_sumpton The XML in the github is the most up-to-date, link to download can be found in the first post of this thread.

            @DoManMacgee I have the same thing, all those games I'm playing on the forums take all of my free time. Maybe I can take a look at it again this Friday or Sunday.

            1 Reply Last reply Reply Quote 1
            • wc_sumptonW Offline
              wc_sumpton
              last edited by

              Prof of concept only, this xml is not game ready.

              Units in this xml have been capitalized, "infantry" is "Infantry", also they have been normalized, "matilda" is "LightArmor". The unit:

                <unitList>
                  <unit name="Infantry"/>
                  <unit name="FrenchInfantry"/>
                  <unit name="Artillery"/>
                  <unit name="AntiTankGun"/>
                  <unit name="AntiAircraftArtillery"/>
                  <unit name="Halftrack"/>
                  <unit name="Scoutcar"/>
                  <unit name="LightArmor"/> <!-- Represents British/Italian/French Armor -->
                  <unit name="Armor"/> <!-- Represents American/British Sherman/German Armor -->
                  <unit name="HeavyArmor"/> <!-- Represents German Tiger Armor -->
                  <unit name="Truck"/>
                  <unit name="Fighter"/>
                  <unit name="Bomber"/>
                  <unit name="Battleship"/>
                  <unit name="Destroyer"/>
                  <unit name="Submarine"/>
                  <unit name="Harbor"/>
                  <unit name="Supply"/>
                  <unit name="5Supply"/>
                  <unit name="Landmine"/>
                  <unit name="Seamine"/>
                  <unit name="ControlMarker"/> <!-- Not used as of now -->
                  <unit name="Convoy"/> <!-- Not used as of now -->
                  <unit name="AdvanceConvoy"/> <!-- Not used as of now -->
                </unitList>
              

              There are no required capitals, they are created/removed to put the game board in a location for gameplay. British player starts in the lower right corner, to place units in these three territories. Supplies can be bought in 5-unit stacks, but once placed will convert back to single units.

              There is only a single purchase for each player but there are two placement phases so unplaced units will survive, even between turns.

              All movement is conducted through mine zones, which should cost zero movement.

              RommelScenario.xml

              Again, use with caution.

              Cheers...

              1 Reply Last reply Reply Quote 3
              • VictoryFirstV Offline
                VictoryFirst
                last edited by VictoryFirst

                @wc_sumpton

                This North Africa module has been upgraded considerably. Would you like to check it out? Maybe you have some ideas to improve it even more 🙂 To download it, click on the github link in the first post of this thread

                By the way, on a different note, I did notice your further improvements to my D-Day module, although I haven't had the time to take a deep look at it or even react to it. No worries, I will do that later this week!

                RogerCooperR wc_sumptonW B 3 Replies Last reply Reply Quote 2
                • RogerCooperR Offline
                  RogerCooper @VictoryFirst
                  last edited by

                  @victoryfirst There is no github link in the first post.

                  1 Reply Last reply Reply Quote 0
                  • VictoryFirstV Offline
                    VictoryFirst
                    last edited by VictoryFirst

                    @RogerCooper

                    There is no github link in the first post.

                    It should be on top, second line!

                    1 Reply Last reply Reply Quote 1
                    • wc_sumptonW Offline
                      wc_sumpton @VictoryFirst
                      last edited by

                      @victoryfirst said in North Africa - TripleA Module:

                      This North Africa module has been upgraded considerably. Would you like to check it out? Maybe you have some ideas to improve it even more

                      Wow looks really good. Give me a day or two, as I have been busy with @RogerCooper's East & West.

                      Cheers...

                      1 Reply Last reply Reply Quote 3
                      • I iratoric referenced this topic
                      • B Offline
                        beelee @VictoryFirst
                        last edited by beelee

                        @VictoryFirst

                        Hi Victory

                        I saw your update a while back. Nice work 🙂

                        Using separate TTYs for the LM borders is a good idea. I thought about it for UHD but besides the huge amount of work it'd take ( although just use high use to low use. Doesn't need all done at once. ) I didn't like the look of all the little circles.

                        It just occurred to me, that your idea with a 1 pixel TTy using the existing circles center, would make them basically invisible and still be on the correct border. Obviously use same placement.

                        Anyway, just a thought. I might dick around a little bit with it and see if it'd work.

                        Hope all is well

                        rock-on.png

                        Edit
                        hmm ... One could have the same border mined by different players. I guess just let overflow do it or give a 2nd place.

                        I've never seen it in UHD but N AF might be more likely.

                        1 Reply Last reply Reply Quote 1

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