North Africa - TripleA Module
-
To stop air units from landing on a territory, create a relationship that is allied to both teams:
<attachment name="relationshipTypeAttachment" attachTo="AlliedToAll" javaClass="RelationshipTypeAttachment" type="relationship"> <option name="archeType" value="allied"/> <option name="canMoveLandUnitsOverOwnedLand" value="true"/> <option name="canMoveAirUnitsOverOwnedLand" value="true"/> <option name="canLandAirUnitsOnOwnedLand" value="false"/> <!-- this will prevent the landing of air units --> <option name="alliancesCanChainTogether" value="false"/> <option name="isDefaultWarPosition" value="false"/> <option name="canTakeOverOwnedTerritory" value="false"/> <option name="givesBackOriginalTerritories" value="true"/> <option name="canMoveIntoDuringCombatMove" value="true"/> <option name="canMoveThroughCanals" value="true"/> <option name="rocketsCanFlyOver" value="true"/> </attachment>Assign one player the control of all "neutral" territories and then assign this relationship.
Cheers...
-
Would anyone like access to the github for this project? I was working on a good chunk of the XML code up to this point but I have become extremely busy with my IRL job and cannot continue for the time being.
-
-
@wc_sumpton The XML in the github is the most up-to-date, link to download can be found in the first post of this thread.
@DoManMacgee I have the same thing, all those games I'm playing on the forums take all of my free time. Maybe I can take a look at it again this Friday or Sunday.
-
Prof of concept only, this xml is not game ready.
Units in this xml have been capitalized, "infantry" is "Infantry", also they have been normalized, "matilda" is "LightArmor". The unit:
<unitList> <unit name="Infantry"/> <unit name="FrenchInfantry"/> <unit name="Artillery"/> <unit name="AntiTankGun"/> <unit name="AntiAircraftArtillery"/> <unit name="Halftrack"/> <unit name="Scoutcar"/> <unit name="LightArmor"/> <!-- Represents British/Italian/French Armor --> <unit name="Armor"/> <!-- Represents American/British Sherman/German Armor --> <unit name="HeavyArmor"/> <!-- Represents German Tiger Armor --> <unit name="Truck"/> <unit name="Fighter"/> <unit name="Bomber"/> <unit name="Battleship"/> <unit name="Destroyer"/> <unit name="Submarine"/> <unit name="Harbor"/> <unit name="Supply"/> <unit name="5Supply"/> <unit name="Landmine"/> <unit name="Seamine"/> <unit name="ControlMarker"/> <!-- Not used as of now --> <unit name="Convoy"/> <!-- Not used as of now --> <unit name="AdvanceConvoy"/> <!-- Not used as of now --> </unitList>There are no required capitals, they are created/removed to put the game board in a location for gameplay. British player starts in the lower right corner, to place units in these three territories. Supplies can be bought in 5-unit stacks, but once placed will convert back to single units.
There is only a single purchase for each player but there are two placement phases so unplaced units will survive, even between turns.
All movement is conducted through mine zones, which should cost zero movement.
Again, use with caution.
Cheers...
-
This North Africa module has been upgraded considerably. Would you like to check it out? Maybe you have some ideas to improve it even more
To download it, click on the github link in the first post of this threadBy the way, on a different note, I did notice your further improvements to my D-Day module, although I haven't had the time to take a deep look at it or even react to it. No worries, I will do that later this week!
-
@victoryfirst There is no github link in the first post.
-
-
@victoryfirst said in North Africa - TripleA Module:
This North Africa module has been upgraded considerably. Would you like to check it out? Maybe you have some ideas to improve it even more
Wow looks really good. Give me a day or two, as I have been busy with @RogerCooper's East & West.
Cheers...
-
I iratoric referenced this topic
-
Hi Victory
I saw your update a while back. Nice work

Using separate TTYs for the LM borders is a good idea. I thought about it for UHD but besides the huge amount of work it'd take ( although just use high use to low use. Doesn't need all done at once. ) I didn't like the look of all the little circles.
It just occurred to me, that your idea with a 1 pixel TTy using the existing circles center, would make them basically invisible and still be on the correct border. Obviously use same placement.
Anyway, just a thought. I might dick around a little bit with it and see if it'd work.
Hope all is well

Edit
hmm ... One could have the same border mined by different players. I guess just let overflow do it or give a 2nd place.I've never seen it in UHD but N AF might be more likely.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login