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    Cold War 1965 version 2.0 - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • D Offline
      DaveBall068 @wc_sumpton
      last edited by

      @wc_sumpton Thanks for your response. Attached is the full game package. Unzip into downloadedMaps folder.

      1 Reply Last reply Reply Quote 0
      • D Offline
        DaveBall068 @wc_sumpton
        last edited by

        @wc_sumpton I will implement the AI flag on the three players intended to be run by AI. Try playing the dev version I posted. India is in the initialize delegate step. But when India's turn comes up, India flashes briefly in the history log and then vanishes. It is strange.

        wc_sumptonW 1 Reply Last reply Reply Quote 0
        • wc_sumptonW Offline
          wc_sumpton @DaveBall068
          last edited by

          @daveball068

          AI-India does not own/control any territories:

          <territoryOwner owner="AI-India" territory="North India"/>
          <territoryOwner owner="AI-India" territory="South India"/>
          <territoryOwner owner="AI-India" territory="West India"/>
          <territoryOwner owner="AI-India" territory="East India"/>
          <territoryOwner owner="AI-India" territory="Northeast India"/>
          <territoryOwner owner="AI-India" territory="Pakistan"/>
          <territoryOwner owner="AI-India" territory="Kashmir"/>
          

          Make sure to remove Pakistan from SEATO ownership. Also, AI-India does not have any units on the board:

          <!--  India  -->
          <unitPlacement owner="AI-India" territory="North India" unitType="aaGun" quantity="1"/>
          <unitPlacement owner="AI-India" territory="North India" unitType="Artillery" quantity="1"/>
          <unitPlacement owner="AI-India" territory="North India" unitType="Fighter" quantity="1"/>
          <unitPlacement owner="AI-India" territory="North India" unitType="BorderPatrol" quantity="4"/>
          <unitPlacement owner="AI-India" territory="North India" unitType="Tank" quantity="1"/>
          <unitPlacement owner="AI-India" territory="South India" unitType="Artillery" quantity="1"/>
          <unitPlacement owner="AI-India" territory="South India" unitType="BorderPatrol" quantity="3"/>
          <unitPlacement owner="AI-India" territory="West India" unitType="aaGun" quantity="1"/>
          <unitPlacement owner="AI-India" territory="West India" unitType="Artillery" quantity="1"/>
          <unitPlacement owner="AI-India" territory="West India" unitType="Fighter" quantity="1"/>
          <unitPlacement owner="AI-India" territory="West India" unitType="BorderPatrol" quantity="3"/>
          <unitPlacement owner="AI-India" territory="East India" unitType="Artillery" quantity="1"/>
          <unitPlacement owner="AI-India" territory="East India" unitType="BorderPatrol" quantity="3"/>
          <unitPlacement owner="AI-India" territory="East India" unitType="Tank" quantity="1"/>
          <unitPlacement owner="AI-India" territory="Northeast India" unitType="Artillery" quantity="1"/>
          <unitPlacement owner="AI-India" territory="Northeast India" unitType="BorderPatrol" quantity="3"/>
          <unitPlacement owner="AI-India" territory="Pakistan" unitType="Artillery" quantity="1"/>
          <unitPlacement owner="AI-India" territory="Pakistan" unitType="Fighter" quantity="1"/>
          <unitPlacement owner="AI-India" territory="Pakistan" unitType="Infantry" quantity="4"/>
          <unitPlacement owner="AI-India" territory="Pakistan" unitType="Tank" quantity="1"/>
          <unitPlacement owner="AI-India" territory="Kashmir" unitType="BorderPatrol" quantity="5"/>
          

          Ensure that all the old placements are removed, otherwise, AI-India will start at war with contested territories.
          There also is no 'units' folder for AI-India.

          Cheers...

          D 1 Reply Last reply Reply Quote 1
          • D Offline
            DaveBall068 @wc_sumpton
            last edited by

            @wc_sumpton Thank you for troubleshooting. That fixed it. Now I am focused on tweaking for game balance. One means of testing has been to have Hard-AI play itself. This is where I experienced a new error: Cannot find capital for Neutral-US, one of the do nothing neutrals. It happened during a battle with one of Brazil (Neutral-US).

            I am unable to upload full package due to file size. Here is the XML.
            ColdWar-1965-rev02.xml

            wc_sumptonW 1 Reply Last reply Reply Quote 0
            • wc_sumptonW Offline
              wc_sumpton @DaveBall068
              last edited by wc_sumpton

              @daveball068

              optional, in the <playerList>, needs to stay true for these players. This is what governs their needs for a capital.

              <player name="Neutral-USA" optional="true" defaultType="DoesNothing" isHidden="true"/>
              <player name="Neutral-USSR" optional="true" defaultType="DoesNothing" isHidden="true"/>
              <player name="Neutral-China" optional="true" defaultType="DoesNothing" isHidden="true"/>
              

              Cheers...

              D 2 Replies Last reply Reply Quote 0
              • D Offline
                DaveBall068 @wc_sumpton
                last edited by

                @wc_sumpton Changed optional to "true". Received this error.
                Screenshot 2025-09-01 091601.png

                1 Reply Last reply Reply Quote 0
                • D Offline
                  DaveBall068 @wc_sumpton
                  last edited by DaveBall068

                  @wc_sumpton Here is the full game package zip file from my Google Drive.

                  cold_war_1965-master-rev02-A.zip
                  https://drive.google.com/file/d/1FuGc0DF-0aWvXvihPRmGw5_-d-M2rvA8/view?usp=drive_link

                  wc_sumptonW 1 Reply Last reply Reply Quote 0
                  • wc_sumptonW Offline
                    wc_sumpton @DaveBall068
                    last edited by

                    @daveball068

                    I've tested the version provided and was unable to recreate this issue. Remember an xml change needs to be tested with a new game, as a saved game contains a copy of the xml used to create it.

                    Cheers...

                    D 1 Reply Last reply Reply Quote 0
                    • D Offline
                      DaveBall068 @wc_sumpton
                      last edited by

                      @wc_sumpton I am having a strange problem. While play testing my map, I have had the game crash suddenly several times. No error message and no warning. The game just quit. Have you ever experienced this problem?

                      wc_sumptonW 1 Reply Last reply Reply Quote 0
                      • wc_sumptonW Offline
                        wc_sumpton @DaveBall068
                        last edited by

                        @daveball068

                        Are you using TripleA version 2.5 (stable) or pre-release 2.7. I have tested both but have only played 3 to 4 rounds. Will try more but I've not encountered any problems.

                        Cheers...

                        D 1 Reply Last reply Reply Quote 0
                        • D Offline
                          DaveBall068 @wc_sumpton
                          last edited by

                          @wc_sumpton I am playing on 2.7 due to errors on 2.5. Below is the link to the latest version. I am continuing to work on game balance.

                          cold_war_1965-master-rev02-B
                          https://drive.google.com/file/d/1i6VLIArxGGNgk38e4gDP4B91YeWQty-p/view?usp=sharing

                          wc_sumptonW 1 Reply Last reply Reply Quote 0
                          • wc_sumptonW Offline
                            wc_sumpton @DaveBall068
                            last edited by

                            @daveball068

                            I've not encountered any errors in 2.5 or 2.7. Was able to go 14 rounds. Does the error load the main menu over the screen? Sometimes Hard AI can seem to 'hang'.

                            In the main directory, one above downloadedMaps, is the triples.log file. This is TripleA's error log file. Delete it and then run your map. If it errors out again, check this file and let me know what it says.

                            Cheers...

                            D 1 Reply Last reply Reply Quote 1
                            • D Offline
                              DaveBall068 @wc_sumpton
                              last edited by

                              @wc_sumpton The error has disappeared. However, I have a visual anomaly in West Australia. The color is inconsistent depending on the number of troops. Otherwise, the game works fine. Have you noticed this on your end?

                              ![alt text](Screenshot 2025-09-13 125049.png image url)

                              wc_sumptonW 1 Reply Last reply Reply Quote 0
                              • wc_sumptonW Offline
                                wc_sumpton @DaveBall068
                                last edited by

                                @daveball068

                                Yep, I see it too. Will look into it, but fair warning, graphics and the display are not my forte, I'm more of a code junkie.

                                Cheers...

                                1 Reply Last reply Reply Quote 1
                                • wc_sumptonW Offline
                                  wc_sumpton
                                  last edited by

                                  @DaveBall068

                                  I'm sorry. Even the base game 'Cold War: 1965' has the same problem. Maybe ask @beelee. @Black_Elk and @ebbe are two very good map makers.

                                  Cheers...

                                  B D 2 Replies Last reply Reply Quote 1
                                  • B Online
                                    beelee @wc_sumpton
                                    last edited by

                                    @wc_sumpton

                                    hmm ... I can't remember who used to play this. Maybe @cernel does ?

                                    D 1 Reply Last reply Reply Quote 0
                                    • D Offline
                                      DaveBall068 @beelee
                                      last edited by

                                      @beelee It's weird. Just a graphic anomaly. And only in that territory. Has no impact on gameplay.

                                      1 Reply Last reply Reply Quote 0
                                      • B Online
                                        beelee
                                        last edited by

                                        @daveball068

                                        hmm ... does it do it every time ?

                                        Ahh ... just read through the thread. You are the original creator of 1965. Nice to see you 🙂

                                        Yea Idk as wc already mentioned @Black_Elk might. He hasn't been on in a while but pops in from time to time.

                                        D 1 Reply Last reply Reply Quote 0
                                        • D Offline
                                          DaveBall068 @wc_sumpton
                                          last edited by

                                          @wc_sumpton Another issue - the land transports (trucks) do not work. When you select them, they do not pop up a dialog box to load them with units following the method used by air transports (cargo planes). Is this how they are supposed to function?

                                          1 Reply Last reply Reply Quote 0
                                          • D Offline
                                            DaveBall068 @beelee
                                            last edited by

                                            @beelee Yes, I originally created this over ten years ago. There were some issues I wanted to fix and decided to upgrade the map.

                                            The visual anomaly is only in West Australia and happens every game. It changes based on the number of units in the territory. However, it has no impact on game play. And it happens with Blends turned on or off.

                                            22cee9f4-8045-4c79-b2a9-ed4369058c8f-image.png

                                            B 1 Reply Last reply Reply Quote 2

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