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    Cold War 1965 version 2.0 - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • wc_sumptonW Offline
      wc_sumpton @DaveBall068
      last edited by

      @daveball068

      Are you using TripleA version 2.5 (stable) or pre-release 2.7. I have tested both but have only played 3 to 4 rounds. Will try more but I've not encountered any problems.

      Cheers...

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      • D Offline
        DaveBall068 @wc_sumpton
        last edited by

        @wc_sumpton I am playing on 2.7 due to errors on 2.5. Below is the link to the latest version. I am continuing to work on game balance.

        cold_war_1965-master-rev02-B
        https://drive.google.com/file/d/1i6VLIArxGGNgk38e4gDP4B91YeWQty-p/view?usp=sharing

        wc_sumptonW 1 Reply Last reply Reply Quote 0
        • wc_sumptonW Offline
          wc_sumpton @DaveBall068
          last edited by

          @daveball068

          I've not encountered any errors in 2.5 or 2.7. Was able to go 14 rounds. Does the error load the main menu over the screen? Sometimes Hard AI can seem to 'hang'.

          In the main directory, one above downloadedMaps, is the triples.log file. This is TripleA's error log file. Delete it and then run your map. If it errors out again, check this file and let me know what it says.

          Cheers...

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          • D Offline
            DaveBall068 @wc_sumpton
            last edited by

            @wc_sumpton The error has disappeared. However, I have a visual anomaly in West Australia. The color is inconsistent depending on the number of troops. Otherwise, the game works fine. Have you noticed this on your end?

            ![alt text](Screenshot 2025-09-13 125049.png image url)

            wc_sumptonW 1 Reply Last reply Reply Quote 0
            • wc_sumptonW Offline
              wc_sumpton @DaveBall068
              last edited by

              @daveball068

              Yep, I see it too. Will look into it, but fair warning, graphics and the display are not my forte, I'm more of a code junkie.

              Cheers...

              1 Reply Last reply Reply Quote 1
              • wc_sumptonW Offline
                wc_sumpton
                last edited by

                @DaveBall068

                I'm sorry. Even the base game 'Cold War: 1965' has the same problem. Maybe ask @beelee. @Black_Elk and @ebbe are two very good map makers.

                Cheers...

                B D 2 Replies Last reply Reply Quote 1
                • B Offline
                  beelee @wc_sumpton
                  last edited by

                  @wc_sumpton

                  hmm ... I can't remember who used to play this. Maybe @cernel does ?

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                  • D Offline
                    DaveBall068 @beelee
                    last edited by

                    @beelee It's weird. Just a graphic anomaly. And only in that territory. Has no impact on gameplay.

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee
                      last edited by

                      @daveball068

                      hmm ... does it do it every time ?

                      Ahh ... just read through the thread. You are the original creator of 1965. Nice to see you ๐Ÿ™‚

                      Yea Idk as wc already mentioned @Black_Elk might. He hasn't been on in a while but pops in from time to time.

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                      • D Offline
                        DaveBall068 @wc_sumpton
                        last edited by

                        @wc_sumpton Another issue - the land transports (trucks) do not work. When you select them, they do not pop up a dialog box to load them with units following the method used by air transports (cargo planes). Is this how they are supposed to function?

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                        • D Offline
                          DaveBall068 @beelee
                          last edited by

                          @beelee Yes, I originally created this over ten years ago. There were some issues I wanted to fix and decided to upgrade the map.

                          The visual anomaly is only in West Australia and happens every game. It changes based on the number of units in the territory. However, it has no impact on game play. And it happens with Blends turned on or off.

                          22cee9f4-8045-4c79-b2a9-ed4369058c8f-image.png

                          B 1 Reply Last reply Reply Quote 2
                          • B Offline
                            beelee @DaveBall068
                            last edited by

                            @daveball068

                            wow that is so weird about the map change. Might want to make a bug report to github with it if doesn't get sorted.

                            Oh yea, I think "isLandTransport" you click on the transport and then the unit it's transporting and move them together.

                            You were Cronarymore or something before I think ? Can't remember ๐Ÿ™‚

                            But yea, that's weird about the map changing depending on what units you have. Did you check History to see if it says anything when it changes ?

                            D 2 Replies Last reply Reply Quote 1
                            • D Offline
                              DaveBall068 @beelee
                              last edited by

                              @beelee Yes, I was Conarymor. There is no record of the graphic change in History. I will write up and submit a bug to Git.

                              I figured out how to use the land transport. It works fine.

                              1 Reply Last reply Reply Quote 2
                              • D Offline
                                DaveBall068 @beelee
                                last edited by DaveBall068

                                Latest version: cold_war_1965-master-rev02-D
                                https://drive.google.com/file/d/1Q2C3wcDJqoQoFz68ERTsdH-haPw1sqrP/view?usp=sharing

                                Changes:

                                • Updates to unit placement and quantities to improve game balance.
                                • Fixed missing/incorrect Sea Zone connections.

                                EDIT -- Note: This version does not have victory conditions. They will be added to the next version.

                                B 1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @DaveBall068
                                  last edited by

                                  @daveball068

                                  @RogerCooper can help you update this on github for triplea so the latest map can be downloaded with "Download Maps"

                                  D RogerCooperR 3 Replies Last reply Reply Quote 0
                                  • jkprinceJ Offline
                                    jkprince
                                    last edited by

                                    Itโ€™s good to see this map getting an update! I played and it was nice (though I did experience problems of AIs building way too many trucks, dozens of them, often on island territories like the UK and Japan where they served no purpose)

                                    ideas for changes specifically in Europe:

                                    Right now Europe is way too crowded. This map could benefit from adding an inset for Central Europe centred around Germany similar to the one that already exists for the Middle East centred around Israel.
                                    It would permit the addition of more territories separating the two Germanies into smaller regions, allowing for more room to manoeuvre and for more units to fit in the space.

                                    changes that would pair well with that:
                                    make Austria belong to Neutral-USA, move most of the offensive NATO forces elsewhere and convert the rest to Neutral-USA units

                                    split a separate Low Countries territory off from France. representing 3 founding NATO members it could have significant amount of NATO troops + defences (redistributed from current units in Austria) and a factory. Giving a bit more depth for NATO forces in Europe even if they lose West Germany

                                    add a factory to Czechoslovakia Hungary, Czechoslovakia was a significant arguably the top Warsaw Pact industry, they produced quite a bit of their own army's equipment even as other Warpac members leant on the Soviet military industry

                                    add (and/or convert from Warsaw Pact units) a significant amount of USSR forces in the western Warsaw Pact territories because they had major military presence (I assume they aren't there already simply for gameplay purposes and/or just not to take up more room visually) especially in East Germany

                                    change Baltic States units and territory to USSR, also change much of the baltic sea fleet to USSR as well

                                    change both Sweden and Finland to Neutral (from Neutral-USA and neutral-USSR respectively) and add more defences to both (Sweden +1 Artillery, Tank, Anti-Air and Fighter, Finland +1 Artillery)

                                    some non europe-focused ideas:

                                    switch South Vietnam and Japan to being owned by SEATO but only change some of the units in both to belonging to SEATO, keeping large USA presence

                                    change Israel territory and all its units to belonging to USA, increase territory IPC value a bit, just feels more fitting

                                    using the TerritoryAttachment option named WhenCapturedByGoesTo (seen used in Total World War for example), make it so the major powers will often transfer territories to expand their allies.
                                    USA can transfer territories in Europe to NATO and in the Pacific to SEATO while the USSR can transfer territories in Europe to WarsawPact and in Africa/Middle East to ArabLeague. And possibly AI-China can transfer territories in Southeast Asia to AI-SinoPact

                                    This can be done by adding this to a territoryโ€™s corresponding TerritoryAttachment in the game xml
                                    <option name="whenCapturedByGoesTo" value="USA:NATO"/>
                                    to make a territory that when captured by USA is handed over to NATO for example.

                                    D 2 Replies Last reply Reply Quote 0
                                    • D Offline
                                      DaveBall068 @beelee
                                      last edited by DaveBall068

                                      @beelee It is not ready for download. The map throws errors in release 2.5. It presents a missing image error, for which the images are present, and fails to run. This issue is documented and resolved in 2.7. Also, I need to add victory conditions in the next version.

                                      CC. @RogerCooper

                                      1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @beelee
                                        last edited by

                                        @beelee Just came back from vacation, I will look at this next weekend.

                                        1 Reply Last reply Reply Quote 1
                                        • D Offline
                                          DaveBall068 @beelee
                                          last edited by

                                          @beelee @wc_sumpton I want to implement victory conditions for the US Alliance (players: USA, NATO, SEATO) and the Soviet Alliance (players: USSR, Warsaw Pact, Arab League). Each must capture the other's three capitals. What is the best way to implement this? Thx

                                          RogerCooperR wc_sumptonW 2 Replies Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @DaveBall068
                                            last edited by

                                            @daveball068 said in Cold War 1965 version 2.0 - Official Thread:

                                            @beelee @wc_sumpton I want to implement victory conditions for the US Alliance (players: USA, NATO, SEATO) and the Soviet Alliance (players: USSR, Warsaw Pact, Arab League). Each must capture the other's three capitals. What is the best way to implement this? Thx

                                            Make the capitals victory cities and set the victory condition at 6 cities.

                                            1 Reply Last reply Reply Quote 0

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