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    Cold War 1965 version 2.0 - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • D Offline
      DaveBall068 @wc_sumpton
      last edited by

      @wc_sumpton I am playing on 2.7 due to errors on 2.5. Below is the link to the latest version. I am continuing to work on game balance.

      cold_war_1965-master-rev02-B
      https://drive.google.com/file/d/1i6VLIArxGGNgk38e4gDP4B91YeWQty-p/view?usp=sharing

      wc_sumptonW 1 Reply Last reply Reply Quote 0
      • wc_sumptonW Offline
        wc_sumpton @DaveBall068
        last edited by

        @daveball068

        I've not encountered any errors in 2.5 or 2.7. Was able to go 14 rounds. Does the error load the main menu over the screen? Sometimes Hard AI can seem to 'hang'.

        In the main directory, one above downloadedMaps, is the triples.log file. This is TripleA's error log file. Delete it and then run your map. If it errors out again, check this file and let me know what it says.

        Cheers...

        D 1 Reply Last reply Reply Quote 1
        • D Offline
          DaveBall068 @wc_sumpton
          last edited by

          @wc_sumpton The error has disappeared. However, I have a visual anomaly in West Australia. The color is inconsistent depending on the number of troops. Otherwise, the game works fine. Have you noticed this on your end?

          ![alt text](Screenshot 2025-09-13 125049.png image url)

          wc_sumptonW 1 Reply Last reply Reply Quote 0
          • wc_sumptonW Offline
            wc_sumpton @DaveBall068
            last edited by

            @daveball068

            Yep, I see it too. Will look into it, but fair warning, graphics and the display are not my forte, I'm more of a code junkie.

            Cheers...

            1 Reply Last reply Reply Quote 1
            • wc_sumptonW Offline
              wc_sumpton
              last edited by

              @DaveBall068

              I'm sorry. Even the base game 'Cold War: 1965' has the same problem. Maybe ask @beelee. @Black_Elk and @ebbe are two very good map makers.

              Cheers...

              B D 2 Replies Last reply Reply Quote 1
              • B Offline
                beelee @wc_sumpton
                last edited by

                @wc_sumpton

                hmm ... I can't remember who used to play this. Maybe @cernel does ?

                D 1 Reply Last reply Reply Quote 0
                • D Offline
                  DaveBall068 @beelee
                  last edited by

                  @beelee It's weird. Just a graphic anomaly. And only in that territory. Has no impact on gameplay.

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee
                    last edited by

                    @daveball068

                    hmm ... does it do it every time ?

                    Ahh ... just read through the thread. You are the original creator of 1965. Nice to see you ๐Ÿ™‚

                    Yea Idk as wc already mentioned @Black_Elk might. He hasn't been on in a while but pops in from time to time.

                    D 1 Reply Last reply Reply Quote 0
                    • D Offline
                      DaveBall068 @wc_sumpton
                      last edited by

                      @wc_sumpton Another issue - the land transports (trucks) do not work. When you select them, they do not pop up a dialog box to load them with units following the method used by air transports (cargo planes). Is this how they are supposed to function?

                      1 Reply Last reply Reply Quote 0
                      • D Offline
                        DaveBall068 @beelee
                        last edited by

                        @beelee Yes, I originally created this over ten years ago. There were some issues I wanted to fix and decided to upgrade the map.

                        The visual anomaly is only in West Australia and happens every game. It changes based on the number of units in the territory. However, it has no impact on game play. And it happens with Blends turned on or off.

                        22cee9f4-8045-4c79-b2a9-ed4369058c8f-image.png

                        B 1 Reply Last reply Reply Quote 2
                        • B Offline
                          beelee @DaveBall068
                          last edited by

                          @daveball068

                          wow that is so weird about the map change. Might want to make a bug report to github with it if doesn't get sorted.

                          Oh yea, I think "isLandTransport" you click on the transport and then the unit it's transporting and move them together.

                          You were Cronarymore or something before I think ? Can't remember ๐Ÿ™‚

                          But yea, that's weird about the map changing depending on what units you have. Did you check History to see if it says anything when it changes ?

                          D 2 Replies Last reply Reply Quote 1
                          • D Offline
                            DaveBall068 @beelee
                            last edited by

                            @beelee Yes, I was Conarymor. There is no record of the graphic change in History. I will write up and submit a bug to Git.

                            I figured out how to use the land transport. It works fine.

                            1 Reply Last reply Reply Quote 2
                            • D Offline
                              DaveBall068 @beelee
                              last edited by DaveBall068

                              Latest version: cold_war_1965-master-rev02-D
                              https://drive.google.com/file/d/1Q2C3wcDJqoQoFz68ERTsdH-haPw1sqrP/view?usp=sharing

                              Changes:

                              • Updates to unit placement and quantities to improve game balance.
                              • Fixed missing/incorrect Sea Zone connections.

                              EDIT -- Note: This version does not have victory conditions. They will be added to the next version.

                              B 1 Reply Last reply Reply Quote 1
                              • B Offline
                                beelee @DaveBall068
                                last edited by

                                @daveball068

                                @RogerCooper can help you update this on github for triplea so the latest map can be downloaded with "Download Maps"

                                D RogerCooperR 3 Replies Last reply Reply Quote 0
                                • jkprinceJ Offline
                                  jkprince
                                  last edited by

                                  Itโ€™s good to see this map getting an update! I played and it was nice (though I did experience problems of AIs building way too many trucks, dozens of them, often on island territories like the UK and Japan where they served no purpose)

                                  ideas for changes specifically in Europe:

                                  Right now Europe is way too crowded. This map could benefit from adding an inset for Central Europe centred around Germany similar to the one that already exists for the Middle East centred around Israel.
                                  It would permit the addition of more territories separating the two Germanies into smaller regions, allowing for more room to manoeuvre and for more units to fit in the space.

                                  changes that would pair well with that:
                                  make Austria belong to Neutral-USA, move most of the offensive NATO forces elsewhere and convert the rest to Neutral-USA units

                                  split a separate Low Countries territory off from France. representing 3 founding NATO members it could have significant amount of NATO troops + defences (redistributed from current units in Austria) and a factory. Giving a bit more depth for NATO forces in Europe even if they lose West Germany

                                  add a factory to Czechoslovakia Hungary, Czechoslovakia was a significant arguably the top Warsaw Pact industry, they produced quite a bit of their own army's equipment even as other Warpac members leant on the Soviet military industry

                                  add (and/or convert from Warsaw Pact units) a significant amount of USSR forces in the western Warsaw Pact territories because they had major military presence (I assume they aren't there already simply for gameplay purposes and/or just not to take up more room visually) especially in East Germany

                                  change Baltic States units and territory to USSR, also change much of the baltic sea fleet to USSR as well

                                  change both Sweden and Finland to Neutral (from Neutral-USA and neutral-USSR respectively) and add more defences to both (Sweden +1 Artillery, Tank, Anti-Air and Fighter, Finland +1 Artillery)

                                  some non europe-focused ideas:

                                  switch South Vietnam and Japan to being owned by SEATO but only change some of the units in both to belonging to SEATO, keeping large USA presence

                                  change Israel territory and all its units to belonging to USA, increase territory IPC value a bit, just feels more fitting

                                  using the TerritoryAttachment option named WhenCapturedByGoesTo (seen used in Total World War for example), make it so the major powers will often transfer territories to expand their allies.
                                  USA can transfer territories in Europe to NATO and in the Pacific to SEATO while the USSR can transfer territories in Europe to WarsawPact and in Africa/Middle East to ArabLeague. And possibly AI-China can transfer territories in Southeast Asia to AI-SinoPact

                                  This can be done by adding this to a territoryโ€™s corresponding TerritoryAttachment in the game xml
                                  <option name="whenCapturedByGoesTo" value="USA:NATO"/>
                                  to make a territory that when captured by USA is handed over to NATO for example.

                                  D 2 Replies Last reply Reply Quote 0
                                  • D Offline
                                    DaveBall068 @beelee
                                    last edited by DaveBall068

                                    @beelee It is not ready for download. The map throws errors in release 2.5. It presents a missing image error, for which the images are present, and fails to run. This issue is documented and resolved in 2.7. Also, I need to add victory conditions in the next version.

                                    CC. @RogerCooper

                                    1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @beelee
                                      last edited by

                                      @beelee Just came back from vacation, I will look at this next weekend.

                                      1 Reply Last reply Reply Quote 1
                                      • D Offline
                                        DaveBall068 @beelee
                                        last edited by

                                        @beelee @wc_sumpton I want to implement victory conditions for the US Alliance (players: USA, NATO, SEATO) and the Soviet Alliance (players: USSR, Warsaw Pact, Arab League). Each must capture the other's three capitals. What is the best way to implement this? Thx

                                        RogerCooperR wc_sumptonW 2 Replies Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper @DaveBall068
                                          last edited by

                                          @daveball068 said in Cold War 1965 version 2.0 - Official Thread:

                                          @beelee @wc_sumpton I want to implement victory conditions for the US Alliance (players: USA, NATO, SEATO) and the Soviet Alliance (players: USSR, Warsaw Pact, Arab League). Each must capture the other's three capitals. What is the best way to implement this? Thx

                                          Make the capitals victory cities and set the victory condition at 6 cities.

                                          1 Reply Last reply Reply Quote 0
                                          • wc_sumptonW Offline
                                            wc_sumpton @DaveBall068
                                            last edited by

                                            @daveball068

                                            There will need to be conditions and triggers for each team.

                                            <!-- Soviet Allliance victory conditions -->
                                            <!-- NATO has 2 capitals, so check for ownership of 1 -->
                                            <attachment name="conditionAttachmentSovietAlliance1NATOCapital" attachTo="USSR" javaClass="RulesAttachment" type="player">
                                               <option name="alliedOwnershipTerritories" value="United Kingdom:Northeast Canada" count="1"/>
                                            </attachment>
                                            <attachment name="conditionAttachmentSovietAllianceVictory" attachTo="USSR" javaClass="RulesAttachment" type="player">
                                               <!-- This add the NATO capitals as a condition -->
                                               <option name="conditions" value="conditionAttachmentSovietAlliance1NATOCapital"/>
                                               <option name="alliedOwnershipTerritories" value="Northeast United States:New South Wales" count="2"/>
                                            </attachment>
                                            <!-- US Alliance victory conditions -->
                                            <attachment name="conditionAttachmentUSAllianceVictory" attachTo="USA" javaClass="RulesAttachment" type="player">
                                               <option name="alliedOwnershipTerritories" value="Moscow:Poland:Egypt" count="3"/>
                                            </attachment>
                                            
                                            <!-- USSR Alliance triggers -->
                                            <attachment name="triggerAttachmentUSSRAllainceVictory_CapitalControl" attachTo="USSR" javaClass="TriggerAttachment" type="player">
                                               <option name="conditions" value="conditionAttachmentSovietAllianceVictory"/>
                                               <option name="when" value="after:arableagueEndTurn"/>
                                               <!-- both "victory" and "notification" will look in the "notifications.properties" in your maps root folder for a string with the value's name, and then it will use whatever is to the right of the = sign.-->
                                               <option name="victory" value="USSR_ALLIANCE_VICTORY"/>
                                               <option name="players" value="USSR:WarsawPact:ArabLeague"/>
                                            </attachment>
                                            <attachment name="triggerAttachmentUSAAlliance_CapitalControl" attachTo="USA" javaClass="TriggerAttachment" type="player">
                                               <option name="conditions" value="conditionAttachmentUSAllianceVictory"/>
                                               <option name="when" value="after:arableagueEndTurn"/>
                                               <option name="victory" value="USA_ALLIANCE_VICTORY"/>
                                               <option name="players" value="USA:NATO:SEATO"/>
                                            </attachment>
                                            

                                            There will also need to be a notifications.properties file with the "victory" messages.

                                            USSR_ALLIANCE_VICTORY=The USSR Alliance has triggered a Victory with control of at least 1 NATO capital and both USA and SEATO capitals
                                            USA_ALLIANCE_VICTORY=The USA Alliance has triggered a Victory with the control of USSR, WarsawPact and ArabLeague Capitals
                                            

                                            Cheers...

                                            D 1 Reply Last reply Reply Quote 1

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