Cold War 1965 version 2.0 - Official Thread
-
@wc_sumpton I will implement the AI flag on the three players intended to be run by AI. Try playing the dev version I posted. India is in the initialize delegate step. But when India's turn comes up, India flashes briefly in the history log and then vanishes. It is strange.
-
AI-India does not own/control any territories:
<territoryOwner owner="AI-India" territory="North India"/> <territoryOwner owner="AI-India" territory="South India"/> <territoryOwner owner="AI-India" territory="West India"/> <territoryOwner owner="AI-India" territory="East India"/> <territoryOwner owner="AI-India" territory="Northeast India"/> <territoryOwner owner="AI-India" territory="Pakistan"/> <territoryOwner owner="AI-India" territory="Kashmir"/>Make sure to remove Pakistan from SEATO ownership. Also, AI-India does not have any units on the board:
<!-- India --> <unitPlacement owner="AI-India" territory="North India" unitType="aaGun" quantity="1"/> <unitPlacement owner="AI-India" territory="North India" unitType="Artillery" quantity="1"/> <unitPlacement owner="AI-India" territory="North India" unitType="Fighter" quantity="1"/> <unitPlacement owner="AI-India" territory="North India" unitType="BorderPatrol" quantity="4"/> <unitPlacement owner="AI-India" territory="North India" unitType="Tank" quantity="1"/> <unitPlacement owner="AI-India" territory="South India" unitType="Artillery" quantity="1"/> <unitPlacement owner="AI-India" territory="South India" unitType="BorderPatrol" quantity="3"/> <unitPlacement owner="AI-India" territory="West India" unitType="aaGun" quantity="1"/> <unitPlacement owner="AI-India" territory="West India" unitType="Artillery" quantity="1"/> <unitPlacement owner="AI-India" territory="West India" unitType="Fighter" quantity="1"/> <unitPlacement owner="AI-India" territory="West India" unitType="BorderPatrol" quantity="3"/> <unitPlacement owner="AI-India" territory="East India" unitType="Artillery" quantity="1"/> <unitPlacement owner="AI-India" territory="East India" unitType="BorderPatrol" quantity="3"/> <unitPlacement owner="AI-India" territory="East India" unitType="Tank" quantity="1"/> <unitPlacement owner="AI-India" territory="Northeast India" unitType="Artillery" quantity="1"/> <unitPlacement owner="AI-India" territory="Northeast India" unitType="BorderPatrol" quantity="3"/> <unitPlacement owner="AI-India" territory="Pakistan" unitType="Artillery" quantity="1"/> <unitPlacement owner="AI-India" territory="Pakistan" unitType="Fighter" quantity="1"/> <unitPlacement owner="AI-India" territory="Pakistan" unitType="Infantry" quantity="4"/> <unitPlacement owner="AI-India" territory="Pakistan" unitType="Tank" quantity="1"/> <unitPlacement owner="AI-India" territory="Kashmir" unitType="BorderPatrol" quantity="5"/>Ensure that all the old placements are removed, otherwise, AI-India will start at war with contested territories.
There also is no 'units' folder for AI-India.Cheers...
-
@wc_sumpton Thank you for troubleshooting. That fixed it. Now I am focused on tweaking for game balance. One means of testing has been to have Hard-AI play itself. This is where I experienced a new error: Cannot find capital for Neutral-US, one of the do nothing neutrals. It happened during a battle with one of Brazil (Neutral-US).
I am unable to upload full package due to file size. Here is the XML.
ColdWar-1965-rev02.xml -
optional, in the <playerList>, needs to stay true for these players. This is what governs their needs for a capital.
<player name="Neutral-USA" optional="true" defaultType="DoesNothing" isHidden="true"/> <player name="Neutral-USSR" optional="true" defaultType="DoesNothing" isHidden="true"/> <player name="Neutral-China" optional="true" defaultType="DoesNothing" isHidden="true"/>Cheers...
-
@wc_sumpton Changed optional to "true". Received this error.

-
@wc_sumpton Here is the full game package zip file from my Google Drive.
cold_war_1965-master-rev02-A.zip
https://drive.google.com/file/d/1FuGc0DF-0aWvXvihPRmGw5_-d-M2rvA8/view?usp=drive_link -
I've tested the version provided and was unable to recreate this issue. Remember an xml change needs to be tested with a new game, as a saved game contains a copy of the xml used to create it.
Cheers...
-
@wc_sumpton I am having a strange problem. While play testing my map, I have had the game crash suddenly several times. No error message and no warning. The game just quit. Have you ever experienced this problem?
-
Are you using TripleA version 2.5 (stable) or pre-release 2.7. I have tested both but have only played 3 to 4 rounds. Will try more but I've not encountered any problems.
Cheers...
-
@wc_sumpton I am playing on 2.7 due to errors on 2.5. Below is the link to the latest version. I am continuing to work on game balance.
cold_war_1965-master-rev02-B
https://drive.google.com/file/d/1i6VLIArxGGNgk38e4gDP4B91YeWQty-p/view?usp=sharing -
I've not encountered any errors in 2.5 or 2.7. Was able to go 14 rounds. Does the error load the main menu over the screen? Sometimes Hard AI can seem to 'hang'.
In the main directory, one above downloadedMaps, is the triples.log file. This is TripleA's error log file. Delete it and then run your map. If it errors out again, check this file and let me know what it says.
Cheers...
-
@wc_sumpton The error has disappeared. However, I have a visual anomaly in West Australia. The color is inconsistent depending on the number of troops. Otherwise, the game works fine. Have you noticed this on your end?
 -
Yep, I see it too. Will look into it, but fair warning, graphics and the display are not my forte, I'm more of a code junkie.
Cheers...
-
I'm sorry. Even the base game 'Cold War: 1965' has the same problem. Maybe ask @beelee. @Black_Elk and @ebbe are two very good map makers.
Cheers...
-
hmm ... I can't remember who used to play this. Maybe @cernel does ?
-
@beelee It's weird. Just a graphic anomaly. And only in that territory. Has no impact on gameplay.
-
hmm ... does it do it every time ?
Ahh ... just read through the thread. You are the original creator of 1965. Nice to see you

Yea Idk as wc already mentioned @Black_Elk might. He hasn't been on in a while but pops in from time to time.
-
@wc_sumpton Another issue - the land transports (trucks) do not work. When you select them, they do not pop up a dialog box to load them with units following the method used by air transports (cargo planes). Is this how they are supposed to function?
-
@beelee Yes, I originally created this over ten years ago. There were some issues I wanted to fix and decided to upgrade the map.
The visual anomaly is only in West Australia and happens every game. It changes based on the number of units in the territory. However, it has no impact on game play. And it happens with Blends turned on or off.

-
wow that is so weird about the map change. Might want to make a bug report to github with it if doesn't get sorted.
Oh yea, I think "isLandTransport" you click on the transport and then the unit it's transporting and move them together.
You were Cronarymore or something before I think ? Can't remember

But yea, that's weird about the map changing depending on what units you have. Did you check History to see if it says anything when it changes ?
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login