TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Cold War 1965 version 2.0 - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    50 Posts 6 Posters 9.3k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • D Offline
      DaveBall068 @jkprince
      last edited by

      @jkprince Thank you for the detailed feedback. I really appreciate it. These are some great ideas! I have a new version in progress that already addresses some of these. It runs in prerelease 2.7 and contains many game balance changes. If possible, I would like to get your feedback on the new version.

      I think your ideas have merit. I like enhancing SEATO with more territory. I also the concept of transferring (WhenCapturedByGoesTo) territory to allies.

      The map inset is a huge amount of work and I am trying to avoid changing it. I did think about something similar and adding in Diego Garcia. I am prioritizing these for a later release, maybe.

      Moving Israel to USA makes sense I think from game play standpoint.

      The tense borders (East/West Germany, the Koreas, India/Pakistan, Kashmir) contain large numbers of defensive border guard units to represent the heavily armed standoff.

      The new map version for TripleA 2.7 contains and independent India which will attack Kashmir and Pakistan, and China which will act to liberate Taiwan and Sino Pact if occupied. I have also changed the truck (more expensive) to keep AI from stockpiling them. Same with Carriers. Also, ICBMs have a range of 12 and cost 10. Plus, fixed missing land/sea connections.

      Latest version: cold_war_1965-master-rev02-D
      https://drive.google.com/file/d/1Q2C3wcDJqoQoFz68ERTsdH-haPw1sqrP/view?usp=sharing

      RogerCooperR 1 Reply Last reply Reply Quote 1
      • D Offline
        DaveBall068 @wc_sumpton
        last edited by

        @wc_sumpton Thank you so much for the code sample! I will implement in the next version.

        TheDogT 1 Reply Last reply Reply Quote 0
        • TheDogT Offline
          TheDog @DaveBall068
          last edited by

          @daveball068
          If you can find a current map that meets your needs it is far easier to insert your code into that, than to keep splitting your current map.

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @DaveBall068
            last edited by

            @daveball068 said in Cold War 1965 version 2.0 - Official Thread:

            @jkprince Thank you for the detailed feedback. I really appreciate it. These are some great ideas! I have a new version in progress that already addresses some of these. It runs in prerelease 2.7 and contains many game balance changes. If possible, I would like to get your feedback on the new version.

            I think your ideas have merit. I like enhancing SEATO with more territory. I also the concept of transferring (WhenCapturedByGoesTo) territory to allies.

            The map inset is a huge amount of work and I am trying to avoid changing it. I did think about something similar and adding in Diego Garcia. I am prioritizing these for a later release, maybe.

            Moving Israel to USA makes sense I think from game play standpoint.

            The tense borders (East/West Germany, the Koreas, India/Pakistan, Kashmir) contain large numbers of defensive border guard units to represent the heavily armed standoff.

            The new map version for TripleA 2.7 contains and independent India which will attack Kashmir and Pakistan, and China which will act to liberate Taiwan and Sino Pact if occupied. I have also changed the truck (more expensive) to keep AI from stockpiling them. Same with Carriers. Also, ICBMs have a range of 12 and cost 10. Plus, fixed missing land/sea connections.

            Latest version: cold_war_1965-master-rev02-D
            https://drive.google.com/file/d/1Q2C3wcDJqoQoFz68ERTsdH-haPw1sqrP/view?usp=sharing

            Do you want to post this version or are you still working on it?

            RogerCooperR 1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              @rogercooper I was running a test of the version currently on TripleA and received the following error.

               IllegalStateException: java.lang.IllegalStateException: sortedTargetsToPickFrom must have the same size as targetsToPickFrom list 
              IllegalStateException: sortedTargetsToPickFrom must have the same size as targetsToPickFrom list
              
              D 1 Reply Last reply Reply Quote 0
              • D Offline
                DaveBall068 @RogerCooper
                last edited by

                @rogercooper The latest version errors out in release 2.5. It requires 2.7 to run. Do you know when 2.7 will go to prod?

                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @DaveBall068
                  last edited by

                  @daveball068 I always use the Prerelease version.

                  D B 2 Replies Last reply Reply Quote 0
                  • D Offline
                    DaveBall068 @jkprince
                    last edited by DaveBall068

                    @jkprince I get the following error after implementing the following XML:

                    Missing property definition for option 'whenCapturedByGoesTo' in attachment 'territoryDefinition'

                    <attachment name="territoryAttachment" attachTo="East Germany" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                      <option name="production" value="7"/>
                      <option name="whenCapturedByGoesTo" value="USSR:WarsawPact"/>
                    </attachment>
                    

                    @wc_sumpton @beelee Any thoughts?

                    B jkprinceJ 2 Replies Last reply Reply Quote 0
                    • D Offline
                      DaveBall068 @RogerCooper
                      last edited by

                      @rogercooper I am running map Build D (linked above) with no errors in 2.7.15189. Can you confirm we are on the same build and release?

                      RogerCooperR 1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @RogerCooper
                        last edited by

                        @rogercooper

                        Can you add Dave to the git repo ?

                        Screenshot from 2025-10-04 12-13-50.png

                        https://www.blinkops.com/blog/how-to-add-collaborators-to-your-github-repository

                        Screenshot from 2025-10-04 12-15-43.png

                        @DaveBall068 you would need to join git if you haven't already

                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @DaveBall068
                          last edited by

                          @daveball068 said in Cold War 1965 version 2.0 - Official Thread:

                          @rogercooper I am running map Build D (linked above) with no errors in 2.7.15189. Can you confirm we are on the same build and release?

                          Yes, same release.

                          1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @beelee
                            last edited by

                            @beelee I don't seem to have the rights to add DaveBall.

                            921c95a6-eb84-47ae-8c9f-c43ed9ab9b1b-image.png

                            D 1 Reply Last reply Reply Quote 1
                            • D Offline
                              DaveBall068 @RogerCooper
                              last edited by

                              @rogercooper @beelee My GitHub is: Conarymor068

                              1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @DaveBall068
                                last edited by

                                @daveball068 said in Cold War 1965 version 2.0 - Official Thread:

                                Missing property definition for option 'whenCapturedByGoesTo' in attachment 'territoryDefinition'

                                Idk. Maybe your missing a game property ?

                                Screenshot from 2025-10-05 14-02-41.png

                                I would think you already have those though. wc should know or @RogerCooper @TheDog might as well too.

                                TheDogT 1 Reply Last reply Reply Quote 1
                                • jkprinceJ Offline
                                  jkprince @DaveBall068
                                  last edited by

                                  @daveball068 Odd, because it works for me.
                                  Also, it's not necessary to add this to East Germany because East Germany has WarsawPact as the original owner, so USSR would liberate it if it was reconquered anyways.

                                  683b8cd5-6754-4b61-a1ff-39979e1c9146-image.png

                                  5e9ef8d6-4b34-4c74-8474-a0b2ccf7f09d-image.png

                                  (yes I know AI-China territory restrictions don't allow this, it's just an example)

                                  1 Reply Last reply Reply Quote 1
                                  • TheDogT Offline
                                    TheDog @beelee
                                    last edited by

                                    Capture Units on Entering Territory
                                    Is usually not set as True, so is usually false.

                                    I have not played the map, but I think it should be false.

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    1 Reply Last reply Reply Quote 1

                                    Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                    Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                    With your input, this post could be even better 💗

                                    Register Login
                                    • 1
                                    • 2
                                    • 3
                                    • 3 / 3
                                    • First post
                                      Last post
                                    Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums