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    Cold War 1965 version 2.0 - Official Thread

    Maps & Mods
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    • D
      DaveBall068 @beelee last edited by

      @beelee It's weird. Just a graphic anomaly. And only in that territory. Has no impact on gameplay.

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        beelee last edited by

        @daveball068

        hmm ... does it do it every time ?

        Ahh ... just read through the thread. You are the original creator of 1965. Nice to see you 🙂

        Yea Idk as wc already mentioned @Black_Elk might. He hasn't been on in a while but pops in from time to time.

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        • D
          DaveBall068 @wc_sumpton last edited by

          @wc_sumpton Another issue - the land transports (trucks) do not work. When you select them, they do not pop up a dialog box to load them with units following the method used by air transports (cargo planes). Is this how they are supposed to function?

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          • D
            DaveBall068 @beelee last edited by

            @beelee Yes, I originally created this over ten years ago. There were some issues I wanted to fix and decided to upgrade the map.

            The visual anomaly is only in West Australia and happens every game. It changes based on the number of units in the territory. However, it has no impact on game play. And it happens with Blends turned on or off.

            22cee9f4-8045-4c79-b2a9-ed4369058c8f-image.png

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            • B
              beelee @DaveBall068 last edited by

              @daveball068

              wow that is so weird about the map change. Might want to make a bug report to github with it if doesn't get sorted.

              Oh yea, I think "isLandTransport" you click on the transport and then the unit it's transporting and move them together.

              You were Cronarymore or something before I think ? Can't remember 🙂

              But yea, that's weird about the map changing depending on what units you have. Did you check History to see if it says anything when it changes ?

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              • D
                DaveBall068 @beelee last edited by

                @beelee Yes, I was Conarymor. There is no record of the graphic change in History. I will write up and submit a bug to Git.

                I figured out how to use the land transport. It works fine.

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                • D
                  DaveBall068 @beelee last edited by DaveBall068

                  Latest version: cold_war_1965-master-rev02-D
                  https://drive.google.com/file/d/1Q2C3wcDJqoQoFz68ERTsdH-haPw1sqrP/view?usp=sharing

                  Changes:

                  • Updates to unit placement and quantities to improve game balance.
                  • Fixed missing/incorrect Sea Zone connections.
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                    beelee @DaveBall068 last edited by

                    @daveball068

                    @RogerCooper can help you update this on github for triplea so the latest map can be downloaded with "Download Maps"

                    D RogerCooper 2 Replies Last reply Reply Quote 0
                    • jkprince
                      jkprince last edited by

                      It’s good to see this map getting an update! I played and it was nice (though I did experience problems of AIs building way too many trucks, dozens of them, often on island territories like the UK and Japan where they served no purpose)

                      ideas for changes specifically in Europe:

                      Right now Europe is way too crowded. This map could benefit from adding an inset for Central Europe centred around Germany similar to the one that already exists for the Middle East centred around Israel.
                      It would permit the addition of more territories separating the two Germanies into smaller regions, allowing for more room to manoeuvre and for more units to fit in the space.

                      changes that would pair well with that:
                      make Austria belong to Neutral-USA, move most of the offensive NATO forces elsewhere and convert the rest to Neutral-USA units

                      split a separate Low Countries territory off from France. representing 3 founding NATO members it could have significant amount of NATO troops + defences (redistributed from current units in Austria) and a factory. Giving a bit more depth for NATO forces in Europe even if they lose West Germany

                      add a factory to Czechoslovakia Hungary, Czechoslovakia was a significant arguably the top Warsaw Pact industry, they produced quite a bit of their own army's equipment even as other Warpac members leant on the Soviet military industry

                      add (and/or convert from Warsaw Pact units) a significant amount of USSR forces in the western Warsaw Pact territories because they had major military presence (I assume they aren't there already simply for gameplay purposes and/or just not to take up more room visually) especially in East Germany

                      change Baltic States units and territory to USSR, also change much of the baltic sea fleet to USSR as well

                      change both Sweden and Finland to Neutral (from Neutral-USA and neutral-USSR respectively) and add more defences to both (Sweden +1 Artillery, Tank, Anti-Air and Fighter, Finland +1 Artillery)

                      some non europe-focused ideas:

                      switch South Vietnam and Japan to being owned by SEATO but only change some of the units in both to belonging to SEATO, keeping large USA presence

                      change Israel territory and all its units to belonging to USA, increase territory IPC value a bit, just feels more fitting

                      using the TerritoryAttachment option named WhenCapturedByGoesTo (seen used in Total World War for example), make it so the major powers will often transfer territories to expand their allies.
                      USA can transfer territories in Europe to NATO and in the Pacific to SEATO while the USSR can transfer territories in Europe to WarsawPact and in Africa/Middle East to ArabLeague. And possibly AI-China can transfer territories in Southeast Asia to AI-SinoPact

                      This can be done by adding this to a territory’s corresponding TerritoryAttachment in the game xml
                      <option name="whenCapturedByGoesTo" value="USA:NATO"/>
                      to make a territory that when captured by USA is handed over to NATO for example.

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                      • D
                        DaveBall068 @beelee last edited by DaveBall068

                        @beelee I am not sure if it is ready for download. The map throws errors in release 2.5. It presents a missing image error, for which the images are present, and fails to run. This issue is documented and resolved in 2.7.

                        CC. @RogerCooper

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                        • RogerCooper
                          RogerCooper @beelee last edited by

                          @beelee Just came back from vacation, I will look at this next weekend.

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