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    💥 Another World v AI - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    thedog
    27 Posts 5 Posters 2.4k Views 5 Watching
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    • Simon HibbsS Offline
      Simon Hibbs @TheDog
      last edited by Simon Hibbs

      @thedog We’ve got probably 6 players lined up for the next game, but I’ve been singing the praises of this map on the TripleA Discord and we might have 8 players there. So I’m doing what I can to increase interest in the map.

      I think just as gameable geography it’s a great map. There’s a lot of value in adapting it to different play styles. Also I’m going to go through your changes with a fine toothed comb. I’ve got reasonably familiar with the xml so I’m sure I’ll learn a lot. I saw your post on Settlers, I actually commented on it. Definitely on my to do list to get to grips with.

      TheDogT 1 Reply Last reply Reply Quote 3
      • TheDogT Online
        TheDog @Simon Hibbs
        last edited by

        @simon-hibbs
        I use
        https://notepad-plus-plus.org/downloads/

        Once downloaded
        Click Plugins
        Click Plugins Admin

        On the Available tab
        Tick ComparePlus
        Click Install Button

        ComparePlus can compare two xmls side by side, line by line, showing differences.

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        Simon HibbsS 2 Replies Last reply Reply Quote 2
        • Simon HibbsS Offline
          Simon Hibbs @TheDog
          last edited by

          @thedog I’m on a Mac. Im using an open source clone of Notepad++ because I use that for work on Windows, but not sure if it has a diff function. I’ve just been using diff. Old school Unix nerd, but I’m sure a side by side tool would be an upgrade.

          1 Reply Last reply Reply Quote 3
          • Simon HibbsS Offline
            Simon Hibbs @TheDog
            last edited by Simon Hibbs

            @thedog I've started a few games and have a few preliminary observations.

            Population
            I'm not sure what Population as a resource really adds to the game, it's just some extra annoying thing to track. In the original version population units were actually an interesting resource to manage because you have to move them to where you're planning to build infrastructures, and there were tradeoffs between moving them to the capital for cash, or building stuff. It was quite a different thing from just a numerical resource.

            As it stands now, I'm not sure they add anything in terms of interesting decisions or tradeoffs to make. Maybe that will come with more play and I'll have an a-ha moment where I can do clever things with population, but at the moment I'm not seeing it. In my own attempt at an AI friendly hack I just got rid of pop as a simplification.

            Politics
            Disabling politics laves everyone as Uncommitted, with no apparent way to go to war, so you can't actually fight anybody.

            Frankly in a game optimised for play against the AI I'd have thought total war from the start would make the most sense. In fact, I don't see the attraction of political alliance categories anyway, it's just a faf. Human players are perfectly capable of making deals, and then backstabbing each other without having to fill out bureaucratic paperwork and wait for red tape to do it, but at least I'd like the option of just going for total war from the start.

            TheDogT 1 Reply Last reply Reply Quote 1
            • TheDogT Online
              TheDog @Simon Hibbs
              last edited by TheDog

              @simon-hibbs
              Re Population units, the AI does a very poor job of putting the Population units in the right place to do anything useful, so as this map is v AI, better to have a Population resource.

              Politics
              Is a structure where you can allow your enemies and so called allies to do limited things, depending on their current label like War, Hostile, Allied, Aligned etc.
              canMoveLandUnitsOverOwnedLand
              canMoveAirUnitsOverOwnedLand
              canLandAirUnitsOnOwnedLand
              upkeepCost
              alliancesCanChainTogether
              isDefaultWarPosition
              canTakeOverOwnedTerritory
              givesBackOriginalTerritories
              canMoveIntoDuringCombatMove
              canMoveThroughCanals
              rocketsCanFlyOver
              But if all you want is all out war then just make all the players at war.

              But if playing with war v everyone, it would not be much fun as a single player.

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              Simon HibbsS 1 Reply Last reply Reply Quote 1
              • Simon HibbsS Offline
                Simon Hibbs @TheDog
                last edited by Simon Hibbs

                @thedog I can see the AI is able to cope with a resource, but I'm not sure what having it at all adds to the game. It might as well go, IMHO.

                I get the idea of politics, but at the moment if you disable it there is no game. You can't fight anyone. It's permanent peace. You'd have to use the editor, or is that the idea? It takes ages with this many factions. If so, you could just do that with politics enabled. The flag seems superfluous as it is at the moment.

                TheDogT 1 Reply Last reply Reply Quote 1
                • TheDogT Online
                  TheDog @Simon Hibbs
                  last edited by

                  @simon-hibbs
                  Yes the politics flag is superfluous.

                  To change all the factions to war, just find and replace all the
                  Uncommitted
                  to
                  War

                  but only for the <relationship block of code, about 180 lines, this is easy with Notedpad++ find and replace within a selection block of text.

                  	<relationship type="Uncommitted" player1="Aquella" player2="Archenland" roundValue="1"/>
                  	<relationship type="Uncommitted" player1="Aquella" player2="Flemma" roundValue="1"/>
                  	<relationship type="Uncommitted" player1="Aquella" player2="Gilcrest" roundValue="1"/>
                  	<relationship type="Uncommitted" player1="Aquella" player2="Jandice" roundValue="1"/>
                  	<relationship type="Uncommitted" player1="Aquella" player2="Kallela" roundValue="1"/>
                  	<relationship type="Uncommitted" player1="Aquella" player2="Lancia" roundValue="1"/>
                  	<relationship type="Uncommitted" player1="Aquella" player2="Loch_Island" roundValue="1"/>
                  	<relationship type="Uncommitted" player1="Aquella" player2="Lorenzia" roundValue="1"/>
                  	<relationship type="Uncommitted" player1="Aquella" player2="Maflemia" roundValue="1"/>
                  	<relationship type="Uncommitted" player1="Aquella" player2="Malliton" roundValue="1"/>
                  	<relationship type="War" player1="Aquella" player2="none" roundValue="1"/>
                  

                  eg. Hopefully your Notepad like editor can do similar.
                  5a716b3f-dc7c-446f-955e-c89464f48eb9-image.png

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  Simon HibbsS 1 Reply Last reply Reply Quote 2
                  • Simon HibbsS Offline
                    Simon Hibbs @TheDog
                    last edited by Simon Hibbs

                    @thedog I did this for my own, much more primitive attempt at an AI friendly hack. Basically just starting universal war and getting rid of population unit spawning and requirements.

                    Is it possible for the politics flag, or any flag to trigger total war or change the default status? Currently I have two variants of my hack, one with politics and the other set to total war.

                    What is it about unit costs that makes it easier for the AI to make reasonable decisions? I can see how stacking limits might help, or is that motivated differently?

                    TheDogT 1 Reply Last reply Reply Quote 1
                    • TheDogT Online
                      TheDog @Simon Hibbs
                      last edited by

                      @simon-hibbs
                      Is it possible for the politics flag, or any flag to trigger total war or change the default status?
                      Yes, you can write a Trigger that will execute a sequence of political changes.
                      As an example in 1941 Global Command Decision it has this as an option
                      9e80a4c3-2d41-49f3-b759-1f3928c7370b-image.png
                      But you will need something like

                      <attachment foreach="$All-Players$" name="triggerAttachment_Notify__USA-Mexico_@All-Players@" attachTo="@All-Players@" javaClass="TriggerAttachment" type="player">
                      		<option name="conditions" value="conditionAttachment_Notify__USA-Mexico_@All-Players@"/>	<!-- see notification.properties -->
                      		<option name="notification" value="Notify_USA-Mexico_@All-Players@"/> 
                      		<option name="relationshipChange" value="USA:Neutrals:Open-Border:Closed-Border"/>
                      		<option name="players" value="@All-Players@"/>
                      		<option name="when" value="before:@All-Players@CombatMove"/>
                      	</attachment>
                      

                      Stacking rules just forces the player and the AI from overstacking and doing crazy things like stacking 42 Tactical Bombers in Brazil for no good reason.

                      Unit cost is complicated and is clever.
                      Units are grouped into Fodder, Attack, Defence for Land, Sea and Air groupings. Its more complicated but you get the idea.

                      One unit that costs too much or too little will skew the purchase formula.

                      For a simple PU cost I use Attack+Defence+Movement, for most of my maps or a variant. You must add in Support variables and other unit bonuses.

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      RogerCooperR 1 Reply Last reply Reply Quote 3
                      • RogerCooperR Offline
                        RogerCooper @TheDog
                        last edited by

                        @thedog It doesn't hurt to create max build limits for units to prevent overuse by humans or AI.

                        TheDogT RogerCooperR 2 Replies Last reply Reply Quote 3
                        • TheDogT Online
                          TheDog @RogerCooper
                          last edited by

                          Latest version v010 ready for download.

                          • Ship PU prices redone
                          • Merchant Ship renamed to Convoy
                          • Help for the AI to buy multi turn ships
                          • Ship hulls have a move of 2, so the AI will buy them, but are stopped from moving, see below
                          • New territory sea used to stop the ship hulls from moving

                          Link to 1st post that has;
                          Latest map download link
                          https://forums.triplea-game.org/topic/4229/another-world-v-ai-official-thread

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          wc_sumptonW 1 Reply Last reply Reply Quote 2
                          • wc_sumptonW Online
                            wc_sumpton @TheDog
                            last edited by

                            @thedog

                            Lines 42160 and 42192 should read '$All-Air-Targetable$' as they say '$All-Air$-Targetable' the map does not load.

                            Cheers...

                            TheDogT 1 Reply Last reply Reply Quote 3
                            • TheDogT Online
                              TheDog @wc_sumpton
                              last edited by

                              Latest version v015 ready for download.

                              • Air units are cheaper
                                .
                              • Ship PU prices redone
                              • Merchant Ship renamed to Convoy
                              • Help for the AI to buy multi turn ships
                              • Ship hulls have a move of 2, so the AI will buy them, but are stopped from moving, see below
                              • New territory sea used to stop the ship hulls from moving

                              .
                              Link to 1st post that has;
                              Latest map download link
                              https://forums.triplea-game.org/topic/4229/another-world-v-ai-official-thread

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              TheDogT 1 Reply Last reply Reply Quote 2
                              • TheDogT Online
                                TheDog @TheDog
                                last edited by

                                @Simon-Hibbs
                                If you are having problems with the latest versions of TripleA (as I am)

                                For AI testing Im using
                                https://github.com/triplea-game/triplea/releases/tag/2.7.15256

                                Currently I have 7 versions of TripleA on my PC
                                This is old but is still valid, if you did not know how to do it 😉
                                https://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-time

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                Simon HibbsS 1 Reply Last reply Reply Quote 3
                                • Simon HibbsS Offline
                                  Simon Hibbs @TheDog
                                  last edited by

                                  @thedog Apologies, I have limited time for gaming and such at the moment. Visiting family. Thanks for the info, I'll take a look in the new year, or earlier if I get the chance.

                                  1 Reply Last reply Reply Quote 2
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    @rogercooper When I downloaded this into my downloaded maps folder, it did not appear in the selection list. I resolved it by eliminating the triple folder situation. I think the map.yml file was too deeply buried.

                                    TheDogT 1 Reply Last reply Reply Quote 1
                                    • TheDogT Online
                                      TheDog @RogerCooper
                                      last edited by

                                      @rogercooper
                                      Thanks I have reposted the zip in the 1st post.

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      1 Reply Last reply Reply Quote 0

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