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    Game Engine Rules (AI Training)

    Scheduled Pinned Locked Moved Development
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    • ubernautU Offline
      ubernaut Lobby Moderators @Kindwind
      last edited by

      @kindwind exciting stuff!

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @Kindwind
        last edited by RogerCooper

        @Kindwind Any further progress on this. I would like to see a report of an actual game. Even seeing the first turn would be enough to see whether you are getting somewhere.

        Note that OOB Axis & Allies 1942 (2nd edition) strongly favors the Axis. It would be better to use the Larry Harris alternate setup.

        KindwindK 1 Reply Last reply Reply Quote 2
        • KindwindK Offline
          Kindwind @RogerCooper
          last edited by

          @RogerCooper Some. I moved over to a local LLM using Fable. Here is a log file. I ditched my rust engine. Everything is in working order now I think.

          ========================================================================
          TRIPLEA-LLM GAME STATEMENT (both sides where logged)
          Account: ? side vs ? model ?
          Game id: eval-56cb5c6b-3329-4682-8126-455bc6fc53da
          Opened: 2026-07-22 18:14 Rounds: ? Duration: ?s
          Result: winners = none (round cap)

          ROUND 1 ------------------------------------- RUSSIANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU 24
          PURCHASE 3 x infantry .......................................... - 9
          PURCHASE 2 x artillery ......................................... - 8
          PURCHASE 1 x armour ............................................ - 5
          BALANCE AFTER PURCHASE ....................................... PU 2
          COMBAT Karelia S.S.R. -> West Russia (1 x fighter, 3 x infantry) << ATTACK
          COMBAT Archangel -> West Russia (3 x infantry, 1 x armour) << ATTACK
          COMBAT Caucasus -> West Russia (3 x infantry, 1 x artillery, 1 x armour) << ATTACK
          COMBAT Russia -> West Russia (1 x fighter, 3 x infantry, 1 x artillery, 2 x armour) << ATTACK
          NONCOM West Russia -> Archangel (2 x fighter)
          NONCOM Soviet Far East -> Yakut S.S.R. (2 x infantry)
          NONCOM Novosibirsk -> Kazakh S.S.R. (2 x infantry)
          NONCOM Yakut S.S.R. -> Novosibirsk (2 x infantry)
          NONCOM Kazakh S.S.R. -> Caucasus (2 x infantry)
          NONCOM Evenki National Okrug -> Russia (2 x infantry)
          NONCOM Buryatia S.S.R. -> Yakut S.S.R. (2 x infantry)
          PLACE Russia: 3 x infantry, 2 x artillery, 1 x armour

          ROUND 1 ----------------------------------- GERMANS (AXIS / llm-triplea)
          BALANCE BROUGHT FORWARD ...................................... PU 40
          PURCHASE 7 x infantry .......................................... - 21
          PURCHASE 3 x armour ............................................ - 15
          BALANCE AFTER PURCHASE ....................................... PU 4
          COMBAT Eastern Europe -> Belorussia (1 x fighter, 2 x infantry, 1 x armour)
          COMBAT Germany -> Belorussia (1 x bomber, 1 x fighter, 1 x armour)
          COMBAT Eastern Europe -> West Russia (1 x fighter, 1 x infantry, 1 x armour) << ATTACK
          COMBAT Norway -> West Russia (1 x fighter) via Norway > Karelia S.S.R. > West Russia << ATTACK
          COMBAT Germany -> West Russia (2 x infantry, 1 x armour) << ATTACK
          COMBAT Southern Europe -> Ukraine S.S.R. (2 x infantry, 1 x artillery, 1 x armour)
          NONCOM Germany -> Western Europe (1 x infantry)
          NONCOM Southern Europe -> Western Europe (1 x infantry)
          NONCOM 5 Sea Zone -> 7 Sea Zone (2 x submarine, 1 x transport, 1 x destroyer)
          NONCOM Germany -> 7 Sea Zone (1 x infantry) << LOAD
          NONCOM 7 Sea Zone -> Western Europe (1 x infantry) << UNLOAD
          NONCOM Southern Europe -> 7 Sea Zone (1 x infantry) << LOAD
          NONCOM 7 Sea Zone -> Western Europe (1 x infantry) << UNLOAD
          NONCOM Germany -> Ukraine S.S.R. (1 x armour) via Germany > Eastern Europe > Ukraine S.S.R.
          NONCOM Belorussia -> Ukraine S.S.R. (1 x infantry)
          NONCOM Ukraine S.S.R. -> Belorussia (1 x fighter)
          NONCOM Western Europe -> 7 Sea Zone (1 x fighter) << LOAD
          NONCOM 7 Sea Zone -> 6 Sea Zone (1 x fighter)
          NONCOM 6 Sea Zone -> 5 Sea Zone (1 x fighter)
          NONCOM 5 Sea Zone -> Eastern Europe (1 x fighter) << UNLOAD
          NONCOM Belorussia -> Eastern Europe (1 x bomber, 1 x infantry)
          NONCOM Germany -> Eastern Europe (1 x infantry)
          NONCOM Ukraine S.S.R. -> Eastern Europe (1 x fighter)
          NONCOM Ukraine S.S.R. -> Belorussia (1 x fighter, 1 x infantry, 1 x artillery)
          PLACE Germany: 1 x armour
          PLACE Germany: 1 x armour
          PLACE Germany: 1 x armour
          PLACE Germany: 1 x armour
          PLACE Southern Europe: 1 x armour
          PLACE Southern Europe: 1 x armour
          PLACE Southern Europe: 1 x armour
          PLACE Southern Europe: 1 x infantry

          ROUND 1 -------------------------------------- BRITISH (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU 30
          PURCHASE 3 x infantry .......................................... - 9
          PURCHASE 2 x artillery ......................................... - 8
          PURCHASE 1 x armour ............................................ - 5
          PURCHASE 1 x transport ......................................... - 8
          BALANCE AFTER PURCHASE ....................................... PU 0
          COMBAT United Kingdom -> 2 Sea Zone (2 x infantry) << LOAD
          COMBAT 2 Sea Zone -> 6 Sea Zone (1 x battleship, 1 x transport, 2 x infantry) via 2 Sea Zone > 3 Sea Zone > 6 Sea Zone
          COMBAT United Kingdom -> Germany (1 x bomber) via United Kingdom > 6 Sea Zone > 5 Sea Zone > Germany << ATTACK
          COMBAT Anglo Egypt -> Libya (1 x fighter, 1 x infantry, 1 x armour) << ATTACK
          NONCOM Germany -> Karelia S.S.R. (1 x bomber) via Germany > 5 Sea Zone > Karelia S.S.R.
          NONCOM Libya -> Anglo Egypt (1 x fighter)
          NONCOM Union of South Africa -> Kenya (1 x infantry)
          NONCOM Persia -> Caucasus (1 x infantry)
          NONCOM India -> Persia (3 x infantry)
          NONCOM Trans-Jordan -> Persia (1 x infantry)
          NONCOM 1 Sea Zone -> 3 Sea Zone (1 x transport) via 1 Sea Zone > 2 Sea Zone > 3 Sea Zone
          NONCOM 15 Sea Zone -> 33 Sea Zone (1 x destroyer) via 15 Sea Zone > 34 Sea Zone > 33 Sea Zone
          NONCOM 13 Sea Zone -> 9 Sea Zone (1 x battleship) via 13 Sea Zone > 12 Sea Zone > 9 Sea Zone
          NONCOM 35 Sea Zone -> 33 Sea Zone (1 x carrier, 1 x fighter, 1 x transport, 1 x destroyer) via 35 Sea Zone > 32 Sea Zone > 33 Sea Zone
          NONCOM 40 Sea Zone -> 42 Sea Zone (1 x submarine, 1 x transport) via 40 Sea Zone > 41 Sea Zone > 42 Sea Zone
          NONCOM United Kingdom -> 3 Sea Zone (1 x artillery) << LOAD
          PLACE 6 Sea Zone: 1 x transport
          PLACE United Kingdom: 3 x infantry, 2 x artillery, 1 x armour

          ROUND 1 ---------------------------------- JAPANESE (AXIS / llm-triplea)
          BALANCE BROUGHT FORWARD ...................................... PU 30
          PURCHASE 2 x infantry .......................................... - 6
          PURCHASE 1 x armour ............................................ - 5
          PURCHASE 1 x transport ......................................... - 8
          BALANCE AFTER PURCHASE ....................................... PU 11
          COMBAT Japan -> 60 Sea Zone (2 x infantry) << LOAD
          COMBAT 60 Sea Zone -> 59 Sea Zone (1 x transport, 2 x infantry)
          COMBAT 59 Sea Zone -> China (2 x infantry) << AMPHIBIOUS ASSAULT
          NONCOM 50 Sea Zone -> 59 Sea Zone (1 x carrier, 1 x fighter)
          NONCOM 59 Sea Zone -> 60 Sea Zone (1 x transport, 2 x infantry)
          NONCOM 50 Sea Zone -> 60 Sea Zone (1 x destroyer)
          NONCOM Japan -> 60 Sea Zone (1 x fighter) << LOAD
          NONCOM 59 Sea Zone -> 60 Sea Zone (1 x transport)
          NONCOM Japan -> 60 Sea Zone (2 x infantry) << LOAD
          NONCOM 60 Sea Zone -> 59 Sea Zone (1 x transport, 2 x infantry)
          NONCOM 59 Sea Zone -> 60 Sea Zone (1 x transport, 2 x infantry)
          NONCOM 60 Sea Zone -> 59 Sea Zone (1 x transport)
          NONCOM 59 Sea Zone -> 60 Sea Zone (1 x transport, 2 x infantry)
          NONCOM 60 Sea Zone -> 59 Sea Zone (1 x transport, 2 x infantry)
          NONCOM Japan -> 59 Sea Zone (1 x fighter) << LOAD
          NONCOM 59 Sea Zone -> 60 Sea Zone (1 x transport, 2 x infantry)
          NONCOM 60 Sea Zone -> 61 Sea Zone (1 x transport, 2 x infantry)
          NONCOM 61 Sea Zone -> Manchuria (2 x infantry) << UNLOAD
          NONCOM China -> Manchuria (2 x fighter)
          NONCOM 50 Sea Zone -> 49 Sea Zone (1 x carrier, 1 x fighter, 1 x destroyer)
          NONCOM 49 Sea Zone -> 60 Sea Zone (1 x carrier, 1 x fighter, 1 x destroyer)
          PLACE French Indochina: 1 x infantry
          PLACE China: 1 x transport
          PLACE Manchuria: 1 x infantry

          ROUND 1 ------------------------------------ AMERICANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU 42
          PURCHASE 4 x infantry .......................................... - 12
          PURCHASE 2 x armour ............................................ - 10
          PURCHASE 2 x transport ......................................... - 16
          PURCHASE 1 x artillery ......................................... - 4
          BALANCE AFTER PURCHASE ....................................... PU 0
          COMBAT Eastern United States -> 10 Sea Zone (2 x infantry, 1 x artillery, 1 x armour) << LOAD
          COMBAT 10 Sea Zone -> 12 Sea Zone (2 x transport, 2 x infantry, 1 x destroyer, 1 x artillery, 1 x armour) via 10 Sea Zone > 11 Sea Zone > 12 Sea Zone
          COMBAT 12 Sea Zone -> Algeria (2 x infantry, 1 x artillery, 1 x armour) << AMPHIBIOUS ASSAULT
          NONCOM Sinkiang -> Kazakh S.S.R. (2 x infantry)
          NONCOM Central United States -> Mexico (2 x infantry)
          NONCOM 52 Sea Zone -> 54 Sea Zone (1 x carrier, 1 x submarine, 1 x fighter) via 52 Sea Zone > 55 Sea Zone > 54 Sea Zone
          NONCOM 55 Sea Zone -> 20 Sea Zone (1 x battleship, 1 x transport) via 55 Sea Zone > 54 Sea Zone > 20 Sea Zone
          NONCOM 20 Sea Zone -> 10 Sea Zone (1 x destroyer) via 20 Sea Zone > 19 Sea Zone > 10 Sea Zone
          PLACE 10 Sea Zone: 2 x transport
          PLACE Eastern United States: 4 x infantry, 1 x artillery, 2 x armour

          ROUND 2 ------------------------------------- RUSSIANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU 28
          PURCHASE 3 x infantry .......................................... - 9
          PURCHASE 2 x artillery ......................................... - 8
          PURCHASE 2 x armour ............................................ - 10
          BALANCE AFTER PURCHASE ....................................... PU 1
          COMBAT West Russia -> Ukraine S.S.R. (9 x infantry, 2 x artillery, 2 x armour) << ATTACK
          COMBAT Caucasus -> Ukraine S.S.R. (2 x infantry) << ATTACK
          NONCOM Novosibirsk -> Kazakh S.S.R. (2 x infantry)
          NONCOM Yakut S.S.R. -> Novosibirsk (4 x infantry)
          NONCOM Kazakh S.S.R. -> Caucasus (2 x infantry)
          NONCOM Russia -> West Russia (5 x infantry, 2 x artillery, 1 x armour)
          PLACE Russia: 3 x infantry, 2 x artillery, 2 x armour

          ROUND 2 ----------------------------------- GERMANS (AXIS / llm-triplea)
          BALANCE BROUGHT FORWARD ...................................... PU 37
          PURCHASE 7 x infantry .......................................... - 21
          PURCHASE 2 x armour ............................................ - 10
          BALANCE AFTER PURCHASE ....................................... PU 6
          COMBAT Belorussia -> West Russia (2 x infantry, 1 x armour) << ATTACK
          COMBAT Germany -> West Russia (1 x armour) via Germany > Karelia S.S.R. > West Russia << ATTACK
          COMBAT Eastern Europe -> West Russia (1 x bomber, 1 x fighter) via Eastern Europe > Belorussia > West Russia << ATTACK
          COMBAT Balkans -> West Russia (1 x fighter) via Balkans > Ukraine S.S.R. > West Russia << ATTACK
          COMBAT Belorussia -> Ukraine S.S.R. (1 x fighter, 1 x infantry, 1 x armour) << ATTACK
          COMBAT Germany -> Ukraine S.S.R. (1 x armour) via Germany > Eastern Europe > Ukraine S.S.R. << ATTACK
          COMBAT Southern Europe -> Ukraine S.S.R. (2 x infantry, 1 x artillery) << ATTACK
          COMBAT Belorussia -> Karelia S.S.R. (2 x infantry) << ATTACK
          COMBAT Eastern Europe -> Karelia S.S.R. (1 x infantry, 1 x artillery) << ATTACK
          COMBAT Germany -> Karelia S.S.R. (1 x infantry) << ATTACK
          COMBAT Balkans -> Karelia S.S.R. (2 x infantry) via Balkans > Eastern Europe > Karelia S.S.R. << ATTACK
          COMBAT Southern Europe -> Germany (3 x infantry)
          NONCOM Germany -> Eastern Europe (2 x infantry, 2 x armour)
          NONCOM Southern Europe -> Balkans (2 x infantry, 1 x artillery)
          NONCOM Western Europe -> Southern Europe (4 x infantry, 2 x armour)
          NONCOM West Russia -> Belorussia (2 x fighter)
          NONCOM Ukraine S.S.R. -> Belorussia (1 x fighter)
          NONCOM 7 Sea Zone -> 8 Sea Zone (2 x submarine, 1 x transport, 1 x destroyer)
          NONCOM 8 Sea Zone -> 7 Sea Zone (2 x submarine, 1 x transport, 1 x destroyer)
          NONCOM 7 Sea Zone -> 6 Sea Zone (2 x submarine, 1 x transport, 1 x destroyer)
          PLACE Germany: 1 x infantry
          PLACE Southern Europe: 1 x armour
          PLACE Germany: 1 x infantry
          PLACE Southern Europe: 1 x infantry
          PLACE Germany: 1 x infantry
          PLACE Southern Europe: 1 x infantry
          PLACE Southern Europe: 1 x infantry
          PLACE Germany: 1 x infantry

          ROUND 2 -------------------------------------- BRITISH (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU 31
          PURCHASE 3 x infantry .......................................... - 9
          PURCHASE 1 x armour ............................................ - 5
          PURCHASE 2 x transport ......................................... - 16
          BALANCE AFTER PURCHASE ....................................... PU 1
          COMBAT United Kingdom -> 6 Sea Zone (1 x infantry, 1 x armour) << LOAD
          COMBAT United Kingdom -> 3 Sea Zone (1 x infantry) << LOAD
          COMBAT 6 Sea Zone -> 2 Sea Zone (1 x transport, 2 x infantry) via 6 Sea Zone > 3 Sea Zone > 2 Sea Zone
          COMBAT 6 Sea Zone -> Western Europe (1 x infantry, 1 x armour) << AMPHIBIOUS ASSAULT
          COMBAT 9 Sea Zone -> 8 Sea Zone (1 x battleship)
          NONCOM Kenya -> Belgian Congo (1 x infantry)
          NONCOM Persia -> Caucasus (4 x infantry)
          NONCOM Caucasus -> Ukraine S.S.R. (1 x infantry)
          NONCOM Libya -> Anglo Egypt (1 x infantry, 1 x armour)
          NONCOM 42 Sea Zone -> 22 Sea Zone (1 x submarine, 1 x transport) via 42 Sea Zone > 25 Sea Zone > 22 Sea Zone
          NONCOM 3 Sea Zone -> 6 Sea Zone (1 x transport, 1 x infantry, 1 x artillery)
          NONCOM 33 Sea Zone -> 27 Sea Zone (1 x carrier, 1 x fighter, 1 x transport, 2 x destroyer) via 33 Sea Zone > 28 Sea Zone > 27 Sea Zone
          PLACE 6 Sea Zone: 2 x transport
          PLACE United Kingdom: 3 x infantry, 1 x armour

          ROUND 2 ---------------------------------- JAPANESE (AXIS / llm-triplea)
          BALANCE BROUGHT FORWARD ...................................... PU 43
          PURCHASE 1 x transport ......................................... - 8
          PURCHASE 1 x infantry .......................................... - 3
          PURCHASE 1 x armour ............................................ - 5
          BALANCE AFTER PURCHASE ....................................... PU 27
          COMBAT Japan -> 61 Sea Zone (2 x infantry, 1 x artillery, 2 x armour) << LOAD
          COMBAT 61 Sea Zone -> 60 Sea Zone (1 x transport, 2 x infantry, 1 x artillery, 2 x armour)
          COMBAT 60 Sea Zone -> Manchuria (2 x infantry, 1 x artillery, 2 x armour) << UNLOAD
          NONCOM China -> French Indochina (2 x infantry)
          NONCOM Manchuria -> French Indochina (2 x fighter) via Manchuria > China > French Indochina
          NONCOM 59 Sea Zone -> 36 Sea Zone (1 x carrier, 2 x fighter, 2 x transport, 4 x infantry) via 59 Sea Zone > 60 Sea Zone > 36 Sea Zone
          NONCOM 51 Sea Zone -> 36 Sea Zone (2 x infantry) via 51 Sea Zone > 50 Sea Zone > 49 Sea Zone > 36 Sea Zone
          NONCOM Japan -> 51 Sea Zone (2 x armour) << LOAD
          NONCOM 51 Sea Zone -> Wake Island (2 x armour) << UNLOAD
          PLACE China: 1 x infantry
          PLACE French Indochina: 1 x infantry
          PLACE Kwantung: 1 x infantry
          PLACE Manchuria: 1 x infantry
          PLACE 60 Sea Zone: 1 x transport
          PLACE 60 Sea Zone: 1 x transport

          ROUND 2 ------------------------------------ AMERICANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU 41
          PURCHASE 4 x infantry .......................................... - 12
          PURCHASE 1 x armour ............................................ - 5
          PURCHASE 2 x artillery ......................................... - 8
          PURCHASE 2 x transport ......................................... - 16
          BALANCE AFTER PURCHASE ....................................... PU 0
          COMBAT Eastern United States -> 10 Sea Zone (3 x infantry, 1 x artillery) << LOAD
          COMBAT 10 Sea Zone -> 12 Sea Zone (2 x transport, 3 x infantry, 1 x destroyer, 1 x artillery) via 10 Sea Zone > 11 Sea Zone > 12 Sea Zone
          NONCOM Kazakh S.S.R. -> Caucasus (2 x infantry)
          NONCOM Algeria -> Libya (2 x infantry, 1 x artillery, 1 x armour)
          NONCOM 54 Sea Zone -> 19 Sea Zone (1 x carrier, 1 x submarine, 1 x fighter) via 54 Sea Zone > 20 Sea Zone > 19 Sea Zone
          NONCOM 12 Sea Zone -> 10 Sea Zone (2 x transport, 1 x destroyer) via 12 Sea Zone > 11 Sea Zone > 10 Sea Zone
          NONCOM 20 Sea Zone -> 10 Sea Zone (1 x battleship, 1 x transport) via 20 Sea Zone > 19 Sea Zone > 10 Sea Zone
          NONCOM Eastern United States -> 10 Sea Zone (1 x infantry, 2 x armour) << LOAD
          NONCOM 12 Sea Zone -> Algeria (3 x infantry, 1 x artillery) << UNLOAD
          PLACE 10 Sea Zone: 2 x transport
          PLACE Eastern United States: 4 x infantry, 2 x artillery, 1 x armour

          ROUND 3 ------------------------------------- RUSSIANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU 30
          PURCHASE 1 x infantry .......................................... - 3
          PURCHASE 4 x artillery ......................................... - 16
          PURCHASE 2 x armour ............................................ - 10
          BALANCE AFTER PURCHASE ....................................... PU 1
          COMBAT Ukraine S.S.R. -> Eastern Europe (9 x infantry, 2 x artillery, 2 x armour) << ATTACK
          COMBAT West Russia -> Karelia S.S.R. (2 x infantry, 2 x artillery, 2 x armour) << ATTACK
          NONCOM Novosibirsk -> Kazakh S.S.R. (4 x infantry)
          NONCOM Kazakh S.S.R. -> Caucasus (2 x infantry)
          NONCOM Caucasus -> Ukraine S.S.R. (2 x infantry)
          NONCOM Russia -> West Russia (3 x infantry, 2 x artillery, 2 x armour)
          PLACE Russia: 1 x infantry, 4 x artillery, 2 x armour

          ROUND 3 ----------------------------------- GERMANS (AXIS / llm-triplea)
          BALANCE BROUGHT FORWARD ...................................... PU 41
          PURCHASE 11 x infantry ......................................... - 33
          PURCHASE 2 x artillery ......................................... - 8
          PURCHASE 2 x armour ............................................ - 10
          BALANCE AFTER PURCHASE ....................................... PU -10
          COMBAT (no attacks declared)
          NONCOM 7 Sea Zone -> 6 Sea Zone (1 x submarine, 1 x transport, 1 x destroyer)
          PLACE Germany: 1 x infantry, 1 x armour
          PLACE Germany: 1 x infantry
          PLACE Germany: 1 x infantry
          PLACE Germany: 1 x infantry
          PLACE Germany: 1 x infantry
          PLACE Germany: 1 x infantry
          PLACE Germany: 1 x infantry
          PLACE Germany: 1 x armour
          PLACE Germany: 1 x infantry
          PLACE Southern Europe: 1 x infantry
          PLACE Southern Europe: 1 x infantry
          PLACE Southern Europe: 1 x infantry
          PLACE Southern Europe: 1 x infantry
          PLACE Southern Europe: 1 x infantry
          PLACE Southern Europe: 1 x infantry

          ROUND 3 -------------------------------------- BRITISH (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU 38
          PURCHASE 3 x infantry .......................................... - 9
          PURCHASE 2 x artillery ......................................... - 8
          PURCHASE 2 x transport ......................................... - 16
          PURCHASE 1 x armour ............................................ - 5
          BALANCE AFTER PURCHASE ....................................... PU 0
          COMBAT United Kingdom -> 6 Sea Zone (3 x infantry, 2 x artillery, 1 x armour) << LOAD
          COMBAT 2 Sea Zone -> 6 Sea Zone (1 x transport, 2 x infantry) via 2 Sea Zone > 3 Sea Zone > 6 Sea Zone
          COMBAT 6 Sea Zone -> Norway (6 x infantry, 3 x artillery, 1 x armour) << AMPHIBIOUS ASSAULT
          COMBAT 8 Sea Zone -> 7 Sea Zone (1 x battleship)
          NONCOM Belgian Congo -> Anglo Egypt (1 x infantry)
          NONCOM Caucasus -> Ukraine S.S.R. (4 x infantry)
          NONCOM Ukraine S.S.R. -> Eastern Europe (1 x infantry)
          NONCOM Anglo Egypt -> Trans-Jordan (1 x infantry, 1 x armour)
          NONCOM 27 Sea Zone -> 17 Sea Zone (1 x carrier, 1 x fighter, 1 x transport, 2 x destroyer) via 27 Sea Zone > 23 Sea Zone > 17 Sea Zone
          NONCOM 22 Sea Zone -> 12 Sea Zone (1 x submarine, 1 x transport) via 22 Sea Zone > 17 Sea Zone > 12 Sea Zone
          PLACE 6 Sea Zone: 2 x transport
          PLACE United Kingdom: 3 x infantry, 2 x artillery, 1 x armour

          ROUND 3 ---------------------------------- JAPANESE (AXIS / llm-triplea)
          BALANCE BROUGHT FORWARD ...................................... PU 59
          PURCHASE 1 x carrier ........................................... - 16
          PURCHASE 2 x transport ......................................... - 16
          PURCHASE 1 x submarine ......................................... - 8
          PURCHASE 1 x destroyer ......................................... - 12
          PURCHASE 1 x infantry .......................................... - 3
          PURCHASE 1 x armour ............................................ - 5
          BALANCE AFTER PURCHASE ....................................... PU -1
          COMBAT Japan -> 60 Sea Zone (1 x infantry, 1 x artillery, 1 x armour) << LOAD
          COMBAT 60 Sea Zone -> 57 Sea Zone (1 x transport, 1 x infantry, 1 x artillery, 1 x armour)
          COMBAT 57 Sea Zone -> 61 Sea Zone (1 x transport, 1 x infantry, 1 x artillery, 1 x armour)
          COMBAT 61 Sea Zone -> Manchuria (1 x infantry, 1 x artillery, 1 x armour) << UNLOAD
          NONCOM Wake Island -> 51 Sea Zone (3 x infantry) << LOAD
          NONCOM 51 Sea Zone -> 52 Sea Zone (1 x battleship, 1 x submarine, 1 x transport, 1 x destroyer, 3 x infantry)
          NONCOM 52 Sea Zone -> 57 Sea Zone (1 x transport, 3 x infantry)
          NONCOM 57 Sea Zone -> Manchuria (3 x infantry) << UNLOAD
          NONCOM China -> Manchuria (4 x infantry)
          NONCOM 51 Sea Zone -> 52 Sea Zone (1 x carrier, 2 x fighter)
          NONCOM 52 Sea Zone -> 57 Sea Zone (1 x carrier, 2 x fighter)
          NONCOM 57 Sea Zone -> Manchuria (1 x carrier, 2 x fighter) << UNLOAD
          NONCOM French Indochina -> Manchuria (2 x fighter, 2 x infantry) via French Indochina > China > Manchuria
          NONCOM 51 Sea Zone -> 50 Sea Zone (1 x battleship, 1 x submarine, 1 x destroyer)

          ========================================================================
          CLOSING SUMMARY: 3 rounds on statement, 58 decisions, 22 retries

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