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    Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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    • A Offline
      Alexander @beelee
      last edited by

      @beelee Ok so next turn I could do it then? (as Italy, so not my next German turn, but the one after would be when they can "double move")

      I though it was easy to just change via edit (moved the one escort, put the planes back on the carrier, dug in mines/undid one move of the mine).

      game-2-alex-vs-panzer_operation-spring-awakening_it-6-tweaked.tsvg

      Italians collect 19 PUs; end with 19 PUs
      Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 22 Optional[PUs]
      Turning on Edit Mode
      EDIT: Adding units owned by Changer to Northern Italy: 3 italy_mine_Yellows
      EDIT: Removing units owned by Italians from Northern Italy: 2 mine_unarmeds
      EDIT: Removing units owned by Italians from Southern France: 1 mine_unarmed
      COMMENT: Italy yellow mines dug in along SZ 97
      EDIT: Adding units owned by Italians to 95 Sea Zone: 1 Escort and 2 fighters
      EDIT: Removing units owned by Italians from 96 Sea Zone: 1 Escort
      EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
      EDIT: Turning off Edit Mode
      Turning on Edit Mode
      EDIT: Turning off Edit Mode
      
      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @Alexander
        last edited by

        @alexander

        yea the Takeover takes place a turn early so that when it's G's turn, it's already to go.

        Panzer can walk you through it. My machine still down. I got one more thing to try and if that doesn't work, I'll have to take it to a tech guy.

        I mean it's supposed to be a easy fix but that's if you know how to do it lol

        1 Reply Last reply Reply Quote 1
        • Panzerstahl-Helm 0P Offline
          Panzerstahl-Helm 0
          last edited by

          @Alexander

          Game History

          Round: 6
          
              Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; 
          
              Combat Move - ANZAC
                  1 artillery and 1 infantry moved from Siam to 37 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                  1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                  1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                  1 infantry moved from 46 Sea Zone to New Guinea
          
              Combat - ANZAC
                  Battle in New Guinea
                      Changer loiter and taunt; ANZAC attack with 1 infantry
                      Changer defend; Japanese defend with 1 infantry
                          ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,17 expected hits
                          Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the ANZAC lost in New Guinea
                          1 infantry owned by the Japanese lost in New Guinea
                      Japanese win with no units remaining. Battle score for attacker is 0
                      Casualties for ANZAC: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Celebes
                      Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
                      Changer defend; Japanese defend with 1 Fortification and 1 infantry
                          ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                          Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 0/1 hits, 0,50 expected hits
                          ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
                          Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 3 : 1/1 hits, 0,50 expected hits
                          1 infantry owned by the ANZAC lost in Celebes
                          ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                          Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 4 : 0/1 hits, 0,50 expected hits
                          ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
                          Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 5 : 0/1 hits, 0,50 expected hits
                          ANZAC roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits
                          Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 6 : 0/1 hits, 0,50 expected hits
                          ANZAC roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0,33 expected hits
                          Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 7 : 1/1 hits, 0,50 expected hits
                          1 artillery owned by the ANZAC lost in Celebes
                      Japanese win with 1 Fortification and 1 infantry remaining. Battle score for attacker is -7
                      Casualties for ANZAC: 1 artillery and 1 infantry
                  Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - ANZAC
                  Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  1 Escort_Convoy, 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 45 Sea Zone
                  1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                  1 carrier, 1 cruiser and 2 fighters moved from 37 Sea Zone to 45 Sea Zone
          
              Place Units - ANZAC
                  1 destroyer placed in 62 Sea Zone
                  1 artillery and 1 infantry placed in New South Wales
          
              Turn Complete - ANZAC
                  Trigger ANZAC RemoveANZACConvoySZ45: has removed 1 Escort_Convoy owned by ANZAC in 45 Sea Zone
                  Trigger ANZAC RemoveANZACConvoySZ45: ANZAC has 1 Escort placed in 45 Sea Zone
                  ANZAC collect 15 PUs; end with 16 PUs
                  Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 14 PUs
          
              Purchase Units - French
                  Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
          
              Combat Move - French
          
              Combat - French
                  Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - French
                  Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
          
              Turn Complete - French
          

          Combat Hit Differential Summary :

          Japanese regular : -0,33
          ANZAC regular : -1,83
          

          game-2-alex-vs-panzer_operation-spring-awakening_ANZ-6.tsvg

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @Panzerstahl-Helm 0
            last edited by

            @panzerstahl-helm-0 Hey guys! Your game is very interesting so I am following it. It looks like there was a mistake made with ANZAC in the NG battle. Looks like there was an intent to attack with the infantry/arty but the arty was left on the boat. It seems like an obvious oversight so thought I would point it out to both of you.

            A Panzerstahl-Helm 0P 2 Replies Last reply Reply Quote 0
            • A Offline
              Alexander @Trout
              last edited by

              @trout Good catch, @Panzerstahl-Helm-0 feel free to adjust on Russia's turn. (I think that will give you a NI bonus too)

              I don't think I did the engineer's airstrip move correctly so I just edited the planes back in (multiple times to get it to work).

              game-2-alex-vs-panzer_operation-spring-awakening_ger7.tsvg

              Research Technology
              Game Loaded
              Purchase Units
              Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body>
              Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions.       They are Now Available for Purchase.
              Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
              Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon !       You may now purchase Rockets.
              Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to JPNbomber
              Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to USAbomber
              Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
              Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
              Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
              Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
              Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
              Trigger Rockets: buyGerman_Rockets added to productionGermans
              Trigger HeavyCV: buyHvyCarrier added to productionJapanese
              Trigger HeavyCV: buyHvyCarrier added to productionAmericans
              Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
              Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
              Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans
              Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
              Trigger WaffenPara: buyWaffen_Para added to productionGermans
              Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
              Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
              Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians
              triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
              triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
              triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
              Setting uses for triggers used this phase.
              Germans buy 1 Atlantic_Wall, 1 Elitewaffen_panzer, 1 German_LCV, 2 German_Rocketss, 1 SP_Artillery, 4 TotalWarTacBmbrs, 1 elite, 1 fighter, 1 german_para, 3 infantry, 1 waffen_PG and 4 waffen_panzers; Remaining resources: 0 PUs; 
              Place Units
              Units in Germany being upgraded or consumed: 1 Panzer_General and 4 armour
              1 waffen_PG and 4 waffen_panzers placed in Germany
              Combat Move
              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
              Setting uses for triggers used this phase.
              Resetting and Giving Bonus Movement to Units
              Cleaning up during movement phase
              1 infantry moved from Bessarabia to Western Ukraine
              1 bomber moved from Eastern Poland to Western Ukraine
              1 bomber moved from Eastern Poland to Western Ukraine
              2 infantry moved from Eastern Poland to Western Ukraine
              1 infantry moved from Eastern Poland to Western Ukraine
              1 waffen_PG and 4 waffen_panzers moved from Germany to Baltic States
              1 infantry moved from Eastern Poland to Baltic States
              1 infantry moved from Finland to Karelia
              1 fighter moved from Finland to Karelia
              1 ElitePanzer, 1 German_Engineer, 1 WaffenPioneer, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 2 Waffen_Obersts, 2 armour, 1 artillery, 1 german_para, 1 infantry and 1 waffen_infantry moved from Eastern Poland to Belarus
              1 waffen_infantry moved from Eastern Poland to Belarus
              1 WaffenPioneer and 1 elite moved from Eastern Poland to Belarus
              1 infantry moved from Eastern Poland to Western Ukraine
              6 infantry moved from Eastern Poland to Belarus
              2 Waffen_Obersts moved from Eastern Poland to Belarus
              1 1stPanzerArmy moved from Eastern Poland to Belarus
              Combat
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Battle in Karelia
              Battle in Western Ukraine
              Battle in Baltic States
              Battle in Belarus
              Recording Battle Statistics
              Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
              Non Combat Move
              Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
              1 fighter moved from Karelia to Belarus
              2 bombers moved from Western Ukraine to Western Germany
              1 tactical_bomber moved from Finland to Belarus
              1 artillery and 4 infantry moved from Bulgaria to Romania
              1 aaGun moved from Bulgaria to Romania
              2 aaGuns moved from Eastern Poland to Belarus
              1 infantry moved from Eastern Poland to Belarus
              1 Panzer_Grndrs moved from Germany to Baltic States
              1 G_air_transport and 1 elite moved from Western Germany to Norway
              1 artillery and 3 infantry moved from Finland to Norway
              1 armour moved from Finland to Norway
              1 GAirCommander and 1 tactical_bomber moved from Finland to Western Germany
              1 GermanUBoat moved from 106 Sea Zone to 108 Sea Zone
              Germans undo move 13.
              1 GermanUBoat moved from 106 Sea Zone to 103 Sea Zone
              1 GermanUBoat moved from 123 Sea Zone to 108 Sea Zone
              1 artillery moved from Normandy Bordeaux to France
              1 elite moved from Normandy Bordeaux to France
              2 infantry moved from Holland Belgium to France
              1 armour moved from Holland Belgium to France
              1 infantry moved from France to Northern Italy
              1 infantry moved from France to Northern Italy
              1 infantry moved from France to Western Germany
              3 mine_unarmeds moved from France to Normandy Bordeaux
              Germans undo move 22.
              2 mine_unarmeds moved from Western Germany to Denmark
              1 mine_unarmed moved from France to Western Germany
              2 mine_unarmeds moved from France to Normandy Bordeaux
              1 elite moved from Germany to Western Germany
              Germans undo move 4.
              4 infantry moved from Bulgaria to Romania
              1 G_Rail moved from Germany to Bulgaria
              1 G_Rail and 1 artillery moved from Bulgaria to Belarus
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Belarus
              Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
              Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
              Setting uses for triggers used this phase.
              1 fighter and 1 tactical_bomber could not land in Belarus and were removed
              Cleaning up during movement phase
              Place Units
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to Belarus: 1 fighter and 1 tactical_bomber
              EDIT: Adding units owned by Germans to 1st Waffen Panzer: 1 waffen_PG and 3 waffen_panzers
              EDIT: Adding units owned by Germans to Baltic States: 1 1stWaffenPnzrArmy
              EDIT: Removing units owned by Germans from Baltic States: 1 waffen_PG and 3 waffen_panzers
              EDIT: Adding units owned by Changer to 112 Sea Zone: 2 G_SeaMines
              EDIT: Removing units owned by Germans from Germany: 1 NavalMine2
              EDIT: Adding units owned by Germans to 1st Waffen: 1 WaffenPioneer, 1 WaffenPnzrGrndr, 1 Waffen_Arty and 1 Waffen_Oberst
              EDIT: Adding units owned by Germans to Belarus: 1 1stWaffenArmy
              EDIT: Removing units owned by Germans from Belarus: 1 WaffenPioneer, 1 WaffenPnzrGrndr, 1 Waffen_Arty and 1 Waffen_Oberst
              EDIT: Removing units owned by Germans from Belarus: 1 WaffenPioneer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry
              EDIT: Adding units owned by Germans to Belarus: 1 2ndWaffenArmy
              EDIT: Adding units owned by Germans to 2nd Waffen: 1 WaffenPioneer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry
              EDIT: Adding units owned by Germans to Army Group Centre: 1 1stPanzerArmy, 1 1stWaffenArmy and 1 2ndWaffenArmy
              EDIT: Adding units owned by Germans to Army Group Centre: 1 ElitePanzer, 1 artillery, 1 elite and 1 infantry
              EDIT: Adding units owned by Germans to Army Group Centre: 2 armour
              EDIT: Removing units owned by Germans from Army Group Centre: 1 artillery and 1 infantry
              EDIT: Removing units owned by Germans from Belarus: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 ElitePanzer, 2 armour and 1 elite
              EDIT: Adding units owned by Germans to Belarus: 1 ArmyGroupCentre
              EDIT: Turning off Edit Mode
              1 Atlantic_Wall placed in Normandy Bordeaux
              4 TotalWarTacBmbrs, 1 fighter and 3 infantry placed in Western Germany
              1 German_LCV, 2 German_Rocketss, 1 SP_Artillery, 1 elite and 1 german_para placed in Germany
              Germans undo move 3.
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to Germany: 1 ElitePanzer
              EDIT: Units in Germany being upgraded or consumed: 1 ElitePanzer
              EDIT: 1 Elitewaffen_panzer, 1 German_LCV, 2 German_Rocketss, 1 SP_Artillery, 1 elite and 1 german_para placed in Germany
              EDIT: Trigger GermansTotalWarTacBmbrPlaceWesternGermany4: has removed 4 TotalWarTacBmbrs owned by Germans in Western Germany
              EDIT: Trigger GermansTotalWarTacBmbrPlaceWesternGermany4: Germans has 4 tactical_bombers placed in Western Germany
              EDIT: Setting uses for triggers used this phase.
              EDIT: 1 fighter and 1 tactical_bomber could not land in Belarus and were removed
              Turn Complete
              EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              EDIT: Total Cost from Convoy Blockades: 2
              EDIT: Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
              EDIT: Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 56 Optional[PUs]
              EDIT: Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs]
              Purchase Units
              EDIT: Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
              EDIT: Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
              EDIT: Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
              EDIT: Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
              EDIT: Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
              EDIT: Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
              EDIT: Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
              EDIT: Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
              EDIT: Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
              EDIT: Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
              EDIT: Setting uses for triggers used this phase.
              EDIT: Adding units owned by Germans to Belarus: 1 fighter and 1 tactical_bomber
              EDIT: Removing units owned by Germans from Western Germany: 1 ElitePanzer
              EDIT: Adding units owned by Changer to Western Germany: 1 G_mine_WGER_112
              EDIT: Removing units owned by Germans from Western Germany: 1 mine_unarmed
              EDIT: Adding units owned by Changer to Denmark: 2 G_mine_DEN_112s
              EDIT: Removing units owned by Germans from Denmark: 2 mine_unarmeds
              EDIT: Adding units owned by Changer to Normandy Bordeaux: 2 G_mine_NORM_110s
              EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 mine_unarmeds
              EDIT: Turning off Edit Mode
              
              1 Reply Last reply Reply Quote 0
              • Panzerstahl-Helm 0P Offline
                Panzerstahl-Helm 0 @Trout
                last edited by

                @trout said in Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening:

                @panzerstahl-helm-0 Hey guys! Your game is very interesting so I am following it. It looks like there was a mistake made with ANZAC in the NG battle. Looks like there was an intent to attack with the infantry/arty but the arty was left on the boat. It seems like an obvious oversight so thought I would point it out to both of you.

                Thanks for noting,
                I will leave it as it is this time. I have to get my turns clean again and stop being sloppy. learning by pain!

                @Alexander

                Thanks for the offer to change it, but as mentioned above.

                Regarding the landing strip - you basically did it correct by editing the planes into the TT.

                d57e1686-5e5e-4c53-8699-00aca6c60bb2-{8B62984D-6418-44B9-95B2-28CA399DDEFD}.png

                You will need to remove 1 plane in Belarus. It had no impact on the Russian turn.

                Game History

                Round: 7
                
                    Purchase Units - Russians
                        EDIT: Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                        EDIT: Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
                        EDIT: Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
                        EDIT: Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
                        EDIT: Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
                        EDIT: Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
                        EDIT: Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
                        EDIT: Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
                        EDIT: Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
                        EDIT: Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
                        EDIT: Adding units owned by Germans to Belarus: 1 fighter and 1 tactical_bomber
                        EDIT: Removing units owned by Germans from Western Germany: 1 ElitePanzer
                        EDIT: Adding units owned by Changer to Western Germany: 1 G_mine_WGER_112
                        EDIT: Removing units owned by Germans from Western Germany: 1 mine_unarmed
                        EDIT: Adding units owned by Changer to Denmark: 2 G_mine_DEN_112s
                        EDIT: Removing units owned by Germans from Denmark: 2 mine_unarmeds
                        EDIT: Adding units owned by Changer to Normandy Bordeaux: 2 G_mine_NORM_110s
                        EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 mine_unarmeds
                        EDIT: Turning off Edit Mode
                        Russians buy 1 Elitearmour, 5 Russian_Rocketss, 5 Soviet_Partisans, 1 Tank_General and 1 infantry; Remaining resources: 4 PUs; 3 AirLendLease; 3 TankLendLease; 
                
                    Combat Move - Russians
                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                        5 infantry moved from Bryansk to Western Ukraine
                        2 bombers moved from Russia to Western Ukraine
                        1 infantry moved from Ukraine to Western Ukraine
                        1 russian_para moved from Egypt to Ethiopia
                        1 russian_para moved from Egypt to Tobruk
                              Russians take Tobruk from Italians
                        1 infantry moved from Vyborg to Finland
                              Russians take Finland from Germans
                        1 fighter and 1 infantry moved from Vyborg to Karelia
                        1 infantry moved from Ukraine to Western Ukraine
                
                    Combat - Russians
                        Russians creates battle in territory Novosibirsk
                        Battle in Karelia
                            Russians attack with 1 fighter and 1 infantry
                            Germans defend with 1 infantry
                            Russians win, taking Novosibirsk from Japanese, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                            Casualties for Germans: 1 infantry
                        Battle in Western Ukraine
                            Russians attack with 2 bombers and 7 infantry
                            Germans defend with 5 infantry
                            Russians win, taking Western Ukraine from Germans with 2 bombers and 5 infantry remaining. Battle score for attacker is 9
                            Casualties for Russians: 2 infantry
                            Casualties for Germans: 5 infantry
                        Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                
                    Non Combat Move - Russians
                        Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Tambov
                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Russia
                        2 bombers moved from Western Ukraine to Russia
                        1 infantry moved from Bryansk to Smolensk
                        1 R_Europe_Rail moved from Russia to Bryansk
                        1 R_Europe_Rail and 1 russian_minor moved from Bryansk to Tambov
                        1 armour moved from Urals to Russia
                        1 2ndCorps, 2 aaGuns, 4 artilleries, 17 infantry and 22 mine_unarmeds moved from Bryansk to Russia
                        1 infantry moved from Novgorod to Vyborg
                        3 guard_infantrys moved from Samara to Urals
                        1 Soviet_Commisar moved from Russia to Urals
                        1 fighter moved from Karelia to Vyborg
                
                    Place Units - Russians
                        5 Soviet_Partisans placed in Samara
                        1 infantry placed in Vyborg
                        1 Elitearmour, 5 Russian_Rocketss and 1 Tank_General placed in Russia
                        Turning on Edit Mode
                
                    Turn Complete - Russians
                        EDIT: Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk
                        EDIT: Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
                        EDIT: Russians collect 30 PUs; end with 34 PUs
                        EDIT: Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs
                

                game-2-alex-vs-panzer_operation-spring-awakening_Rus7.tsvg

                A 1 Reply Last reply Reply Quote 0
                • A Offline
                  Alexander @Panzerstahl-Helm 0
                  last edited by

                  @panzerstahl-helm-0 Ah, 1 max! Edited it back some space.

                  game-2-alex-vs-panzer_operation-spring-awakening_jap7.tsvg

                  Purchase Units
                  Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body>
                  Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
                  Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
                  Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
                  Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
                  Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
                  Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
                  Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
                  Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
                  Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
                  Setting uses for triggers used this phase.
                  Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 2 armour, 2 artilleries, 1 demo_airfield, 1 demo_harbour, 1 harbour, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                  Place Units
                  Units in Hawaiian Islands being upgraded or consumed: 1 airfield and 1 harbour
                  1 Fortification, 1 demo_airfield and 1 demo_harbour placed in Hawaiian Islands
                  Combat Move
                  Trigger Banzai: Japanese has 1 Banzai placed in Japan
                  Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                  Setting uses for triggers used this phase.
                  Resetting and Giving Bonus Movement to Units
                  Cleaning up during movement phase
                  2 fighters moved from Caroline Islands to 46 Sea Zone
                  1 JPNbomber moved from Kiangsu to 44 Sea Zone
                  Japanese undo move 2.
                  1 Japan_destroyer, 1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone
                  1 pacific_submarine moved from 6 Sea Zone to 21 Sea Zone
                  1 NavyFighter moved from 6 Sea Zone to 21 Sea Zone
                  2 Heavy_BBs, 1 battleship, 1 cruiser and 1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone
                  1 fighter moved from 19 Sea Zone to 44 Sea Zone
                  2 fighters moved from 6 Sea Zone to 21 Sea Zone
                  2 tactical_bombers moved from Kiangsu to 21 Sea Zone
                  1 tactical_bomber moved from Kiangsi to 44 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
                  1 artillery and 1 elite moved from Kiangsi to Kwangsi
                  1 artillery moved from Amur to Buryatia
                  1 infantry moved from Yakut S.S.R. to Buryatia
                  1 japanese_para moved from Yenisey to Buryatia
                  1 JPNbomber moved from Shensi to Kwangsi
                  Japanese undo move 15.
                  Japanese undo move 14.
                  1 infantry moved from Evenkiyskiy to Timguska
                  1 JPNbomber moved from Shensi to Timguska
                  1 japanese_para moved from Yenisey to Buryatia
                  Combat
                  Battle in 21 Sea Zone
                  Battle in 44 Sea Zone
                  Battle in 35 Sea Zone
                  Battle in 46 Sea Zone
                  Battle in Timguska
                  Battle in Buryatia
                  Battle in Kwangsi
                  Recording Battle Statistics
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  Non Combat Move
                  Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                  Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
                  Setting uses for triggers used this phase.
                  1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone
                  1 carrier moved from 19 Sea Zone to 35 Sea Zone
                  1 carrier moved from 6 Sea Zone to 35 Sea Zone
                  2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
                  1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                  1 NavyFighter moved from 6 Sea Zone to 35 Sea Zone
                  2 infantry moved from Kiangsu to 19 Sea Zone
                  2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
                  2 artilleries moved from Kiangsi to 20 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                  2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                  1 elite moved from Hunan to Kweichow
                  1 infantry moved from Kweichow to Shensi
                  1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
                  1 artillery moved from Jehol to Anhwe
                  1 J_Rail and 1 elite moved from Kiangsu to Szechwan
                  1 infantry moved from Szechwan to Shensi
                  Japanese undo move 17.
                  Japanese undo move 16.
                  Japanese undo move 15.
                  Japanese undo move 14.
                  Japanese undo move 13.
                  Japanese undo move 12.
                  1 aaGun, 1 artillery, 1 elite, 2 japanese_paras and 1 mech_infantry moved from Shensi to Kweichow
                  1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                  4 artilleries moved from Shensi to Kweichow
                  1 aaGun and 1 japanese_para moved from Shensi to Kweichow
                  2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
                  1 JPNbomber moved from Timguska to Kweichow
                  1 armour moved from Kiangsu to Kweichow
                  1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                  1 tactical_bomber moved from Kiangsi to Kweichow
                  1 aaGun moved from Kiangsi to Anhwe
                  1 artillery moved from Jehol to Anhwe
                  1 tactical_bomber moved from Kiangsu to Kweichow
                  1 JPNbomber moved from Kiangsu to Kweichow
                  1 fighter moved from 19 Sea Zone to Kweichow
                  1 J_Rail and 1 elite moved from Kiangsu to Szechwan
                  1 infantry moved from Szechwan to Kweichow
                  1 J_Rail and 1 infantry moved from Kiangsu to Kweichow
                  Japanese undo move 26.
                  1 artillery moved from Amur to Manchuria
                  1 J_Rail moved from Kiangsu to Sakha
                  1 J_Rail and 1 artillery moved from Sakha to Kweichow
                  1 elite moved from Kiangsu to Kiangsi
                  Turning on Edit Mode
                  EDIT: 1 Japanese_LCV moved from Korea to Japan
                  EDIT: Turning off Edit Mode
                  2 fighters moved from 46 Sea Zone to Caroline Islands
                  Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow
                  Setting uses for triggers used this phase.
                  Cleaning up during movement phase
                  Place Units
                  Turning on Edit Mode
                  EDIT: Adding units owned by Changer to 6 Sea Zone: 3 JPN_SeaMines and 3 JPN_SeaMineBlues
                  EDIT: Removing units owned by Japanese from Japan: 2 NavalMine3s
                  EDIT: Turning off Edit Mode
                  COMMENT: Japan Red Sea mines in SZ6 along SZ7
                  COMMENT: Japan Blue Sea mines in SZ6 along SZ16
                  1 harbour placed in Philippines
                  1 Escort, 1 Japan_destroyer and 1 transport placed in 6 Sea Zone
                  1 armour, 1 infantry and 1 mech_infantry placed in Shantung
                  1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                  2 artilleries and 1 infantry placed in Japan
                  Turn Complete
                  Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
                  Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
                  Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
                  Setting uses for triggers used this phase.
                  Total Cost from Convoy Blockades: 0
                  Japanese collect 51 PUs; end with 51 PUs
                  Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 Optional[PUs]; end with 50 Optional[PUs]
                  Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 52 Optional[PUs]
                  Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs]
                  Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 56 Optional[PUs]
                  Trigger Japanese Controls HawaiianIslands Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 59 Optional[PUs]
                  Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 67 Optional[PUs]
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                  Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Adding units owned by Germans to Eastern Poland: 1 fighter
                  EDIT: Removing units owned by Germans from Belarus: 1 fighter
                  EDIT: Turning off Edit Mode
                  
                  1 Reply Last reply Reply Quote 0
                  • Panzerstahl-Helm 0P Offline
                    Panzerstahl-Helm 0
                    last edited by Panzerstahl-Helm 0

                    @alexander
                    5 LM in Normandy defent against SZ110:

                    ef3b2d56-1fa0-47dc-ae9a-1d4981d51cac-image.jpeg

                    1 hit

                    3 LM in Yunnan defend against Burma

                    8bbc703f-760b-44c0-a184-a0549b6eaeeb-image.jpeg

                    0 hits

                    hmm...I didn´t get a turn overview at the end of UKs turn.
                    It smells like an Italian Take Over...

                    BR

                    game-2-alex-vs-panzer_operation-spring-awakening_US UK7.tsvg

                    A 1 Reply Last reply Reply Quote 0
                    • A Offline
                      Alexander @Panzerstahl-Helm 0
                      last edited by

                      @Panzerstahl-Helm-0 The takeover has occured! (I'll edit the units over to the Germans in their buy phase)

                      game-2-alex-vs-panzer_operation-spring-awakening_it7.tsvg

                      Purchase Units
                      Setting uses for triggers used this phase.
                      Turning on Edit Mode
                      EDIT: Removing units owned by British from 110 Sea Zone: 1 UKNC
                      EDIT: Adding units owned by British to 110 Sea Zone: 1 UKNC1
                      EDIT: Turning off Edit Mode
                      Italians buy 1 NavalMine3, 1 TakeOverItaly, 5 infantry and 3 mine_unarmeds; Remaining resources: 1 PUs; 
                      Game Loaded
                      Combat Move
                      Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                      Setting uses for triggers used this phase.
                      Resetting and Giving Bonus Movement to Units
                      Cleaning up during movement phase
                      Turning on Edit Mode
                      EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Malta to Tobruk
                      EDIT: Turning off Edit Mode
                      1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium
                      2 fighters moved from Southern Italy to Holland Belgium
                      1 bomber moved from Southern Italy to Gibraltar
                      1 armour moved from Southern Italy to 95 Sea Zone
                      1 artillery moved from Northern Italy to 95 Sea Zone
                      3 infantry moved from Southern Italy to 95 Sea Zone
                      1 armour, 1 artillery, 3 infantry and 3 transports moved from 95 Sea Zone to 93 Sea Zone
                      1 infantry moved from Southern France to 93 Sea Zone
                      1 armour, 1 artillery, 4 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
                      1 armour, 1 artillery and 4 infantry moved from 92 Sea Zone to Gibraltar
                      Combat
                      Battle in Holland Belgium
                      Battle in Tobruk
                      Battle in Gibraltar
                      Recording Battle Statistics
                      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      Non Combat Move
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
                      Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                      Turning on Edit Mode
                      EDIT: 1 Italian_LCV moved from Southern Italy to Greece
                      EDIT: Turning off Edit Mode
                      1 Escort, 2 battleships, 1 carrier and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                      3 destroyers moved from 95 Sea Zone to 92 Sea Zone
                      Turning on Edit Mode
                      EDIT: Adding units owned by Changer to 96 Sea Zone: 3 ITA_SeaMineYellows
                      EDIT: Italians undo move 1.
                      EDIT: Removing units owned by Italians from Southern Italy: 1 NavalMine3
                      EDIT: 1 Italian_LCV moved from Southern Italy to Greece
                      EDIT: Turning off Edit Mode
                      1 Escort moved from 97 Sea Zone to 96 Sea Zone
                      2 fighters moved from 95 Sea Zone to Western Germany
                      2 fighters moved from Holland Belgium to Western Germany
                      1 transport moved from 95 Sea Zone to 92 Sea Zone
                      1 bomber moved from Gibraltar to Southern France
                      1 mine_unarmed moved from Southern Italy to Northern Italy
                      Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
                      Setting uses for triggers used this phase.
                      Cleaning up during movement phase
                      Place Units
                      3 infantry placed in Southern France
                      1 NavalMine3, 1 TakeOverItaly, 2 infantry and 3 mine_unarmeds placed in Southern Italy
                      Trigger ConquerItaly: Germans takes ownership of territory Gibraltar
                      Trigger ConquerItaly: Germans takes ownership of territory Cyprus
                      Trigger ConquerItaly: Germans takes ownership of territory Malta
                      Trigger ConquerItaly: Germans takes ownership of territory Morocco
                      Trigger ConquerItaly: Germans takes ownership of territory Algeria
                      Trigger ConquerItaly: Germans takes ownership of territory Southern France
                      Trigger ConquerItaly: Germans takes ownership of territory Tunisia
                      Trigger ConquerItaly: Germans takes ownership of territory Tobruk
                      Trigger ConquerItaly: Germans takes ownership of territory Albania
                      Trigger ConquerItaly: Germans takes ownership of territory Northern Italy
                      Trigger ConquerItaly: Germans takes ownership of territory Libya
                      Trigger ConquerItaly: Germans takes ownership of territory Sicily
                      Trigger ConquerItaly: Germans takes ownership of territory Italian Somaliland
                      Trigger ConquerItaly: Germans takes ownership of territory Southern Italy
                      Trigger ConquerItaly: Germans takes ownership of territory Sardinia
                      Trigger ConquerItaly: Germans takes ownership of territory Greece
                      Trigger ConquerItaly: Germans takes ownership of territory Yugoslavia
                      Setting uses for triggers used this phase.
                      Turn Complete
                      Trigger Italians RemoveItalyConvoySZ92Invert: has removed 1 Escort owned by Italians in 92 Sea Zone
                      Trigger Italians RemoveItalyConvoySZ92Invert: Italians has 1 Escort_Convoy placed in 92 Sea Zone
                      
                      B 1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @Alexander
                        last edited by beelee

                        @Alexander

                        Hi Alex

                        Yea you can't do the TakeOver because you have Italians in Tobruk.

                        Edit
                        I will look at making it so the TTys don't change if the conditions aren't met. If the conditions were met, most of the dudes would auto change for you.

                        You can test it out with the old save by not attacking Tobruk to see how it works.

                        A 1 Reply Last reply Reply Quote 0
                        • A Offline
                          Alexander @beelee
                          last edited by

                          @beelee Thanks, I just thought it mattered at the start of the turn but looking back I now read that it's on Germany's turn not Italy's turn. First time doing this (and admittedly exicted if you can see what's coming in Germany's turn)

                          I reverted that one combat, updated version below:

                          game-2-alex-vs-panzer_operation-spring-awakening_it7-edited.tsvg

                          B 1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @Alexander
                            last edited by beelee

                            @Alexander

                            Right Arm

                            Yea it has to happen on Italy's turn because they won't change on Germany's turn in triplea. Only on Italy's.

                            So there can be rare instances where ANZC and technically France too, although I've never encountered it, where'd you need to hand roll and edit any results.

                            Edit
                            So it'd probably be easier to just redo your turn and edit the combat accoringly as opposed to changing all the dudes. Here's an example

                            Italian TakeOver Example.tsvg

                            The LCVs and Paras. although there aren't any in the above save, still look Italian but are German controlled.

                            You have to add up the income by hand and roll for any convoy damage, then adjust Italy income. On G's turn, you then transfer their income from Italy via edit.

                            Sometimes you will need to edit upgraded facillities.

                            Screenshot from 2026-05-05 00-48-27.png

                            Edit 2
                            Also Mines don't change ownership. So G will have to navigate them according to the rules.

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