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    EXP G40 Game 4 Trout vs JCat

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    • B Offline
      beelee @JohnnyCat
      last edited by

      @johnnycat

      my guess it is because of the edits. Try editing control to USA during JPN turn and try it

      1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Game History

        Round: 7
        
            Purchase Units - Americans
                Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
                Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
                Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
                Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
                Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
                Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
                Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
                Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
                Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
                Americans buy 8 TotalWarFighters, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 1 PUs; 
        
            Combat Move - Americans
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 AirCommander, 1 usa_fighter and 1 usa_tactical_bomber moved from Morocco to Gibraltar
                2 usa_fighters moved from 91 Sea Zone to Gibraltar
                1 elite and 3 infantry moved from Southeast Mexico to 89 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 FighterAceUSA moved from Eastern United States to 104 Sea Zone
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                1 elite, 3 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 elite and 5 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
        
            Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 AirCommander, 1 elite, 7 infantry, 3 usa_fighters and 1 usa_tactical_bomber
                    Germans defend with 1 G_air_transport, 1 fighter and 1 infantry; Italians defend with 1 armour
                    Americans win, taking Gibraltar from Italians with 1 AirCommander, 1 elite, 7 infantry, 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Italians: 1 armour
                    Casualties for Germans: 1 G_air_transport, 1 fighter and 1 infantry
                Battle in 104 Sea Zone
                    Americans attack with 1 FighterAceUSA and 1 destroyer
                    Germans defend with 1 GermanUBoat
                    Americans win with 1 FighterAceUSA and 1 destroyer remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 GermanUBoat
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - Americans
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                1 FighterAceUSA moved from 104 Sea Zone to 91 Sea Zone
                1 usa_tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 AirCommander moved from Gibraltar to 91 Sea Zone
                1 usa_fighter moved from Gibraltar to 91 Sea Zone
                2 usa_fighters moved from Gibraltar to Morocco
                2 infantry moved from Western United States to 10 Sea Zone
                1 Escort_Convoy, 1 Heavy_BB, 2 NavyFighters, 1 battleship, 1 destroyer, 2 infantry, 1 pacific_carrier, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
        
            Place Units - Americans
                4 TotalWarFighters and 2 infantry placed in Western United States
                4 TotalWarFighters and 2 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 destroyer and 1 transport placed in 10 Sea Zone
                Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
                Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
                Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
                Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
        
            Turn Complete - Americans
                Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
                Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
                Americans collect 53 PUs; end with 54 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
                Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
        
            Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs; 
        
            Combat Move - Chinese
                Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
        
            Combat - Chinese
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - Chinese
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
        
            Place Units - Chinese
                3 infantry placed in Shensi
                1 infantry placed in Suiyuyan
        
            Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs
                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
        
            Purchase Units - British
                Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
                Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
                Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
                Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
                Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
                Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
                Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
                Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
                Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
                British buy 1 harbour, 5 infantry, 1 transport, 2 uk_armours and 1 uk_para; Remaining resources: 18 PUs; 3 AirLendLease; 3 NavyLendLease; 
        
            Place Units - British
                1 harbour placed in Gibraltar
        
            Combat Move - British
                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                Turning on Edit Mode
                    EDIT: British takes Holland Belgium from Germans
                    EDIT: Turning off Edit Mode
                EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                3 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 uk_armour moved from Anglo Egyptian Sudan to 81 Sea Zone
                3 infantry and 1 uk_armour moved from 81 Sea Zone to Trans-Jordan
                1 uk_fighter moved from Anglo Egyptian Sudan to Trans-Jordan
                1 uk_tactical_bomber moved from 81 Sea Zone to Trans-Jordan
                1 uk_fighter moved from 81 Sea Zone to Trans-Jordan
        
            Combat - British
                Battle in Trans-Jordan
                    British attack with 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                    Germans defend with 4 german_paras and 1 mech_infantry
                    British win, taking Trans-Jordan from Germans with 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Germans: 4 german_paras and 1 mech_infantry
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - British
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
                1 uk_fighter moved from Trans-Jordan to Anglo Egyptian Sudan
                1 uk_fighter moved from Trans-Jordan to 81 Sea Zone
                1 uk_tactical_bomber moved from Trans-Jordan to 81 Sea Zone
                1 submarine moved from 71 Sea Zone to 81 Sea Zone
                2 uk_armours moved from Belgian Congo to Anglo Egyptian Sudan
                1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                1 uk_armour moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
        
            Place Units - British
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                1 transport placed in 106 Sea Zone
                2 infantry placed in Quebec
                2 infantry and 2 uk_armours placed in Union of South Africa
                1 infantry and 1 uk_para placed in United Kingdom
        
            Turn Complete - British
                Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
                British collect 31 PUs (1 lost to blockades); end with 49 PUs
                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
        

        775d69ca-78fc-4928-afcc-5d6c450fcb51-trout-cat-game-4-uk7.tsvg

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by JohnnyCat

          @trout
          Such an incredible game.

          EDIT: please remove the 6 naval mines in Southern Italy. I forgot to do that.

          775d69ca-78fc-4928-afcc-5d6c450fcb51-trout-cat-game-4-ITALY_END_Turn7.tsvg

          Please let me know if you put vessels (non subs) across the 6 naval mines.

          From what I read, we would have to state each vessel one by one and roll 1 or 2 to sink it before letter it go through. And this includes 2-hit and 3-hit vessels but I could be wrong since there are so many darn rules.

          This is probably the only place on the map where naval mines seem to be powerful. Never again will I use them in the Pacific, hahaha

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Game History

            Round: 7
            
                Purchase Units - ANZAC
                    ANZAC buy 1 battleship, 1 fighter and 1 infantry; Remaining resources: 3 PUs; 
            
                Combat Move - ANZAC
                    1 artillery moved from New South Wales to Queensland
                    1 infantry moved from New South Wales to Queensland
            
                Combat - ANZAC
                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - ANZAC
                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    1 air_transport and 1 infantry moved from New Zealand to Queensland
            
                Place Units - ANZAC
                    1 battleship and 1 fighter placed in 54 Sea Zone
                    1 infantry placed in Queensland
            
                Turn Complete - ANZAC
                    ANZAC collect 17 PUs; end with 20 PUs
                    Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 21 PUs
                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs
                    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
            
                Combat Move - French
            
                Combat - French
                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - French
                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            
                Turn Complete - French
            

            Combat Hit Differential Summary :

            a0ae8950-8642-4519-9e2d-aaa8286aa5ac-trout-cat-game-4-f7.tsvg

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by JohnnyCat

              @trout

              ok
              1774911521928-a0ae8950-8642-4519-9e2d-aaa8286aa5ac-trout-cat-game-4-GERMANY_endTurn8.tsvg

              still confused about multiple armies and army groups but will just continue and see what happens

              EDIT I removed the 6 mines

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @JohnnyCat
                last edited by

                @johnnycat Game History

                Round: 8
                
                    Purchase Units - Russians
                        Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body>
                        Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians
                        Turning on Edit Mode
                        EDIT: Removing units owned by Germans from Syria: 2 German_LCVs
                        EDIT: Removing units owned by Italians from Southern Italy: 6 NavalMines
                        EDIT: Adding units owned by Germans to Greece: 2 German_LCVs
                        EDIT: Turning off Edit Mode
                        Russians buy 3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                
                    Combat Move - Russians
                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                            EDIT: Russians takes Bulgaria from Germans
                            EDIT: Turning off Edit Mode
                        1 infantry moved from Eastern Poland to Romania
                        1 infantry moved from Eastern Poland to Slovakia Hungary
                        1 infantry moved from Eastern Poland to Poland
                        1 Army_Conscript moved from Baltic States to Novgorod
                        1 FighterAce moved from Russia to Novgorod
                        1 Army_Conscript moved from Baltic States to Novgorod
                        1 infantry moved from Eastern Poland to Romania
                        EDIT: 1 2ndCorps moved from Eastern Poland to 2nd Corps
                        EDIT: 1 guard_infantry moved from 2nd Corps to Romania
                        EDIT: 2 armour moved from 2nd Corps to Romania
                        EDIT: 1 Soviet_Commisar_3 moved from Overflow to Romania
                        EDIT: 1 russian_para moved from Eastern Poland to Bulgaria
                        1 FighterAce moved from Belarus to Slovakia Hungary
                        1 fighter moved from Belarus to Poland
                        1 tactical_bomber moved from Belarus to Poland
                        1 elite moved from Eastern Poland to Poland
                        1 infantry moved from Eastern Poland to Slovakia Hungary
                        1 fighter moved from Belarus to Novgorod
                        1 submarine moved from 111 Sea Zone to 109 Sea Zone
                        1 infantry moved from Suiyuyan to Chahar
                              Chinese take Chahar from Japanese
                
                    Combat - Russians
                        Battle in Novgorod
                            Russians attack with 2 Army_Conscripts, 1 FighterAce and 1 fighter
                            Germans defend with 1 airfield, 1 elite and 1 harbour
                            Russians win, taking Novgorod from Germans with 1 Army_Conscript, 1 FighterAce and 1 fighter remaining. Battle score for attacker is 1
                            Casualties for Russians: 1 Army_Conscript
                            Casualties for Germans: 1 elite
                        Battle in Romania
                            Russians attack with 1 Soviet_Commisar_3, 2 armour, 1 guard_infantry and 2 infantry
                            Germans defend with 1 infantry
                            Russians win, taking Romania from Germans with 1 Soviet_Commisar_3, 2 armour, 1 guard_infantry and 1 infantry remaining. Battle score for attacker is 0
                            Casualties for Russians: 1 infantry
                            Casualties for Germans: 1 infantry
                        Battle in Poland
                            Russians attack with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber
                            Germans defend with 1 infantry
                            Russians win, taking Poland from Germans with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                            Casualties for Germans: 1 infantry
                        Battle in Slovakia Hungary
                            Russians attack with 1 FighterAce and 2 infantry
                            Germans defend with 1 infantry
                            Russians win, taking Slovakia Hungary from Germans with 1 FighterAce and 2 infantry remaining. Battle score for attacker is 3
                            Casualties for Germans: 1 infantry
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                
                    Non Combat Move - Russians
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Eastern Poland
                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
                        1 FighterAce moved from Slovakia Hungary to Belarus
                        1 fighter moved from Poland to Belarus
                        1 tactical_bomber moved from Poland to Belarus
                        1 FighterAce moved from Novgorod to Belarus
                        1 fighter moved from Novgorod to Belarus
                        5 infantry moved from Caucasus to Northwest Persia
                        1 elite moved from Caucasus to Northwest Persia
                        1 artillery moved from Caucasus to Northwest Persia
                        1 3rdCorps moved from Volgograd to Caucasus
                        3 infantry moved from Novosibirsk to Urals
                        1 infantry moved from Western Ukraine to Eastern Poland
                        1 Russian_Rail and 1 elite moved from Russia to Eastern Poland
                        1 Elitearmour moved from Russia to Belarus
                        EDIT: 1 Tank_General moved from Russia to 2nd Tank
                        EDIT: 4 armour moved from Russia to 2nd Tank
                        EDIT: 2 armour moved from Russia to 2nd Tank
                        EDIT: Russians undo move 16.
                        EDIT: 1 armour moved from Russia to 2nd Tank
                        EDIT: 1 2ndTankArmy moved from 2nd Tank to Belarus
                        1 armour moved from Russia to Urals
                        1 armour moved from Urals to Kansu
                        1 armour moved from Yenisey to Buryatia
                        4 infantry moved from Belarus to Eastern Poland
                        1 infantry moved from Belarus to Eastern Poland
                
                    Place Units - Russians
                        3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                        Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                        Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                        Trigger RussiansTotalWarFighterPlaceRussia4: has removed 4 TotalWarFighters owned by Russians in Russia
                        Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                        Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                        Trigger RussiansTotalWarFighterPlaceRussia4: Russians has 4 fighters placed in Russia
                
                    Turn Complete - Russians
                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                        Russians collect 45 PUs; end with 45 PUs
                        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
                        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 62 PUs
                

                f2ed8085-823a-470a-b00a-50691a984502-trout-cat-game-4-r8.tsvg

                JohnnyCatJ 3 Replies Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by JohnnyCat

                  @trout said in EXP G40 Game 4 Trout vs JCat:

                  f2ed8085-823a-470a-b00a-50691a984502-trout-cat-game-4-r8.tsvg

                  never mind...

                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @JohnnyCat
                    last edited by beelee

                    @johnnycat

                    Those paras are a pita 🙂

                    Edit
                    another reason that AA Guns are so valuable. I still never by enough

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @beelee
                      last edited by

                      @beelee dont understand. Was ist "pita"

                      B 1 Reply Last reply Reply Quote 1
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by JohnnyCat

                        f2ed8085-823a-470a-b00a-50691a984502-trout-cat-game-4-JAPAN_8_End.tsvg @trout

                        1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout

                          f2ed8085-823a-470a-b00a-50691a984502-trout-cat-game-4-JAPAN_8_End.tsvg

                          1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee @JohnnyCat
                            last edited by beelee

                            @johnnycat said in EXP G40 Game 4 Trout vs JCat:

                            @beelee dont understand. Was ist "pita"

                            well it's not a mexican snack 🙂

                            PainInTheAss PITA

                            Edit
                            Wow ! What a bloodbath this is 🙂

                            Reich pushed back to Berlin, still powerful though.

                            I'll have to watch the finish 🙂

                            Someone definitely needs to do a Game report on this one 🙂

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @beelee
                              last edited by

                              @beelee

                              SLOVAK HUNGARY HOW TO COMPUTE.tsvg

                              I am providing a save game that shows one of my elite inf and one Waffen armies (4th Waffen) attacking two inf in Slovak Hungary

                              How do I do this rolling?

                              If I just put the units down they will NOT get the extra dice rolls.

                              If you have a moment please tell me how to do this.

                              Thanks

                              Cat

                              B 1 Reply Last reply Reply Quote 1
                              • B Offline
                                beelee @JohnnyCat
                                last edited by beelee

                                @johnnycat

                                Yea so you have the dudes in Berlin to create 4th SS. Easiest way is to edit the Oberst out and edit in Oberst 3 as he gives the SS PnzrGrndr a extra Die roll as well as himself.

                                Screenshot from 2026-04-01 16-23-16.png

                                Then just move in to attack normally. No edit needed to move as long as you do this before anything else in CM.

                                Screenshot from 2026-04-01 16-24-08.png

                                Also you need to switch the AB and Fctry in France to German

                                Edit
                                Note that if the battle goes south you have to take the Oberst as a casualty first once the Army is disbanded.

                                Otherwise it will incorrectly continue to give it's bonus.

                                E.g.

                                Germans get 1 hit and Soviets get 2.

                                SSR loses 1 Inf and G has to lose the Oberst and one other unit as there is no way for the Army to still be active.

                                So when the army or Corps goes inactive, first casualty has to be the Oberst or commisar to prevent the Bonus going forward.

                                In some situations, you can swap out any surviving members of the Army/Corps to replace the Oberst/Commisar.

                                Or if you wanna get ultra technical you can handroll it 🙂

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @beelee
                                  last edited by

                                  @beelee

                                  What does this mean: edit in Oberst 3 as

                                  Are you referring to that top bar? You mean that one of the Oberst there is special?

                                  OK

                                  This was was a sample not a real game.

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by beelee

                                    @johnnycat

                                    just edit directly to Berlin in this case. Ignore the Box

                                    Edit
                                    Go to edit and add Oberst 3 and remove Oberst in Berlin then do turn at start of CM

                                    I am going to remove the overflow Boxes as they are to confusing.

                                    Actually I am going to make a option if one wants to use it but have it turned off by default

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @beelee
                                      last edited by

                                      @beelee Sorry mate BUT I DO NOT UNDERSTAND

                                      When I put the units on the map and run the battle THEY DO NOT get extra rollls.

                                      Are you telling me to replace my Oberst unit with some special Oberst unit?

                                      If so, where do I get that?

                                      THANK YOU VERY MUCH. I really need to learn how to do this. ANd how do I get the extra rolls from the ARMY GROUP?

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat

                                        show me what you did with a save.

                                        If you replace the Oberst in Berlin with a Oberst 3 at start of CM and move the Oberst and 2 SS PnzrGrndr and 1 Waffen SS Inf to Slovakia or wherever it was, you should get 6 rolls.

                                        3 at 3 and 3 at 2

                                        Test that and see if it works

                                        JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee

                                          What is "Oberst 3" and what is "start of CM". what is CM?

                                          1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @beelee
                                            last edited by

                                            @beelee

                                            I FIGURED IT OUT. THank you.

                                            Yes I had to drag down that Oberst unit from the upper boxes.

                                            Are there other units that are special up there?

                                            JohnnyCatJ B 2 Replies Last reply Reply Quote 0

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