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    EXP G40 Game 4 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @beelee
      last edited by

      @beelee

      SLOVAK HUNGARY HOW TO COMPUTE.tsvg

      I am providing a save game that shows one of my elite inf and one Waffen armies (4th Waffen) attacking two inf in Slovak Hungary

      How do I do this rolling?

      If I just put the units down they will NOT get the extra dice rolls.

      If you have a moment please tell me how to do this.

      Thanks

      Cat

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @JohnnyCat
        last edited by beelee

        @johnnycat

        Yea so you have the dudes in Berlin to create 4th SS. Easiest way is to edit the Oberst out and edit in Oberst 3 as he gives the SS PnzrGrndr a extra Die roll as well as himself.

        Screenshot from 2026-04-01 16-23-16.png

        Then just move in to attack normally. No edit needed to move as long as you do this before anything else in CM.

        Screenshot from 2026-04-01 16-24-08.png

        Also you need to switch the AB and Fctry in France to German

        Edit
        Note that if the battle goes south you have to take the Oberst as a casualty first once the Army is disbanded.

        Otherwise it will incorrectly continue to give it's bonus.

        E.g.

        Germans get 1 hit and Soviets get 2.

        SSR loses 1 Inf and G has to lose the Oberst and one other unit as there is no way for the Army to still be active.

        So when the army or Corps goes inactive, first casualty has to be the Oberst or commisar to prevent the Bonus going forward.

        In some situations, you can swap out any surviving members of the Army/Corps to replace the Oberst/Commisar.

        Or if you wanna get ultra technical you can handroll it 🙂

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @beelee
          last edited by

          @beelee

          What does this mean: edit in Oberst 3 as

          Are you referring to that top bar? You mean that one of the Oberst there is special?

          OK

          This was was a sample not a real game.

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @JohnnyCat
            last edited by beelee

            @johnnycat

            just edit directly to Berlin in this case. Ignore the Box

            Edit
            Go to edit and add Oberst 3 and remove Oberst in Berlin then do turn at start of CM

            I am going to remove the overflow Boxes as they are to confusing.

            Actually I am going to make a option if one wants to use it but have it turned off by default

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @beelee
              last edited by

              @beelee Sorry mate BUT I DO NOT UNDERSTAND

              When I put the units on the map and run the battle THEY DO NOT get extra rollls.

              Are you telling me to replace my Oberst unit with some special Oberst unit?

              If so, where do I get that?

              THANK YOU VERY MUCH. I really need to learn how to do this. ANd how do I get the extra rolls from the ARMY GROUP?

              B 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @JohnnyCat
                last edited by

                @johnnycat

                show me what you did with a save.

                If you replace the Oberst in Berlin with a Oberst 3 at start of CM and move the Oberst and 2 SS PnzrGrndr and 1 Waffen SS Inf to Slovakia or wherever it was, you should get 6 rolls.

                3 at 3 and 3 at 2

                Test that and see if it works

                JohnnyCatJ 2 Replies Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @beelee
                  last edited by

                  @beelee

                  What is "Oberst 3" and what is "start of CM". what is CM?

                  1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @beelee
                    last edited by

                    @beelee

                    I FIGURED IT OUT. THank you.

                    Yes I had to drag down that Oberst unit from the upper boxes.

                    Are there other units that are special up there?

                    JohnnyCatJ B 2 Replies Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @JohnnyCat
                      last edited by

                      @beelee @trout. WOW

                      So I figured out all those units up in the top boxes are SPECIAL UNITS that provide the TripleA engine with the appropriate extra dice rolls.

                      B T 2 Replies Last reply Reply Quote 1
                      • B Offline
                        beelee @JohnnyCat
                        last edited by

                        @johnnycat

                        yea i think it may be to confusing though. I thought it'd be easier than having to edit in and out but i'm not so sure.

                        I think I will remove them or have them as an option turned off by default next update.

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @JohnnyCat
                          last edited by beelee

                          @johnnycat said in EXP G40 Game 4 Trout vs JCat:

                          @beelee

                          I FIGURED IT OUT. THank you.

                          Yes I had to drag down that Oberst unit from the upper boxes.

                          Are there other units that are special up there?

                          Yea just the most used ones. Commisar 3 and Oberst 3

                          Edit

                          CM = CombatMove

                          Edit 2
                          The TankGenerals too =TG

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat Game History

                            Round: 8
                            
                                Purchase Units - Americans
                                    Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !      The USA may now purchase Heavy Transports.
                                    Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body>
                                    Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
                                    Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
                                    Americans buy 4 Fortifications, 1 Heavy_Transport, 1 Hvycarrier, 6 TotalWar_Artys, 2 USA_Hvy_Bombers and 1 destroyer; Remaining resources: 0 PUs; 
                            
                                Combat Move - Americans
                                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                    2 submarines moved from 91 Sea Zone to 92 Sea Zone
                                    1 usa_tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
                                    1 usa_fighter moved from 91 Sea Zone to 93 Sea Zone
                                    1 AirCommander moved from 91 Sea Zone to 93 Sea Zone
                                    1 FighterAceUSA moved from 91 Sea Zone to 92 Sea Zone
                                    2 usa_fighters moved from Morocco to 92 Sea Zone
                            
                                Combat - Americans
                                    Battle in 93 Sea Zone
                                        Americans attack with 1 AirCommander, 1 usa_fighter and 1 usa_tactical_bomber
                                        Italians defend with 1 cruiser
                                        Americans win with 1 AirCommander and 1 usa_tactical_bomber remaining. Battle score for attacker is 0
                                        Casualties for Americans: 1 usa_fighter
                                        Casualties for Italians: 1 cruiser
                                    Battle in 92 Sea Zone
                                        Changer loiter and taunt; Americans attack with 1 FighterAceUSA, 2 submarines and 2 usa_fighters
                                        Changer defend; Italians defend with 2 Escorts
                                        Americans win with 1 FighterAceUSA, 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 6
                                        Casualties for Americans: 1 submarine
                                        Casualties for Italians: 2 Escorts
                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            
                                Non Combat Move - Americans
                                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                                    EDIT: 1 AirCommander moved from 93 Sea Zone to 1st USA AirFleet
                                    EDIT: 2 usa_fighters moved from 92 Sea Zone to 1st USA AirFleet
                                    EDIT: 1 USA1stAirFleet moved from 1st USA AirFleet to Gibraltar
                                    EDIT: 1 usa_tactical_bomber moved from 93 Sea Zone to 1st USA AirFleet
                                    1 FighterAceUSA moved from 92 Sea Zone to Morocco
                                    1 elite moved from Eastern United States to 101 Sea Zone
                                    1 infantry moved from Eastern United States to 101 Sea Zone
                                    1 aaGun moved from Eastern United States to 101 Sea Zone
                                    1 infantry moved from Eastern United States to 101 Sea Zone
                                    4 usa_fighters moved from Eastern United States to 91 Sea Zone
                                    1 aaGun, 1 elite, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                                    1 elite moved from 91 Sea Zone to Morocco
                                    1 infantry moved from 91 Sea Zone to Morocco
                                    1 infantry moved from 91 Sea Zone to Gibraltar
                                    1 aaGun moved from 91 Sea Zone to Gibraltar
                                    1 transport moved from 91 Sea Zone to 101 Sea Zone
                                    1 transport moved from 91 Sea Zone to 101 Sea Zone
                                    1 infantry moved from Gibraltar to 91 Sea Zone
                                    1 infantry moved from Gibraltar to 91 Sea Zone
                                    2 infantry moved from 91 Sea Zone to Morocco
                                    2 infantry moved from Western United States to 10 Sea Zone
                                    1 destroyer, 2 infantry, 1 pacific_BB and 1 pacific_transport moved from 10 Sea Zone to 26 Sea Zone
                                    4 usa_fighters moved from Western United States to Hawaiian Islands
                                    2 infantry moved from 26 Sea Zone to Hawaiian Islands
                                    1 Rail moved from Eastern United States to Alaska
                                    1 Rail and 1 infantry moved from Alaska to Western United States
                            
                                Place Units - Americans
                                    6 TotalWar_Artys and 2 USA_Hvy_Bombers placed in Eastern United States
                                    1 Hvycarrier placed in 10 Sea Zone
                                    1 Heavy_Transport and 1 destroyer placed in 101 Sea Zone
                                    4 Fortifications placed in Iwo Jima
                                    Trigger AmericansTotalWarArtyPlaceEUS: has removed 6 TotalWar_Artys owned by Americans in Eastern United States
                                    Trigger AmericansTotalWarArtyPlaceEUS: Americans has 6 artilleries placed in Eastern United States
                            
                                Turn Complete - Americans
                                    Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
                                    Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
                                    Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
                                    Americans collect 53 PUs; end with 53 PUs
                                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
                                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs
                                    Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 65 PUs
                                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                            
                                Purchase Units - Chinese
                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                    Chinese buy 5 infantry; Remaining resources: 1 PUs; 
                            
                                Combat Move - Chinese
                                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                            
                                Combat - Chinese
                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            
                                Non Combat Move - Chinese
                                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                    1 infantry moved from Shensi to Sikang
                            
                                Place Units - Chinese
                                    1 infantry placed in Manchuria
                                    4 infantry placed in Shensi
                            
                                Turn Complete - Chinese
                                    Chinese collect 8 PUs; end with 9 PUs
                                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
                            
                                Purchase Units - British
                                    Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body>
                                    Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
                                    British buy 1 UK_Hvy_Bomber, 1 artillery, 2 infantry, 2 uk_armours and 2 uk_paras; Remaining resources: 12 PUs; 3 AirLendLease; 3 NavyLendLease; 
                            
                                Combat Move - British
                                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                    Turning on Edit Mode
                                        EDIT: British takes Southern France from Italians
                                        EDIT: Turning off Edit Mode
                                    EDIT: 1 uk_para moved from United Kingdom to Norway
                                    EDIT: 1 uk_para moved from United Kingdom to Southern France
                            
                                Combat - British
                                    Battle in Norway
                                        British attack with 1 uk_para
                                        Germans defend with 1 aaGun
                                        British win, taking Norway from Germans with 1 uk_para remaining. Battle score for attacker is 5
                                        Casualties for Germans: 1 aaGun
                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            
                                Non Combat Move - British
                                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Belgian Congo
                                    2 infantry moved from Quebec to 106 Sea Zone
                                    2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                                    2 infantry moved from 91 Sea Zone to Morocco
                                    1 uk_fighter moved from Anglo Egyptian Sudan to Belgian Congo
                                    3 uk_armours moved from Anglo Egyptian Sudan to Belgian Congo
                                    2 uk_armours moved from Union of South Africa to Belgian Congo
                                    1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                                    1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                                    1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 76 Sea Zone
                                    1 submarine moved from 76 Sea Zone to 80 Sea Zone
                            
                                Place Units - British
                                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    1 UK_Hvy_Bomber, 1 artillery and 2 uk_paras placed in United Kingdom
                                    2 infantry and 2 uk_armours placed in Union of South Africa
                            
                                Turn Complete - British
                                    Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                                    Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                    British collect 32 PUs; end with 44 PUs
                                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
                                    Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 49 PUs
                            

                            e803e1c5-c2a7-4ade-91ec-84a7877c9e88-trout-cat-game-4-uk8.tsvg

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout said in EXP G40 Game 4 Trout vs JCat:

                              e803e1c5-c2a7-4ade-91ec-84a7877c9e88-trout-cat-game-4-uk8.tsvg

                              Morning - I'm going out now with my fiance so will complelte turn tonight.

                              But I notice my AA gun says "none" as if if did not shoot back - 5 rounds ! what is this?

                              Screenshot 2026-04-03 at 7.58.08 AM.png

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @JohnnyCat
                                last edited by

                                @johnnycat

                                Hi Cat

                                The AA has to handroll at Paras and edit accordingly.

                                Screenshot from 2026-04-03 10-29-32.png

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @beelee
                                  last edited by

                                  @beelee ok so we use that dice bot right?

                                  @trout I just want to know if you did that. So many rules it seems easy to overlook something.

                                  And I’d like to use the same place to record such dice rolls and see the mathematical distribution history.

                                  Cheers

                                  T 1 Reply Last reply Reply Quote 1
                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by

                                    Yes I used dice bot. You can find the results on the A&A forum. Your AAA missed. So it was for sure going to be a para win. But Triple A had to keep rolling until it rolled a 1. @Johnny-Cat

                                    JohnnyCatJ 2 Replies Last reply Reply Quote 1
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout OK. good to know. So I want to know where to go to use DiceBot for our games. I was previously using some game with Panzer or Alex and Barnee/Beelee...

                                      Getting on my turns now - if you get to ANZAC today I can get Germany 9 done - that would be the biggest TripleA G40 EXP turn for me ever.

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat

                                        Yea just use this one going forward.

                                        https://www.axisandallies.org/forums/topic/39917/when-you-need-a-topic-to-use-the-dicebot-do-it-here/343

                                        1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout OK well Turning over all assets to Germany from Italy worked this time, I used the TAKE OVER Tokens correctly this game. I still need to credit Germany with the 40 IPUs per the rules and also pay the 5 IPUs fee.

                                          This last ITALY turn was interesting. Everybody had to jump out of Egypt in order to meet the rules requirement of "no Italians on the African Continent". And the game checks for that so the transfer was all good.

                                          Those Italians-turned-Germans- sort of get an additional turn... Much like the upcoming UK with they give the USA their units to do the D-Day invasion - HOW EXCITING...

                                          e803e1c5-c2a7-4ade-91ec-84a7877c9e88-trout-cat-game-4-ITALY_8.tsvg

                                          Not sure I did the right thing in attacking your Russians, but what are Russians doing this far south anyway. Hopefully Barbarossa can commence soon.

                                          T 1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat Game History

                                            Round: 8
                                            
                                                Purchase Units - ANZAC
                                                    ANZAC buy 1 Escort, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 3 PUs; 
                                            
                                                Combat Move - ANZAC
                                                    1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                                            
                                                Combat - ANZAC
                                                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            
                                                Non Combat Move - ANZAC
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                            
                                                Place Units - ANZAC
                                                    1 Escort and 1 destroyer placed in 54 Sea Zone
                                                    1 fighter placed in Queensland
                                                    1 infantry placed in New South Wales
                                            
                                                Turn Complete - ANZAC
                                                    ANZAC collect 13 PUs; end with 16 PUs
                                                    Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 17 PUs
                                                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs
                                                    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                                            
                                                Combat Move - French
                                            
                                                Combat - French
                                                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            
                                                Non Combat Move - French
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                            
                                                Turn Complete - French
                                            

                                            Combat Hit Differential Summary :

                                            2909ea54-2774-4cbb-80cf-be98f27dbaec-trout-cat-game-4-f8.tsvg

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