TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Jurassic v2.0

    Scheduled Pinned Locked Moved Maps & Mods
    36 Posts 4 Posters 749 Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • G Offline
      GREGOREK @RogerCooper
      last edited by

      @RogerCooper THANK YOU

      The polygons.txt defines the separate zones to get player-colored (will have a single pixel black border), and the overlay reliefTiles can hide that hard edge border to give the appearance of fully wrapped irregular territories.

      1 Reply Last reply Reply Quote 0
      • G Offline
        GREGOREK
        last edited by

        Frustration mounting. Carved up territories where they overlap map boundaries. All looking good with a few exceptions. The problem is no reliefTiles displaying. So, I purged the territory boundaries and just registered squares for each around centers. Just to get them out of the discussion, should an error there have some impact on the display not using the reliefTiles. All defined exactly like Jurassic, et al. Very simple map.properties file with a single player (alone) and game unit (nobody). The scroll works but no baseTiles or reliefTiles. All folders present and unzipped in downloadedMaps folder to get better debugging messages.

        color.alone=ff9f40
        color.Neutral=333333
        color.Impassable=000000
        units.scale=1.00
        map.hasRelief=true
        map.scrollWrapX=true
        map.scrollWrapY=true
        map.showCapitolMarkers=false
        map.width=5120
        map.height=5120
        

        Note: If neanderthal is zipped in the downloadedMaps folder then I get an error polygons.txt cannot be found, even though it's in the map folder. Extract the zip in place and error goes away. I've basically cloned jurassic to make neanderthal. It has to be something simple overlooked. Any insights?

        G 1 Reply Last reply Reply Quote 0
        • G Offline
          GREGOREK @GREGOREK
          last edited by

          neanderthal.png

          TheDogT 1 Reply Last reply Reply Quote 1
          • TheDogT Online
            TheDog @GREGOREK
            last edited by

            @GREGOREK
            Just checking you have View> Show Map Details TICKED

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            G 1 Reply Last reply Reply Quote 1
            • G Offline
              GREGOREK @TheDog
              last edited by

              @TheDog
              it's checked and debug console empty.
              I ordered a Ouija board from Amazon.

              1 Reply Last reply Reply Quote 0
              • G Offline
                GREGOREK
                last edited by

                This is irritating.

                I turned off the surrounding territories by replacing their boundary with a simple square. Then did all, except for the two offending cells. Removed duplicate pixels in other loops. Reduced all cells by averaging every three pixels (with an integer snap) to get rid of 'staircases'. Same Result.

                borderTestLc.png borderTestLnc.png

                Dumped their data into a separate display. Look fine. Bright light, crosses, I dont know what else to try. Note: these loops are the first in each of the associated territory's polygons.txt definition. One houses its territory center. The other does not. Doesnt seem to matter.

                The reliefTiles also continue to annoy. Sparse forum posts on the subject. I'm going to try finding TripleA cache files with Neanderthal in the name and deleting them. Maybe some legacy data preventing their display.

                G 1 Reply Last reply Reply Quote 0
                • G Offline
                  GREGOREK @GREGOREK
                  last edited by

                  reliefTiles are now displaying.
                  I have once again brought shame to my family.

                  still have the two territories not displaying all their parts as posted above.

                  1 Reply Last reply Reply Quote 1
                  • G Offline
                    GREGOREK
                    last edited by

                    Here's an interesting wrinkle. I have a memory fault. something I've done or omitted, is trashing memory.

                    neanderthal.png

                    I associated a territory with one of the players simply to mark it in the game, and suddenly a working territory cannot find the forest factory image which is used everywhere.

                    neanderthalNull.png

                    The gray box is the new anomaly. All forest territories have an invisible 16x16 factory. Nothing special about this one. Defined exactly like all the others. This error does not happen when the larger polygon loop described above is not assigned a player owner.

                    TheDogT 1 Reply Last reply Reply Quote 0
                    • TheDogT Online
                      TheDog @GREGOREK
                      last edited by

                      @GREGOREK
                      These version will ignore the missing image and then tell you which image is missing.

                      2.7.15256
                      ▪ Technology tab split from players tab on to its own tab. (Really good for 1888a & Total World War as they have lots of Tech)
                      ▪ Shows any map missing icons as a placeholder square icon.
                      ▪ Shows on status bar the relationship(war, neutral, allied) of territories (Really good in FFA maps)
                      https://github.com/triplea-game/triplea/releases/tag/2.7.15256

                      and
                      https://github.com/triplea-game/triplea/releases/tag/2.7.15570

                      So upgrade.

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      G 1 Reply Last reply Reply Quote 0
                      • G Offline
                        GREGOREK @TheDog
                        last edited by

                        @TheDog
                        Upgraded to latest. Now experiencing squint font with no way to change it. (?)
                        Problems persist. Factory Image is loaded and used everywhere. XML is script generated so any typo would appear everywhere.
                        Getting new error behaviors by simply adding owner to a territory suggests memory trashing somewhere.
                        I probably gutted too much out of Jurassic to make a bare-bones XML. Jurassic works with no change to management image files like factories. All carried over to Neanderthal.
                        I suspect a missing initializer in the XML.
                        Thanks for the help. I'll keep digging.

                        G 1 Reply Last reply Reply Quote 0
                        • G Offline
                          GREGOREK @GREGOREK
                          last edited by

                          Note: in this latest version, I dont see the debug window. Latest screen error:

                          NullPointerException: Cannot invoke "java.awt.image.BufferedImage.getWidth(java.awt.image.ImageObserver)" because "fromFile" is null
                          

                          Who is this 'Observer'? and are they watching me now?!

                          TheDogT wc_sumptonW 2 Replies Last reply Reply Quote 1
                          • TheDogT Online
                            TheDog @GREGOREK
                            last edited by

                            @GREGOREK
                            Just checking you know about triplea.log
                            It is located here
                            C:\Users\%USERNAME%\triplea

                            The console looks very similar to triplea.log

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            1 Reply Last reply Reply Quote 1
                            • wc_sumptonW Online
                              wc_sumpton @GREGOREK
                              last edited by

                              @GREGOREK said:

                              Who is this 'Observer'?

                              👆

                              Cheers...

                              TheDogT 1 Reply Last reply Reply Quote 0
                              • TheDogT Online
                                TheDog @wc_sumpton
                                last edited by

                                I will guess this maybe the Observer
                                c5111d2d-4415-49d4-afe8-9f9966fc7ac9-image.jpeg

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                G 1 Reply Last reply Reply Quote 1
                                • G Offline
                                  GREGOREK @TheDog
                                  last edited by

                                  @TheDog
                                  Thank you for noting location of LOG file.
                                  Observer is set to false.

                                  26343 13:08:20.484 [pool-4-thread-1] ERROR o.t.game.client.HeadedGameRunner - java.lang.NullPointerException: Cannot invoke "java.awt.image.BufferedImage.getWidth(java.awt.image.ImageObserver)" because "fromFile" is null
                                  at games.strategy.triplea.image.TileImageFactory.loadUnblendedImage(TileImageFactory.java:220)
                                  at games.strategy.triplea.image.TileImageFactory.getImage(TileImageFactory.java:132)
                                  at games.strategy.triplea.image.TileImageFactory.getBaseTile(TileImageFactory.java:116)
                                  at games.strategy.triplea.ui.screen.drawable.BaseMapDrawable.getImage(BaseMapDrawable.java:17)
                                  at games.strategy.triplea.ui.screen.drawable.MapTileDrawable.draw(MapTileDrawable.java:37)
                                  at games.strategy.triplea.ui.screen.Tile.draw(Tile.java:72)
                                  at games.strategy.triplea.ui.screen.Tile.drawImage(Tile.java:57)
                                  at games.strategy.triplea.ui.panels.map.MapPanel.lambda$paint$9(MapPanel.java:779)
                                  at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144)
                                  at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642)
                                  at java.base/java.lang.Thread.run(Thread.java:1583)
                                  

                                  The error seems to stem from a baseTile being null. All are good. Including reliefTIles. The map does have a width that aligns exactly to the 256x256 tile size, thus 20x20 tiles, name 0_0.png through 19_19.png. (5120x5120 map width/height in properties) The small map in upper right corner does not display right and bottom edge correctly.

                                  neanderthalSmallMap.png

                                  The border slicing may have created zero area islands, island chains, and two-pixel spurs. Only noticed two candidates for that, but they display correctly. Get observer error, even with single polygon boxes around territory centers, hasRelief set to false (reliefTiles folder must be removed to not display reliefTiles). I'm going to recreate the XML script from scratch. Maybe missed an initializer, version, or other element that is not optional.

                                  Note: map/smallMap.jpeg is 300x300. Is it supposed to be a particular scaled size of main map (which is 5120x5120)?

                                  G 1 Reply Last reply Reply Quote 0
                                  • G Offline
                                    GREGOREK @GREGOREK
                                    last edited by

                                    Just for a sanity check. Please load this and see if you get the same error.

                                    http://john.gregorek.com/Games/neanderthal.zip
                                    
                                    TheDogT 1 Reply Last reply Reply Quote 0
                                    • TheDogT Online
                                      TheDog @GREGOREK
                                      last edited by

                                      @GREGOREK

                                      I declare you sane, I get this

                                      918e0180-2a7f-432a-8e1d-6ce9668a18ae-image.jpeg

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      1 Reply Last reply Reply Quote 2
                                      • G Offline
                                        GREGOREK
                                        last edited by

                                        I'm still hunting down the Observer-Null error, but higher forces need to get involved on this one.

                                        Turning wrapX and wrapY off, the cell boundary display error is gone.

                                        Screenshot from 2026-05-28 06-47-45.png

                                        Turning wrapX on, the cells display properly but the small map drops the right edge.

                                        Screenshot from 2026-05-28 06-49-05.png

                                        Turning wrapY on, the cells get truncated and the small image drops the bottom edge.

                                        Screenshot from 2026-05-28 06-50-22.png

                                        The game provides 'island groups' in the polygons.txt display but was never tested for map border-crossings, wherein a territory can exist on opposite sides of the map and a single territory can exist at all four corners. It looks like a bounding-box oversight. For complete wrapXandY this needs to be addressed on the engine side.

                                        wc_sumptonW 1 Reply Last reply Reply Quote 0
                                        • wc_sumptonW Online
                                          wc_sumpton @GREGOREK
                                          last edited by

                                          @GREGOREK

                                          Check the baseTiles 7-17.png is bad. This is causing your problems.

                                          Cheers...

                                          G 1 Reply Last reply Reply Quote 1
                                          • G Offline
                                            GREGOREK @wc_sumpton
                                            last edited by

                                            @wc_sumpton THANK YOU. Checked for that vary thing, but stepped through using the Linux ImageViewer and it skips bad files. Strange it existed because the imageTiler was run a few times after first encounter with the error. I'll check the rest.

                                            Observer error be gone. Uploaded a new neanderthal.zip. Wrapping display conflict still exists. Each loop in a polygons.txt territory definition should get its own display bounding box to determine if it is in the view.

                                            I'm going to concentrate on the game development. Once done, I'll clean up the scripts for public consumption.

                                            1 Reply Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 2 / 2
                                            • First post
                                              Last post
                                            Powered by NodeBB Forums