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    2.7 Lobby + Bots Available & Early Testing Phase

    Scheduled Pinned Locked Moved News
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    • TheDogT Online
      TheDog @Cernel
      last edited by

      @Cernel
      In map.properties, so per map, this controls the unit size on the mini map, in this case turn them off and makes them 0 in size.
      smallMap.unit.size=0

      This will make a turn ever so slightly faster, as it is not trying to draw each unit on the mini map.

      From 1941 Global Command Decision

      #========== SMALL MAP PROPERTIES ==========
      # 0.0-1.0 (transparent to opaque)
      smallMap.territory.alpha=0.1
      # size of unit in pixels square 0-4
      smallMap.unit.size=0
      # C0C0C0
      smallMap.viewer.borderColor=FFFFFF
      smallMap.viewer.fillColor=191919
      # 0.0-1.0 (transparent to opaque)
      smallMap.viewer.fillAlpha=0.25
      

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      C 1 Reply Last reply Reply Quote 3
      • C Offline
        Cernel Moderators @TheDog
        last edited by Cernel

        @TheDog I totally forgot that you can customize the minimap at all.

        This is the minimap in World At War with smallMap.unit.size=1 (unit size of 1 per 1 pixel) in TripleA 2.7.15533:
        2.png

        (The standard unit size at the previous screenshot is 4 per 4 pixels.)

        1 Reply Last reply Reply Quote 3
        • LaFayetteL Offline
          LaFayette Admin
          last edited by LaFayette

          Claude.AI has been a beast at helping get things fixed.. Tomorrow I plan to focus more on the server side issues. Namely things like bot fixes and enabling HTML pages from the servers so we can get map indexing status without having to query database and logs.

          Todays Fix List (22)

          All of these were merged today. #14404 was pretty crazy to repro.. #14413 is a pretty nice performance win, reduces memory usage.

          • [Fix#14423] fix(battle): wait on lock for battle display instead of busy-polling
          • [Fix#14421] fix(move validation): handle missing battle delegate on hover
          • [Fix#14420] Fix neutral player order in sidebar Players/Resources tabs
          • [Fix#14419] fix(save game): write to temp file and rename to avoid corruption
          • [Fix#14418] fix(logging): rotate triplea.log archives into the same directory
          • [Fix#14417] fix(ai): avoid NPE in ProAi.selectCasualties for AA fire during movement
          • [Fix#14416] fix(pro AI): handle missing place delegate when validating purchases
          • [Fix#14415] fix(unit images): avoid CME in getIcon by replacing computeIfAbsent
          • [Fix#14414] fix(battle window): size battle dialog to dice sides and icon size
          • [Fix#14413] fix(memory): allocate tile images lazily to avoid OOM on large maps
          • [Fix#14412] fix(supports): single supporter to contribute one bonus per target
          • [Fix#14411] fix(ai): stop AI from buying redundant factories and place pooled factories
          • [Fix#14410] fix(edit mode): tolerate duplicate unit UUIDs when removing units
          • [Fix#14409] fix(battle): count air units as defenders, not as an abandoned territory
          • [Fix#14408] fix(unit chooser): size unit images based on actual sizes
          • [Fix#14407] fix(UI): prevent large game note images from expanding game notes / chooser
          • [Fix#14404] fix(placement): avoid crash when placement algorithms do not agree
          • [Fix#14399] fix(settings UI): folder selections will start at current value
          • [Fix#14398] fix(pbem dice roller): avoid ambiguous error if failed to roll dice
          • [Fix#14397] fix(resource images): render a placeholder image if resource images are missing
          • [Fix#14396] fix(history panel): avoid NPE when root history node is not expanded
          • [Fix#14392] fix(politics): create battles when war is declared (#9524)
          wc_sumptonW 1 Reply Last reply Reply Quote 3
          • wc_sumptonW Offline
            wc_sumpton @LaFayette
            last edited by wc_sumpton

            @LaFayette

            Wow. I don't know where to start. There is a lot of good stuff here. You have been very busy.

            @LaFayette said:

            fix(unit chooser): size unit images based on actual sizes

            @thedog this on is for you.

            fix(battle): count air units as defenders, not as an abandoned territory

            This one is also very nice!

            fix(supports): single supporter to contribute one bonus per target

            This one will keep me busy!
            Again, thank you for such great work!

            Cheers...

            B 1 Reply Last reply Reply Quote 2
            • B Online
              beelee @wc_sumpton
              last edited by beelee

              @wc_sumpton said:

              fix(supports): single supporter to contribute one bonus per target

              would you explain this a bit more for me ?

              Thanks

              wc_sumptonW 1 Reply Last reply Reply Quote 0
              • wc_sumptonW Offline
                wc_sumpton @beelee
                last edited by

                @beelee said:

                would you explain this a bit more for me ?

                Jee, I was just testing this on "Global 40 Expansion UHD Boxes", GermanUBoat support.

                <attachment name="supportAttachmentWolfpack" attachTo="GermanUBoat" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                      <option name="unitType" value="GermanUBoat"/>
                      <option name="faction" value="allied"/>
                      <option name="side" value="offence"/>
                      <option name="dice" value="strength"/>
                      <option name="bonus" value="1"/>
                      <option name="number" value="3"/>
                      <option name="bonusType" value="Wolfpack_bonus" count="3"/>
                      <option name="impArtTech" value="false"/>
                      <option name="players" value="Germans"/>
                    </attachment>
                    <attachment name="supportAttachmentWolfpackDebuff" attachTo="GermanUBoat" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                      <option name="unitType" value="GermanUBoat"/>
                      <option name="faction" value="allied"/>
                      <option name="side" value="offence"/>
                      <option name="dice" value="strength"/>
                      <option name="bonus" value="-1"/>
                      <option name="number" value="2"/>
                      <option name="bonusType" value="Wolfpack_debuff" count="2"/>
                      <option name="impArtTech" value="false"/>
                      <option name="players" value="Germans"/>
                    </attachment>
                

                Now this works. There must be 3 GermanUBoats before the bonus is granted. Because 'number' is 3, then this works in groups of 3, 3-6-9 etc. If there are 4 or 5 GermanUBoats, 3 will receive the bonus the others will not.
                That's not all! @lafayette added another bonus! Now 'number' can be -1, infinite. So, changing 'number' from 3 to -1 would allow all unit to receive the bonus as long as there are 3 GermanUBoats. Thus, there is no groups. If there are 5 GermanUBoats then all five will receive the bonus.
                What's missing? The check for the battle round. That was something I couldn't figure out. But if you ask @lafayette nicely...

                Hope this explains what this does. (I not going to say how long I've wanted this change, or how many times I've submitted this type of change. But it's here and I'm very happy šŸ˜€)

                Cheers...

                TheDogT 1 Reply Last reply Reply Quote 2
                • TheDogT Online
                  TheDog @wc_sumpton
                  last edited by

                  @lafayette

                  Wow, just wow, Todays Fix List (22)

                  So many of my issues and a even a feature request or two, even old 2.6 ones, fixed.
                  Thanks!
                  🤯🤯🤯

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  1 Reply Last reply Reply Quote 1
                  • B Online
                    beelee
                    last edited by beelee

                    @lafayette

                    Idk if this is known already but I fired up lobby using 15557 and UHD G 40 Boxes showed up for the first time šŸ™‚

                    It did however throw this error but not crash it. Bottom Bar

                    Screenshot from 2026-05-10 03-27-48.png

                    I will see if it plays.

                    Edit
                    Yes it seems to play fine so far and a manual save worked. I think I saw somewhere the auto save thingy was mentioned already but not certain šŸ™‚ ... anyway

                    Well Done

                    Edit 2
                    Yea game seems to work fine in lobby. šŸ‘ I heard a sound like someone posting a few times but it didn't show any new dialogue.

                    Screenshot from 2026-05-10 03-46-37.png

                    Edit 3
                    I tried to load the save but said it didn't have the game. Tried a couple different bots. Same result.

                    Screenshot from 2026-05-10 03-58-39.png

                    Well it sounds as if you might already be aware of this, so I'll hold off with anymore feedback for now.

                    TheDogT 1 Reply Last reply Reply Quote 2
                    • TheDogT Online
                      TheDog @beelee
                      last edited by TheDog

                      @lafayette and other Devs
                      Been doing some testing with 2.7.15557
                      https://github.com/triplea-game/triplea/releases/tag/2.7.15557

                      Although not the latest, it has been very stable. šŸ™‚

                      Anecdotally it appears to be faster than 2.7.15256 my other test version for some time.

                      TripleA memory footprint has shrunk from 4.5GB when playing
                      1941 Global Command Decision

                      to under 2.3GB, a seriously a massive change, that probably accounts for the perceived speed increase. šŸ™‚

                      Also I don't have to modify TripleA.vmoptions to give me extra memory to make play faster, every time I download a newer version of TripleA. šŸ™‚

                      Too many smiley faces for one post, so here's a šŸ™„
                      THANKS for all the work !!!

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      TheDogT 1 Reply Last reply Reply Quote 2
                      • TheDogT Online
                        TheDog @TheDog
                        last edited by

                        2.7.15557 AI is not placing factories even though they have been given them by the xml
                        2.7.15256 AI places them

                        https://github.com/triplea-game/triplea/issues/14439

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        B 1 Reply Last reply Reply Quote 2
                        • B Online
                          beelee @TheDog
                          last edited by

                          @TheDog

                          Might have something to do with this

                          https://github.com/triplea-game/triplea/pull/14411

                          1 Reply Last reply Reply Quote 0

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