TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP Game 12 barnee vs Trout

    Scheduled Pinned Locked Moved Play By Forum
    65 Posts 2 Posters 820 Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      Trout @beelee
      last edited by

      @beelee Yeah, I didn't notice it at first either but the two fighters from Philippines can join the fight. So not surprised if you didn't see that either. Maybe it's a mistake but I needed all hands on deck for the SZ 6 fight so Tokyo safe this turn. Will need your OOL before I roll dice senor.

      I am going to need to do an After Action Report with myself on this one because I have never lost to a quick Barbarossa knockout but it's definitely a possibility in this one. Somehow you are doing it without much help from the Luftwaffe also. As they are making sure your derriere is protected in the West.

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @Trout
        last edited by beelee

        @Trout

        yea I figured the PHI guys I think but messed up on the Fleet CVs being able to land at Midway I think. Can't remember.

        Either way, I shoulda sent some more support back. Yea your early DOW on JPN and then the Allies not following up is allowing JPN to go straight at those commie bastards 🙂 But, they're about to get slowed down lol

        OOL coming up

        CV BB CV HvyBB CV HvyBB
        Sub
        DD DD DD
        Tac Tac Tac
        CA
        Then either Escort or CA. Keep Escrt if you still got Subs and start picking off Ftrs if you still got subs.

        then Idk I'd have to see how many Subs you got. If 2, sink a Hvy BB, if 1, sink the Escrt

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @beelee
          last edited by

          @beelee Adding two attacks with the transports. Let me know if this revises your scramble orders for Tokyo.

          47dbe6c1-0823-42b4-8268-497eabd5cf78-exp-game-12-trout-uk6.tsvg

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @Trout
            last edited by

            @Trout

            yea same scramble

            T 1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @beelee
              last edited by

              @beelee Dice were ever so slightly in your favor but IJN still was sunk. But a carrier and two fighters sprouted at an opportune time for you. Game History

              Round: 6
              
                  Purchase Units - Americans
                      Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                      Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                      Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                      Americans buy 2 Escorts, 1 FighterAceUSA, 2 NavyFighters, 1 Repair_BB, 1 Repair_Carrier, 1 carrier, 2 destroyers, 1 elite, 1 submarine, 1 usa_armour and 1 usa_fighter; Remaining resources: 4 PUs; 
              
                  Place Units - Americans
                      1 Repair_BB and 1 Repair_Carrier placed in 101 Sea Zone
                      Turning on Edit Mode
                      EDIT: Adding units owned by Americans to 107 Sea Zone: 1 battleship and 1 carrier
                      EDIT: Removing units owned by Americans from 107 Sea Zone: 1 battleship and 1 carrier
                      EDIT: Turning off Edit Mode
              
                  Politics - Americans
                      Americans takes Political Action: Political Action Americans To War With Japanese
                          Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              
                  Combat Move - Americans
                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                      Trigger Americans RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Americans in 101 Sea Zone
                      Trigger Americans RemoveRepair BB: has removed 1 Repair_BB owned by Americans in 101 Sea Zone
                      1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 submarines, 5 usa_fighters and 1 usa_tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
                      1 usa_fighter moved from Midway to 6 Sea Zone
                      1 USAbomber moved from Midway to 6 Sea Zone
                      1 usa_fighter and 1 usa_tactical_bomber moved from Western United States to 6 Sea Zone
                      2 usa_fighters moved from Philippines to 6 Sea Zone
                      1 artillery moved from Western United States to 10 Sea Zone
                      1 elite moved from Western United States to 10 Sea Zone
                      1 infantry moved from Western United States to 10 Sea Zone
                      1 ArmoredInfantry moved from Western United States to 10 Sea Zone
                      1 ArmoredInfantry, 1 artillery, 1 elite, 1 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                      1 ArmoredInfantry, 1 artillery, 1 elite and 1 infantry moved from 3 Sea Zone to Soviet Far East
                      1 artillery, 1 elite and 1 transport moved from 7 Sea Zone to 5 Sea Zone
                      1 infantry, 1 marine and 1 transport moved from 7 Sea Zone to 3 Sea Zone
                      1 marine moved from 3 Sea Zone to Soviet Far East
                      1 infantry moved from 3 Sea Zone to Soviet Far East
                      2 infantry and 1 transport moved from 7 Sea Zone to 3 Sea Zone
                      2 infantry moved from 3 Sea Zone to Soviet Far East
                      1 artillery and 1 elite moved from 5 Sea Zone to Siberia
              
                  Combat - Americans
                      Americans creates battle in territory 35 Sea Zone
                      Japanese scrambles 4 units out of Japan to defend against the attack in 6 Sea Zone
                      Battle in 6 Sea Zone
                          Americans attack with 1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 USAbomber, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 submarines, 9 usa_fighters and 2 usa_tactical_bombers
                          Japanese defend with 1 Escort_Convoy, 2 Heavy_BBs, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 1 pacific_cruiser, 1 pacific_submarine, 3 tactical_bombers and 1 transport
                              Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                          Units damaged: 1 carrier owned by the Japanese
                              Americans roll dice for 1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 USAbomber, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 9 usa_fighters and 2 usa_tactical_bombers in 6 Sea Zone, round 2 : 11/24 hits, 13.33 expected hits
                          Units damaged: 2 carriers owned by the Japanese, 1 battleship owned by the Japanese and 2 Heavy_BBs owned by the Japanese
                              Japanese roll dice for 1 pacific_submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                              Japanese roll dice for 1 Escort_Convoy, 2 Heavy_BBs, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 1 pacific_cruiser, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 12/25 hits, 13.83 expected hits
                          Units damaged: 1 carrier owned by the Americans, 2 Heavy_BBs owned by the Americans and 1 battleship owned by the Americans
                              3 carriers owned by the Americans lost in 6 Sea Zone
                              2 Japan_destroyers owned by the Japanese, 1 carrier owned by the Japanese and 1 pacific_submarine owned by the Japanese lost in 6 Sea Zone
                              Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                              Americans roll dice for 1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 USAbomber, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 9 usa_fighters and 2 usa_tactical_bombers in 6 Sea Zone, round 3 : 10/24 hits, 13.33 expected hits
                              Japanese roll dice for 1 Escort_Convoy, 2 Heavy_BBs, 1 Japan_destroyer, 1 battleship, 2 carriers, 1 cruiser, 7 fighters, 1 pacific_cruiser, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 12/22 hits, 12.83 expected hits
                              3 usa_fighters owned by the Americans, 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 Escort_Convoy owned by the Americans, 1 carrier owned by the Americans and 2 NavyFighters owned by the Americans lost in 6 Sea Zone
                              1 fighter owned by the Japanese, 3 tactical_bombers owned by the Japanese, 1 Escort_Convoy owned by the Japanese, 1 Japan_destroyer owned by the Japanese, 2 carriers owned by the Japanese, 1 pacific_cruiser owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                              Americans roll dice for 2 Heavy_BBs, 1 USAbomber, 1 battleship, 1 destroyer, 6 usa_fighters and 2 usa_tactical_bombers in 6 Sea Zone, round 4 : 11/15 hits, 9.33 expected hits
                              Japanese roll dice for 2 Heavy_BBs, 1 battleship, 6 fighters and 1 transport in 6 Sea Zone, round 4 : 9/12 hits, 8.17 expected hits
                              6 usa_fighters owned by the Americans, 1 destroyer owned by the Americans and 2 usa_tactical_bombers owned by the Americans lost in 6 Sea Zone
                              6 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 2 Heavy_BBs owned by the Japanese lost in 6 Sea Zone
                          Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 2 Heavy_BBs, 1 USAbomber and 1 battleship remaining. Battle score for attacker is 15
                          Casualties for Americans: 1 Escort_Convoy, 2 NavyFighters, 4 carriers, 2 cruisers, 2 destroyers, 2 submarines, 9 usa_fighters and 2 usa_tactical_bombers
                          Casualties for Japanese: 1 Escort_Convoy, 2 Heavy_BBs, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 1 pacific_cruiser, 1 pacific_submarine, 3 tactical_bombers and 1 transport
                      Battle in Soviet Far East
                          Americans attack with 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry and 1 marine
                          Japanese defend with 1 elite
                              Americans roll dice for 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry and 1 marine in Soviet Far East, round 2 : 2/9 hits, 2.17 expected hits
                              Japanese roll dice for 1 elite in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
                              1 infantry owned by the Americans lost in Soviet Far East
                              1 elite owned by the Japanese lost in Soviet Far East
                          Americans win, taking Soviet Far East from Japanese with 1 ArmoredInfantry, 1 artillery, 1 elite, 3 infantry and 1 marine remaining. Battle score for attacker is 0
                          Casualties for Americans: 1 infantry
                          Casualties for Japanese: 1 elite
                      Battle in Siberia
                          Americans attack with 1 artillery and 1 elite
                          Japanese defend with 1 infantry
                              Americans roll dice for 1 artillery and 1 elite in Siberia, round 2 : 1/3 hits, 1.00 expected hits
                              Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                              1 artillery owned by the Americans lost in Siberia
                              1 infantry owned by the Japanese lost in Siberia
                          Americans win, taking Siberia from Japanese with 1 elite remaining. Battle score for attacker is -1
                          Casualties for Americans: 1 artillery
                          Casualties for Japanese: 1 infantry
                      Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Americans
                      Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                      Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                      Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Eastern United States
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Alaska
                      1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                      1 USAbomber moved from 6 Sea Zone to Hawaiian Islands
                      1 USANC, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone
                      1 Rail and 1 elite moved from Eastern United States to Western United States
                      1 usa_armour moved from Western United States to Alaska
                      1 Rail and 1 USA_TankGeneral moved from Eastern United States to Alaska
                      1 cruiser moved from 101 Sea Zone to 107 Sea Zone
                      1 Escort_Convoy moved from 101 Sea Zone to 107 Sea Zone
                      1 submarine moved from 88 Sea Zone to 92 Sea Zone
                      1 elite moved from Brazil to British Guiana
                      1 infantry moved from Brazil to British Guiana
                      1 transport moved from 89 Sea Zone to 11 Sea Zone
                      1 destroyer moved from 89 Sea Zone to 11 Sea Zone
                      1 Rail moved from Eastern United States to Southeast Mexico
                      1 Rail and 1 infantry moved from Southeast Mexico to Alaska
                      1 Rail moved from Eastern United States to Southeast Mexico
                      1 Rail and 1 infantry moved from Southeast Mexico to Alaska
              
                  Place Units - Americans
                      1 usa_armour and 1 usa_fighter placed in Western United States
                      1 FighterAceUSA and 1 elite placed in Eastern United States
                      1 Escort, 1 carrier and 1 destroyer placed in 10 Sea Zone
                      2 NavyFighters placed in 10 Sea Zone
                      1 Escort, 1 destroyer and 1 submarine placed in 101 Sea Zone
              
                  Turn Complete - Americans
                      Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                      Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                      Trigger Americans RemoveUSAConvoySZ107: has removed 1 Escort_Convoy owned by Americans in 107 Sea Zone
                      Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                      Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                      Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                      Trigger Americans RemoveUSAConvoySZ107: Americans has 1 Escort placed in 107 Sea Zone
                      Total Cost from Convoy Blockades: 0
                          Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6
                      Americans collect 54 PUs; end with 58 PUs
                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 72 PUs
                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                      Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
              
                  Purchase Units - Chinese
                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                      Chinese buy nothing; Remaining resources: 6 PUs; 
              
                  Combat Move - Chinese
              
                  Combat - Chinese
                      Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Chinese
                      Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                      Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                      Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
              
                  Turn Complete - Chinese
                      Chinese collect 0 PUs; end with 6 PUs
              
                  Purchase Units - British
                      Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish
                      British buy 1 Escort, 1 artillery, 1 destroyer, 4 infantry, 4 uk_armours and 1 uk_fighter; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 
              
                  Politics - British
                      British takes Political Action: Political Action British To War With Japanese
                          British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                          British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                          British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                          British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Concordant to Allied
                          British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                          British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
              
                  Combat Move - British
                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                      1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                      1 uk_fighter moved from 107 Sea Zone to 109 Sea Zone
                      3 uk_fighters moved from United Kingdom to 109 Sea Zone
                      1 infantry moved from Burma to Yunnan
                      1 uk_tactical_bomber moved from India to Yunnan
                      2 uk_fighters moved from India to Yunnan
                      1 infantry moved from Caucasus to Rostov
                            Russians take Rostov from Italians
                      1 infantry moved from Caucasus to Rostov
                      1 infantry moved from Caucasus to Kazakhstan
                      1 uk_fighter moved from Caucasus to Kazakhstan
              
                  Combat - British
                      Battle in 109 Sea Zone
                          British attack with 1 destroyer and 4 uk_fighters
                          Germans defend with 4 GermanUBoats and 1 Wolfpack
                              British roll dice for 1 destroyer and 4 uk_fighters in 109 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                              Germans roll dice for 4 GermanUBoats in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                              Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                              1 destroyer owned by the British lost in 109 Sea Zone
                              3 GermanUBoats owned by the Germans lost in 109 Sea Zone
                              1 Wolfpack owned by the Germans lost in 109 Sea Zone
                          Germans and British reach a stalemate
                          . Battle score for attacker is 5
                          Casualties for British: 1 destroyer
                          Casualties for Germans: 3 GermanUBoats and 1 Wolfpack
                      Battle in Yunnan
                          British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                          Japanese defend with 1 infantry
                              British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits
                              Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the British lost in Yunnan
                              1 infantry owned by the Japanese lost in Yunnan
                          British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                          Casualties for British: 1 infantry
                          Casualties for Japanese: 1 infantry
                      Battle in Kazakhstan
                          British attack with 1 infantry and 1 uk_fighter
                          Japanese defend with 1 Japan_EngineerAttack
                              British roll dice for 1 infantry and 1 uk_fighter in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                              Japanese roll dice for 1 Japan_EngineerAttack in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                              1 Japan_EngineerAttack owned by the Japanese lost in Kazakhstan
                          British win, taking Kazakhstan from Japanese with 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0
                          Casualties for Japanese: 1 Japan_EngineerAttack
                      Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
              
                  Non Combat Move - British
                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Caucasus
                      1 uk_fighter moved from Kazakhstan to Caucasus
                      2 infantry moved from Iraq to Northwest Persia
                      1 uk_armour moved from Iraq to Caucasus
                      2 uk_fighters moved from Yunnan to India
                      1 uk_tactical_bomber moved from Yunnan to India
                      2 infantry moved from Burma to Shan State
                      4 infantry moved from India to Burma
                      1 uk_armour moved from India to Burma
                      1 battleship and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                      1 Rail and 1 infantry moved from Union of South Africa to Caucasus
                      1 Rail and 1 infantry moved from Union of South Africa to Caucasus
                      1 uk_armour moved from Belgian Congo to Egypt
                      1 uk_armour moved from Union of South Africa to Belgian Congo
                      1 artillery moved from Egypt to Alexandria
                      2 infantry moved from Egypt to Alexandria
                      1 uk_armour moved from Egypt to Iraq
                      1 uk_fighter moved from 109 Sea Zone to 107 Sea Zone
                      3 uk_fighters moved from 109 Sea Zone to United Kingdom
              
                  Place Units - British
                      Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                      Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                      Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                      Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                      1 Escort placed in 98 Sea Zone
                      1 destroyer placed in 106 Sea Zone
                      1 uk_armour and 1 uk_fighter placed in Egypt
                      1 artillery, 2 infantry and 2 uk_armours placed in India
                      2 infantry and 1 uk_armour placed in Union of South Africa
              
                  Turn Complete - British
                      Total Cost from Convoy Blockades: 5
                          Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
                          Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
                          Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2,2,6
                      British collect 48 PUs (5 lost to blockades); end with 50 PUs
                      Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs
                      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs
                      Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 66 PUs
              

              Combat Hit Differential Summary :

              Americans regular : -4.50
              Japanese regular : -0.67
              Germans regular : 0.00
              British regular : 1.17
              

              6473634c-14fd-43c7-b92d-9dc9586ff8b9-exp-game-12-trout-uk6.tsvg

              1 Reply Last reply Reply Quote 0

              Hello! It looks like you're interested in this conversation, but you don't have an account yet.

              Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

              With your input, this post could be even better 💗

              Register Login
              • 1
              • 2
              • 3
              • 4
              • 4 / 4
              • First post
                Last post
              Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums