TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP Game 12 barnee vs Trout

    Scheduled Pinned Locked Moved Play By Forum
    69 Posts 2 Posters 987 Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      beelee @Trout
      last edited by beelee

      @Trout

      Yep max scramble. Boys just did a shot of sake and are in banzai mode lol

      Edit
      surprised you didn't launch the invasion too 🙂

      Edit 2
      You got a couple more Ftrs than I was expecting. Guess I shoulda sent some more Ships back 🙂

      At least you didn't invade. Even with my extra 2 dudes, you might have pulled off an upset 🙂

      Edit 3
      Now you're gonna block me with that DD lol. I fckd it all up 🙂

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @beelee
        last edited by

        @beelee Yeah, I didn't notice it at first either but the two fighters from Philippines can join the fight. So not surprised if you didn't see that either. Maybe it's a mistake but I needed all hands on deck for the SZ 6 fight so Tokyo safe this turn. Will need your OOL before I roll dice senor.

        I am going to need to do an After Action Report with myself on this one because I have never lost to a quick Barbarossa knockout but it's definitely a possibility in this one. Somehow you are doing it without much help from the Luftwaffe also. As they are making sure your derriere is protected in the West.

        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @Trout
          last edited by beelee

          @Trout

          yea I figured the PHI guys I think but messed up on the Fleet CVs being able to land at Midway I think. Can't remember.

          Either way, I shoulda sent some more support back. Yea your early DOW on JPN and then the Allies not following up is allowing JPN to go straight at those commie bastards 🙂 But, they're about to get slowed down lol

          OOL coming up

          CV BB CV HvyBB CV HvyBB
          Sub
          DD DD DD
          Tac Tac Tac
          CA
          Then either Escort or CA. Keep Escrt if you still got Subs and start picking off Ftrs if you still got subs.

          then Idk I'd have to see how many Subs you got. If 2, sink a Hvy BB, if 1, sink the Escrt

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @beelee
            last edited by

            @beelee Adding two attacks with the transports. Let me know if this revises your scramble orders for Tokyo.

            47dbe6c1-0823-42b4-8268-497eabd5cf78-exp-game-12-trout-uk6.tsvg

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @Trout
              last edited by

              @Trout

              yea same scramble

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @beelee
                last edited by

                @beelee Dice were ever so slightly in your favor but IJN still was sunk. But a carrier and two fighters sprouted at an opportune time for you. Game History

                Round: 6
                
                    Purchase Units - Americans
                        Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                        Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                        Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                        Americans buy 2 Escorts, 1 FighterAceUSA, 2 NavyFighters, 1 Repair_BB, 1 Repair_Carrier, 1 carrier, 2 destroyers, 1 elite, 1 submarine, 1 usa_armour and 1 usa_fighter; Remaining resources: 4 PUs; 
                
                    Place Units - Americans
                        1 Repair_BB and 1 Repair_Carrier placed in 101 Sea Zone
                        Turning on Edit Mode
                        EDIT: Adding units owned by Americans to 107 Sea Zone: 1 battleship and 1 carrier
                        EDIT: Removing units owned by Americans from 107 Sea Zone: 1 battleship and 1 carrier
                        EDIT: Turning off Edit Mode
                
                    Politics - Americans
                        Americans takes Political Action: Political Action Americans To War With Japanese
                            Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                
                    Combat Move - Americans
                        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                        Trigger Americans RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Americans in 101 Sea Zone
                        Trigger Americans RemoveRepair BB: has removed 1 Repair_BB owned by Americans in 101 Sea Zone
                        1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 submarines, 5 usa_fighters and 1 usa_tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
                        1 usa_fighter moved from Midway to 6 Sea Zone
                        1 USAbomber moved from Midway to 6 Sea Zone
                        1 usa_fighter and 1 usa_tactical_bomber moved from Western United States to 6 Sea Zone
                        2 usa_fighters moved from Philippines to 6 Sea Zone
                        1 artillery moved from Western United States to 10 Sea Zone
                        1 elite moved from Western United States to 10 Sea Zone
                        1 infantry moved from Western United States to 10 Sea Zone
                        1 ArmoredInfantry moved from Western United States to 10 Sea Zone
                        1 ArmoredInfantry, 1 artillery, 1 elite, 1 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                        1 ArmoredInfantry, 1 artillery, 1 elite and 1 infantry moved from 3 Sea Zone to Soviet Far East
                        1 artillery, 1 elite and 1 transport moved from 7 Sea Zone to 5 Sea Zone
                        1 infantry, 1 marine and 1 transport moved from 7 Sea Zone to 3 Sea Zone
                        1 marine moved from 3 Sea Zone to Soviet Far East
                        1 infantry moved from 3 Sea Zone to Soviet Far East
                        2 infantry and 1 transport moved from 7 Sea Zone to 3 Sea Zone
                        2 infantry moved from 3 Sea Zone to Soviet Far East
                        1 artillery and 1 elite moved from 5 Sea Zone to Siberia
                
                    Combat - Americans
                        Americans creates battle in territory 35 Sea Zone
                        Japanese scrambles 4 units out of Japan to defend against the attack in 6 Sea Zone
                        Battle in 6 Sea Zone
                            Americans attack with 1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 USAbomber, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 submarines, 9 usa_fighters and 2 usa_tactical_bombers
                            Japanese defend with 1 Escort_Convoy, 2 Heavy_BBs, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 1 pacific_cruiser, 1 pacific_submarine, 3 tactical_bombers and 1 transport
                                Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                            Units damaged: 1 carrier owned by the Japanese
                                Americans roll dice for 1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 USAbomber, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 9 usa_fighters and 2 usa_tactical_bombers in 6 Sea Zone, round 2 : 11/24 hits, 13.33 expected hits
                            Units damaged: 2 carriers owned by the Japanese, 1 battleship owned by the Japanese and 2 Heavy_BBs owned by the Japanese
                                Japanese roll dice for 1 pacific_submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                Japanese roll dice for 1 Escort_Convoy, 2 Heavy_BBs, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 1 pacific_cruiser, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 12/25 hits, 13.83 expected hits
                            Units damaged: 1 carrier owned by the Americans, 2 Heavy_BBs owned by the Americans and 1 battleship owned by the Americans
                                3 carriers owned by the Americans lost in 6 Sea Zone
                                2 Japan_destroyers owned by the Japanese, 1 carrier owned by the Japanese and 1 pacific_submarine owned by the Japanese lost in 6 Sea Zone
                                Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                                Americans roll dice for 1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 USAbomber, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 9 usa_fighters and 2 usa_tactical_bombers in 6 Sea Zone, round 3 : 10/24 hits, 13.33 expected hits
                                Japanese roll dice for 1 Escort_Convoy, 2 Heavy_BBs, 1 Japan_destroyer, 1 battleship, 2 carriers, 1 cruiser, 7 fighters, 1 pacific_cruiser, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 12/22 hits, 12.83 expected hits
                                3 usa_fighters owned by the Americans, 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 Escort_Convoy owned by the Americans, 1 carrier owned by the Americans and 2 NavyFighters owned by the Americans lost in 6 Sea Zone
                                1 fighter owned by the Japanese, 3 tactical_bombers owned by the Japanese, 1 Escort_Convoy owned by the Japanese, 1 Japan_destroyer owned by the Japanese, 2 carriers owned by the Japanese, 1 pacific_cruiser owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                                Americans roll dice for 2 Heavy_BBs, 1 USAbomber, 1 battleship, 1 destroyer, 6 usa_fighters and 2 usa_tactical_bombers in 6 Sea Zone, round 4 : 11/15 hits, 9.33 expected hits
                                Japanese roll dice for 2 Heavy_BBs, 1 battleship, 6 fighters and 1 transport in 6 Sea Zone, round 4 : 9/12 hits, 8.17 expected hits
                                6 usa_fighters owned by the Americans, 1 destroyer owned by the Americans and 2 usa_tactical_bombers owned by the Americans lost in 6 Sea Zone
                                6 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 2 Heavy_BBs owned by the Japanese lost in 6 Sea Zone
                            Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 2 Heavy_BBs, 1 USAbomber and 1 battleship remaining. Battle score for attacker is 15
                            Casualties for Americans: 1 Escort_Convoy, 2 NavyFighters, 4 carriers, 2 cruisers, 2 destroyers, 2 submarines, 9 usa_fighters and 2 usa_tactical_bombers
                            Casualties for Japanese: 1 Escort_Convoy, 2 Heavy_BBs, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 1 pacific_cruiser, 1 pacific_submarine, 3 tactical_bombers and 1 transport
                        Battle in Soviet Far East
                            Americans attack with 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry and 1 marine
                            Japanese defend with 1 elite
                                Americans roll dice for 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry and 1 marine in Soviet Far East, round 2 : 2/9 hits, 2.17 expected hits
                                Japanese roll dice for 1 elite in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
                                1 infantry owned by the Americans lost in Soviet Far East
                                1 elite owned by the Japanese lost in Soviet Far East
                            Americans win, taking Soviet Far East from Japanese with 1 ArmoredInfantry, 1 artillery, 1 elite, 3 infantry and 1 marine remaining. Battle score for attacker is 0
                            Casualties for Americans: 1 infantry
                            Casualties for Japanese: 1 elite
                        Battle in Siberia
                            Americans attack with 1 artillery and 1 elite
                            Japanese defend with 1 infantry
                                Americans roll dice for 1 artillery and 1 elite in Siberia, round 2 : 1/3 hits, 1.00 expected hits
                                Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                                1 artillery owned by the Americans lost in Siberia
                                1 infantry owned by the Japanese lost in Siberia
                            Americans win, taking Siberia from Japanese with 1 elite remaining. Battle score for attacker is -1
                            Casualties for Americans: 1 artillery
                            Casualties for Japanese: 1 infantry
                        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - Americans
                        Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                        Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                        Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Eastern United States
                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Alaska
                        1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                        1 USAbomber moved from 6 Sea Zone to Hawaiian Islands
                        1 USANC, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone
                        1 Rail and 1 elite moved from Eastern United States to Western United States
                        1 usa_armour moved from Western United States to Alaska
                        1 Rail and 1 USA_TankGeneral moved from Eastern United States to Alaska
                        1 cruiser moved from 101 Sea Zone to 107 Sea Zone
                        1 Escort_Convoy moved from 101 Sea Zone to 107 Sea Zone
                        1 submarine moved from 88 Sea Zone to 92 Sea Zone
                        1 elite moved from Brazil to British Guiana
                        1 infantry moved from Brazil to British Guiana
                        1 transport moved from 89 Sea Zone to 11 Sea Zone
                        1 destroyer moved from 89 Sea Zone to 11 Sea Zone
                        1 Rail moved from Eastern United States to Southeast Mexico
                        1 Rail and 1 infantry moved from Southeast Mexico to Alaska
                        1 Rail moved from Eastern United States to Southeast Mexico
                        1 Rail and 1 infantry moved from Southeast Mexico to Alaska
                
                    Place Units - Americans
                        1 usa_armour and 1 usa_fighter placed in Western United States
                        1 FighterAceUSA and 1 elite placed in Eastern United States
                        1 Escort, 1 carrier and 1 destroyer placed in 10 Sea Zone
                        2 NavyFighters placed in 10 Sea Zone
                        1 Escort, 1 destroyer and 1 submarine placed in 101 Sea Zone
                
                    Turn Complete - Americans
                        Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                        Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                        Trigger Americans RemoveUSAConvoySZ107: has removed 1 Escort_Convoy owned by Americans in 107 Sea Zone
                        Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                        Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                        Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                        Trigger Americans RemoveUSAConvoySZ107: Americans has 1 Escort placed in 107 Sea Zone
                        Total Cost from Convoy Blockades: 0
                            Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6
                        Americans collect 54 PUs; end with 58 PUs
                        Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 72 PUs
                        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                
                    Purchase Units - Chinese
                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                        Chinese buy nothing; Remaining resources: 6 PUs; 
                
                    Combat Move - Chinese
                
                    Combat - Chinese
                        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - Chinese
                        Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                        Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                        Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                
                    Turn Complete - Chinese
                        Chinese collect 0 PUs; end with 6 PUs
                
                    Purchase Units - British
                        Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish
                        British buy 1 Escort, 1 artillery, 1 destroyer, 4 infantry, 4 uk_armours and 1 uk_fighter; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 
                
                    Politics - British
                        British takes Political Action: Political Action British To War With Japanese
                            British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                            British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                            British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                            British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Concordant to Allied
                            British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                            British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                
                    Combat Move - British
                        Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                        1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                        1 uk_fighter moved from 107 Sea Zone to 109 Sea Zone
                        3 uk_fighters moved from United Kingdom to 109 Sea Zone
                        1 infantry moved from Burma to Yunnan
                        1 uk_tactical_bomber moved from India to Yunnan
                        2 uk_fighters moved from India to Yunnan
                        1 infantry moved from Caucasus to Rostov
                              Russians take Rostov from Italians
                        1 infantry moved from Caucasus to Rostov
                        1 infantry moved from Caucasus to Kazakhstan
                        1 uk_fighter moved from Caucasus to Kazakhstan
                
                    Combat - British
                        Battle in 109 Sea Zone
                            British attack with 1 destroyer and 4 uk_fighters
                            Germans defend with 4 GermanUBoats and 1 Wolfpack
                                British roll dice for 1 destroyer and 4 uk_fighters in 109 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                                Germans roll dice for 4 GermanUBoats in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                                Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                                1 destroyer owned by the British lost in 109 Sea Zone
                                3 GermanUBoats owned by the Germans lost in 109 Sea Zone
                                1 Wolfpack owned by the Germans lost in 109 Sea Zone
                            Germans and British reach a stalemate
                            . Battle score for attacker is 5
                            Casualties for British: 1 destroyer
                            Casualties for Germans: 3 GermanUBoats and 1 Wolfpack
                        Battle in Yunnan
                            British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                            Japanese defend with 1 infantry
                                British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits
                                Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                                1 infantry owned by the British lost in Yunnan
                                1 infantry owned by the Japanese lost in Yunnan
                            British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                            Casualties for British: 1 infantry
                            Casualties for Japanese: 1 infantry
                        Battle in Kazakhstan
                            British attack with 1 infantry and 1 uk_fighter
                            Japanese defend with 1 Japan_EngineerAttack
                                British roll dice for 1 infantry and 1 uk_fighter in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                                Japanese roll dice for 1 Japan_EngineerAttack in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                                1 Japan_EngineerAttack owned by the Japanese lost in Kazakhstan
                            British win, taking Kazakhstan from Japanese with 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0
                            Casualties for Japanese: 1 Japan_EngineerAttack
                        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                
                    Non Combat Move - British
                        Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Caucasus
                        1 uk_fighter moved from Kazakhstan to Caucasus
                        2 infantry moved from Iraq to Northwest Persia
                        1 uk_armour moved from Iraq to Caucasus
                        2 uk_fighters moved from Yunnan to India
                        1 uk_tactical_bomber moved from Yunnan to India
                        2 infantry moved from Burma to Shan State
                        4 infantry moved from India to Burma
                        1 uk_armour moved from India to Burma
                        1 battleship and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                        1 Rail and 1 infantry moved from Union of South Africa to Caucasus
                        1 Rail and 1 infantry moved from Union of South Africa to Caucasus
                        1 uk_armour moved from Belgian Congo to Egypt
                        1 uk_armour moved from Union of South Africa to Belgian Congo
                        1 artillery moved from Egypt to Alexandria
                        2 infantry moved from Egypt to Alexandria
                        1 uk_armour moved from Egypt to Iraq
                        1 uk_fighter moved from 109 Sea Zone to 107 Sea Zone
                        3 uk_fighters moved from 109 Sea Zone to United Kingdom
                
                    Place Units - British
                        Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                        Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                        Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                        1 Escort placed in 98 Sea Zone
                        1 destroyer placed in 106 Sea Zone
                        1 uk_armour and 1 uk_fighter placed in Egypt
                        1 artillery, 2 infantry and 2 uk_armours placed in India
                        2 infantry and 1 uk_armour placed in Union of South Africa
                
                    Turn Complete - British
                        Total Cost from Convoy Blockades: 5
                            Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
                            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
                            Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2,2,6
                        British collect 48 PUs (5 lost to blockades); end with 50 PUs
                        Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs
                        Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs
                        Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 66 PUs
                

                Combat Hit Differential Summary :

                Americans regular : -4.50
                Japanese regular : -0.67
                Germans regular : 0.00
                British regular : 1.17
                

                6473634c-14fd-43c7-b92d-9dc9586ff8b9-exp-game-12-trout-uk6.tsvg

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @Trout
                  last edited by beelee

                  @Trout

                  Good Morning

                  Wow that was better than I expected. Your Hvy BB's need some gunnery practice 🙂

                  Allies gonna be cash heavy this turn 🙂

                  I'll have Italia after bit. Need to finish smoothing out first. Forgot to eat yesterday. Makes for a slow start 🙂

                  Edit
                  yea you probably shoulda had 3-4 more HPs survive. But that's why dice makes it more fun imo. Not as much fun when their not in your favor 🙂

                  Still a good move and you already replaced half your losses. ANZC got a nice little Fleet too and they're about to get paid.

                  Game History

                  Round: 6
                  
                      Purchase Units - Italians
                          Italians buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
                  
                      Combat Move - Italians
                          Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          1 bomber moved from Southern Italy to Rostov
                          EDIT: 1 italian_para moved from Romania to Rostov
                          1 armour moved from Western Ukraine to Rostov
                  
                      Combat - Italians
                          Battle in Rostov
                              Italians attack with 1 armour, 1 bomber and 1 italian_para
                              British defend with 2 infantry
                                  Italians roll dice for 1 armour, 1 bomber and 1 italian_para in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                                  Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                                  1 italian_para owned by the Italians lost in Rostov
                                  2 infantry owned by the British lost in Rostov
                              Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                              Casualties for Italians: 1 italian_para
                              Casualties for British: 2 infantry
                          Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                  
                      Non Combat Move - Italians
                          Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                          Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                          Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                          Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania
                          1 bomber moved from Rostov to Romania
                          1 armour moved from Romania to Ukraine
                          1 artillery and 3 infantry moved from Western Ukraine to Ukraine
                          1 Europe_Rail and 1 armour moved from Southern Italy to Romania
                          1 italian_para moved from Southern Italy to Romania
                          1 infantry moved from Northern Italy to Southern Italy
                          1 air_transport moved from Gibraltar to Southern Italy
                          1 artillery and 1 infantry moved from Algeria to Tunisia
                          EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern France to Gibraltar
                          EDIT: 2 infantry moved from Northern Italy to Southern France
                  
                      Place Units - Italians
                          1 armour and 2 fighters placed in Southern Italy
                          1 armour and 1 infantry placed in Northern Italy
                  
                      Turn Complete - Italians
                          Italians collect 18 PUs; end with 18 PUs
                          Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs
                          Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                  

                  Combat Hit Differential Summary :

                  Italians regular : 0.67
                  Russians regular : 0.33
                  

                  EXP Game 12 Trout I 6.tsvg

                  Edit
                  Forgot to Arm the LMs. 😊 I'll do it on the reich's turn.

                  T 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @beelee
                    last edited by

                    @beelee ANZAC going on the attack! Scramble instructions for SZ 33?

                    14419274-5124-48a1-8244-4a618f2840db-exp-game-12-trout-f6.tsvg

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @Trout
                      last edited by

                      @Trout

                      Good Evening

                      No scramble

                      T 1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @beelee
                        last edited by

                        @beelee Good morning! G up next for Total War turn. I will be unplugging around mid-morning today. Headed to a cabin for a few days to get Pizza and his brothers out of the house and killing insects instead of binge watching Sponge Bob Squarepants. Speaking of that, Pizza is a black belt now. He passed his test this past weekend.

                        Game History

                        Round: 6
                        
                            Purchase Units - ANZAC
                                ANZAC buy 1 Escort, 1 Hvy_Ind_1, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
                        
                            Place Units - ANZAC
                                Units in New South Wales being upgraded or consumed: 1 factory_minor
                                1 Hvy_Ind_1 placed in New South Wales
                        
                            Combat Move - ANZAC
                                1 fighter moved from Queensland to 33 Sea Zone
                                1 fighter moved from New South Wales to 33 Sea Zone
                                1 fighter moved from 54 Sea Zone to 33 Sea Zone
                                1 fighter moved from Java to 33 Sea Zone
                                1 battleship, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
                        
                            Combat - ANZAC
                                Battle in 33 Sea Zone
                                    ANZAC attack with 1 battleship, 1 cruiser, 2 destroyers and 4 fighters
                                    Japanese defend with 1 Japan_destroyer and 1 transport
                                        ANZAC roll dice for 1 battleship, 1 cruiser, 2 destroyers and 4 fighters in 33 Sea Zone, round 2 : 6/8 hits, 3.83 expected hits
                                        Japanese roll dice for 1 Japan_destroyer and 1 transport in 33 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                                    Units damaged: 1 battleship owned by the ANZAC
                                        1 transport owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 33 Sea Zone
                                    ANZAC win with 1 battleship, 1 cruiser, 2 destroyers and 4 fighters remaining. Battle score for attacker is 13
                                    Casualties for Japanese: 1 Japan_destroyer and 1 transport
                                Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                        
                            Non Combat Move - ANZAC
                                Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                                Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                                Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                2 fighters moved from 33 Sea Zone to New Guinea
                                1 carrier moved from 54 Sea Zone to 33 Sea Zone
                                1 infantry moved from Queensland to 54 Sea Zone
                                1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
                                1 infantry moved from Solomon Islands to 49 Sea Zone
                                2 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
                                2 infantry moved from 46 Sea Zone to New Guinea
                                1 transport moved from 44 Sea Zone to 55 Sea Zone
                                2 infantry moved from New South Wales to Queensland
                        
                            Place Units - ANZAC
                                1 Escort and 1 carrier placed in 62 Sea Zone
                                1 infantry placed in New South Wales
                        
                            Turn Complete - ANZAC
                                ANZAC collect 17 PUs; end with 17 PUs
                                Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
                                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
                                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                        
                            Purchase Units - French
                                Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
                        
                            Politics - French
                                French takes Political Action: Political Action French To War With Japanese
                                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
                        
                            Combat Move - French
                        
                            Combat - French
                                Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                        
                            Non Combat Move - French
                                Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                                Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                                Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                        
                            Turn Complete - French
                        

                        Combat Hit Differential Summary :

                        Japanese regular : 0.50
                        ANZAC regular : 2.17
                        
                        1 Reply Last reply Reply Quote 0

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better 💗

                        Register Login
                        • 1
                        • 2
                        • 3
                        • 4
                        • 4 / 4
                        • First post
                          Last post
                        Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums