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    EXP Game 12 barnee vs Trout

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    • B Offline
      beelee @Trout
      last edited by

      @Trout

      yea same scramble

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @beelee
        last edited by

        @beelee Dice were ever so slightly in your favor but IJN still was sunk. But a carrier and two fighters sprouted at an opportune time for you. Game History

        Round: 6
        
            Purchase Units - Americans
                Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                Americans buy 2 Escorts, 1 FighterAceUSA, 2 NavyFighters, 1 Repair_BB, 1 Repair_Carrier, 1 carrier, 2 destroyers, 1 elite, 1 submarine, 1 usa_armour and 1 usa_fighter; Remaining resources: 4 PUs; 
        
            Place Units - Americans
                1 Repair_BB and 1 Repair_Carrier placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 107 Sea Zone: 1 battleship and 1 carrier
                EDIT: Removing units owned by Americans from 107 Sea Zone: 1 battleship and 1 carrier
                EDIT: Turning off Edit Mode
        
            Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Japanese
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
        
            Combat Move - Americans
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                Trigger Americans RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Americans in 101 Sea Zone
                Trigger Americans RemoveRepair BB: has removed 1 Repair_BB owned by Americans in 101 Sea Zone
                1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 submarines, 5 usa_fighters and 1 usa_tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
                1 usa_fighter moved from Midway to 6 Sea Zone
                1 USAbomber moved from Midway to 6 Sea Zone
                1 usa_fighter and 1 usa_tactical_bomber moved from Western United States to 6 Sea Zone
                2 usa_fighters moved from Philippines to 6 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 elite moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 ArmoredInfantry moved from Western United States to 10 Sea Zone
                1 ArmoredInfantry, 1 artillery, 1 elite, 1 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                1 ArmoredInfantry, 1 artillery, 1 elite and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery, 1 elite and 1 transport moved from 7 Sea Zone to 5 Sea Zone
                1 infantry, 1 marine and 1 transport moved from 7 Sea Zone to 3 Sea Zone
                1 marine moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from 3 Sea Zone to Soviet Far East
                2 infantry and 1 transport moved from 7 Sea Zone to 3 Sea Zone
                2 infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery and 1 elite moved from 5 Sea Zone to Siberia
        
            Combat - Americans
                Americans creates battle in territory 35 Sea Zone
                Japanese scrambles 4 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 USAbomber, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 submarines, 9 usa_fighters and 2 usa_tactical_bombers
                    Japanese defend with 1 Escort_Convoy, 2 Heavy_BBs, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 1 pacific_cruiser, 1 pacific_submarine, 3 tactical_bombers and 1 transport
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 USAbomber, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 9 usa_fighters and 2 usa_tactical_bombers in 6 Sea Zone, round 2 : 11/24 hits, 13.33 expected hits
                    Units damaged: 2 carriers owned by the Japanese, 1 battleship owned by the Japanese and 2 Heavy_BBs owned by the Japanese
                        Japanese roll dice for 1 pacific_submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 Escort_Convoy, 2 Heavy_BBs, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 1 pacific_cruiser, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 12/25 hits, 13.83 expected hits
                    Units damaged: 1 carrier owned by the Americans, 2 Heavy_BBs owned by the Americans and 1 battleship owned by the Americans
                        3 carriers owned by the Americans lost in 6 Sea Zone
                        2 Japan_destroyers owned by the Japanese, 1 carrier owned by the Japanese and 1 pacific_submarine owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 USAbomber, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 9 usa_fighters and 2 usa_tactical_bombers in 6 Sea Zone, round 3 : 10/24 hits, 13.33 expected hits
                        Japanese roll dice for 1 Escort_Convoy, 2 Heavy_BBs, 1 Japan_destroyer, 1 battleship, 2 carriers, 1 cruiser, 7 fighters, 1 pacific_cruiser, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 12/22 hits, 12.83 expected hits
                        3 usa_fighters owned by the Americans, 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 Escort_Convoy owned by the Americans, 1 carrier owned by the Americans and 2 NavyFighters owned by the Americans lost in 6 Sea Zone
                        1 fighter owned by the Japanese, 3 tactical_bombers owned by the Japanese, 1 Escort_Convoy owned by the Japanese, 1 Japan_destroyer owned by the Japanese, 2 carriers owned by the Japanese, 1 pacific_cruiser owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 Heavy_BBs, 1 USAbomber, 1 battleship, 1 destroyer, 6 usa_fighters and 2 usa_tactical_bombers in 6 Sea Zone, round 4 : 11/15 hits, 9.33 expected hits
                        Japanese roll dice for 2 Heavy_BBs, 1 battleship, 6 fighters and 1 transport in 6 Sea Zone, round 4 : 9/12 hits, 8.17 expected hits
                        6 usa_fighters owned by the Americans, 1 destroyer owned by the Americans and 2 usa_tactical_bombers owned by the Americans lost in 6 Sea Zone
                        6 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 2 Heavy_BBs owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 2 Heavy_BBs, 1 USAbomber and 1 battleship remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 Escort_Convoy, 2 NavyFighters, 4 carriers, 2 cruisers, 2 destroyers, 2 submarines, 9 usa_fighters and 2 usa_tactical_bombers
                    Casualties for Japanese: 1 Escort_Convoy, 2 Heavy_BBs, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 1 pacific_cruiser, 1 pacific_submarine, 3 tactical_bombers and 1 transport
                Battle in Soviet Far East
                    Americans attack with 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry and 1 marine
                    Japanese defend with 1 elite
                        Americans roll dice for 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry and 1 marine in Soviet Far East, round 2 : 2/9 hits, 2.17 expected hits
                        Japanese roll dice for 1 elite in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans lost in Soviet Far East
                        1 elite owned by the Japanese lost in Soviet Far East
                    Americans win, taking Soviet Far East from Japanese with 1 ArmoredInfantry, 1 artillery, 1 elite, 3 infantry and 1 marine remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 elite
                Battle in Siberia
                    Americans attack with 1 artillery and 1 elite
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 elite in Siberia, round 2 : 1/3 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Americans lost in Siberia
                        1 infantry owned by the Japanese lost in Siberia
                    Americans win, taking Siberia from Japanese with 1 elite remaining. Battle score for attacker is -1
                    Casualties for Americans: 1 artillery
                    Casualties for Japanese: 1 infantry
                Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - Americans
                Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Eastern United States
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Alaska
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 USAbomber moved from 6 Sea Zone to Hawaiian Islands
                1 USANC, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone
                1 Rail and 1 elite moved from Eastern United States to Western United States
                1 usa_armour moved from Western United States to Alaska
                1 Rail and 1 USA_TankGeneral moved from Eastern United States to Alaska
                1 cruiser moved from 101 Sea Zone to 107 Sea Zone
                1 Escort_Convoy moved from 101 Sea Zone to 107 Sea Zone
                1 submarine moved from 88 Sea Zone to 92 Sea Zone
                1 elite moved from Brazil to British Guiana
                1 infantry moved from Brazil to British Guiana
                1 transport moved from 89 Sea Zone to 11 Sea Zone
                1 destroyer moved from 89 Sea Zone to 11 Sea Zone
                1 Rail moved from Eastern United States to Southeast Mexico
                1 Rail and 1 infantry moved from Southeast Mexico to Alaska
                1 Rail moved from Eastern United States to Southeast Mexico
                1 Rail and 1 infantry moved from Southeast Mexico to Alaska
        
            Place Units - Americans
                1 usa_armour and 1 usa_fighter placed in Western United States
                1 FighterAceUSA and 1 elite placed in Eastern United States
                1 Escort, 1 carrier and 1 destroyer placed in 10 Sea Zone
                2 NavyFighters placed in 10 Sea Zone
                1 Escort, 1 destroyer and 1 submarine placed in 101 Sea Zone
        
            Turn Complete - Americans
                Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                Trigger Americans RemoveUSAConvoySZ107: has removed 1 Escort_Convoy owned by Americans in 107 Sea Zone
                Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                Trigger Americans RemoveUSAConvoySZ107: Americans has 1 Escort placed in 107 Sea Zone
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6
                Americans collect 54 PUs; end with 58 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
        
            Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 6 PUs; 
        
            Combat Move - Chinese
        
            Combat - Chinese
                Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - Chinese
                Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
        
            Turn Complete - Chinese
                Chinese collect 0 PUs; end with 6 PUs
        
            Purchase Units - British
                Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish
                British buy 1 Escort, 1 artillery, 1 destroyer, 4 infantry, 4 uk_armours and 1 uk_fighter; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 
        
            Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
        
            Combat Move - British
                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 uk_fighter moved from 107 Sea Zone to 109 Sea Zone
                3 uk_fighters moved from United Kingdom to 109 Sea Zone
                1 infantry moved from Burma to Yunnan
                1 uk_tactical_bomber moved from India to Yunnan
                2 uk_fighters moved from India to Yunnan
                1 infantry moved from Caucasus to Rostov
                      Russians take Rostov from Italians
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Kazakhstan
                1 uk_fighter moved from Caucasus to Kazakhstan
        
            Combat - British
                Battle in 109 Sea Zone
                    British attack with 1 destroyer and 4 uk_fighters
                    Germans defend with 4 GermanUBoats and 1 Wolfpack
                        British roll dice for 1 destroyer and 4 uk_fighters in 109 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                        Germans roll dice for 4 GermanUBoats in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                        Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                        1 destroyer owned by the British lost in 109 Sea Zone
                        3 GermanUBoats owned by the Germans lost in 109 Sea Zone
                        1 Wolfpack owned by the Germans lost in 109 Sea Zone
                    Germans and British reach a stalemate
                    . Battle score for attacker is 5
                    Casualties for British: 1 destroyer
                    Casualties for Germans: 3 GermanUBoats and 1 Wolfpack
                Battle in Yunnan
                    British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Yunnan
                        1 infantry owned by the Japanese lost in Yunnan
                    British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kazakhstan
                    British attack with 1 infantry and 1 uk_fighter
                    Japanese defend with 1 Japan_EngineerAttack
                        British roll dice for 1 infantry and 1 uk_fighter in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 Japan_EngineerAttack in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                        1 Japan_EngineerAttack owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 Japan_EngineerAttack
                Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
        
            Non Combat Move - British
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Caucasus
                1 uk_fighter moved from Kazakhstan to Caucasus
                2 infantry moved from Iraq to Northwest Persia
                1 uk_armour moved from Iraq to Caucasus
                2 uk_fighters moved from Yunnan to India
                1 uk_tactical_bomber moved from Yunnan to India
                2 infantry moved from Burma to Shan State
                4 infantry moved from India to Burma
                1 uk_armour moved from India to Burma
                1 battleship and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                1 Rail and 1 infantry moved from Union of South Africa to Caucasus
                1 Rail and 1 infantry moved from Union of South Africa to Caucasus
                1 uk_armour moved from Belgian Congo to Egypt
                1 uk_armour moved from Union of South Africa to Belgian Congo
                1 artillery moved from Egypt to Alexandria
                2 infantry moved from Egypt to Alexandria
                1 uk_armour moved from Egypt to Iraq
                1 uk_fighter moved from 109 Sea Zone to 107 Sea Zone
                3 uk_fighters moved from 109 Sea Zone to United Kingdom
        
            Place Units - British
                Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                1 Escort placed in 98 Sea Zone
                1 destroyer placed in 106 Sea Zone
                1 uk_armour and 1 uk_fighter placed in Egypt
                1 artillery, 2 infantry and 2 uk_armours placed in India
                2 infantry and 1 uk_armour placed in Union of South Africa
        
            Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2,2,6
                British collect 48 PUs (5 lost to blockades); end with 50 PUs
                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs
                Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 66 PUs
        

        Combat Hit Differential Summary :

        Americans regular : -4.50
        Japanese regular : -0.67
        Germans regular : 0.00
        British regular : 1.17
        

        6473634c-14fd-43c7-b92d-9dc9586ff8b9-exp-game-12-trout-uk6.tsvg

        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @Trout
          last edited by beelee

          @Trout

          Good Morning

          Wow that was better than I expected. Your Hvy BB's need some gunnery practice 🙂

          Allies gonna be cash heavy this turn 🙂

          I'll have Italia after bit. Need to finish smoothing out first. Forgot to eat yesterday. Makes for a slow start 🙂

          Edit
          yea you probably shoulda had 3-4 more HPs survive. But that's why dice makes it more fun imo. Not as much fun when their not in your favor 🙂

          Still a good move and you already replaced half your losses. ANZC got a nice little Fleet too and they're about to get paid.

          Game History

          Round: 6
          
              Purchase Units - Italians
                  Italians buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
          
              Combat Move - Italians
                  Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  1 bomber moved from Southern Italy to Rostov
                  EDIT: 1 italian_para moved from Romania to Rostov
                  1 armour moved from Western Ukraine to Rostov
          
              Combat - Italians
                  Battle in Rostov
                      Italians attack with 1 armour, 1 bomber and 1 italian_para
                      British defend with 2 infantry
                          Italians roll dice for 1 armour, 1 bomber and 1 italian_para in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                          Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                          1 italian_para owned by the Italians lost in Rostov
                          2 infantry owned by the British lost in Rostov
                      Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                      Casualties for Italians: 1 italian_para
                      Casualties for British: 2 infantry
                  Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
          
              Non Combat Move - Italians
                  Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                  Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                  Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                  Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania
                  1 bomber moved from Rostov to Romania
                  1 armour moved from Romania to Ukraine
                  1 artillery and 3 infantry moved from Western Ukraine to Ukraine
                  1 Europe_Rail and 1 armour moved from Southern Italy to Romania
                  1 italian_para moved from Southern Italy to Romania
                  1 infantry moved from Northern Italy to Southern Italy
                  1 air_transport moved from Gibraltar to Southern Italy
                  1 artillery and 1 infantry moved from Algeria to Tunisia
                  EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern France to Gibraltar
                  EDIT: 2 infantry moved from Northern Italy to Southern France
          
              Place Units - Italians
                  1 armour and 2 fighters placed in Southern Italy
                  1 armour and 1 infantry placed in Northern Italy
          
              Turn Complete - Italians
                  Italians collect 18 PUs; end with 18 PUs
                  Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
          

          Combat Hit Differential Summary :

          Italians regular : 0.67
          Russians regular : 0.33
          

          EXP Game 12 Trout I 6.tsvg

          Edit
          Forgot to Arm the LMs. 😊 I'll do it on the reich's turn.

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @beelee
            last edited by

            @beelee ANZAC going on the attack! Scramble instructions for SZ 33?

            14419274-5124-48a1-8244-4a618f2840db-exp-game-12-trout-f6.tsvg

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @Trout
              last edited by

              @Trout

              Good Evening

              No scramble

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @beelee
                last edited by

                @beelee Good morning! G up next for Total War turn. I will be unplugging around mid-morning today. Headed to a cabin for a few days to get Pizza and his brothers out of the house and killing insects instead of binge watching Sponge Bob Squarepants. Speaking of that, Pizza is a black belt now. He passed his test this past weekend.

                Game History

                Round: 6
                
                    Purchase Units - ANZAC
                        ANZAC buy 1 Escort, 1 Hvy_Ind_1, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
                
                    Place Units - ANZAC
                        Units in New South Wales being upgraded or consumed: 1 factory_minor
                        1 Hvy_Ind_1 placed in New South Wales
                
                    Combat Move - ANZAC
                        1 fighter moved from Queensland to 33 Sea Zone
                        1 fighter moved from New South Wales to 33 Sea Zone
                        1 fighter moved from 54 Sea Zone to 33 Sea Zone
                        1 fighter moved from Java to 33 Sea Zone
                        1 battleship, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
                
                    Combat - ANZAC
                        Battle in 33 Sea Zone
                            ANZAC attack with 1 battleship, 1 cruiser, 2 destroyers and 4 fighters
                            Japanese defend with 1 Japan_destroyer and 1 transport
                                ANZAC roll dice for 1 battleship, 1 cruiser, 2 destroyers and 4 fighters in 33 Sea Zone, round 2 : 6/8 hits, 3.83 expected hits
                                Japanese roll dice for 1 Japan_destroyer and 1 transport in 33 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                            Units damaged: 1 battleship owned by the ANZAC
                                1 transport owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 33 Sea Zone
                            ANZAC win with 1 battleship, 1 cruiser, 2 destroyers and 4 fighters remaining. Battle score for attacker is 13
                            Casualties for Japanese: 1 Japan_destroyer and 1 transport
                        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                
                    Non Combat Move - ANZAC
                        Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                        Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                        Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                        2 fighters moved from 33 Sea Zone to New Guinea
                        1 carrier moved from 54 Sea Zone to 33 Sea Zone
                        1 infantry moved from Queensland to 54 Sea Zone
                        1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
                        1 infantry moved from Solomon Islands to 49 Sea Zone
                        2 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
                        2 infantry moved from 46 Sea Zone to New Guinea
                        1 transport moved from 44 Sea Zone to 55 Sea Zone
                        2 infantry moved from New South Wales to Queensland
                
                    Place Units - ANZAC
                        1 Escort and 1 carrier placed in 62 Sea Zone
                        1 infantry placed in New South Wales
                
                    Turn Complete - ANZAC
                        ANZAC collect 17 PUs; end with 17 PUs
                        Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
                        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                
                    Purchase Units - French
                        Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
                
                    Politics - French
                        French takes Political Action: Political Action French To War With Japanese
                            French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                            French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
                
                    Combat Move - French
                
                    Combat - French
                        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                
                    Non Combat Move - French
                        Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus
                        Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                        Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
                        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                
                    Turn Complete - French
                

                Combat Hit Differential Summary :

                Japanese regular : 0.50
                ANZAC regular : 2.17
                
                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @Trout
                  last edited by

                  @Trout

                  Sweet ! It's nice to do a nature trip once in a while. I pretty much grew up in the outdoors and spent most of my adult life in it. Loved it 🙂

                  Sadly, those days are over. Last ten years I've just been frying on a keyboard lol.

                  Tell Pizza not to register as a lethal weapon. Guy I worked for, his kid did that and got in a fight and it caused all sorts of problems for him.

                  T 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @beelee
                    last edited by Trout

                    @beelee Am back! Thanks for the advice on registering! I told Pizza your thoughts and we both agreed that COA is best. He's a lover not a fighter in his personality but if he has to jack somebody up in self-defense, best to not be registered. I think it's your G turn to continue causing trouble on your Eastern Front.

                    B 1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @Trout
                      last edited by

                      @Trout

                      Right on. Hope you guys had a good camping trip. My nature excursions are limited to pushing the lawnmower around lol

                      Do you have the latest save ? It didn't post with the turn report.

                      T 1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @beelee
                        last edited by

                        @beelee Oops. My bad. Sorry about that.
                        cfb3fe22-1a00-474f-aaf9-f661c481e4c1-exp-game-12-trout-f6.tsvg

                        1 Reply Last reply Reply Quote 1

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