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    • RoiEXR Offline
      RoiEX Admin
      last edited by

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 17:15:59
      Savegame

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      • RoiEXR Offline
        RoiEX Admin
        last edited by

        Testing Forum poster

        Test summary from TripleA, engine version: 1.9, time: 17:17:40
        Savegame

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        • scousemartS Offline
          scousemart
          last edited by

          Testing Forum poster

          Test summary from TripleA, engine version: 1.9, time: 21:08:26
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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Lorien round 2

            TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

            Game History

            Round: 2
            
                Combat Move - Lorien
                    2 elven_wardens and 1 galadhrim_longbowman moved from Cerin Amroth to East Vales of Anduin
                    1 elven_warden moved from West Vales of Anduin to East Vales of Anduin
                    3 elven_wardens and 2 galadhrim_longbowmen moved from Naith to East Vales of Anduin
                    1 galadhrim_longbowman and 1 huorn moved from South Lórien to sz Upper Anduin 2
                    1 galadhrim_longbowman, 1 huorn and 1 swan_boat moved from sz Upper Anduin 2 to sz Upper Anduin 3
                    1 galadhrim_longbowman and 1 huorn moved from sz Upper Anduin 3 to East Vales of Anduin
                    1 ent and 1 huorn moved from Wellinghall to North Fangorn
                    1 ent and 1 huorn moved from Wellinghall to South Fangorn
            
                Purchase Units - Lorien
                    Lorien buy 3 elven_wardens and 2 galadhrim_longbowmen; Remaining resources: 0 PUs; 
            
                Combat - Lorien
                    Battle in North Fangorn
                        Lorien attack with 1 ent and 1 huorn
                        Saruman defend with 1 dunlending_wildman
                            Lorien roll dice for 1 ent and 1 huorn in North Fangorn, round 2 : 1/1 hits, 1.42 expected hits
                            Saruman roll dice for 1 dunlending_wildman in North Fangorn, round 2 : 0/1 hits, 0.25 expected hits
                            1 dunlending_wildman owned by the Saruman lost in North Fangorn
                        Lorien win, taking North Fangorn from Saruman with 1 ent and 1 huorn remaining. Battle score for attacker is 4
                        Casualties for Saruman: 1 dunlending_wildman
                    Battle in South Fangorn
                        Lorien attack with 1 ent and 1 huorn
                        Saruman defend with 3 dunlending_wildmen
                            Lorien roll dice for 1 ent and 1 huorn in South Fangorn, round 2 : 2/1 hits, 1.42 expected hits
                            Saruman roll dice for 3 dunlending_wildmen in South Fangorn, round 2 : 1/1 hits, 0.83 expected hits
                        Units damaged: 1 huorn owned by the Lorien
                            2 dunlending_wildmen owned by the Saruman lost in South Fangorn
                            Lorien roll dice for 1 ent and 1 huorn in South Fangorn, round 3 : 2/1 hits, 1.42 expected hits
                            Saruman roll dice for 1 dunlending_wildman in South Fangorn, round 3 : 0/1 hits, 0.25 expected hits
                            1 dunlending_wildman owned by the Saruman lost in South Fangorn
                        Lorien win, taking South Fangorn from Saruman with 1 ent and 1 huorn remaining. Battle score for attacker is 12
                        Casualties for Saruman: 3 dunlending_wildmen
                    Battle in East Vales of Anduin
                        Lorien attack with 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn
                        Orcs defend with 1 troll, 1 warg_rider and 3 warg_scouts; DolGuldur defend with 1 bat
                            flank fire in East Vales of Anduin : 0/1 hits, 0.75 expected hits
                            Lorien roll dice for 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn in East Vales of Anduin, round 2 : 3/1 hits, 3.17 expected hits
                        Units damaged: 1 troll owned by the Orcs
                            Orcs roll dice for 1 bat, 1 troll, 1 warg_rider and 3 warg_scouts in East Vales of Anduin, round 2 : 0/1 hits, 0.58 expected hits
                            1 warg_rider owned by the Orcs and 1 bat owned by the DolGuldur lost in East Vales of Anduin
                            flank fire in East Vales of Anduin : 0/1 hits, 0.75 expected hits
                            Lorien roll dice for 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn in East Vales of Anduin, round 3 : 3/1 hits, 3.17 expected hits
                            Orcs roll dice for 1 troll and 3 warg_scouts in East Vales of Anduin, round 3 : 0/1 hits, 0.42 expected hits
                            1 troll owned by the Orcs and 2 warg_scouts owned by the Orcs lost in East Vales of Anduin
                            flank fire in East Vales of Anduin : 0/1 hits, 0.25 expected hits
                            Lorien roll dice for 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn in East Vales of Anduin, round 4 : 3/1 hits, 3.17 expected hits
                            1 warg_scout owned by the Orcs lost in East Vales of Anduin
                        Lorien win, taking East Vales of Anduin from Orcs with 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn remaining. Battle score for attacker is 50
                        Casualties for DolGuldur: 1 bat
                        Casualties for Orcs: 1 troll, 1 warg_rider and 3 warg_scouts
            
                Non Combat Move - Lorien
                    1 elven_warden moved from South Lórien to North Lórien
            
                Place Units - Lorien
                    1 galadhrim_longbowman placed in Wellinghall
                    3 elven_wardens and 1 galadhrim_longbowman placed in Caras Galadhon
            
                Turn Complete - Lorien
                    Lorien collect 26 PUs; end with 26 PUs
                    1 unit repaired.
            

            Combat Hit Differential Summary :

            Saruman : -0.33
            Lorien : 0.25
            Orcs : -1.00
            flank fire in East Vales of Anduin : : -1.75
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • RoiEXR Offline
              RoiEX Admin
              last edited by

              TripleA Turn Summary: Russians round 1

              TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

              Game History

              Round: 1
              
                  Purchase Units - Russians
                      Russians buy 8 infantry; Remaining resources: 0 PUs; 
              
                  Combat Move - Russians
                      1 submarine moved from Karelia Sea Zone to Baltic Sea Zone
                      1 transport moved from Karelia Sea Zone to Baltic Sea Zone
                      1 fighter moved from Karelia S.S.R. to Baltic Sea Zone
              
                  Combat - Russians
                      Battle in Baltic Sea Zone
                          Russians attack with 1 fighter, 1 submarine and 1 transport
                          Germans defend with 1 submarine and 1 transport
                              Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                              1 transport owned by the Germans lost in Baltic Sea Zone
                              Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                              Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                              1 submarine owned by the Germans lost in Baltic Sea Zone
                          Russians win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 16
                          Casualties for Germans: 1 submarine and 1 transport
                      Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                      Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
              
                  Non Combat Move - Russians
                      1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
              
                  Place Units - Russians
                      8 infantry placed in Karelia S.S.R.
              
                  Turn Complete - Russians
                      Russians collect 24 PUs; end with 24 PUs
              

              Combat Hit Differential Summary :

              Germans regular : -0,33
              Russians regular : 1,17
              

              Savegame

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              • RoiEXR Offline
                RoiEX Admin
                last edited by

                Testing Forum poster

                Test summary from TripleA, engine version: 1.10, time: 17:11:56

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                • RoiEXR Offline
                  RoiEX Admin
                  last edited by

                  Testing Forum poster

                  Test summary from TripleA, engine version: 1.10, time: 17:14:14

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                  • RoiEXR Offline
                    RoiEX Admin
                    last edited by

                    Testing Forum poster

                    Test summary from TripleA, engine version: 1.10, time: 21:28:52
                    Savegame

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                    • RoiEXR Offline
                      RoiEX Admin
                      last edited by

                      TripleA Turn Summary: Russians round 1

                      TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

                      Game History

                      Round: 1
                      
                          Purchase Units - Russians
                              Russians buy 8 infantry; Remaining resources: 0 PUs; 
                      
                          Combat Move - Russians
                              1 fighter moved from Karelia S.S.R. to Baltic Sea Zone
                              1 submarine moved from Karelia Sea Zone to Baltic Sea Zone
                              1 transport moved from Karelia Sea Zone to Baltic Sea Zone
                      
                          Combat - Russians
                              Battle in Baltic Sea Zone
                                  Russians attack with 1 fighter, 1 submarine and 1 transport
                                  Germans defend with 1 submarine and 1 transport
                                      Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                      1 transport owned by the Germans lost in Baltic Sea Zone
                                      Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                                      Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                      1 transport owned by the Russians lost in Baltic Sea Zone
                                      Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                                      Russians roll dice for 1 fighter in Baltic Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                                      Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                                      1 submarine owned by the Russians lost in Baltic Sea Zone
                                      Russians roll dice for 1 fighter in Baltic Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                                      Russians roll dice for 1 fighter in Baltic Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                                      1 submarine owned by the Germans lost in Baltic Sea Zone
                                  Russians win with 1 fighter remaining. Battle score for attacker is 0
                                  Casualties for Germans: 1 submarine and 1 transport
                                  Casualties for Russians: 1 submarine and 1 transport
                              Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                              Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
                      
                          Non Combat Move - Russians
                              1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
                      
                          Place Units - Russians
                              8 infantry placed in Russia
                      
                          Turn Complete - Russians
                              Russians collect 24 PUs; end with 24 PUs
                      

                      Combat Hit Differential Summary :

                      Germans regular : 1,33
                      Russians regular : -0,67
                      

                      Savegame

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                      • RoiEXR Offline
                        RoiEX Admin
                        last edited by

                        TripleA Turn Summary: Russians round 1

                        TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

                        Game History

                        Round: 1
                        
                            Purchase Units - Russians
                                Russians buy 8 infantry; Remaining resources: 0 PUs; 
                        
                            Combat Move - Russians
                                1 fighter moved from Karelia S.S.R. to Baltic Sea Zone
                                1 submarine moved from Karelia Sea Zone to Baltic Sea Zone
                                1 transport moved from Karelia Sea Zone to Baltic Sea Zone
                        
                            Combat - Russians
                                Battle in Baltic Sea Zone
                                    Russians attack with 1 fighter, 1 submarine and 1 transport
                                    Germans defend with 1 submarine and 1 transport
                                        Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                        Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                                        Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                        Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                                        1 transport owned by the Russians lost in Baltic Sea Zone
                                        Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                                        1 transport owned by the Germans lost in Baltic Sea Zone
                                        Russians roll dice for 1 fighter in Baltic Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                                        Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                                        1 submarine owned by the Germans and 1 submarine owned by the Russians lost in Baltic Sea Zone
                                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                                    Casualties for Russians: 1 submarine and 1 transport
                                    Casualties for Germans: 1 submarine and 1 transport
                                Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                                Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
                        
                            Non Combat Move - Russians
                                1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
                        
                            Place Units - Russians
                                8 infantry placed in Russia
                        
                            Turn Complete - Russians
                                Russians collect 24 PUs; end with 24 PUs
                        

                        Combat Hit Differential Summary :

                        Germans regular : 1,17
                        Russians regular : 0,33
                        

                        Savegame

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                        • RoiEXR Offline
                          RoiEX Admin
                          last edited by

                          TripleA Manual Gamesave Post: Germans round 1

                          TripleA Manual Gamesave Post for game: World War II Classic 3rd Edition, version: 2.0

                          Game History

                          Round: 1
                          
                              Research Technology - Germans
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • RoiEXR Offline
                            RoiEX Admin
                            last edited by

                            TripleA Turn Summary: Russians round 1

                            TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

                            Game History

                            Round: 1
                            
                                Purchase Units - Russians
                                    Russians buy nothing; Remaining resources: 24 PUs; 
                            
                                Combat - Russians
                                    Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                                    Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
                            
                                Turn Complete - Russians
                                    Russians collect 24 PUs; end with 48 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • RoiEXR Offline
                              RoiEX Admin
                              last edited by

                              Testing Forum poster

                              Test summary from TripleA, engine version: 1.10, time: 22:07:42
                              Savegame

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                Testing Forum poster

                                Test summary from TripleA, engine version: 1.10, time: 1:38:00 PM
                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Move Summary: Crowton round 1

                                  TripleA Move Summary for game: Dragon War, version: 1.2.6

                                  Game History

                                  Round: 1
                                  
                                      Combat Move - Crowton
                                          Note to players Crowton, Dwarves, Elves, Greenskins, Lionia and Undead: Prologue: The dangerous dragons of war have been extinct since the first age. The forces of evil have been dormant for centuries. The free peoples, Elves, Dwarves and the humans of Lionia, h....
                                          Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    Testing Forum poster

                                    Test summary from TripleA, engine version: 1.10, time: 1:43:05 PM
                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Move Summary: Humans round 1

                                      TripleA Move Summary for game: World of War Heroes, version: 0.0.1

                                      Game History

                                      Round: 1
                                      
                                          Combat Move - Humans
                                                  Turning on Edit Mode
                                                  EDIT: Changing PUs for Humans from 0 to 100
                                                  EDIT: Turning off Edit Mode
                                              1 Arthur moved from Stormwind to Stormwind Mountains
                                                    Humans take Stormwind Mountains from Nature
                                      
                                          Purchase Units - Humans
                                              Humans buy 1 Crossbowmen and 1 Footmen; Remaining resources: 82 PUs; 
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • PantherP Offline
                                        Panther Admin Moderators
                                        last edited by

                                        Testing Forum poster

                                        Test summary from TripleA, engine version: 2.0.18694, time: 11:21:19
                                        Savegame

                                        Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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                                        • PantherP Offline
                                          Panther Admin Moderators
                                          last edited by

                                          TripleA Turn Summary: Germans round 1

                                          TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

                                          Game History

                                          Round: 1
                                          
                                              Purchase Units - Germans
                                                  Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Combat Move - Germans
                                                  2 armour, 1 artillery, 1 fighter and 4 infantry moved from Poland to East Poland
                                          
                                              Combat - Germans
                                                  Battle in East Poland
                                                      Germans attack with 2 armour, 1 artillery, 1 fighter and 4 infantry
                                                      Russians defend with 2 infantry
                                                          Germans roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in East Poland, round 2 : 1/8 hits, 2,67 expected hits
                                                          Russians roll dice for 2 infantry in East Poland, round 2 : 2/2 hits, 0,67 expected hits
                                                          1 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland
                                                          Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in East Poland, round 3 : 4/6 hits, 2,33 expected hits
                                                          Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0,33 expected hits
                                                          1 infantry owned by the Russians lost in East Poland
                                                      Germans win, taking East Poland from Russians with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                                                      Casualties for Germans: 2 infantry
                                                      Casualties for Russians: 2 infantry
                                          
                                              Non Combat Move - Germans
                                                  1 fighter moved from East Poland to Germany
                                          
                                              Place Units - Germans
                                                  1 artillery and 9 infantry placed in Germany
                                          
                                              Turn Complete - Germans
                                                  Germans collect 32 PUs; end with 32 PUs
                                                  Objective 1: Germans met a national objective for an additional 5 PUs; end with 37 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Russians regular : 1,00
                                          Germans regular : 0,00
                                          

                                          Dice Statistics:

                                          Total
                                                  1 was rolled 3 times
                                                  2 was rolled 4 times
                                                  3 was rolled 4 times
                                                  4 was rolled 2 times
                                                  5 was rolled 2 times
                                                  6 was rolled 2 times
                                              Average roll : 3,118
                                              Median : 3,000
                                              Variance : 0,302
                                              Standard Deviation : 0,550
                                              Total rolls : 17
                                          
                                          Germans Combat
                                                  1 was rolled 2 times
                                                  2 was rolled 3 times
                                                  3 was rolled 4 times
                                                  4 was rolled 1 times
                                                  5 was rolled 2 times
                                                  6 was rolled 2 times
                                              Average roll : 3,286
                                              Median : 3,000
                                              Variance : 0,410
                                              Standard Deviation : 0,641
                                              Total rolls : 14
                                          
                                          Russians Combat
                                                  1 was rolled 1 times
                                                  2 was rolled 1 times
                                                  4 was rolled 1 times
                                              Average roll : 2,333
                                              Median : 2,000
                                              Variance : 0,750
                                              Standard Deviation : 0,866
                                              Total rolls : 3
                                          

                                          Savegame

                                          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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                                          • RoiEXR Offline
                                            RoiEX Admin
                                            last edited by

                                            Testing Forum poster

                                            Test summary from TripleA, engine version: 2.0.0, time: 00:35:22
                                            Savegame

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