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    • RoiEXR Offline
      RoiEX Admin
      last edited by

      Testing Forum poster

      Test summary from TripleA, engine version: 1.10, time: 21:28:52
      Savegame

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      • RoiEXR Offline
        RoiEX Admin
        last edited by

        TripleA Turn Summary: Russians round 1

        TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

        Game History

        Round: 1
        
            Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs; 
        
            Combat Move - Russians
                1 fighter moved from Karelia S.S.R. to Baltic Sea Zone
                1 submarine moved from Karelia Sea Zone to Baltic Sea Zone
                1 transport moved from Karelia Sea Zone to Baltic Sea Zone
        
            Combat - Russians
                Battle in Baltic Sea Zone
                    Russians attack with 1 fighter, 1 submarine and 1 transport
                    Germans defend with 1 submarine and 1 transport
                        Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 transport owned by the Germans lost in Baltic Sea Zone
                        Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                        Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 transport owned by the Russians lost in Baltic Sea Zone
                        Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 fighter in Baltic Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                        Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Russians lost in Baltic Sea Zone
                        Russians roll dice for 1 fighter in Baltic Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                        Russians roll dice for 1 fighter in Baltic Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                        1 submarine owned by the Germans lost in Baltic Sea Zone
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine and 1 transport
                    Casualties for Russians: 1 submarine and 1 transport
                Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
        
            Non Combat Move - Russians
                1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
        
            Place Units - Russians
                8 infantry placed in Russia
        
            Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs
        

        Combat Hit Differential Summary :

        Germans regular : 1,33
        Russians regular : -0,67
        

        Savegame

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        • RoiEXR Offline
          RoiEX Admin
          last edited by

          TripleA Turn Summary: Russians round 1

          TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

          Game History

          Round: 1
          
              Purchase Units - Russians
                  Russians buy 8 infantry; Remaining resources: 0 PUs; 
          
              Combat Move - Russians
                  1 fighter moved from Karelia S.S.R. to Baltic Sea Zone
                  1 submarine moved from Karelia Sea Zone to Baltic Sea Zone
                  1 transport moved from Karelia Sea Zone to Baltic Sea Zone
          
              Combat - Russians
                  Battle in Baltic Sea Zone
                      Russians attack with 1 fighter, 1 submarine and 1 transport
                      Germans defend with 1 submarine and 1 transport
                          Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                          Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                          Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                          Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                          1 transport owned by the Russians lost in Baltic Sea Zone
                          Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                          1 transport owned by the Germans lost in Baltic Sea Zone
                          Russians roll dice for 1 fighter in Baltic Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                          Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                          1 submarine owned by the Germans and 1 submarine owned by the Russians lost in Baltic Sea Zone
                      Russians win with 1 fighter remaining. Battle score for attacker is 0
                      Casualties for Russians: 1 submarine and 1 transport
                      Casualties for Germans: 1 submarine and 1 transport
                  Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                  Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
          
              Non Combat Move - Russians
                  1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
          
              Place Units - Russians
                  8 infantry placed in Russia
          
              Turn Complete - Russians
                  Russians collect 24 PUs; end with 24 PUs
          

          Combat Hit Differential Summary :

          Germans regular : 1,17
          Russians regular : 0,33
          

          Savegame

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          • RoiEXR Offline
            RoiEX Admin
            last edited by

            TripleA Manual Gamesave Post: Germans round 1

            TripleA Manual Gamesave Post for game: World War II Classic 3rd Edition, version: 2.0

            Game History

            Round: 1
            
                Research Technology - Germans
            

            Combat Hit Differential Summary :

            Savegame

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            • RoiEXR Offline
              RoiEX Admin
              last edited by

              TripleA Turn Summary: Russians round 1

              TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

              Game History

              Round: 1
              
                  Purchase Units - Russians
                      Russians buy nothing; Remaining resources: 24 PUs; 
              
                  Combat - Russians
                      Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                      Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
              
                  Turn Complete - Russians
                      Russians collect 24 PUs; end with 48 PUs
              

              Combat Hit Differential Summary :

              Savegame

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              • RoiEXR Offline
                RoiEX Admin
                last edited by

                Testing Forum poster

                Test summary from TripleA, engine version: 1.10, time: 22:07:42
                Savegame

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  Testing Forum poster

                  Test summary from TripleA, engine version: 1.10, time: 1:38:00 PM
                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Move Summary: Crowton round 1

                    TripleA Move Summary for game: Dragon War, version: 1.2.6

                    Game History

                    Round: 1
                    
                        Combat Move - Crowton
                            Note to players Crowton, Dwarves, Elves, Greenskins, Lionia and Undead: Prologue: The dangerous dragons of war have been extinct since the first age. The forces of evil have been dormant for centuries. The free peoples, Elves, Dwarves and the humans of Lionia, h....
                            Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      Testing Forum poster

                      Test summary from TripleA, engine version: 1.10, time: 1:43:05 PM
                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Move Summary: Humans round 1

                        TripleA Move Summary for game: World of War Heroes, version: 0.0.1

                        Game History

                        Round: 1
                        
                            Combat Move - Humans
                                    Turning on Edit Mode
                                    EDIT: Changing PUs for Humans from 0 to 100
                                    EDIT: Turning off Edit Mode
                                1 Arthur moved from Stormwind to Stormwind Mountains
                                      Humans take Stormwind Mountains from Nature
                        
                            Purchase Units - Humans
                                Humans buy 1 Crossbowmen and 1 Footmen; Remaining resources: 82 PUs; 
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • PantherP Offline
                          Panther Admin Moderators
                          last edited by

                          Testing Forum poster

                          Test summary from TripleA, engine version: 2.0.18694, time: 11:21:19
                          Savegame

                          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                          1 Reply Last reply Reply Quote 0
                          • PantherP Offline
                            Panther Admin Moderators
                            last edited by

                            TripleA Turn Summary: Germans round 1

                            TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

                            Game History

                            Round: 1
                            
                                Purchase Units - Germans
                                    Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Combat Move - Germans
                                    2 armour, 1 artillery, 1 fighter and 4 infantry moved from Poland to East Poland
                            
                                Combat - Germans
                                    Battle in East Poland
                                        Germans attack with 2 armour, 1 artillery, 1 fighter and 4 infantry
                                        Russians defend with 2 infantry
                                            Germans roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in East Poland, round 2 : 1/8 hits, 2,67 expected hits
                                            Russians roll dice for 2 infantry in East Poland, round 2 : 2/2 hits, 0,67 expected hits
                                            1 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland
                                            Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in East Poland, round 3 : 4/6 hits, 2,33 expected hits
                                            Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0,33 expected hits
                                            1 infantry owned by the Russians lost in East Poland
                                        Germans win, taking East Poland from Russians with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                                        Casualties for Germans: 2 infantry
                                        Casualties for Russians: 2 infantry
                            
                                Non Combat Move - Germans
                                    1 fighter moved from East Poland to Germany
                            
                                Place Units - Germans
                                    1 artillery and 9 infantry placed in Germany
                            
                                Turn Complete - Germans
                                    Germans collect 32 PUs; end with 32 PUs
                                    Objective 1: Germans met a national objective for an additional 5 PUs; end with 37 PUs
                            

                            Combat Hit Differential Summary :

                            Russians regular : 1,00
                            Germans regular : 0,00
                            

                            Dice Statistics:

                            Total
                                    1 was rolled 3 times
                                    2 was rolled 4 times
                                    3 was rolled 4 times
                                    4 was rolled 2 times
                                    5 was rolled 2 times
                                    6 was rolled 2 times
                                Average roll : 3,118
                                Median : 3,000
                                Variance : 0,302
                                Standard Deviation : 0,550
                                Total rolls : 17
                            
                            Germans Combat
                                    1 was rolled 2 times
                                    2 was rolled 3 times
                                    3 was rolled 4 times
                                    4 was rolled 1 times
                                    5 was rolled 2 times
                                    6 was rolled 2 times
                                Average roll : 3,286
                                Median : 3,000
                                Variance : 0,410
                                Standard Deviation : 0,641
                                Total rolls : 14
                            
                            Russians Combat
                                    1 was rolled 1 times
                                    2 was rolled 1 times
                                    4 was rolled 1 times
                                Average roll : 2,333
                                Median : 2,000
                                Variance : 0,750
                                Standard Deviation : 0,866
                                Total rolls : 3
                            

                            Savegame

                            Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                            1 Reply Last reply Reply Quote 0
                            • RoiEXR Offline
                              RoiEX Admin
                              last edited by

                              Testing Forum poster

                              Test summary from TripleA, engine version: 2.0.0, time: 00:35:22
                              Savegame

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                              • RoiEXR Offline
                                RoiEX Admin
                                last edited by

                                Testing Forum poster

                                Test summary from TripleA, engine version: 2.0.0, time: 15:34:06
                                Savegame

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                                • RoiEXR Offline
                                  RoiEX Admin
                                  last edited by

                                  Testing Forum poster

                                  Test summary from TripleA, engine version: 2.0.0, time: 15:37:46
                                  Savegame

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                                  • RoiEXR Offline
                                    RoiEX Admin
                                    last edited by

                                    Testing Forum poster

                                    Test summary from TripleA, engine version: 2.0.0, time: 15:38:05
                                    Savegame

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                                    • RoiEXR Offline
                                      RoiEX Admin
                                      last edited by

                                      Testing Forum poster

                                      Test summary from TripleA, engine version: 2.0.0, time: 15:50:25
                                      Savegame

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                                      • RoiEXR Offline
                                        RoiEX Admin
                                        last edited by

                                        Testing Forum poster

                                        Test summary from TripleA, engine version: 2.1.0, time: 17:15:20
                                        Savegame

                                        ubernautU 1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @RoiEX
                                          last edited by

                                          @RoiEX still not working for me on mac version getting an authentication error sent an auto bug report.

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • RoiEXR Offline
                                            RoiEX Admin
                                            last edited by

                                            @ubernaut Hmm it's working for me are you sure you didn't forget to include a 2FA token in case you set it up?

                                            ubernautU 2 Replies Last reply Reply Quote 0

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