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    • RoiEXR Offline
      RoiEX Admin
      last edited by

      Testing Forum poster

      Test summary from TripleA, engine version: 1.10, time: 17:11:56

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      • RoiEXR Offline
        RoiEX Admin
        last edited by

        Testing Forum poster

        Test summary from TripleA, engine version: 1.10, time: 17:14:14

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        • RoiEXR Offline
          RoiEX Admin
          last edited by

          Testing Forum poster

          Test summary from TripleA, engine version: 1.10, time: 21:28:52
          Savegame

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          • RoiEXR Offline
            RoiEX Admin
            last edited by

            TripleA Turn Summary: Russians round 1

            TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

            Game History

            Round: 1
            
                Purchase Units - Russians
                    Russians buy 8 infantry; Remaining resources: 0 PUs; 
            
                Combat Move - Russians
                    1 fighter moved from Karelia S.S.R. to Baltic Sea Zone
                    1 submarine moved from Karelia Sea Zone to Baltic Sea Zone
                    1 transport moved from Karelia Sea Zone to Baltic Sea Zone
            
                Combat - Russians
                    Battle in Baltic Sea Zone
                        Russians attack with 1 fighter, 1 submarine and 1 transport
                        Germans defend with 1 submarine and 1 transport
                            Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                            1 transport owned by the Germans lost in Baltic Sea Zone
                            Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                            Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                            1 transport owned by the Russians lost in Baltic Sea Zone
                            Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                            Russians roll dice for 1 fighter in Baltic Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                            Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                            1 submarine owned by the Russians lost in Baltic Sea Zone
                            Russians roll dice for 1 fighter in Baltic Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                            Russians roll dice for 1 fighter in Baltic Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                            1 submarine owned by the Germans lost in Baltic Sea Zone
                        Russians win with 1 fighter remaining. Battle score for attacker is 0
                        Casualties for Germans: 1 submarine and 1 transport
                        Casualties for Russians: 1 submarine and 1 transport
                    Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                    Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
            
                Non Combat Move - Russians
                    1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
            
                Place Units - Russians
                    8 infantry placed in Russia
            
                Turn Complete - Russians
                    Russians collect 24 PUs; end with 24 PUs
            

            Combat Hit Differential Summary :

            Germans regular : 1,33
            Russians regular : -0,67
            

            Savegame

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            • RoiEXR Offline
              RoiEX Admin
              last edited by

              TripleA Turn Summary: Russians round 1

              TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

              Game History

              Round: 1
              
                  Purchase Units - Russians
                      Russians buy 8 infantry; Remaining resources: 0 PUs; 
              
                  Combat Move - Russians
                      1 fighter moved from Karelia S.S.R. to Baltic Sea Zone
                      1 submarine moved from Karelia Sea Zone to Baltic Sea Zone
                      1 transport moved from Karelia Sea Zone to Baltic Sea Zone
              
                  Combat - Russians
                      Battle in Baltic Sea Zone
                          Russians attack with 1 fighter, 1 submarine and 1 transport
                          Germans defend with 1 submarine and 1 transport
                              Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                              Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                              Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                              Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                              1 transport owned by the Russians lost in Baltic Sea Zone
                              Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                              1 transport owned by the Germans lost in Baltic Sea Zone
                              Russians roll dice for 1 fighter in Baltic Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                              Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                              1 submarine owned by the Germans and 1 submarine owned by the Russians lost in Baltic Sea Zone
                          Russians win with 1 fighter remaining. Battle score for attacker is 0
                          Casualties for Russians: 1 submarine and 1 transport
                          Casualties for Germans: 1 submarine and 1 transport
                      Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                      Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
              
                  Non Combat Move - Russians
                      1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
              
                  Place Units - Russians
                      8 infantry placed in Russia
              
                  Turn Complete - Russians
                      Russians collect 24 PUs; end with 24 PUs
              

              Combat Hit Differential Summary :

              Germans regular : 1,17
              Russians regular : 0,33
              

              Savegame

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              • RoiEXR Offline
                RoiEX Admin
                last edited by

                TripleA Manual Gamesave Post: Germans round 1

                TripleA Manual Gamesave Post for game: World War II Classic 3rd Edition, version: 2.0

                Game History

                Round: 1
                
                    Research Technology - Germans
                

                Combat Hit Differential Summary :

                Savegame

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                • RoiEXR Offline
                  RoiEX Admin
                  last edited by

                  TripleA Turn Summary: Russians round 1

                  TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

                  Game History

                  Round: 1
                  
                      Purchase Units - Russians
                          Russians buy nothing; Remaining resources: 24 PUs; 
                  
                      Combat - Russians
                          Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                          Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
                  
                      Turn Complete - Russians
                          Russians collect 24 PUs; end with 48 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • RoiEXR Offline
                    RoiEX Admin
                    last edited by

                    Testing Forum poster

                    Test summary from TripleA, engine version: 1.10, time: 22:07:42
                    Savegame

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      Testing Forum poster

                      Test summary from TripleA, engine version: 1.10, time: 1:38:00 PM
                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Move Summary: Crowton round 1

                        TripleA Move Summary for game: Dragon War, version: 1.2.6

                        Game History

                        Round: 1
                        
                            Combat Move - Crowton
                                Note to players Crowton, Dwarves, Elves, Greenskins, Lionia and Undead: Prologue: The dangerous dragons of war have been extinct since the first age. The forces of evil have been dormant for centuries. The free peoples, Elves, Dwarves and the humans of Lionia, h....
                                Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          Testing Forum poster

                          Test summary from TripleA, engine version: 1.10, time: 1:43:05 PM
                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Move Summary: Humans round 1

                            TripleA Move Summary for game: World of War Heroes, version: 0.0.1

                            Game History

                            Round: 1
                            
                                Combat Move - Humans
                                        Turning on Edit Mode
                                        EDIT: Changing PUs for Humans from 0 to 100
                                        EDIT: Turning off Edit Mode
                                    1 Arthur moved from Stormwind to Stormwind Mountains
                                          Humans take Stormwind Mountains from Nature
                            
                                Purchase Units - Humans
                                    Humans buy 1 Crossbowmen and 1 Footmen; Remaining resources: 82 PUs; 
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • PantherP Offline
                              Panther Admin Moderators
                              last edited by

                              Testing Forum poster

                              Test summary from TripleA, engine version: 2.0.18694, time: 11:21:19
                              Savegame

                              Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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                              • PantherP Offline
                                Panther Admin Moderators
                                last edited by

                                TripleA Turn Summary: Germans round 1

                                TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

                                Game History

                                Round: 1
                                
                                    Purchase Units - Germans
                                        Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Combat Move - Germans
                                        2 armour, 1 artillery, 1 fighter and 4 infantry moved from Poland to East Poland
                                
                                    Combat - Germans
                                        Battle in East Poland
                                            Germans attack with 2 armour, 1 artillery, 1 fighter and 4 infantry
                                            Russians defend with 2 infantry
                                                Germans roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in East Poland, round 2 : 1/8 hits, 2,67 expected hits
                                                Russians roll dice for 2 infantry in East Poland, round 2 : 2/2 hits, 0,67 expected hits
                                                1 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland
                                                Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in East Poland, round 3 : 4/6 hits, 2,33 expected hits
                                                Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0,33 expected hits
                                                1 infantry owned by the Russians lost in East Poland
                                            Germans win, taking East Poland from Russians with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                                            Casualties for Germans: 2 infantry
                                            Casualties for Russians: 2 infantry
                                
                                    Non Combat Move - Germans
                                        1 fighter moved from East Poland to Germany
                                
                                    Place Units - Germans
                                        1 artillery and 9 infantry placed in Germany
                                
                                    Turn Complete - Germans
                                        Germans collect 32 PUs; end with 32 PUs
                                        Objective 1: Germans met a national objective for an additional 5 PUs; end with 37 PUs
                                

                                Combat Hit Differential Summary :

                                Russians regular : 1,00
                                Germans regular : 0,00
                                

                                Dice Statistics:

                                Total
                                        1 was rolled 3 times
                                        2 was rolled 4 times
                                        3 was rolled 4 times
                                        4 was rolled 2 times
                                        5 was rolled 2 times
                                        6 was rolled 2 times
                                    Average roll : 3,118
                                    Median : 3,000
                                    Variance : 0,302
                                    Standard Deviation : 0,550
                                    Total rolls : 17
                                
                                Germans Combat
                                        1 was rolled 2 times
                                        2 was rolled 3 times
                                        3 was rolled 4 times
                                        4 was rolled 1 times
                                        5 was rolled 2 times
                                        6 was rolled 2 times
                                    Average roll : 3,286
                                    Median : 3,000
                                    Variance : 0,410
                                    Standard Deviation : 0,641
                                    Total rolls : 14
                                
                                Russians Combat
                                        1 was rolled 1 times
                                        2 was rolled 1 times
                                        4 was rolled 1 times
                                    Average roll : 2,333
                                    Median : 2,000
                                    Variance : 0,750
                                    Standard Deviation : 0,866
                                    Total rolls : 3
                                

                                Savegame

                                Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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                                • RoiEXR Offline
                                  RoiEX Admin
                                  last edited by

                                  Testing Forum poster

                                  Test summary from TripleA, engine version: 2.0.0, time: 00:35:22
                                  Savegame

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                                  • RoiEXR Offline
                                    RoiEX Admin
                                    last edited by

                                    Testing Forum poster

                                    Test summary from TripleA, engine version: 2.0.0, time: 15:34:06
                                    Savegame

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                                    • RoiEXR Offline
                                      RoiEX Admin
                                      last edited by

                                      Testing Forum poster

                                      Test summary from TripleA, engine version: 2.0.0, time: 15:37:46
                                      Savegame

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                                      • RoiEXR Offline
                                        RoiEX Admin
                                        last edited by

                                        Testing Forum poster

                                        Test summary from TripleA, engine version: 2.0.0, time: 15:38:05
                                        Savegame

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                                        • RoiEXR Offline
                                          RoiEX Admin
                                          last edited by

                                          Testing Forum poster

                                          Test summary from TripleA, engine version: 2.0.0, time: 15:50:25
                                          Savegame

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                                          • RoiEXR Offline
                                            RoiEX Admin
                                            last edited by

                                            Testing Forum poster

                                            Test summary from TripleA, engine version: 2.1.0, time: 17:15:20
                                            Savegame

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