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    Question about trenches domination 1914 no mans land

    Scheduled Pinned Locked Moved Map Making
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    • B
      beelee @Ramon
      last edited by

      @Ramon

      Hi Ramon

      You might possibly be able to give it a combat AA capability that just targets the Trench but the AA fires off before regular combat, so Idk if that'd mess something up

      R 1 Reply Last reply Reply Quote 1
      • R
        Ramon @beelee
        last edited by

        @beelee

        Hi Beelee,

        Thanks a lot for your input! I thought about this aswel but it will probably mess with the balancing of the map, we would like to keep conscripts on a 0 attack.

        B 1 Reply Last reply Reply Quote 1
        • B
          beelee @Ramon
          last edited by

          @Ramon

          Yea if I remember right it has to have an attack value to work. I tried it with a similar situation now that I think about it. Maybe Victory will make an engine update for us 🙂

          but yea The Dog or wc might know a way around it. Or maybe Roger or Cernel

          1 Reply Last reply Reply Quote 1
          • wc_sumptonW
            wc_sumpton @Ramon
            last edited by

            @Ramon

            I don't understand why the "trench" has 2 hit points and isSuicide? This is causing the combat to last 2 rounds. Suicide causalities are automatically removed before the round that the unit "attacks" in. So even though the "trench" has no attack or defense the "isSuicide" is causing it to participate and be removed as causality.

            I have to do some testing.

            Cheers...

            R 1 Reply Last reply Reply Quote 2
            • R
              Ramon @wc_sumpton
              last edited by

              @wc_sumpton

              Hi!

              Thank you for your response!

              The trench is designed to have 2 hit points for balancing purposes, its a defensive unit.
              To be honest i dont know either why trenches have isSuicide, this map im currently working on is inspired by domination 1914 no mans land and i copied their trench design. I think i can just delete that part.

              ~Ramon

              TheDogT 1 Reply Last reply Reply Quote 0
              • TheDogT
                TheDog @Ramon
                last edited by

                @Ramon
                The AI will have difficulty with a 0 Atk unit.
                A 0-1-1 unit will be AI classified as a defensive unit so trying to get it to attack, will be hard.
                AI wise better to have it as 1-1-1 unit.

                Have you considered increasing the dice to d8 instead of d6 ?
                Many of my maps are d8, so that very weak & weak units can be Atk/Def 1 and 2.

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                RogerCooperR 1 Reply Last reply Reply Quote 2
                • RogerCooperR
                  RogerCooper @TheDog
                  last edited by

                  @TheDog You can create a support attachment that gives a bonus to the enemy.

                  1 Reply Last reply Reply Quote 0
                  • wc_sumptonW
                    wc_sumpton @Ramon
                    last edited by

                    @Ramon said:

                    Is there a mechanic or attachment that allows a 0 attack unit to destroy a 0 defense construction?

                    The "trench", a 0 defense construction unit, could give the "conscript", a 0 attack unit, a plus 1 attack using support attachments. The problem with this is that the support should be applied only when the "trench" is defending and only the "conscript" is attacking.

                    	<attachment name="supportAttachment_Trench" attachTo="trench" javaClass="UnitSupportAttachment" type="unitType">
                    		<option name="faction" value="enemy"/>
                    		<option name="unitType" value="conscript"/>
                    		<option name="side" value="defence"/>
                    		<option name="dice" value="strength"/>
                    		<option name="bonus" value="1"/>
                    		<option name="number" value="1"/>
                    		<option name="bonusType" value="Trench"/>
                    		<option name="players" value="$All-Players$"/>
                    	</attachment>
                    

                    To do this a plus and minus support attachment would have to be created for every attacking/defending land unit to create a counter to the "trench".

                    	<attachment name="supportAttachment_InfantryAttack" attachTo="infantry" javaClass="UnitSupportAttachment" type="unitType">
                    		<option name="faction" value="allied"/>
                    		<option name="unitType" value="conscript"/>
                    		<option name="side" value="offence"/>
                    		<option name="dice" value="strength"/>
                    		<option name="bonus" value="1"/>
                    		<option name="number" value="-1"/>
                    		<!-- All positive supports are "Trench" -->
                    		<option name="bonusType" value="Trench"/>
                    		<option name="players" value="$All-Players$"/>
                    	</attachment>
                    	<attachment name="supportAttachment_InfantryAttackDebuf" attachTo="infantry" javaClass="UnitSupportAttachment" type="unitType">
                    		<option name="faction" value="allied"/>
                    		<option name="unitType" value="conscript"/>
                    		<option name="side" value="offence"/>
                    		<option name="dice" value="strength"/>
                    		<option name="bonus" value="-1"/>
                    		<option name="number" value="-1"/>
                    		<!-- All negative supports are "Debuf" -->
                    		<option name="bonusType" value="Debuf"/>
                    		<option name="players" value="$All-Players$"/>
                    	</attachment>
                    	<attachment name="supportAttachment_InfantryDefend" attachTo="infantry" javaClass="UnitSupportAttachment" type="unitType">
                    		<option name="faction" value="enemy"/>
                    		<option name="unitType" value="conscript"/>
                    		<option name="side" value="defence"/>
                    		<option name="dice" value="strength"/>
                    		<option name="bonus" value="1"/>
                    		<option name="number" value="-1"/>
                    		<!-- All positive supports are "Trench" -->
                    		<option name="bonusType" value="Trench"/>
                    		<option name="players" value="$All-Players$"/>
                    	</attachment>
                    	<attachment name="supportAttachment_InfantryDefendDebuf" attachTo="infantry" javaClass="UnitSupportAttachment" type="unitType">
                    		<option name="faction" value="enemy"/>
                    		<option name="unitType" value="conscript"/>
                    		<option name="side" value="defence"/>
                    		<option name="dice" value="strength"/>
                    		<option name="bonus" value="-1"/>
                    		<option name="number" value="-1"/>
                    		<!-- All negative supports are "Debuf" -->
                    		<option name="bonusType" value="Debuf"/>
                    		<option name="players" value="$All-Players$"/>
                    	</attachment>
                    

                    It can get slightly complicated.

                    Cheers...

                    R 1 Reply Last reply Reply Quote 2
                    • R
                      Ramon @wc_sumpton
                      last edited by

                      @wc_sumpton

                      Hi WC!

                      Thanks a lot for your time and effort!

                      If i understand correctly you can basically give conscripts 1 attack, and make every unit (except trenches) debuff them with 1?

                      I have 2 more questions:

                      -can i make tech dice basically hit every time (so they hit at 1 or higher, basically you pay 20 ipcs for guarenteed tech unlock)
                      -for a unit such as a marine can i give it +1 amphibious attack?

                      ~Ramon

                      R B wc_sumptonW 3 Replies Last reply Reply Quote 1
                      • R
                        Ramon @Ramon
                        last edited by

                        found the marine!

                        <option name="isMarine" value="true"/>

                        sometimes it can be so easy

                        1 Reply Last reply Reply Quote 1
                        • B
                          beelee @Ramon
                          last edited by beelee

                          @Ramon said:

                          -can i make tech dice basically hit every time (so they hit at 1 or higher, basically you pay 20 ipcs for guarenteed tech unlock)

                          Hi

                          The answer is yes but I can't find an example at the moment. Roger, The Dog or the Master wc will clue you in most likely 🙂

                          but it has something to do with "rolls" and "chance' if i remember right.

                          From POS2

                          Screenshot from 2026-09-18 08-49-37.png

                          so something like that

                          1 Reply Last reply Reply Quote 1
                          • wc_sumptonW
                            wc_sumpton @Ramon
                            last edited by

                            @Ramon said:

                            -can i make tech dice basically hit every time (so they hit at 1 or higher, basically you pay 20 ipcs for guarenteed tech unlock)

                              <property name="Low Luck for Technology" value="true" editable="true">
                                 <boolean/>
                               </property>
                            

                            Give the player the number of dice equal to "diceSides".

                            @Ramon said:

                            <option name="isMarine" value="true"/>

                            "isMarine" takes a number value. "isMarine"=true is converter to "isMarine"=1. "isMarine" can also be set to negative values.

                            @Ramon said:

                            If i understand correctly you can basically give conscripts 1 attack, and make every unit (except trenches) debuff them with 1?

                            Yea.. but upon further testing, because both units are 0, the buff was not applied, so I'm still working on this.

                            wc_sumpton said:

                            It can get slightly complicated.

                            Cheers...

                            1 Reply Last reply Reply Quote 1

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