TripleA Mobile!
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@TheDog
Thank you again for these informations they are pretty helpful.I would suggest a marker on maps that use advanced features. Or the Crash should be catched with the question (are you running the most recent TripleA version?)
"Here is what I would do, pick a TripleA version greater than 2026-09.16.15791 and tell us what that is, and say twice a year upgrade your mobile version, then you dont really have to bother with version numbers, as we know if the map will work or not based on the desktop version."
This was my plan all along.
i'm currently running the most recent version.I'm also reading the issues and PR's you guys add to the base repo. When i think the feature is important i will update my version of the engine to stay up to date.
I was just asking myself if is this is really something i should show in the app.
My goal with this project is to make TripleA more accessible and altough the Game is great it is to complicated for many people so i'm overthinking every addition to the UI.
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@xxXEddieXxx said
I was just asking myself if is this is really something i should show in the app.
Answer yes, put the TripleA version, APK version, Java version etc here
Help> About
TripleA does not have this
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Update
- the underlying engine Version can now be seen when the app version gets clicked multiple times
- fixed issue with placement of sea/land units in bid place phase (thank you @Panella for pointing this out)
- fixed issue where wrong amount of pus was assigned to human players when bid is present
Thank you

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Update:
- loading fills own transports first, allied ones only take the rest
- stats tab shows a total row per alliance with more than one nation
- battle calculator resets the chosen attacker when another nation's turn starts
Thank you

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Im not super technical but im running my TripleA on ARM architecture currently using the normal files found on the official Github. Dunno if it can run on mobile though but considering ARM is mobile right it should? At least Android/Linux based systems (??)
I assume you would need something like Android Virtualization Framework enabled or other apps and a rooted phone that make it possible to run Linux apps.
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Thanks for sharing! ARM is the processor architecture, though, running on ARM Linux doesnโt automatically mean itโll run on Android.
My plan is to adapt the engine for an Android app, rather than run the desktop version on a phone. The goal is a normal app that wonโt need root or virtualization.
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@xxXEddieXxx Noice noice
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Update:
New- 12-sided dice: maps like Another World now show dice from 7 to 12 as numbers, like the desktop client. Before, they all looked like aย 6.
- Desktop sounds: the app now has the same sound pack as the desktop client. Game start and "your turn" play the warhorn instead of the air-raid alarm.
Fixes
- Sound theme: a theme picked during a game now applies straight away, not only from the next game.
- Issue where malformed map settings lead to a crash
Dev build (develop branch)
The rolling dev pre-release now builds from the new develop branch. It has everything above, plus:- Hard Beta AI: the desktop's newest AI, as a player type in the setup screen.
- Engine update: upstream TripleA 2026-11, mostly AI improvements.

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@xxXEddieXxx
Looking good, well ok, its looking very good.Personally as its the mobile version and you are overriding the maps custom dice, I would just put numbers 1-12 and not use dots/pip dice.
For reference one map Terra Firma has d20, I dont think it is playable, but if you are going to cater for it then you need d20.
Here is my variant of another world, its a big map vs AI and will push your app. I mention it cause you have, above.
[https://forums.triplea-game.org/topic/4229/another-world-v-ai-official-thread]Will the mobile version work on an Android tablet yet ?
Keep up the good work.
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Thank you for the feedback.
The dice can now deal with every number of sides.
I just tried your map I wasn't aware you improved it why is it not in the map browser? It looks really good.
Here is the Mobile game speed. First game Hard ai (30 seconds per turn max) split happens at 1:50 and fast ai (almost instantly).
https://drive.google.com/file/d/1luoI4Whj0rAoViBbQFPDfrCHIv8Gv20i/view?usp=drivesdk
I have a pixel 9pro so results may vary depending on device.
But I have testers who regularly play a lot with it and until now no one complained that it was to slow.In terms of tablet performance it should work. But for the future there is a tablet UI planned that may be closer to the desktop experience (more space available).
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@xxXEddieXxx said:
why is it not in the map browser?I feel like I would have to maintain it. Its not originally my map. So I dont want to.
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I feel like I would have to maintain it. Its not originally my map. So I dont want to.
heh heh just throw it out there and give Roger Ownership
also @beornthebold might still be around on git. I forget his name there.
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