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    Creating a (hopefully) competitive bot using Claude Code.

    Scheduled Pinned Locked Moved AI
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    • TheDogT
      TheDog @Cernel
      last edited by

      @husky81
      You and Claude have been busy! 🤯

      So much info to absorb.

      So tempting to customise just for one map and very hard to keep it generic like the TripleA AIs.

      The list of tried and tested tactics is awesome.
      Having a list like that allows the Claude AI to 'try' the neutral tactics and for it to learn if they work on its new current map.

      For me a standout is

      Keeping tanks inside the main stack instead of one step behind: detrimental (a nice confirmation of the owner’s principle).

      On maps like 1941GCD, this is a valid Russian tactic. But for Germany , I cannot afford not to keep the German tanks out of the Attack stack. I guess its map dependant?

      Its fab to see the win ratio has increased, well done!

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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      • RogerCooperR
        RogerCooper @Cernel
        last edited by

        @Cernel said:

        If you manage to create an AI which plays V5 better than Hard AI, that would be awesome. I would definitely try it out! Let us non-developers know when and how we can eventually test it.

        I'm wondering if using V6 might help you fine tuning V5 even more than using V5 itself. V6 is a very unforgiving map since the start, and I believe it is much easier to beat Hard AI on V6 than on V5.

        Minor note, there is the problem that the current best TripleA AI is called "Hard". If you make a better AI, how is TripleA going to inform users to use that as the first choice? Calling your AI "Very Hard AI" or changing the name of "Hard AI" to "Medium AI" something else? I wonder.

        It could be called the HuskyAI.

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        • B
          beelee @RogerCooper
          last edited by

          @RogerCooper

          Yea "Husky and Claude" 🙂

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          • C
            Cernel Moderators Lobby Moderators @husky81
            last edited by Cernel

            @husky81 said:

            One thing that worked well on the minimap, was showing it examples of "Good" play, and having it try to extract rules from what it saw. If you have any save files of completed games on world_war_ii_v5_1942, they could be useful.

            That's a great idea! Unfortunately, I've never played that map beside maybe once against the AI when @zjelcop was doing those AI challenges many years ago (and I don't kown anyone who plays it). I remember that it was one rare map which the Hard AI was playing quite well, whereas the same AI was much worse at playing V6 (which is the closest map to V5 by rules).

            To be clear, "world_war_ii_v5_1942" is a map, so you cannot play it unless in the sense of playing either of its games, but I know that you mean the "World War II v5 1942 SE TR" game of that map (not the other one) unless maybe you actually meant that you are interested in game-saves of either "World War II v5 1942 SE TR" or "World War II v5 1942 Second Edition" (probably not)?

            On a second thought, if this AI is optimized on V5, maybe it will be better to call it "WW2v5 AI" or something like that. Anyway, I'm overreaching.

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