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    Improved Pro AI, please give it a try and post feedback

    Scheduled Pinned Locked Moved AI
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    • LaFayetteL
      LaFayette Admin
      last edited by

      Everything reported up until my last comment might have some improvements in place now (this comment: https://forums.triplea-game.org/post/81117). About 25 fixes landed between then and now.

      I'm now working on the feedback since then. Kindly include save games - those can be automatically used for creating mini-scenarios where patches are tested to ensure the AI actually makes different choices.

      With that mentioned - great feedback, ty, keep it coming!

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      • LaFayetteL
        LaFayette Admin @ubernaut
        last edited by

        @ubernaut Claude wants:

        Ask ubernaut for: a save from just before the bad turn, the map, the build number, whether it was Hard or Hard(Beta), and what looked wrong.

        ubernautU 1 Reply Last reply
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        • ubernautU
          ubernaut Moderators Lobby Moderators @LaFayette
          last edited by

          @LaFayette i didn't save anything was just playing around will dig a bit when i have more time πŸ™‚

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • SchulzS
            Schulz
            last edited by

            Unfortunately, v15892 doesn't recognize the remaining movement points of the ships in the non-combat phase either.

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            Reply Quote 0

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