My map editor for TripleA
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Oh so this is an overhaul of the "Map Creator Tools" not just an xml editor. Although I guess you still have to have the baseline image or whatever it's called drawn or copied by yourself
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@beelee exactly ! it was supposed to be a suprise this is why i used these screenshots

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@beelee
Yes , its Map Creator Tools but ++ good
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That map's picture is 16,816 × 8,085 pixels, about 136 million. The editor refuses to hold pictures over 50 million pixels in memory, because one copy of GCD is about 540 MB and every drawn line keeps another copy for undo maybe i need to disable it on big maps.
I think there should not be an upper limit here. If someone would want to make a map which is 50,000 per 40,000 pixels, for a total of 2 thousands million pixels, why not allowing it?
If wanting to set a hard upper limit, I suggest 100,000 per 100,000 for a total 10 thousands million pixels being the limit. That should most likely cover every possible map-making needs.
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@Cernel
its not about limiting the size of the map, there is an undo button that keeps the map in cache.
So everytime you change something there is half a gig placed in there so we are having a technical limitation in terms of the implementation of this undo functionality. if we disable the undo on big maps they can get as big as they want. -
@xxXEddieXxx Could have a launch option where players can select a Compatibility Mode with no undo feature for when the map they're working with a map beyond the normal size limit.
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@Vendetta it will disable itself automatically with a message to the user(you are on a big map there is no undo bla bla)
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@Cernel
its not about limiting the size of the map, there is an undo button that keeps the map in cache.
So everytime you change something there is half a gig placed in there so we are having a technical limitation in terms of the implementation of this undo functionality. if we disable the undo on big maps they can get as big as they want.Cool. Yes, please make optional to have the undo. Thanks.
Or maybe having 4 options? Undo cache, undo RAM, undo hard drive and no undo? No idea if feasible.
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@Cernel
i'd rather change the whole way the current undo works.
User should never bother with these decisions. Maybe on large maps a file gets saved instead of it getting cached in ram. But this is low prio in my eyes right now. -
@xxXEddieXxx Ok then just a setting for having/not having the undo feature (default having). I think it's quite important not forcing a maximum limit.
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new update:
- log will follow tomorrow
- mac version will also follow tomorrow
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@Vendetta it will disable itself automatically with a message to the user(you are on a big map there is no undo bla bla)
Ah allright. I missed this post. I see there is not actually a limit: just the undo gets automatically disabled. That is good.
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