Taking your suggestions for a new UI
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I like the direction your taking it in this example. The main thing on my wish list would be a highly functional efficient territory tab. Many including myself like to play mostly from a zoomed out perspective, thus highly relying on scanning the map details/units via use of the territory tab.
The scrolling of territory tab is the most bothersome component of playing with this perspective. So I wonder if the panel could expand to the left across the bottom of display if the territory tab is selected. As well as expand up for the other tabs.This would allow plenty of room to see all units in a territory. Maybe even sorted into 2 ,3 or even 4 rows.
Row A: all infrastructure
Row B: all territory owners combat/non infrastructure units
Row all allied units
Row if room all enemy unitsAll the usual pertinent territory details can also be displayed here, just more efficiently. And with no scrolling required.
Maybe a fast battle calculator can even be worked into this panel just displaying the main figures here.
Then I envision a more detailed battle calculator for more manipulation of units and saving results of multiple calculations, and changing terrain, etc..
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Even the area were you placed the resource meter, can be used for display of territory units and using minimal space. And place resource meter on a vertical axis along left or right.
I can imagine a row of units in that space, and multiple rows if needed. Just I think this row would require the whole bottom width, bumping up the other items on top of it.
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@Hepps
However, all that being said, it can be done on the left/right as well if in multi columns.Or a frame around all sides, with a very small footprint, right, left, top, and bottom. Each displaying dedicated details.
Each side of the display frame should be capable of minimizing though, so a player can gain more room if desired.
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Expanding on the display frame concept, how about if the entire frame changed.
So, if the territory tab was selected the whole frame was dedicated to displaying the units and other pertinent territory details. Then if you click on the stats tab button the whole frame displays all info pertaining to stats and economy. If click on actions tab the whole frame displays all pertinent action buttons, information etc..
If this concept was accepted, I would propose one frame be called the "Map Survey" frame, with zoom buttons, mini map, and all territory tab info.
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Ideally you could have all the expandable tabs set to either expand vertically or horizontally based on their design parameters.... then each time you open one it closes the other.
ie a territory tab would expand in place of the Consumable (fuel) bar...
Furthermore you could make each tab/window capable of being a pop up or simply expandable to a preset spot and dimension.
Or some combination there-in.
Oh and I added a fourth button.... as a way to pull the main menu of options within the game.
@redrum Is that colour more palatable?
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@hepps I just want to know about the children Biel thing Great stuff !
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@prastle Well truthfully it is less about the children for me and more about getting Biel to honk on my bobo.
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@hepps and here I thought it was your love of TripleA and Red
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@hepps Nice, This is already a huge improvement on existing in-game interface.
I propose even the mini-map be collapsible, and the command tabs be their own section.
The customizable aspect would be a big hit with players for sure. Players can decide for themselves, what is important in any particular phase of the game.
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@general_zod yup brilliant minds all of yas!
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@general_zod This was how I was seeing it...
And as a comparison... the black shaded area is what is currently obscured.
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@redrum said in Taking your suggestions for a new UI:
@hepps Can I have your children?
Not sure on the whole consumable bar concept though...
I realize that the consume bar is not a widely conceptualized idea at this point.... simply because resource consumption as part of the movement process is in so few games currently. But this is, at least in part, due to a series of inter-related factors...
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Few games have it within the game because...
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the few games which include it have not been worked on/refined to improve its implementation within the game because...
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The lack of an easy way to track (visually) what you are "burning" through during moves... makes the games that have it included frustrating from a resource management perspective.... making it an undesirable feature (self fulfilling prophecy) which will all but guarantee...
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Without developing a mechanism (Which under how I have proposed it, would create no additional clutter for games that do not have it) there is little to absolutely no chance of creating a game with fuel/consumption/maintenance integrated successfully.
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@general_zod said in Taking your suggestions for a new UI:
Also wondering, if the "Select Map", "Open Saved Game", "Download Maps" and "Map Options" buttons will be located somewhere else?
Actually all the information on that window is useful, would like to see the info in top left remain somewhere.
Sorry Zod I think I missed a bit of your comment here. Yes since this game launch screen is such a huge part of the game interface.... I am striving to change as little as possible other than the appearance.
Here is a mock up of the entire screen...
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Cool, yeah as the menu goes. I agree, we should keep all the functionality and information that the current version has, intact.
It's coming together nicely.
I must admit the in-game interface is much more exciting. Hopefully that project comes to fruition as well.
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@general_zod Agree the prospect of finally giving the in-game interface a face lift really puts a cucumber in my pants...
Is it obvious I might have had some materials ready to go for that at the mere mention of it?
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@hepps lol, it's a wet dream come true.
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@hepps First impression is that there is too much distracting detail / looks a bit messy. I would maybe try to blur / darken the main menu background behind the player selection window. If that's not enough, remove the icon and the "D.S.S. Form 6" (whatever that is supposed to mean). The visual style is awesome though.
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@hepps Hmm. And here I always thought all Canadians dreamed about Celine Dion not Jessica Biel... Though she's probably also the only famous Canadian I know. She's also a bit more in your age range though that might be less than optimal for carrying children...
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@redrum Thus the request for 100 tries.
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@alkexr I wonder how much effect the "look and feel" will provide ? I know you can change it quite a bit right now. Maybe have some different camo colors or something ?
I like the way this site does it. I go with the "Darkly" as I don't like it too bright : )