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    Large Middle Earth - strategies

    Scheduled Pinned Locked Moved The War Club
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    • HeppsH Offline
      Hepps Moderators @alkexr
      last edited by

      @alkexr Sorry.. thought the ranged unit would be a defensive support. Haven't actually played the game.

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 0
      • M Offline
        mattbarnes
        last edited by

        alkexr - you shouldn't be hard on yourself, it's a great map, and the debate in 2015 (before my time) shows you consulted others widely.

        If you're open to more feedback then I will also offer the following but please take them as constructive ideas and not criticism:

        • the General Notes describe a couple of routes crossing water (eg Undeep): is it possible to find a way to make those visible on the map?
        • the Game Notes should recommend that players turn Show Map Details on: I do not do this normally but luckily spotted this feature which is crucial for your map that makes so much good use of terrain
        • the Game Notes should make clear whether you recommend use of Low Luck or not: I assume the game is designed not to use Low Luck, else why give units "2x4" attack rather than "8" attack say?
        • the Game Notes should make clear whether Sea Units are recommended or not (currently these default to "off" and the only reference to these is in the version history right at the end)
        • make clearer how all the National Objectives work: eg are some of them a one-off payment only, rather than a per turn benefit? What if you capture a one-off target then lose it again?
        • should more races have a blitz-capable unit, for taking territory and retreating? For example, light cavalry can't even blitz
        • why have one-hit Flying units (eg bats) been made so vulnerable to archers' anti-air fire?
        • Lorien has the same issue as the High Elves, ie no Melee units to benefit from Ranged bonuses
        • there's the typo for the Dwarf Axe-thrower attack value, mentioned on the other recent thread
        M alkexrA 2 Replies Last reply Reply Quote 1
        • M Offline
          mattbarnes @mattbarnes
          last edited by

          @mattbarnes Oh, and the Dwarf Axeman data has an error too.

          1 Reply Last reply Reply Quote 0
          • alkexrA Offline
            alkexr @mattbarnes
            last edited by

            @mattbarnes Being hard on myself is hard enough, don't make it any harder.
            Accepting feedback and not taking it personally is a skill I'm still learning. Give me feedback, so that I can practise! 🙂
            As for the feedback:

            • Undeeps: good point, I will do it in the next version (if there will be one).
            • Wow. It is possible to turn that off?
            • Having 4x2/12 charge is necessary, because 8/12 leads to errors. A 36-attack dragon would attack with 35 on a -1 terrain, and not a single f*** will be given. But a 6x6-attack dragon attacks with 5x6 only (still impressive, but the reduction is noticeable). And a unit giving 2x4 support to x_unit requires 4 x_units present to fully utilize the total bonus of 8. All of these still apply in LL. It is up to the players whether they want LL or not. (Will be added to game notes.)
            • Sea units are not recommended, naval combat is rather marginal and somehow I just couldn't make functioning canals. It still puzzles me why. (Will be added to game notes.)
            • National objectives: those "T" "1T" "T4" "F" "1F" etc. symbols are supposed to be the engine's way of telling this stuff, make a suggestion to improve this in the new UI thread https://forums.triplea-game.org/topic/464/taking-your-suggestions-for-a-new-ui
            • blitz: idea noted
            • bats: that's a side effect, issue noted
            • no melee: noted
            • tooltip: Will be fixed.

            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

            HeppsH 1 Reply Last reply Reply Quote 0
            • M Offline
              mattbarnes
              last edited by

              Well I hope that there will be new versions in future. It's a fascinating map.

              Thanks for the explanations above. Especially the one about 4x2 etc. I think I'd like to switch to LL because it allows for more precise "hit and run" attacks without accidentally over-running into dangerous territory.

              Unless there are other negatives to sea units, I would disagree with your recommendation. Sea battles might be marginal but the ability to raid coastal territories with small landings could be useful. Eg Harad could harass the Gondor coast to distract them from Mordor. Also the Gondorian ships at the start can be used to evacuate their easternmost troops.

              National Objectives: I meant only to add to the Notes a key to the T and F symbols for those who are unfamiliar with the engine.

              1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @alkexr
                last edited by

                @alkexr Just downloaded this.... love what you have done with this map.

                I certainly hope you continue to work on this. It shows so much promise and is so far along already.

                One question.... I couldn't find any reference to the objectives... are they supposed to be on the map?

                "A joyous heart sours with the burden of expectation"
                Hepster

                M 1 Reply Last reply Reply Quote 0
                • M Offline
                  mattbarnes @Hepps
                  last edited by

                  @hepps you can see the Objectives in the right hand window if you select the relevant tab

                  HeppsH 1 Reply Last reply Reply Quote 1
                  • HeppsH Offline
                    Hepps Moderators @mattbarnes
                    last edited by

                    @mattbarnes Yes I see it now thanks.

                    There are quite a few of them. Not to mention from what I can tell is one-off's and multiples.

                    Might be worth putting some visual que's on the the map. Perhaps simple icons in the territories where these are present.

                    Maybe something like a coloured circle for Regional objectives.

                    Coloured square for one-off's.

                    Coloured triangle for multiples.

                    Was taking a look and did a little sketching... as an example.

                    0_1515257208634_Longleaf dreams.png

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    General_ZodG alkexrA 2 Replies Last reply Reply Quote 3
                    • J Offline
                      justbleh
                      last edited by

                      I love this map and have won on both sides and FFA as almost all of the factions at one at a time. Adding visual que's for the objectives would have helped the first time I played. The notes and objective tabs are essential to look at the first few times playing.

                      1 Reply Last reply Reply Quote 0
                      • General_ZodG Offline
                        General_Zod Moderators @Hepps
                        last edited by

                        @hepps Beautification has begun. 🙂

                        HeppsH 1 Reply Last reply Reply Quote 0
                        • alkexrA Offline
                          alkexr @Hepps
                          last edited by

                          @hepps What program have you used to create this? Can you describe how you draw such things?

                          @justbleh Won FFA with almost all factions? Can you send save games? I'm really interested in it. It would help with balance.

                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @alkexr
                            last edited by

                            @alkexr Sure as soon as I have some time I'll prep a step by step guide.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @General_Zod
                              last edited by

                              @general_zod Easy there Zod.... Wasn't signing on to do this map. I was just farting around with some stuff when I looked at this map.

                              Feels like this map still needs some love and attention in regards to its play-ability and design before it would even warrant being considered for a visual up-grade.
                              And given its size... I am not about to invest several hundred hours in working on a 12 player FFA that would NEVER see the light of day. People can't get 4 person FFA going.... 12 is an utter nightmare.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              General_ZodG alkexrA 2 Replies Last reply Reply Quote 0
                              • General_ZodG Offline
                                General_Zod Moderators @Hepps
                                last edited by General_Zod

                                @hepps
                                I hear ya on the time required. But you have planted the seed with @alkexr , as to potential and he may begin beautifications as he learns the techniques.

                                Btw, @alkexr 2 nice free graphic software links below.

                                https://www.getpaint.net/download.html
                                https://www.gimp.org/downloads/

                                1 Reply Last reply Reply Quote 0
                                • alkexrA Offline
                                  alkexr @Hepps
                                  last edited by

                                  @hepps said in Large Middle Earth - strategies:

                                  People can't get 4 person FFA going.... 12 is an utter nightmare.

                                  If it was only 12. Fortunately this one is not FFA (primarily).

                                  "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                  C HeppsH 2 Replies Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators @alkexr
                                    last edited by

                                    @alkexr Yah. As being "Middle Earth", this is a polarised 1v1 conflict. Myself, I'm not a fan of having a FFA option when it doesn't make any sense with the lore of the scenario, but it can't hurt.

                                    1 Reply Last reply Reply Quote 0
                                    • M Offline
                                      mattbarnes
                                      last edited by

                                      Has anyone played this P v P? I'm in the midst of my first. Interested to know whether others have Angmar play aggressive or defensive, who takes Tharbad, can Dale/Dwarves hold or not, etc.

                                      alkexrA C 2 Replies Last reply Reply Quote 0
                                      • M Offline
                                        mattbarnes
                                        last edited by

                                        For the avoidance of doubt, I mean human v human, similar skill levels.

                                        1 Reply Last reply Reply Quote 0
                                        • alkexrA Offline
                                          alkexr @mattbarnes
                                          last edited by

                                          @mattbarnes I have never played vs similar skill human, but I would really be surprised if Angmar was on the offense, or Freefolk took Tharbad, or Dwarves couldn't hold. Why, is Rhun going to siege down the cave settlement with 5 fortifications?

                                          But send me your savegames! Everyone! All of them! If I am to bring balance to this world, I have to get a general idea about the way actual thinking human beings play the map!

                                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                          M 1 Reply Last reply Reply Quote 1
                                          • C Offline
                                            Cernel Moderators @mattbarnes
                                            last edited by

                                            @mattbarnes I've seen a few PvP games in lobby, with this map. Myself, I considered having a go several times, but never managed climbing over the territory effect learning curve (I don't want to start a game without knowing what I'm doing).

                                            1 Reply Last reply Reply Quote 0

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