Large Middle Earth - strategies
-
@mattbarnes Oh, and the Dwarf Axeman data has an error too.
-
@mattbarnes Being hard on myself is hard enough, don't make it any harder.
Accepting feedback and not taking it personally is a skill I'm still learning. Give me feedback, so that I can practise!
As for the feedback:- Undeeps: good point, I will do it in the next version (if there will be one).
- Wow. It is possible to turn that off?
- Having 4x2/12 charge is necessary, because 8/12 leads to errors. A 36-attack dragon would attack with 35 on a -1 terrain, and not a single f*** will be given. But a 6x6-attack dragon attacks with 5x6 only (still impressive, but the reduction is noticeable). And a unit giving 2x4 support to x_unit requires 4 x_units present to fully utilize the total bonus of 8. All of these still apply in LL. It is up to the players whether they want LL or not. (Will be added to game notes.)
- Sea units are not recommended, naval combat is rather marginal and somehow I just couldn't make functioning canals. It still puzzles me why. (Will be added to game notes.)
- National objectives: those "T" "1T" "T4" "F" "1F" etc. symbols are supposed to be the engine's way of telling this stuff, make a suggestion to improve this in the new UI thread https://forums.triplea-game.org/topic/464/taking-your-suggestions-for-a-new-ui
- blitz: idea noted
- bats: that's a side effect, issue noted
- no melee: noted
- tooltip: Will be fixed.
-
Well I hope that there will be new versions in future. It's a fascinating map.
Thanks for the explanations above. Especially the one about 4x2 etc. I think I'd like to switch to LL because it allows for more precise "hit and run" attacks without accidentally over-running into dangerous territory.
Unless there are other negatives to sea units, I would disagree with your recommendation. Sea battles might be marginal but the ability to raid coastal territories with small landings could be useful. Eg Harad could harass the Gondor coast to distract them from Mordor. Also the Gondorian ships at the start can be used to evacuate their easternmost troops.
National Objectives: I meant only to add to the Notes a key to the T and F symbols for those who are unfamiliar with the engine.
-
@alkexr Just downloaded this.... love what you have done with this map.
I certainly hope you continue to work on this. It shows so much promise and is so far along already.
One question.... I couldn't find any reference to the objectives... are they supposed to be on the map?
-
@hepps you can see the Objectives in the right hand window if you select the relevant tab
-
@mattbarnes Yes I see it now thanks.
There are quite a few of them. Not to mention from what I can tell is one-off's and multiples.
Might be worth putting some visual que's on the the map. Perhaps simple icons in the territories where these are present.
Maybe something like a coloured circle for Regional objectives.
Coloured square for one-off's.
Coloured triangle for multiples.
Was taking a look and did a little sketching... as an example.

-
I love this map and have won on both sides and FFA as almost all of the factions at one at a time. Adding visual que's for the objectives would have helped the first time I played. The notes and objective tabs are essential to look at the first few times playing.
-
@hepps Beautification has begun.

-
-
@alkexr Sure as soon as I have some time I'll prep a step by step guide.
-
@general_zod Easy there Zod.... Wasn't signing on to do this map. I was just farting around with some stuff when I looked at this map.
Feels like this map still needs some love and attention in regards to its play-ability and design before it would even warrant being considered for a visual up-grade.
And given its size... I am not about to invest several hundred hours in working on a 12 player FFA that would NEVER see the light of day. People can't get 4 person FFA going.... 12 is an utter nightmare. -
@hepps
I hear ya on the time required. But you have planted the seed with @alkexr , as to potential and he may begin beautifications as he learns the techniques.Btw, @alkexr 2 nice free graphic software links below.
https://www.getpaint.net/download.html
https://www.gimp.org/downloads/ -
@hepps said in Large Middle Earth - strategies:
People can't get 4 person FFA going.... 12 is an utter nightmare.
If it was only 12. Fortunately this one is not FFA (primarily).
-
@alkexr Yah. As being "Middle Earth", this is a polarised 1v1 conflict. Myself, I'm not a fan of having a FFA option when it doesn't make any sense with the lore of the scenario, but it can't hurt.
-
Has anyone played this P v P? I'm in the midst of my first. Interested to know whether others have Angmar play aggressive or defensive, who takes Tharbad, can Dale/Dwarves hold or not, etc.
-
For the avoidance of doubt, I mean human v human, similar skill levels.
-
@mattbarnes I have never played vs similar skill human, but I would really be surprised if Angmar was on the offense, or Freefolk took Tharbad, or Dwarves couldn't hold. Why, is Rhun going to siege down the cave settlement with 5 fortifications?
But send me your savegames! Everyone! All of them! If I am to bring balance to this world, I have to get a general idea about the way actual thinking human beings play the map!
-
@mattbarnes I've seen a few PvP games in lobby, with this map. Myself, I considered having a go several times, but never managed climbing over the territory effect learning curve (I don't want to start a game without knowing what I'm doing).
-
@alkexr I'm not surprised by your Angmar response as they're pretty surrounded, but you can also see why a new player will be tempted to charge down at Amon Sul with the dragon, trolls, etc, before the weight of enemies reminds him to watch himself.
Tharbad isn't so obvious to me: the Freefolk can deploy a lot of units against it especially if they build rangers. In contrast, Saruman and the Orcs may be distracted by Rohan and Lorien. Isn't it difficult for Saruman to dedicate sufficient units West?
I haven't thought much about Rhun and Dwarves yet but generally LotR is East vs West and Rhun can rampage. I'm sure the Dwarves can hold their capital but won't their territory get overrun? -
Another strategy question: is it effective for Gondor to go heavy into rangers? This seems to have 2 benefits. Firstly they are mountainwalkers, effective at hurting Saruman (other units can't easily get to him). Secondly the anti-air effect is pretty good at limiting the power of the Mordor Nazgul.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login