Air Transports
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@beelee To my knowledge the airdropped unit has always retained the ability to retreat if it is not taken as a casualty. I know it has always been the case in TWW.
I think the only retreats that are currently blockable are amphibious assaults.
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@hepps right on. I got it set so they can "Go Deep" so maybe that's why ? It's a little confusing still. I saved before the changes when i got it not to retreat. I need to go through it all again and see exactly what's happening.
A cool thing was i ran across "canInvadeOnlyFrom" which I wasn't aware of. I'll let ya know what I end up with : ) Heh heh Yanks just scored sweet. Have to take a break for a bit : )
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@beelee go deep is fine
as long as you don't want them to stop at first flyover of enemy ter -
@beelee As far as I know the "canInvadeOnlyFrom" only controls the behavior of Sea Transports. I may be wrong but I don't think this has any way to limit the behavior of airdrops specifically. I could be wrong... I have not played around with this function all that much.
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@hepps That's correct. Its only used by sea transports.
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@redrum thanks guys. I'm gonna go through it all again and see what made it change.
POS had: <option name="canInvadeOnlyFrom" value="transport:jp_transport:air_transport:super_carrier.." so thought maybe it did.
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@beelee Perhaps it can... perhaps I have simply not looked deeply enough into the feature.
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@beelee super_carrier has transport capacity. Its essentially both a carrier and transport.
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@beelee the other thing to bear in mind... is that whatever restrictions you add to a unit are universal.
So if your Elite is set with this property... it affects it across all transport methods.
You cannot pick and choose to use this and have it only apply to a paratrooper while paratrooping. the restriction would be imposed as well for the units behavior on sea transports.
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@beelee well I think I got it sorted. The first attack was over land from India and the second was over water from Germany to Scotland. So The water was what made it not able to retreat, "canInvadeOnly.." didn't have anything to do with it.
I thought the original paratroopers weren't allowed to retreat at all. Which kinda makes sense but at the same time I guess i could see it if they're next to a friendly TT. Actually I forgot to try Goin Deep. I'll be right back.
Yea so you can only retreat if you came from an adjacent friendly TT. Probably if other troops attack from a different one would work too. Didn't test that.
Anyway think I'm back to forward progress again. Thanks again @Hepps @prastle @redrum . Nice work on the icon images. One more thing to learn how to use : )
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@beelee Not being able to retreat a para into a sea zone, from which it came from makes sense. These things are not so obvious at first.
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@general_zod said in Air Transports:
@beelee Not being able to retreat a para into a sea zone, from which it came from makes sense. These things are not so obvious at first.
well that does make sense general. I was under the impression that the original paratroopers tech didn't allow any retreat. I could be wrong on that though but that kinda makes sense too. To me anyway : )
The way it's currently setup seems ok but paratroopers took a lot higher casualties than regular infantry. So if regular troops attack along with the paras, one could use the GI's as fodder and retreat the Paras. That doesn't seem quite right to me.
As always would be nice to have an option : ) Happy I know how it works : ) Got other issues now : )
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@beelee It gets confusing with the options on any single map if ya haven't played it in a while. Even more so, when we play many maps. It's not a bad idea, as map makers and modsters to include those points in game notes for others as well as for ourselves.
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@general_zod yea clarification in Notes is a good thing. i always try and do that if something seems confusing or is unexpected behavior to me.
So will do a Note thingy for the Paras : )