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    Air Transports

    Scheduled Pinned Locked Moved Map Making
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    • HeppsH Offline
      Hepps Moderators @prastle
      last edited by

      @prastle That is easily correctable inside the XML. It is really just the way you guys have approached para in your game.

      "A joyous heart sours with the burden of expectation"
      Hepster

      prastleP 1 Reply Last reply Reply Quote 0
      • prastleP Offline
        prastle Moderators Admin @Hepps
        last edited by

        @hepps Nope
        also needs the move para first and control/click movement fixed
        It shouldn't need to matter if ya do it at start of round.
        AND it shouldn't require control movements
        of fly pattern

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

        prastleP 1 Reply Last reply Reply Quote 0
        • prastleP Offline
          prastle Moderators Admin @prastle
          last edited by prastle

          @Hepps to clarfy this occurs any game with paras and non com movement.

          But i can say I never checked in tww

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @prastle
            last edited by

            @prastle Then don't know how you are saying no. Just because you have never looked for a solution.... doesn't mean one isn't available. 😃

            "A joyous heart sours with the burden of expectation"
            Hepster

            prastleP 1 Reply Last reply Reply Quote 0
            • prastleP Offline
              prastle Moderators Admin @Hepps
              last edited by

              @hepps k boss i will test

              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

              prastleP 1 Reply Last reply Reply Quote 0
              • prastleP Offline
                prastle Moderators Admin @prastle
                last edited by

                @Hepps but it doesn't mean it shouldn't be fixed for all other maps! 🙂

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @prastle
                  last edited by

                  @prastle Fixing things in lots of available maps is a highly subjective thing. 😉

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee @Hepps
                    last edited by beelee

                    @hepps Ran into a retreat problem for my elite dude. He's not supposed to be able to when being air dropped. Checked POS and TWW but couldn't find how to make it happen.

                    Know you're busy but would appreciate it if you would clue me in when you get a chance : )

                    Thanks

                    OK got it to kinda work. If I kill the elite and then try and retreat the transport i get "couldn't find step name germans withdraw". Still lets it retreat but I've never seen that before. I'll dick with it some more.

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @beelee
                      last edited by

                      @beelee To my knowledge the airdropped unit has always retained the ability to retreat if it is not taken as a casualty. I know it has always been the case in TWW.

                      I think the only retreats that are currently blockable are amphibious assaults.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      B 1 Reply Last reply Reply Quote 0
                      • B Online
                        beelee @Hepps
                        last edited by

                        @hepps right on. I got it set so they can "Go Deep" so maybe that's why ? It's a little confusing still. I saved before the changes when i got it not to retreat. I need to go through it all again and see exactly what's happening.

                        A cool thing was i ran across "canInvadeOnlyFrom" which I wasn't aware of. I'll let ya know what I end up with : ) Heh heh Yanks just scored sweet. Have to take a break for a bit : )

                        prastleP HeppsH 2 Replies Last reply Reply Quote 0
                        • prastleP Offline
                          prastle Moderators Admin @beelee
                          last edited by

                          @beelee go deep is fine
                          as long as you don't want them to stop at first flyover of enemy ter

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          1 Reply Last reply Reply Quote 1
                          • HeppsH Offline
                            Hepps Moderators @beelee
                            last edited by

                            @beelee As far as I know the "canInvadeOnlyFrom" only controls the behavior of Sea Transports. I may be wrong but I don't think this has any way to limit the behavior of airdrops specifically. I could be wrong... I have not played around with this function all that much.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Hepps
                              last edited by

                              @hepps That's correct. Its only used by sea transports.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              B 1 Reply Last reply Reply Quote 0
                              • B Online
                                beelee @redrum
                                last edited by beelee

                                @redrum thanks guys. I'm gonna go through it all again and see what made it change.

                                POS had: <option name="canInvadeOnlyFrom" value="transport:jp_transport:air_transport:super_carrier.." so thought maybe it did.

                                HeppsH redrumR 3 Replies Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @beelee
                                  last edited by

                                  @beelee Perhaps it can... perhaps I have simply not looked deeply enough into the feature.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @beelee
                                    last edited by

                                    @beelee super_carrier has transport capacity. Its essentially both a carrier and transport.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @beelee
                                      last edited by

                                      @beelee the other thing to bear in mind... is that whatever restrictions you add to a unit are universal.

                                      So if your Elite is set with this property... it affects it across all transport methods.

                                      You cannot pick and choose to use this and have it only apply to a paratrooper while paratrooping. the restriction would be imposed as well for the units behavior on sea transports.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Online
                                        beelee @Hepps
                                        last edited by

                                        @hepps right on I've got them on "all" although that's what it defaults too so don't really need it but yea I get what you're saying.

                                        @redrum yea I can see that. It was the " air transport" one that had me thinking it might. I'll get back at it

                                        B 1 Reply Last reply Reply Quote 0
                                        • B Online
                                          beelee @beelee
                                          last edited by

                                          @beelee well I think I got it sorted. The first attack was over land from India and the second was over water from Germany to Scotland. So The water was what made it not able to retreat, "canInvadeOnly.." didn't have anything to do with it.

                                          I thought the original paratroopers weren't allowed to retreat at all. Which kinda makes sense but at the same time I guess i could see it if they're next to a friendly TT. Actually I forgot to try Goin Deep. I'll be right back.

                                          Yea so you can only retreat if you came from an adjacent friendly TT. Probably if other troops attack from a different one would work too. Didn't test that.

                                          Anyway think I'm back to forward progress again. Thanks again @Hepps @prastle @redrum . Nice work on the icon images. One more thing to learn how to use : )

                                          General_ZodG 1 Reply Last reply Reply Quote 0
                                          • General_ZodG Offline
                                            General_Zod Moderators @beelee
                                            last edited by

                                            @beelee Not being able to retreat a para into a sea zone, from which it came from makes sense. These things are not so obvious at first.

                                            B 1 Reply Last reply Reply Quote 0

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