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    Customizing a Objectives window

    Map Making
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    • Hepps
      Hepps Moderators last edited by

      Wondering if and how I might achieve these changes.

      Want to change the look of the true/false rendering in a objectives tab within my game.

      Wondering if and how the T/F can be changed to a set of graphics. and the True boxes to be highlighted.

      Current view
      0_1516045034238_Original view.jpg

      Desired view
      0_1516045070191_Graphics in Tech windowjpeg.jpg

      alkexr 1 Reply Last reply Reply Quote 0
      • LaFayette
        LaFayette Admin last edited by

        Better rendering of 'T' or 'F' would be really nice and we could do that for every map. @Hepps would you mind posting a check mark and red X images?

        A per-map configuration can get more tricky and would be a bit more complex. I do think we could still do it. The objectives IIRC are a map XML configuration, so we could do it with an additional property that links the objective to an image name.

        Hepps 1 Reply Last reply Reply Quote 1
        • Hepps
          Hepps Moderators @LaFayette last edited by

          @lafayette Gimme 5 minutes.

          Hepps 1 Reply Last reply Reply Quote 0
          • Hepps
            Hepps Moderators @Hepps last edited by Hepps

            @hepps Here are the positive and negative images.

            0_1516067277185_Positive.png

            0_1516067288561_Negative.png

            What I'm wondering is during this implementation is it possible to let the map designer design these within the game? Ie. Can I define a positive and a negative for each nation that would then simply be defined in the Flags folder?

            Sorry if I am getting confused.... I guess it is just because the Stats tab already draws images from the Flags folder.... so I thought this would be super easy to implement.

            LaFayette 1 Reply Last reply Reply Quote 1
            • LaFayette
              LaFayette Admin @Hepps last edited by

              @hepps i don't know if super easy, but should be easy'ish. We'll need at least the defaults though when none are specified, and that is a good first step that should be pretty mostly easy.

              Hepps 2 Replies Last reply Reply Quote 2
              • Hepps
                Hepps Moderators @LaFayette last edited by

                @lafayette Cool. Not trying to be pushy... just a layman. So I don't really know what is involved in any of it.

                1 Reply Last reply Reply Quote 0
                • Hepps
                  Hepps Moderators @LaFayette last edited by

                  @lafayette BTW... love the .... "pretty mostly easy". 😃

                  1 Reply Last reply Reply Quote 2
                  • alkexr
                    alkexr @Hepps last edited by

                    @Hepps
                    @mattbarnes said in Large Middle Earth - strategies:

                    make clearer how all the National Objectives work: eg are some of them a one-off payment only, rather than a per turn benefit? What if you capture a one-off target then lose it again?

                    Don't forget objectives with a finite number of uses.

                    Btw how do you rename the objectives tab?

                    Hepps 1 Reply Last reply Reply Quote 0
                    • Hepps
                      Hepps Moderators @alkexr last edited by Hepps

                      @alkexr All you need to do is to rename the objective tab inside the objectives file. Simply insert this on the fist line in the file...

                      Objectives.Panel.Name=Technologies

                      (Of course you would obviously want a name that would put a smile on Mr. Tolkiens face)

                      1 Reply Last reply Reply Quote 3
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