Fuel Enhancements
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@prastle where is the boner emoticon?
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@redrum first best
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@prastle with the descriptive info
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@redrum Boy.... only took 7 years for those images to be used! My catharsis has arrived!
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@redrum Fabulous
That's it, one word... well maybe two AbsolutelyCheers...
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r@redrum
Looks good. I guess if you were to display both what you have and what you get, it could be like:
PUs: 54 (+37) Lumber: 19 (+9) Food: 23 (+13)
or
54 (+37) 19 (+9) 23 (+13)It would be cool if there were icons, maybe only icons if the map folder had a directory called resources and there were 24x24 pixel pictures with the corresponding names. Like the way PU markers and territory names work.
As I mentioned before, I am pretty sure that I once saw a map directory called "resources" in a map I downloaded. But I would guess that the engine never really supported this resource display thing. But I think I have found the old forum thread that discussed the option of displaying territory production. I do think that it makes much more sense to display total resources that can be spent and be collected: http://tripleadev.1671093.n2.nabble.com/Multiple-resources-working-soon-tp7058897p7167455.html
Seems like hepster was also involved in the previous project -
@redrum I like with names. Will leave room for about 10 or 12 resources.
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@frostion The resource folder was made so that the rendering could be done.... but the feature never really got to completion.
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@hepps kinda upset i cant upvote it 10 times
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@frostion I like your version too, more informative. Btw there is a resources folder in the tripleA assests folder, not sure if that's what your looking for.
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@prastle I threw another one in for ya pras : )
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Wow, I put a few images on the screen and get like 10 replies in 5 minutes
@Frostion Taking my thunder but yes adding resource income is the next step. And yes if you look at Civil War it already has a "resources" folder with icons that I'm using. There are also a few defaults including in the engine.
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@beelee thanks bee
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@redrum Can't reand antdk type t thahaghs fas....
cherf...
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I don't think anyone is interested in this.
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@hepps smart ass
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@prastle lol
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Fuel enhancements are sexy and will make this aspect of Triple A truly incredible. The horizon is bright with the light of a new day.
My name is Hepster and I approve this message.
Brought to you by the organization for personal assistants for map makers.
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Initial PR for the enhancements: https://github.com/triplea-game/triplea/pull/3013
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This is great and speedy process. I just have couple of questions/concerns.
In maps that make use of many resources, some of the resources might be player specific, alliance specific or indented to be used “in the background” for technical reasons. Like in Iron War where there are resources like Kamikaze pilots, Commissars, Colonial Troops and so on, not accessible to all players, and if the player somehow obtain the resources anyway, then they are normally removed by triggers, at least before purchase step. A map like Star Trek has a Borg specific resource like Assimilation.
This has been compatible with the engine, since players are not shown their current 0 amount of every single resource in the purchase window. Like for instance Iron War Germany is shown like “You have 30 PUs, 20 SS, 2 Fuel, 6 Iron left” in the purchase window. They are not shown that they don’t have Kamikaze pilots. And the federation in Star Trek does not see that they dont have “Assimilation”.
I can see that your preview bars show all resources, also the 0 ones, and I imagine that the bars would also want to show resources soon obtained like “Manpower 0 (+3)”. And this is probably for the best (actually showing even though the player has 0 at the moment) as many maps and players would have important resources used up but still want the important info about some resources on the way.
So my suggestion would be to have an XML option/setting that could specify who specific resourses are relevant to, meaning who would have them displayed in the bottom of the screen. Maybe like:
<resourceList> <resource name="PUs"/> <resource name="Iron"/> <resource name="Fuel"/> <resource name="CR" relevantOnlyTo="France:British-Colonies:Italy:British-India:French-Colonies:KNIL"/> <resource name="SS" relevantOnlyTo="Germany"/> <resource name="Pilot" relevantOnlyTo="Japan"/> <resource name="Officials" relevantOnlyTo="USSR"/> </resourceList>
I guess it could be like ShownOnlyTo, ShownTo, relevantOnlyTo, notRelevantTo or something like that, maybe even with NoOne and ALL value. The primary idea is just to be to be able to hide the resource from the bar from some/all players. Would it be possible?
I know it might seem as a pretty map specific request, but the more flexibility and the more uses the engine might offer in regards to resources, I would imagine that we might see other maps also desiring some resources hidden.