Large Middle Earth queries
-
@hepps If you were going to define say a property in map.properties for the small map transparency what would you like that to look like? Like a decimal from 0.0 (transparent) to 1.0 (opaque)? Any other small map properties that would be of use?
0.3 alpha transparency

Regular (1.0)

-
@redrum Ummm... let me think.
-
@redrum Being able to set the window frame colour?
-
@Hepps gonna learn your secrets...

-
@alkexr Does this mean I don't have to do the map?
-
@hepps Nice try

-
@alkexr lol. Damn it!
-
@redrum I'm quite certain that, as long as they know it, all mapmakers will use png, now on. So supporting jpg or jpeg is relevant only for backward compatibility, and they are all jpeg, now.
-
@cernel Probably true though unless you'd like to volunteer to update all the existing maps then it will probably stay supporting jpg/jpeg forever

-
Here is your new Small map @alkexr

I made the territory lines bolder and changed the border as the map has too many placements near the edge of the map. So we couldn't use the first design without redoing the placements.
-
@hepps Well, you started redoing the placements as far as I can see, and if you don't finish that, I will. The placements are auto-generated if I recall correctly, and they always cover the territory names or are otherwise in weird places. A good placements file is essential for a good visual experience - I started to understand that when making Alagaesia (after someone pointed this out).
This border style is perfectly fine.
Another thing, there is multiple screens' worth of empty, impassable ocean that could be utilized for, idk, some useful info, in case it is necessary.
-
You are probably going to want to play around with this and find the sweet spots for yourself... but here is my recommendations for the mini map settings...
smallMap.territory.alpha=0.5
smallMap.unit.size=4
smallMap.viewer.borderColor=000000
smallMap.viewer.fillColor=191919
smallMap.viewer.fillAlpha=0.5
-
Here's a little something incase you want to move this thread into Maps & Mods.

-
@hepps I wouldn't like to glorify myself. Focus should be on the map, not me.
-
Moving
Discussion of the map is moved from this hijacked bug report thread to the official thread here.
-
Hey Alkexr - I don't know if you want this query here or on another thread. I just potted that the High Elf ship can't travel very far south. I assume that certain sea spaces are created as being impassable perhaps, eg sz8 and sz20. Was that deliberate?
-
@mattbarnes I believe queries should be rather moved to the linked official thread.
You can also open new specific topics (like Bug Reports), about the same map.
Locking this as duplicate.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login