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    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • HeppsH Offline
      Hepps Moderators @redrum
      last edited by

      @redrum the reason I asked is because the national flags that we put in the far right bottom corner are 32 x 32. Since your new feature uses that same bar across the bottom of the window.... I just thought we could use images up to 32x 32. I know it doesn't seem like a lot of a difference.... but it really does improve the potential quality of the images we can create.

      He are some of the images I already had locked & loaded for this feature....

      PU 0_1518898045510_PU resource icon 24p.png

      Leadership 0_1518898064127_Leadership icon 24p.png

      Tech beaker 0_1518898084958_Tech icon 24p.png

      Tech Microscope 0_1518898123485_Research micro 24p.png

      Fuel Drums 0_1518898148140_Fuel drums 24p.png

      "A joyous heart sours with the burden of expectation"
      Hepster

      redrumR 1 Reply Last reply Reply Quote 1
      • redrumR Offline
        redrum Admin @Hepps
        last edited by

        @hepps Good point. Though I might argue the flags would actually look better as 24x24 to give a bit of space around it as it looks squished. Thoughts?

        Images look good though maybe a lighter blue for the tech beaker?

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        HeppsH 2 Replies Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @redrum
          last edited by

          @redrum Personally I prefer the larger. Since those additional 6 pixels in height allow for much better images.

          0_1518900908598_Tech icon 24p.png

          "A joyous heart sours with the burden of expectation"
          Hepster

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Hepps
            last edited by

            @hepps I'm open to testing it out with both 24x24 and 32x32 versions. You can actually do it right now with the latest pre-release. It shouldn't restrict image sizes.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @redrum
              last edited by

              @redrum Here is a quick example...

              PU 24 x 24
              0_1518901084434_PU resource icon 24p.png

              PU 32 x 32
              0_1518901100431_PU resource icon 32.png

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @redrum
                last edited by

                @redrum Oh I am already there. 😃

                "A joyous heart sours with the burden of expectation"
                Hepster

                General_ZodG 1 Reply Last reply Reply Quote 0
                • General_ZodG Offline
                  General_Zod Moderators @Hepps
                  last edited by General_Zod

                  @hepps @redrum In general, the map space should be the priority.

                  So that being said. If the flag in right corner is 24x24 will the bar height reduce or is the bar height fixed?

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @General_Zod
                    last edited by Hepps

                    @general_zod While I am a big proponent of saving space... the idea of shrinking the images means it would break every existing map in the repository. Every last map would have to have its flags redone.

                    that was why I was asking if we could use all of the available space we are already using.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    General_ZodG 1 Reply Last reply Reply Quote 0
                    • General_ZodG Offline
                      General_Zod Moderators @Hepps
                      last edited by

                      @hepps I'm not proposing it be shrunk in the assets folder. Just wondering if a map can be customized with their own images and save space for the map itself.

                      1 Reply Last reply Reply Quote 1
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        Not sure exactly how the height of the bar is handled. You can try adding smaller or larger flags to see what happens.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • wc_sumptonW Offline
                          wc_sumpton
                          last edited by

                          I'm thinkin' IMOA... what little thought I have left. That the 24x24 look nice.

                          1 Reply Last reply Reply Quote 0
                          • wc_sumptonW Offline
                            wc_sumpton
                            last edited by

                            One more thought, ToolTips?

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @wc_sumpton
                              last edited by

                              @wc_sumpton Already added tooltips to the resource icons.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              wc_sumptonW 1 Reply Last reply Reply Quote 2
                              • wc_sumptonW Offline
                                wc_sumpton @redrum
                                last edited by

                                @redrum Yu' my hero!

                                1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee
                                  last edited by

                                  @redrum just checked out the new icon bar, looks cool. Nice job, however I see saved games don't work on it. Are you going to have two tripleas while you transition to the new one ?

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @beelee
                                    last edited by

                                    @beelee Save games worked fine for me. If you have a save game that causes an error, please upload it.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee @redrum
                                      last edited by

                                      @redrum here's what i get:

                                      0_1518923113814_Screenshot from 2018-02-17 21-03-40.png

                                      idk if a save will work because I haven't updated at git yet. I'd have to send the new xml as well

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @beelee
                                        last edited by

                                        @beelee I think there was a pre-release build or 2 that had a versioning issue. Can you try downloading the latest pre-release now and re-load the save: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.8866

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Offline
                                          beelee @redrum
                                          last edited by

                                          @redrum yea 8870 is working : )

                                          1 Reply Last reply Reply Quote 0
                                          • FrostionF Offline
                                            Frostion Admin
                                            last edited by

                                            I think it one of the most important aspects here is to keep some sort of artistic uniformity and style, so that one resource picture does not look cartoon-like and another one looks realistic. Hepps line of pictures are in my mind nice looking and a good standard starting point that could go along with WW maps as well as other themed maps from other eras and universes. Mapmakers can then choose to use other images if they want/need.

                                            Another aspect is colors. I would say that most professional games try to keep the resource colors of the most used resources distinctive and different. Like Yellow Gold, Green Food (Apple), Brown Wood (Lumber) or a color scheme like Yellow Gold, Red Meat, Green Tre/Wood. I would say that TripleA should think about what the most used resourses are, maybe PUs, Tech-tokens, Fuel etc. should be kept distinctively different.

                                            I would also advocate for 32x32 as max size. If pictures were larger, then they should at least not expand the bottom bar. This is kind of the way the unit pictures work in the battle window, which is fine imho. I also think it is fine with 32x32 flags that fill out the bar. Players are free to make the flags, and also the resource pictures with transparent outlines and space if they want. They could just make them somewhere between tiny and 32x32. Mapmakers should be able to have a bit larger pictures than 24x24 at least. I would also support if Hepps presented us with a new line of standard resource pictures that were in size between 24x24 and 32x32 🙂

                                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                            1 Reply Last reply Reply Quote 4

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