Image Icons
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@hepps Hehe Yes I jjust fear you view all changes as tww

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@prastle I don't follow?
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@hepps The icon images show in all maps my friend. I have looked at them. Hopefully all new map makers individualize them. All good I shush.
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@prastle Yes. the engine will draw any resource from its directory with a resource by the same name... unless the individual map has its own "resources" folder with its own resource images.
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I will certainly make map specific icons for all my maps. And when a new engine release is eminent, then the xml will be edited.
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@frostion If you have any images that you think would be good to include as base examples with the engine please post them.
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Look mighty fine.
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@hepps I'd recommend making the mountain a bit more gray/brown so it contrasts a bit more from other green terrains. But looks awesome.
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@redrum Those were just quick prototypes. The real work has only just begun.

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Here is an early prototype....

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@redrum
I made icons that will fit into all of my maps. Here is the entire collection for you to view and you can use them for other things if you like.The collection includes new versions of the Iron War and Dragon War icons. The new icons have slightly more black outline. Also there are some new icons like βManaβ and βXPβ, some resources I might use in the future with future maps




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If there isn't any other feedback or image suggestions then I'll be looking to upload the set defined in the first post of this thread to replace the base resource images in the engine later today.
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New default resource icons have been added to the latest pre-release. Feel free to give it a spin and provide any feedback.
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@redrum One test revealed a curious behavior...
If a water territory is named anything other than XXXXSZ then the name will not appear in the bottom display bar.
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@hepps Should already be fixed in the latest pre-release unless there is a second bug as @prastle beat you to it: https://github.com/triplea-game/triplea/issues/3168
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@redrum Had to happen sooner or later... even a broken clock is right twice a day.

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@hepps ROFL Your able to inspire me so well to improve

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Just loving these improvements!

Working on implementing some of my re-worked terrain images then will be looking at updating again.
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Great job you are doing, Congratulations! And my opinion: in new TA version .9480 there is some small circles that show moves (for me they are not good and bother in game), small black numbers as before didnt bother at all, maybe those circles are to much showing a movement allowed that isn't to important. Still I have some white windows (now in black) from Java when open a new map, How to correct them? Thanks and good job!
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@raville Make sure to update all your existing maps if using the pre-release.
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With your input, this post could be even better π
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