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    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • RavilleR Offline
      Raville
      last edited by

      Great job you are doing, Congratulations! And my opinion: in new TA version .9480 there is some small circles that show moves (for me they are not good and bother in game), small black numbers as before didnt bother at all, maybe those circles are to much showing a movement allowed that isn't to important. Still I have some white windows (now in black) from Java when open a new map, How to correct them? Thanks and good job!

      redrumR C 2 Replies Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Raville
        last edited by

        @raville Make sure to update all your existing maps if using the pre-release.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        prastleP 1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @Hepps
          last edited by

          @hepps said in Image Icons:

          Just loving these improvements!

          0_1519836495863_New sexy.png

          Working on implementing some of my re-worked terrain images then will be looking at updating again.

          I feel the default PUs image is too saturate and a bit distracting for what would be the main resource, to see about everywhere. I like the one Hepps used here better, but I don't like the yellow wrap, or whatever that is called.

          I suggest having default this one (desaturated by 50%):
          0_1520034705255_1519499244441-pus_20.png
          instead of this one:
          alt text
          ?

          1 Reply Last reply Reply Quote 0
          • prastleP Offline
            prastle Moderators Admin @redrum
            last edited by prastle

            @redrum I understand his point now and can clarify. @Raville

            New icons are great! in the older maps cept one thing. We need ability to turn off the movement indicator and/or make it a lot smaller. Other than that GREAT STUFF!

            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

            redrumR 1 Reply Last reply Reply Quote 1
            • C Offline
              Cernel Moderators @Raville
              last edited by

              @raville said in Image Icons:

              Great job you are doing, Congratulations! And my opinion: in new TA version .9480 there is some small circles that show moves (for me they are not good and bother in game), small black numbers as before didnt bother at all, maybe those circles are to much showing a movement allowed that isn't to important. Still I have some white windows (now in black) from Java when open a new map, How to correct them? Thanks and good job!

              Small circles that show moves? You mean numbers?

              You mean the yellow and blue numbers, showing, respectively, the moves you are doing and the total moves available, when you select a unit and move the cursor on another territory?

              That is exactly the same thing as already there in 1.8.0.9, and was made by Veqryn years ago.

              Personally, I would definitely totally remove the blue one, showing up the max movement. I don't think anyone has a use for, or even read, it, ever, and, when you play a map, pretty much have to memorise what is the movement of each unit, already.

              Probably mapmakers should be, then, able to set the colour for the remaining yellow one, in case the default colour might be a bad choice for the specific map. A switch off option in the menu can't hurt.

              But I'm not sure this is what you mean?

              prastleP 1 Reply Last reply Reply Quote 0
              • prastleP Offline
                prastle Moderators Admin @Cernel
                last edited by

                @cernel download the new pre-release and play a map sigh...

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                C 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @prastle
                  last edited by

                  @prastle @Raville Any particular reason why? I don't really see much harm in having the movement indicator a bit more visible even on older maps. It really isn't much larger than before just has a background. Do you have some screenshots that show it not looking good on older maps?

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  HeppsH prastleP 2 Replies Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @redrum
                    last edited by

                    @redrum 0_1520040786475_v3 41 checkers.png

                    😉

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    redrumR 1 Reply Last reply Reply Quote 2
                    • prastleP Offline
                      prastle Moderators Admin @redrum
                      last edited by

                      @redrum just join us in lobby
                      Zod vs Rav

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Hepps
                        last edited by

                        @hepps LOL. That is pretty awesome.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        prastleP 1 Reply Last reply Reply Quote 1
                        • prastleP Offline
                          prastle Moderators Admin @redrum
                          last edited by

                          @redrum he is on An i don't care about "checkers maps" rant 🙂

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          prastleP 1 Reply Last reply Reply Quote 0
                          • prastleP Offline
                            prastle Moderators Admin @prastle
                            last edited by

                            @redrum To clarify maybe slightly smaller round and semi transparent might work quoting gen zod

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              Cernel Moderators @prastle
                              last edited by

                              I see. I don't know how to feel about it; would need to play some games to tell.
                              The upside is that the new version looks more refined than the old one, and a default coloured number may not be that good for all maps, but I can see this thing really going in the way of what you are looking at.
                              It may be better for that thing with the movement display to always stay on the arrow trail, instead of jumping up and down on the same abscissa; something like this:

                              <--(X/Y)------------------

                              1 Reply Last reply Reply Quote 2
                              • FrostionF Offline
                                Frostion Admin
                                last edited by Frostion

                                Just opened the pre-release, looked at the movement info a bit, clicked a few times left/right mouse button .... And got windows blue screen of death.

                                I still think the info should start with a 20x20 movement icon, and the orange/red combo is not good as they look nearly alike.

                                Here are some proposals:
                                0_1520045631265_1.jpg
                                0_1520045637338_2.jpg
                                0_1520045642101_3.jpg
                                2_1520045649640_Black1.png 1_1520045649640_Green.png 0_1520045649639_Black2.png

                                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                prastleP C 2 Replies Last reply Reply Quote 0
                                • prastleP Offline
                                  prastle Moderators Admin @Frostion
                                  last edited by

                                  @frostion off topic but please throw your five votes here

                                  https://forums.triplea-game.org/topic/535/triplea-mod-council-vote-discussion

                                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators @Frostion
                                    last edited by

                                    @frostion Well, a movement icon would make the thing even more refined, but at the price of exacerbating even more the issue of covering and hiding the board underneath, while adding nothing substantial, unless you have different symbols for accessible and inaccessible and, that way, it could at least substitute (thus allow removing) the current "cannot go there" symbol that displays only if the territory is unreachable.
                                    I'm still thinking the solution would be assuring that thing being behind the unit, with respect to the direction you are moving to, which means either:
                                    1- on the arrow trail, or
                                    2- in between of the starting point (where you picked the unit) and the current position of the cursor, or
                                    3- on the right of the unit if you are moving mostly to the left, on the left of the unit if you are moving mostly to the right, above the unit if you are moving mostly downwards, below the unit if you are moving mostly upwards.
                                    I guess number 3 should be the easiest to implement, as it is related to the current behaviour.

                                    C 1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Cernel Moderators @Cernel
                                      last edited by

                                      I'll add an image, just because:

                                      current:
                                      0_1520061560778_current.png

                                      my suggestion:
                                      0_1520061572192_proposed.png

                                      Instead, if you are going down, it would be above the arrow point, etc..

                                      C 1 Reply Last reply Reply Quote 1
                                      • C Offline
                                        Cernel Moderators @Cernel
                                        last edited by

                                        I want to add that I clearly remember that about 5 years ago, when Veqryn added the movement display, I was initially a bit unhappy about having that additional hovering number buzzing around, and didn't like this addition, but now I think I appreciate the ability of cursoring around and getting told how much distance from the starting point I am, so I would not suggest totally removing it. Still, a menu option for going back to the times we didn't have this feature may be useful; not sure if I would tick it. Maybe a key for quick switching this setting, as well.

                                        1 Reply Last reply Reply Quote 2
                                        • General_ZodG Offline
                                          General_Zod Moderators
                                          last edited by General_Zod

                                          So was playing 9464 today, and observations were.

                                          1. The gray canvas and oblong shape seems to block a lot on designation. I keep thinking semi transparent should work, maybe if it was like 75% transparent?

                                          2. The oblong is very oversized when only one number is shown. Any chance the shape can be reduced when single number shown.

                                          3. Yellow was a nicer color for first number. Maybe adjust canvas color to accommodate yellow again.

                                          4. Cernels idea above is interesting, place the shape on path instead of at end.

                                          1 Reply Last reply Reply Quote 2
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            So decided to tweak the message size/color a bit. I've made both move numbers the same blue color, removed parens, and tightened up the padding:
                                            0_1520394788768_a4e68667-51c7-46da-983e-a5d4f56fb01c-image.png

                                            Not Enough Moves
                                            0_1520394829080_48d5a9a8-30c9-4c97-8baa-a15cffed6e67-image.png

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            HeppsH prastleP C 4 Replies Last reply Reply Quote 3

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