attackAAmaxdieSides
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I changed count to 10 but will only hit at 6. had it working at 8. Have a unique name for typeAA. Reread POS but can't figure it out.
<attachment name="triggerAttachment_BBAndCAAA" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
<option name="trigger" value="conditionAttachmentBBAndCAAA"/>
<option name="unitType" value="battleship"/>
<option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
<option name="unitProperty" value="isAAforCombatOnly" count="true"/>
<option name="unitProperty" value="attackAA" count="1"/>
<option name="unitProperty" value="attackAAmaxDieSides" count="10"/>
<option name="unitProperty" value="maxAAattacks" count="2"/>
<option name="unitProperty" value="mayOverStackAA" count="false"/>
<option name="unitProperty" value="targetsAA" count="fighter:Japanese_fighter:Russian_fighter:tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber:tactical_bomber10:Japanese_tactical_bomber10:Russian_tactical_bomber10:flying_tiger"/>
<option name="unitProperty" value="typeAA" count="Battleship and CruiserAA"/>
<option name="when" value="before:germansPolitics"/>
<option name="uses" value="1"/>
</attachment>condition is just a tech. Here's xml if anyone wants to take a look. Been battling this for a few days now and any help would be appreciated.
0_1518934699679_Global_40_House_Rules_Canada.xml
Thanks
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@beelee Besides the fact that its good to avoid spaces in the typeAA name, I don't see any glaring issues. Can you upload the whole zip somewhere?
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@redrum yea didn't think of that spacing. is weird got it to work testing and then in game it didn't.
https://www.sendspace.com/file/c8haz2
Thanks
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@beelee You have the BB and CA triggers defined twice so its picking up only the second pair. I think you need to delete the second pair.
First pair with the 10 dice sides defined that isn't firing:
<attachment name="triggerAttachment_BBAndCAAA" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="trigger" value="conditionAttachmentBBAndCAAA"/> <option name="unitType" value="battleship"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitProperty" value="isAAforCombatOnly" count="true"/> <option name="unitProperty" value="attackAA" count="1"/> <option name="unitProperty" value="attackAAmaxDieSides" count="10"/> <option name="unitProperty" value="maxAAattacks" count="2"/> <option name="unitProperty" value="mayOverStackAA" count="false"/> <option name="unitProperty" value="targetsAA" count="fighter:Japanese_fighter:Russian_fighter:tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber:tactical_bomber10:Japanese_tactical_bomber10:Russian_tactical_bomber10:flying_tiger"/> <option name="unitProperty" value="typeAA" count="Battleship and CruiserAA"/> <option name="when" value="before:germansPolitics"/> <option name="uses" value="1"/> </attachment> <attachment name="triggerAttachment_BBAndCAAA1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="trigger" value="conditionAttachmentBBAndCAAA"/> <option name="unitType" value="cruiser"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitProperty" value="isAAforCombatOnly" count="true"/> <option name="unitProperty" value="attackAA" count="1"/> <option name="unitProperty" value="attackAAmaxDieSides" count="10"/> <option name="unitProperty" value="maxAAattacks" count="2"/> <option name="unitProperty" value="mayOverStackAA" count="false"/> <option name="unitProperty" value="targetsAA" count="fighter:Japanese_fighter:Russian_fighter:tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber:tactical_bomber10:Japanese_tactical_bomber10:Russian_tactical_bomber10:flying_tiger"/> <option name="unitProperty" value="typeAA" count="Battleship and CruiserAA"/> <option name="when" value="before:germansPolitics"/> <option name="uses" value="1"/> </attachment>
Second pair that doesn't have dice sides defined that is firing:
<attachment name="triggerAttachment_BBAndCAAA" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="trigger" value="conditionAttachmentBBAndCAAA"/> <option name="unitType" value="battleship"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitProperty" value="isAAforCombatOnly" count="true"/> <option name="unitProperty" value="maxAAattacks" count="2"/> <option name="unitProperty" value="mayOverStackAA" count="false"/> <option name="unitProperty" value="targetsAA" count="fighter:Japanese_fighter:Russian_fighter:tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber:tactical_bomber10:Japanese_tactical_bomber10:Russian_tactical_bomber10:flying_tiger"/> <option name="unitProperty" value="typeAA" count="Battleship and CruiserAA"/> <option name="when" value="before:germansPolitics"/> <option name="uses" value="1"/> </attachment> <attachment name="triggerAttachment_BBAndCAAA1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="trigger" value="conditionAttachmentBBAndCAAA"/> <option name="unitType" value="cruiser"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitProperty" value="isAAforCombatOnly" count="true"/> <option name="unitProperty" value="maxAAattacks" count="2"/> <option name="unitProperty" value="mayOverStackAA" count="false"/> <option name="unitProperty" value="targetsAA" count="fighter:Japanese_fighter:Russian_fighter:tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber:tactical_bomber10:Japanese_tactical_bomber10:Russian_tactical_bomber10:flying_tiger"/> <option name="unitProperty" value="typeAA" count="Battleship and CruiserAA"/> <option name="when" value="before:germansPolitics"/> <option name="uses" value="1"/> </attachment>
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@redrum Thanks ! I feel kinda stupid lol : ) Something to remember though
Heppster Rock on Image : )
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@beelee Sometimes ya just need another set of fresh eyes
Btw, the easiest way to figure that out is you can look at the game history to see what triggers actually fire. After looking at that I realized that you must have had another trigger defined since it wasn't firing what you originally posted.
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@redrum right on. i have 2 xmls, dam Canadiens, and it worked on the other. Thanks again for your help
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@beelee shhhh..... always up-vote those 'dam Canadians' post...
Cheers...
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@beelee Did you have the second set of triggers with dice sides of 10 because we use the metric system?
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@hepps hehe! Btw you have mail!
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@hepps I always thought the "C" stood for "Canadian" not "celsius" : )
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@beelee I thought "C" is for cookie... that's good enough for me.
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@beelee Fyi, just incase your triggering battle abilities on and off during game. Be aware that if your triggering battle abilities on and off. Your battle calc wont be accurate.
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@general_zod right on. Thanks
I usually don't use the calc too much or I use it with a grain or two of salt anyway. I just kinda look at it and go : )