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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
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    • HeppsH Offline
      Hepps Moderators
      last edited by

      Work continues on the leviathan that is the HOH map. I am about 50% there.

      Here is a sample of one small section with a before and after....

      0_1520701391055_Denmark before.png

      0_1520701400919_Denmark after.png

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 3
      • FrostionF Offline
        Frostion Admin
        last edited by

        The new borders look great. Like a 1000% improvement.

        The PU value markers are also very stylish and fitting for the era. I like that they are transparent looking, so that players do not confuse them with the units. It’s more background and secondary info.

        I also like the shadow of the Danish soldier, but if one unit has it, all units should have shadows.

        One thing I would change would be the unit flags. The look good, but I find them much too large. Maybe you could try to shrink them just a little bit?

        A second thing that I would work on would be the city unit picture. It might be a good picture, but such a detailed picture gets blurry and unrecognizable when shirked. Either you could allow it to be a bit larger, or look for another city picture?

        Question: What does the green + mean? If it is a symbol for a place where units spawn, then maybe the City should have a symbol that expresses something “better”. Maybe a ++ symbol, or the village could have a silver/cobber + and the city a golden +, or maybe the two factories could have a small green cross and a large green cross?

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

        HeppsH 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @Frostion
          last edited by Hepps

          @frostion said in Crazy Europe: House of Habsburg:

          The new borders look great. Like a 1000% improvement.

          The PU value markers are also very stylish and fitting for the era. I like that they are transparent looking, so that players do not confuse them with the units. It’s more background and secondary info.

          I also like the shadow of the Danish soldier, but if one unit has it, all units should have shadows.

          I had only worked on the Pikeman during my experimentation. I just haven't even started dealing with the units as of yet... just a quick cut and past as an example.

          One thing I would change would be the unit flags. The look good, but I find them much too large. Maybe you could try to shrink them just a little bit?

          The Flag image is the 'large' version of the flag... there would still be a 'small' version as well. I just used the one I had designed initially.... and of course these would be able to be toggled on and off by the user.

          A second thing that I would work on would be the city unit picture. It might be a good picture, but such a detailed picture gets blurry and unrecognizable when shirked. Either you could allow it to be a bit larger, or look for another city picture?

          Is a first prototype. Just put it in as it is an improvement (IMHO) over the 270 BC image.

          Question: What does the green + mean? If it is a symbol for a place where units spawn, then maybe the City should have a symbol that expresses something “better”. Maybe a ++ symbol, or the village could have a silver/cobber + and the city a golden +, or maybe the two factories could have a small green cross and a large green cross?

          Just another prototype. the idea is that since the villages and the cities function in very different ways as it pertains to unit production, those differences should be underscored visually on the map since the current mechanics for the villages can be quite confusing to the player while purchasing units.

          In the end I am at the disposal of the Holy Roman Emperor as to what he wants the finished images to include or not include.

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 0
          • FrostionF Offline
            Frostion Admin
            last edited by

            If you need a PUs picture, you can use the new ones from Caribbean Trade War map. Maybe they would fit the style of Crazy Europe also:
            0_1520704891566_PUs_large.png 0_1520704896822_PUs.png

            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

            B C 2 Replies Last reply Reply Quote 0
            • B Offline
              beelee @Frostion
              last edited by

              @frostion "Crazy Europe" lol
              Sorry : )

              1 Reply Last reply Reply Quote 0
              • RavilleR Offline
                Raville
                last edited by Raville

                In the interlude a Thirty years' war was crazy! 😉

                1 Reply Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators @Frostion
                  last edited by

                  The prevailing currency at the time was the "Florin", under a series of different versions and names, ad imitation of the "Fiorino" of "Florence" (Firenze, Italy), but generally retaining the currency sign "ƒl.".
                  0_1520715382722_Behrens_66.jpg
                  https://en.wikipedia.org/wiki/Guilder

                  General_ZodG 1 Reply Last reply Reply Quote 0
                  • General_ZodG Offline
                    General_Zod Moderators @Cernel
                    last edited by General_Zod

                    @Hepps

                    Dude, that map is looking awesome, your the man. 🙂

                    Wondering at what zoom settings are your new map images set at 75% zoom, 125% units?

                    HeppsH 1 Reply Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Moderators @General_Zod
                      last edited by

                      @general_zod Well new look is everything at 100%. Because it is just a drawing. I just cropped a small portion of the map and them inserted the rest of the images to make it look like a screen shot of the game.

                      So once everything is put into the appropriate game folders there would be lots of room to play around with the settings.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 1
                      • CrazyGC Offline
                        CrazyG Moderators
                        last edited by CrazyG

                        I'm pushing a massive update today. Changelog

                        Updated a ton of images, credit to Hepps (base tiles still in progress)
                        Changed to 12 sided dice and updated unit stats accordingly
                        Castles now take two turns to build
                        Spain and France both start with a half castle
                        Removed a few Habsburg units
                        Added more Ottoman cities and navies
                        Added a couple Russian units
                        Denmark now starts with Holstein
                        Added clarifications and corrections to game notes

                        General_ZodG 1 Reply Last reply Reply Quote 1
                        • General_ZodG Offline
                          General_Zod Moderators @CrazyG
                          last edited by General_Zod

                          @crazyg I thought Russia was holding it's own in our game. Sweden was buff only because Denmark got diced on key battles.

                          I was playing Poland-Lithunia +Sweden, so my perspective on that area was decent.

                          But lets try it.

                          Other changes sound cool, I can't wait for the new hepps map to be completed. I was jonesing for multi today. But slave driver president made me work, lol.

                          1 Reply Last reply Reply Quote 0
                          • CrazyGC Offline
                            CrazyG Moderators
                            last edited by

                            Its officially updated and can be downloaded. It will register as a new map as soon as a git admin approves me.

                            I have not updated any of the names because I wanted to get this up in time for the Sunday multiplayer. I do appreciate everyone who volunteered help for this, I certainly will implement that later.

                            redrumR 1 Reply Last reply Reply Quote 1
                            • redrumR Offline
                              redrum Admin @CrazyG
                              last edited by

                              @crazyg Merged should be able to update from in game. If you either @ me here or it the github PR then I can make sure to take a look next time 🙂

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 1
                              • CrazyGC Offline
                                CrazyG Moderators
                                last edited by

                                Hepps pointed out an issue with the convoy icon, it should be fixed

                                CrazyGC 1 Reply Last reply Reply Quote 0
                                • CrazyGC Offline
                                  CrazyG Moderators @CrazyG
                                  last edited by

                                  @crazyg
                                  It is not fixed. I do not understand what the issue is. Where are convoy files supposed to be stored? This isn't documented in the PoS file (that I can find)

                                  My local version works, but the downloaded version fails. Everything is identical as far as I can tell

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @CrazyG
                                    last edited by

                                    @crazyg Look at the POS folders.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    CrazyGC 1 Reply Last reply Reply Quote 0
                                    • CrazyGC Offline
                                      CrazyG Moderators @Hepps
                                      last edited by

                                      @hepps
                                      I copied the PoS folder style, and its working on this computer.

                                      However, when I download it on my other computer, its not working. Anyways I ran an update that has convoy flags turned off, I downloaded it and it appears to work.

                                      redrumR 2 Replies Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @CrazyG
                                        last edited by

                                        @crazyg Not following what the issue is. Are you not seeing convoy zone images or something?

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        General_ZodG 1 Reply Last reply Reply Quote 1
                                        • General_ZodG Offline
                                          General_Zod Moderators @redrum
                                          last edited by General_Zod

                                          @CrazyG @Hepps

                                          I think the territory values is symbol is fancy and all if zoomed way in but its very intrusive. It should not overlap unit like that. Can we use something more basic functional style for next update.

                                          This version isn't working for me at my zoom preferences, 50%zoom, 87%units. Villages, castles got huge too, can no longer see the qty values well enough to play. Bigger units is not better imo. They only clutter the map more. I really preferred previous unit proportions.

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @CrazyG
                                            last edited by

                                            @crazyg The problem isn't the location but the name. You need to use "_convoy" (all lower case) not "_Convoy". It probably works when you have it non-zipped because you are using a non-case sensitive OS.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            CrazyGC 1 Reply Last reply Reply Quote 3

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