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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
    453 Posts 11 Posters 693.8k Views 11 Watching
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    • General_ZodG Offline
      General_Zod Moderators @Frostion
      last edited by General_Zod

      @Frostion @Hepps

      I like the way it coming out, very nice. The stars will be very helpful too, nice addition.

      Yeah I also thought some of the borders of invasion beaches was slightly confusing. Although some of them also make it an extra sea zone to sail, which might be a god thing too. Hard to say until its played more, which I'm sure it will since it's such an appealing map (many ignore off putting maps regardless of play quality).

      If can make a request on texture, try to keep it 50% zoom friendly for those of us who like big picture and territory tab style play . πŸ™‚

      1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @Frostion
        last edited by

        @frostion I'd say red. Makes sense that Corsica to S.Sardinia is a longer way to go.

        This also reminds me that, at this scope, I would definitely consider adding the Elbe island (representing all the Tuscan Archipelago), but only if you add Cefalonia too.

        1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators
          last edited by

          This has been more work than I intended... That being said... I now have all the coastal outlines done and the internal connections are much easier.

          Work has picked up momentum significantly. Crazy I shall continue to plow through this as quickly as I can.

          Here is a bit of a preview...

          0_1521772319780_South West Progress.png

          "A joyous heart sours with the burden of expectation"
          Hepster

          prastleP C 2 Replies Last reply Reply Quote 4
          • prastleP Offline
            prastle Moderators Admin @Hepps
            last edited by

            @hepps can I add more carrots to prompt you forward? Nice stuff πŸ™‚

            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

            HeppsH 1 Reply Last reply Reply Quote 1
            • HeppsH Offline
              Hepps Moderators @prastle
              last edited by

              @prastle Going well Pras... Scotch not carrots would help.

              Should be at 50% by tomorrow morning.

              "A joyous heart sours with the burden of expectation"
              Hepster

              prastleP 1 Reply Last reply Reply Quote 1
              • prastleP Offline
                prastle Moderators Admin @Hepps
                last edited by

                @hepps that requires a drive to boonie land :0

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                1 Reply Last reply Reply Quote 2
                • C Offline
                  Cernel Moderators @Hepps
                  last edited by

                  @hepps It always is... it always is...

                  The map looks very nice, and demostrates that you don't even need relief to have a very good looking map, except that I'm not getting why the Dardanelles are so much wider than the Bosphorous. I know that in some games you have a canal in the Bosphorous and not in the Dardanelles, and also at this time you have some Turkish forts more in there, with some big cannons pointed at the sea, but I think that, whatever the rules, the Dardanelles and the Bosphorus should go the same way, because they are geographically about the same deal.
                  They used to be called the Straits of Saint George, in medieval times, at least in Venice, but I don't know if the name stuck until this age.

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @Cernel
                    last edited by Hepps

                    @cernel Purely has to do with placements Cernel.

                    Also there is nothing to prevent setting both Sea connections up as canals or straits. CG designed the map in such a way that both are possible. I am trying to keep the overall structure of the map consistent with the original and trying to keep unit placement quantities in mind while making revisions. Having adequate placements per Terr. or S.Z. is of greater importance than exact geographical representation.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Moderators
                      last edited by

                      Central parts of Europe are certainly more spacious with the reduction in the line widths.

                      0_1521995187998_Central Europe.png

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 3
                      • HeppsH Offline
                        Hepps Moderators
                        last edited by

                        Closing in on the finish line.... maybe 10% of the map left to do.

                        Here's another teaser....

                        0_1522016373416_spain and surrounds.png

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        General_ZodG 1 Reply Last reply Reply Quote 2
                        • General_ZodG Offline
                          General_Zod Moderators @Hepps
                          last edited by

                          @hepps Will it be ready for play tonight? Would be worth waiting for. πŸ™‚

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @General_Zod
                            last edited by

                            @general_zod Well given that Crazy G is going to have to redo all the placements and polygons.... I wouldn't hold my breath.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            General_ZodG 1 Reply Last reply Reply Quote 0
                            • General_ZodG Offline
                              General_Zod Moderators @Hepps
                              last edited by

                              @hepps What... you mean your not full service πŸ˜‰

                              General_ZodG HeppsH 2 Replies Last reply Reply Quote 1
                              • General_ZodG Offline
                                General_Zod Moderators @General_Zod
                                last edited by General_Zod

                                @general_zod I could do the polygons if you get the files to me in time. But no rush. I don't wanna chase open pixel if I rush ya. πŸ˜‰

                                1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @General_Zod
                                  last edited by

                                  @general_zod I'm full of something.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  1 Reply Last reply Reply Quote 2
                                  • CrazyGC Offline
                                    CrazyG Moderators
                                    last edited by

                                    I think I can re-use centers then auto fill polygons and place (I can do a better place at a later date). After that I can reuse most of the XML, I only need to add or delete a few options.

                                    Its also possible I'll scrap the whole thing and spend all night angrily recreating it.

                                    HeppsH 1 Reply Last reply Reply Quote 3
                                    • HeppsH Offline
                                      Hepps Moderators @CrazyG
                                      last edited by

                                      @crazyg Yup. That should work for almost the entire map... I think between us we Have only changed and added a couple of territories. Should be a pretty quick process once I done.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 1
                                      • FrostionF Offline
                                        Frostion Admin
                                        last edited by

                                        It looks great. I really hope there will be a tiny bit of texture mixed into the colored territories, just like in the test picture.

                                        I think there are some borders in the Spain section of the map that could be moved a bit to make the movement possibilities more obvious. It could maybe prevent β€œsurprise” attacks that players could not predict at first glance, but that the AI and veteran players know of. I have marked new borders with red.

                                        PS: I have one or two borders in the Iron War map that I would really like to be different. But as the graphically work is so time consuming and troublesome I will probably never fix it. So just a heads-up before you move on to other map focuses πŸ™‚

                                        0_1522137068098_map.png

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                        CrazyGC C 2 Replies Last reply Reply Quote 2
                                        • CrazyGC Offline
                                          CrazyG Moderators @Frostion
                                          last edited by

                                          @frostion
                                          Fair point. I approve both of those suggestions.

                                          If anyone else spots things like this, please point them out now while the map files are already in flux.

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators @Frostion
                                            last edited by

                                            @frostion Those are good catches, because, while they are good enough as is, it restricts what you can do with the relief tiles.

                                            1 Reply Last reply Reply Quote 0

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