Lets make a new Map Making Guide



  • I was thinking, now that the old Sourceforge website is being replaced by this new forum, that we should try to make a new and updated Map Making Guide for future and current map makers to use.

    Among the old website’s thousands of posts, I think there is a lot of Map Making info worth saving. As I understand, if we want to “salvage” any nice and useful Map Making instructions, tips, guides etc. from the old website, it will have to be done manually, copy/paste style. But maybe we could use these circumstances constructively.

    I would like to propose making a sticky post called “Map Making Guide” here under Map Making. Hopefully it could be a joint effort between several volunteers. The full post could aim to guide any new potential map maker though the steps of mapmaking, from the basics to the more advanced stuff. It should of course be organized with a “table of contents”, sections and subsections. Luckily we have a good solid foundation to start with. These guides by Veqryn:
    http://tripleamaps.sourceforge.net/old/doc/map_and_map_skin_making_overview.html
    http://tripleamaps.sourceforge.net/old/doc/How to create custom games.html

    These guides' two texts are old, for TripleA v1.6.1.3, but most of the content could just be reviewed, checked for outdated content, and used in the new guide. I don’t think the best approach would be to copy and paste the old guide 1:1. I think it would be more fruitful to make a new guide, starting out with defining the “table of contents” and then write/rewrite text a little piece at a time.

    • First thoughts about the idea?
    • Any aspects that should be considered?
    • Are anyone interested in helping out?
    • What would the smartest approach to constructing this guide be? A google doc? An admin-only controlled post here at the forum? Maybe we could define the “table of contents” first, and then people could submit texts?



  • I think the best way to do this is to make a wiki entry. This way it can be modified, sorted and arranged, and branched out easily over time. Accompany it with a "Flagged" post here with a summary of getting started, with the link, and then Q&A and feedback. Volunteers can assign themselves to various content in the forum in order to more efficiently transfer data or create sections.



  • @Frostion @Zim-Xero
    These are excellent ideas. I'm going back to work soon and won't have much pc access and frankly, don't think I understand how the xml works well enough to be of much help.

    Idk how wikis really work that well either, but I know Roger Cooper has one that lists all or most of the properties. I don't have his link handy but I'll track it down. Here it is:

    link text


  • Admins

    I think rogers link is listed on home page let me know if i posted wrong link



  • @prastle
    yea I think he has multiple ones. That one lists all the games and links to other stuff, but not to this one,or at least I couldn't find it. You have to dl some stuff and I didn't explore that far.



  • I think it would be nice to have. This kind of info is always relevant, and can be hard to hunt down sometimes. Also there's always new stuff cropping up in the map features, so even an old dog who's been around for a while can still learn the latest tricks.


  • Admins

    WOW! @beelee I have never even seen that link. Great Stuff!


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