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    Casualty Auto Selection - Engine Preference To Disable

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • General_ZodG Offline
      General_Zod Moderators
      last edited by

      I propose a an optional game engine preference to disable the "casualty auto selection".

      HeppsH 1 Reply Last reply Reply Quote 1
      • HeppsH Offline
        Hepps Moderators @General_Zod
        last edited by

        @general_zod I wonder what could have prompted this request 😉

        "A joyous heart sours with the burden of expectation"
        Hepster

        prastleP 1 Reply Last reply Reply Quote 3
        • prastleP Offline
          prastle Moderators Admin @Hepps
          last edited by

          @hepps gigglez

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

          General_ZodG 1 Reply Last reply Reply Quote 0
          • General_ZodG Offline
            General_Zod Moderators @prastle
            last edited by General_Zod

            Oh darn why is it not in feature request topic. Sigh. There we go. 🙂

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @General_Zod
              last edited by

              @general_zod So this could be added... but are you sure you'd even use it? Imagine if for every time someone gets a hit, you'd have to select your casualties with no default provided (most players take the default probably like 99% of the time). I think you would realize that its much more painful then you think to select your casualties from scratch especially for large battles and that you'd rather once in a while accidentally accept the default casualties when you intended to change them.

              I think better features would be providing some configuration settings like "try to keep at least one land unit" and also just improving default casualty selection to handle more scenarios like AA attacks and negative support attachments.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              General_ZodG C 3 Replies Last reply Reply Quote 4
              • General_ZodG Offline
                General_Zod Moderators @redrum
                last edited by General_Zod

                @redrum That sort of configuration of some of the common, potentially problematic scenarios sounds very nice. If I had ability to configure it, I probably would opt to keep it activated most of the time.

                1 Reply Last reply Reply Quote 0
                • CrazyGC Offline
                  CrazyG Moderators
                  last edited by

                  A weird behavior related to this occurs on the House of Habsburg map because the castles give enemy units -1 dice roll.

                  It will give the -1 to muskets before pikemen, which is fine. However, this causes the engine to want to lose a 0 attack musket before a 2 attack pikemen, even though a musket is better than a pikemen in every possible way (and if you lose the musket, a pike will just become the 0 attack unit)

                  prastleP General_ZodG 2 Replies Last reply Reply Quote 0
                  • prastleP Offline
                    prastle Moderators Admin @CrazyG
                    last edited by prastle

                    @crazyg @General_Zod @redrum well the other scenario that always occurs is the engine selecting a ground unit with air left over when taking a capital! Or other land. Since the capital in many maps gives all the cash this is silly.

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                    CrazyGC 1 Reply Last reply Reply Quote 1
                    • General_ZodG Offline
                      General_Zod Moderators @CrazyG
                      last edited by

                      @crazyg I also noticed it wants to remove cannons a lot if my memory serves correctly.

                      prastleP 1 Reply Last reply Reply Quote 0
                      • CrazyGC Offline
                        CrazyG Moderators @prastle
                        last edited by

                        @prastle
                        I think this part is understandable because the concept is complex enough to justify a human changing their move. The battlecalc also has a one click option to accomodate this

                        The big issue I see with the HoH behavior is I think it affects the battlecalculator.

                        prastleP General_ZodG 2 Replies Last reply Reply Quote 0
                        • prastleP Offline
                          prastle Moderators Admin @General_Zod
                          last edited by

                          @general_zod It would also be nice if the space bar was finally fixed 🙂 But I haven't tested latest gui closely. As we all know it sucks while chatting to hit the space bar.

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          1 Reply Last reply Reply Quote 2
                          • prastleP Offline
                            prastle Moderators Admin @CrazyG
                            last edited by

                            @crazyg ya this all kinda came to a head again from this game

                            https://forums.triplea-game.org/post/8738

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                            1 Reply Last reply Reply Quote 0
                            • General_ZodG Offline
                              General_Zod Moderators @CrazyG
                              last edited by

                              @crazyg I haven't confirmed it, but I think the bc might not understand cannons and the lack of true hp for them. I suspect this because it counts the cannon as a hp in the "hp totals" for each side. Or maybe that is simply a separate display error.

                              General_ZodG 1 Reply Last reply Reply Quote 0
                              • General_ZodG Offline
                                General_Zod Moderators @General_Zod
                                last edited by

                                @prastle Both of your points ^^ are very good.

                                1. Capital scenario should, needs "one land unit must survive" configuration for auto select. If we creating a list of scenarios for configurations, then this is a good one.

                                2. Spacebar should not accept actions. Or some mechanism needed to keep your cursor in chat box until you actually move it out yourself, so it would prevent the infamous spacebar misclicks.

                                prastleP 2 Replies Last reply Reply Quote 0
                                • prastleP Offline
                                  prastle Moderators Admin @General_Zod
                                  last edited by

                                  @general_zod well they added the spacebar to the new gui but lately it hasn't worked. I haven't checked .9639 yet

                                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                  1 Reply Last reply Reply Quote 0
                                  • prastleP Offline
                                    prastle Moderators Admin @General_Zod
                                    last edited by

                                    @general_zod off topic but I still reserve the right to vote PR 10 000 as The next stable 🙂

                                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                    1 Reply Last reply Reply Quote 1
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by redrum

                                      @General_Zod Yeah, I think coming up with a list of things that would be good to be able to configure like "one land unit must survive" is probably a better feature request that players would use.

                                      @CrazyG Yeah, generally enemy support attachments are not handled properly by either the battle calc or default casualty selection. This is a known limitation and is fairly difficult to fix though I would like to eventually do so.

                                      @prastle There is already an option to disable spacebar confirming casualties...
                                      0_1520469710554_ff54872a-2b34-44aa-934a-be58dba3f7ee-image.png

                                      @General_Zod The battle calc HP display does seem to count infrastructure units but I don't believe this causes issues with actual calcs though I'm not positive.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      prastleP C 3 Replies Last reply Reply Quote 0
                                      • prastleP Offline
                                        prastle Moderators Admin @redrum
                                        last edited by

                                        @redrum yes I know but it hasn't functioned correctly on the few times i tested i will test again tonight with 9639

                                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @prastle
                                          last edited by

                                          @prastle I wasn't aware that is the case and if so you should submit a github bug issue 🙂

                                          I just tested it and seems to work. When the casualty selection window pops up, I have to manually click the "Ok" button and spacebar won't do it.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          prastleP 2 Replies Last reply Reply Quote 0
                                          • prastleP Offline
                                            prastle Moderators Admin @redrum
                                            last edited by

                                            @redrum cool
                                            then its fixed

                                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                            prastleP 1 Reply Last reply Reply Quote 0

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