In-Game UI Revamp
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Keep in mind there are maps without scroll wrapping and maps that do have important territories on the edges (such as NWO), so things like a square in the corner could be an issue there.
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@crazyg None would be affected. The map would scroll to edge of tabs as it does now.
But it's a healthy discussion is needed, to catch an potential issues.
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I can even envision a new action tab. Perhaps also expandable/collapsible to left of the minimap.
One where we can have that proposed checkbox to confirm end of phase action buttons and casualty selection button, retreat button and might be a couple other buttons that would qualify for a safety net.
Link to checkbox FR.
https://forums.triplea-game.org/topic/663/customizable-ui-mouse-clicks-spacebar-presses-for-action-buttons-game-engine-preference -
@general_zod
Sorry I looked at redrums initial suggestion and it looked like if I scroll to the bottom, either I have a box covering the territory, or a really big chunk of space is being wasted if looking at the bottom of the mapI prefer the current bar on the left or right rather than top/bottom. This comes back to zooming, if I lose even more top to bottom space I'm going to have to zoom out even more. Most monitors are more wide than tall like Cernel said
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@crazyg The bottom units tab is collapsible. As any other tabs that might go there, should be. Including the the tabs in traditional right pane area. Also would propose the minmap be collapsible
Chat bar also collapsible. So there would be same amount of space once all tabs/bars are collapsed.
But I'm also open to a dedicated units tab in the right pane as well. If it means more flexibility and ease of play to a larger group of players
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I don't like squares in corners, that's why I suggested keeping the current sidebar based setting, and tweaking it.
I'd rather suggest whatever you would want to put in an additional horizontal bar, instead, put it on a left bar, visible only when not in history mode, and keep the current right bar. But, then, give the option to freely shrink these bar also under the wideness of the minimap (I would also have both left and right always at the same wideness to each other, to keep symmetry).
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@cernel I haven't proposed anything new be left side originating. Mockup pic 2 shows a territory tab on left, but I was initially against that as well. However I'm ok with info bars being on across whole top.
A left pane and a right pane would be acceptable if the footprint of both panes in open positions, is as small as possible. So that being said, a left pane for "units tab" might be cool. However 2 columns of units so scroll bar would only be used in extreme cases.
Also it would have to function well with existing multiple battle calc windows being open and moved around. Since the territory units lists would be critical in populating the bc.
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@redrum Just a minor improvement: display resource income in addition to stockpiled resources on the
territoryeconomy tab, in the same format as on the new resource indicators.
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My 2 cents...
While playing, during movements I tend to hit the ">" at the top by the mini-map to reduce that area and allow full screen. I use the alt+mouse wheel to zoom in zoom out, and the BC to get area information and assess my movements. What I think would be nice is when I mouse over a territory the bottom bar showed the territory owner and status (Enemy/Allied/Neutral) along with the name and production.
Since both side displays allow for hiding/showing (the '<' and '>'), I would just rearrange the information displayed.
1- As stated above putting the territory owner and status in the bottom bar would allow the 'Territory' tab to display more of the units occupying that territory.
2- Combine Stat and Economy while removing the Technology (Some maps have a lot of Technology/Nations -TWW- and this display is quite useless. While others have not Technologies to list)
3- Create a technologies.properties file to format/display technologies (like TWW does with the objectives.properties file) if there is no file don't display Technology.
4- Some unit are very hard to distinguish, but when the 'I' key is hit it displays the whole unit information in a big gray box, when all I trying to figure out is what unit is it. Maybe the 'I' key could show just the unit name while ctrl+I would show complete unit information.
Cheers...
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@wc_sumpton said in In-Game UI Revamp:
1- As stated above putting the territory owner and status in the bottom bar would allow the 'Territory' tab to display more of the units occupying that territory.
I believe the Territory tab is meant to give full needed info, and part of them are duplicated in the bottom bar too.
So, under the current practice, adding anything to the bottom bar would not remove them from the territory tab (and, if you change that practice, then I suppose you would remove territory effects from either the territory tab or the bottom bar, or anything else figuring in both). -
@redrum I would rather go with something like this:

Both side bars being shrinkable at will, also under the limits of the minimap and the writings.
The minimap shrinkable too, but keeping the X/Y ratio.
An option for forcing the two side bars to have the same wideness, in the menu.
The left side bar would be substituted by the history bar, when in history only.
Also, when you shrink the left bar (with the units), the units eventually zoom smaller when the sidebar is slimmed so much that they would otherwise be cut, so that you can have that left side bar, with the units, veeery slim (people don't like to lose board space).
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