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    Terra Firma 1939

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @Oda
      last edited by

      @oda said in Terra Firma:

      Though this is the first map I plan to release to the public, it's the third map I've made so far. Earlier last year, I produced a 1000+ province map of just Europe, complete with around 20 factions and 25 unit types. The map is mostly finished, but was designed for TripleA 1.8. Rather than expend the energy updating that map, I decided to produce Terra Firma, which toned down the province density but scaled up to a global scale.

      Can you post your a link to your old map. I can easily convert it to version 1.9.

      1 Reply Last reply Reply Quote 2
      • General_ZodG Offline
        General_Zod Moderators
        last edited by General_Zod

        @Oda

        It's an nice looking map. Just to echo @redrum a bit. Since you said it's based on WAW map. I really hope you enlarged the overall image. Or your in for some trouble on overcrowding issues. Especially if you have large unit rosters.

        Yep, like @Cernel says, the name doesn't even remotely make me think of a ww2 map. Might be a good idea to rename it.

        1 Reply Last reply Reply Quote 0
        • O Offline
          Oda
          last edited by

          Thanks for the feedback, everyone. Over the past few days I have completed around %60 of the PU's placements all of the starting diplomacy, and a little more of the unit art. Now to the feedback:

          I completely agree that the map is on the small side. The original dimensions of the map were around 30,000x11,500. This gargantuan size brought the polygon and center pickers to a hold, even after upping the allocated memory for these programs. I settled on a final dimension of around 15,000x6,000. Although this is less than ideal, most of the provinces can hold a good few units before they start to overflow.

          Also, I'd be more than happy to change Terra Firma's name. My Europe map was called EuroTest, so I am perhaps not the most proficient when it comes to naming. My thought behind Terra Firma is that it is a really, really big map of the entire world. If anyone has a better idea for a map name, please let me know.

          redrumR C General_ZodG 3 Replies Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Oda
            last edited by

            @oda Interesting, I'd be interested in what size @Hepps Global Dominance map is and if it caused the polygon and center pickers to lag. Those could probably be optimized some in order to support larger maps if necessary.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @Oda
              last edited by

              @oda Since you are splitting the WAW map even more, maybe "War Torn World". 🙂

              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @Cernel
                last edited by

                Instead of Terra Firma, you could have Terris ad bellum ("Earth at War")

                redrumR C 2 Replies Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @RogerCooper
                  last edited by

                  @rogercooper Interesting idea. Though not sure having a Latin name for a WW2 game makes a ton of sense.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    Cernel Moderators @RogerCooper
                    last edited by

                    @rogercooper I believe that is not a correct translation, especially since "terris" is the dative plural; so that would mean "at the earth(s)", and I'd leave Pulicat give suggestions here, since he is a professional, and I would not be 100% sure to get it right. Also "ad" means mainly "to", not "at" (you use it to mean going at war, not to mean being at war).
                    An easy one would be "bellum in terris" (war on Earth(s)), but Latin sounds kind of funny for WWII.

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      Cernel Moderators @Cernel
                      last edited by

                      @cernel also true lating doesn't have spaces or lower cases or "u", so you would have the game info name as:
                      BELLVMINTERRIS
                      ("war on earths", meaning "war on Earth")

                      1 Reply Last reply Reply Quote 0
                      • General_ZodG Offline
                        General_Zod Moderators @Oda
                        last edited by

                        @oda

                        I think something like "Terra Firma 1939" or whatever starting year is would get the point across sufficiently on what the map is.

                        Yeah I've had some issues on large maps too. In addition to increasing memory as well.

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                        • O Offline
                          Oda
                          last edited by

                          Alright, I'm a good way into the unit placements and I agree that I'd like to scale up the map. I tried increasing the current map size by %50 to an approximate size of 22,000 x 9,000. The exported image is 1,843KB. Before starting the center picker, I allocated the maximum memory, 4096MB via the map maker. When I ran the new map through the center picker, the program loaded a blank image and gave me the following error:

                          Centers : C:\Users\Oda\triplea\downloadedMaps\TerraFirma1939\centers.txt
                          Exception in thread "Image Fetcher 0" Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space
                          at java.awt.image.DataBufferInt.<init>(Unknown Source)
                          at java.awt.image.Raster.createPackedRaster(Unknown Source)
                          at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknown Source)
                          at sun.awt.image.ImageRepresentation.createBufferedImage(Unknown Source)
                          at sun.awt.image.ImageRepresentation.setPixels(Unknown Source)
                          at sun.awt.image.ImageDecoder.setPixels(Unknown Source)
                          at sun.awt.image.PNGImageDecoder.sendPixels(Unknown Source)
                          at sun.awt.image.PNGImageDecoder.produceImage(Unknown Source)
                          at sun.awt.image.InputStreamImageSource.doFetch(Unknown Source)
                          at sun.awt.image.ImageFetcher.fetchloop(Unknown Source)
                          at sun.awt.image.ImageFetcher.run(Unknown Source)

                          Is there any way around this? I am using Windows 10, with 16GB memory. I'll be happy to provide more info is needed, or post this question somewhere else on the forums if this is the wrong place for it. Thanks.

                          redrumR C 2 Replies Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Oda
                            last edited by

                            @oda Can you attach your exported image or map zip here so I can try to reproduce the problem?

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            O 1 Reply Last reply Reply Quote 0
                            • O Offline
                              Oda @redrum
                              last edited by Oda

                              @redrum Here's a link to the new, larger map. There's no game file in there yet, so it's currently unplayable. The old game file is in, my mistake.

                              https://www.dropbox.com/s/eic7uhmndvhlrfl/TerraFirma1939.zip?dl=0

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Oda
                                last edited by redrum

                                @oda Hmm. I was able to set the map creator memory to 4096 and then run the center picker with your map image without any errors. Can you make sure you have 64 bit TripleA and Java? Also what version of TripleA are you using?

                                Memory Setting:
                                0_1522730690231_79856810-719e-4501-bf60-ecc58e6ba76b-image.png

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                C 1 Reply Last reply Reply Quote 0
                                • C Offline
                                  Cernel Moderators @redrum
                                  last edited by

                                  @redrum I'm not sure what "utilities like the Polygon Grabber" in the description means. If that means all mapmaking utilities get that setting, then probably better to say "any mapmaking utilities herein"; if not, I'd specify better which ones get it. Otherwise, people might wonder if the specific utility they are using is effected by that or not.
                                  For example, one might wonder if that applies to the center picker too (I'm sure it does).

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators @Oda
                                    last edited by

                                    @oda Really, if you already did it and are increasing all by 50%, you are better off dropping your data in a excel sheet and multiply all by 1.5.

                                    Also, if you are splitting WAW, I would go for a +100% at the very least. Heck, I would go for that even without splitting!

                                    General_ZodG 1 Reply Last reply Reply Quote 0
                                    • General_ZodG Offline
                                      General_Zod Moderators @Cernel
                                      last edited by General_Zod

                                      @cernel Are you saying polygons and centers data, multiplied by any factor will effectively enlarge map?

                                      C 1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        Cernel Moderators @General_Zod
                                        last edited by

                                        @general_zod I'm not saying that, since it won't change your relief and base tiles. Aside from that, yes, as long as you multiply all coordinates in all places.

                                        C General_ZodG 2 Replies Last reply Reply Quote 1
                                        • C Offline
                                          Cernel Moderators @Cernel
                                          last edited by

                                          And the map.width and height. Tho, I'm not suggesting this; only for the things you spent some times, like manual placement (and manual placement would be correct only if you also multiply your units size, since they are drawn from a corner of them).

                                          1 Reply Last reply Reply Quote 0
                                          • General_ZodG Offline
                                            General_Zod Moderators @Cernel
                                            last edited by

                                            @cernel

                                            Interesting work around. But it sounds like a large task in it self. But probably less so than redoing polygons and centers.

                                            I wonder if it will match up exactly since enlarge image tends to skew the borders throughout the map.

                                            1 Reply Last reply Reply Quote 0

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