Terra Firma 1939
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Thanks for the feedback, everyone. Over the past few days I have completed around %60 of the PU's placements all of the starting diplomacy, and a little more of the unit art. Now to the feedback:
I completely agree that the map is on the small side. The original dimensions of the map were around 30,000x11,500. This gargantuan size brought the polygon and center pickers to a hold, even after upping the allocated memory for these programs. I settled on a final dimension of around 15,000x6,000. Although this is less than ideal, most of the provinces can hold a good few units before they start to overflow.
Also, I'd be more than happy to change Terra Firma's name. My Europe map was called EuroTest, so I am perhaps not the most proficient when it comes to naming. My thought behind Terra Firma is that it is a really, really big map of the entire world. If anyone has a better idea for a map name, please let me know.
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@oda Since you are splitting the WAW map even more, maybe "War Torn World".

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Instead of Terra Firma, you could have Terris ad bellum ("Earth at War")
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@rogercooper Interesting idea. Though not sure having a Latin name for a WW2 game makes a ton of sense.
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@rogercooper I believe that is not a correct translation, especially since "terris" is the dative plural; so that would mean "at the earth(s)", and I'd leave Pulicat give suggestions here, since he is a professional, and I would not be 100% sure to get it right. Also "ad" means mainly "to", not "at" (you use it to mean going at war, not to mean being at war).
An easy one would be "bellum in terris" (war on Earth(s)), but Latin sounds kind of funny for WWII. -
@cernel also true lating doesn't have spaces or lower cases or "u", so you would have the game info name as:
BELLVMINTERRIS
("war on earths", meaning "war on Earth") -
I think something like "Terra Firma 1939" or whatever starting year is would get the point across sufficiently on what the map is.
Yeah I've had some issues on large maps too. In addition to increasing memory as well.
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Alright, I'm a good way into the unit placements and I agree that I'd like to scale up the map. I tried increasing the current map size by %50 to an approximate size of 22,000 x 9,000. The exported image is 1,843KB. Before starting the center picker, I allocated the maximum memory, 4096MB via the map maker. When I ran the new map through the center picker, the program loaded a blank image and gave me the following error:
Centers : C:\Users\Oda\triplea\downloadedMaps\TerraFirma1939\centers.txt
Exception in thread "Image Fetcher 0" Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferInt.<init>(Unknown Source)
at java.awt.image.Raster.createPackedRaster(Unknown Source)
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknown Source)
at sun.awt.image.ImageRepresentation.createBufferedImage(Unknown Source)
at sun.awt.image.ImageRepresentation.setPixels(Unknown Source)
at sun.awt.image.ImageDecoder.setPixels(Unknown Source)
at sun.awt.image.PNGImageDecoder.sendPixels(Unknown Source)
at sun.awt.image.PNGImageDecoder.produceImage(Unknown Source)
at sun.awt.image.InputStreamImageSource.doFetch(Unknown Source)
at sun.awt.image.ImageFetcher.fetchloop(Unknown Source)
at sun.awt.image.ImageFetcher.run(Unknown Source)Is there any way around this? I am using Windows 10, with 16GB memory. I'll be happy to provide more info is needed, or post this question somewhere else on the forums if this is the wrong place for it. Thanks.
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@oda Can you attach your exported image or map zip here so I can try to reproduce the problem?
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@redrum Here's a link to the new, larger map.
There's no game file in there yet, so it's currently unplayable.The old game file is in, my mistake.https://www.dropbox.com/s/eic7uhmndvhlrfl/TerraFirma1939.zip?dl=0
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@oda Hmm. I was able to set the map creator memory to 4096 and then run the center picker with your map image without any errors. Can you make sure you have 64 bit TripleA and Java? Also what version of TripleA are you using?
Memory Setting:

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@redrum I'm not sure what "utilities like the Polygon Grabber" in the description means. If that means all mapmaking utilities get that setting, then probably better to say "any mapmaking utilities herein"; if not, I'd specify better which ones get it. Otherwise, people might wonder if the specific utility they are using is effected by that or not.
For example, one might wonder if that applies to the center picker too (I'm sure it does). -
@oda Really, if you already did it and are increasing all by 50%, you are better off dropping your data in a excel sheet and multiply all by 1.5.
Also, if you are splitting WAW, I would go for a +100% at the very least. Heck, I would go for that even without splitting!
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@cernel Are you saying polygons and centers data, multiplied by any factor will effectively enlarge map?
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@general_zod I'm not saying that, since it won't change your relief and base tiles. Aside from that, yes, as long as you multiply all coordinates in all places.
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And the map.width and height. Tho, I'm not suggesting this; only for the things you spent some times, like manual placement (and manual placement would be correct only if you also multiply your units size, since they are drawn from a corner of them).
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Interesting work around. But it sounds like a large task in it self. But probably less so than redoing polygons and centers.
I wonder if it will match up exactly since enlarge image tends to skew the borders throughout the map.
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Thank you so much for all the help. I uninstalled the previous edition which I had (1.9.0.0.9862) and reinstalled v. 1.9.0.0.9687. This fixed the issues I was having with the center picker. I'm in the process of converting my center.txt into a .csv so I can double the values of the x,y coordinates in excel. Will the same process yield the same results for the polygons or would it be better to run the polygon finder and fix up any errors?
Also, I'm going to try for a %100 increase rather than a %50 increase in total size. Hopefully that makes for the most playable experiance. In terms of progress, on the small scale I have placed units for most minor nations, and only have the major powers to complete. After that, I just need to work on balance and fool around with the ruleset. With any luck, this project should not take too long until I'm comfortable offering an early public release. Thanks again, everyone.
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Please post here if the multiplying of coordinates works out (polygons, centers, placement) . This can be a huge shortcut in map making. When it comes to changing map sizes.
Although as @cernel mentions above the image for base tiles use must be enlarged accordingly. Pixilation usually occurs during change of image size, which screws with the polygon application. But that step can be bypassed from the sounds of it, if an already pre-existing polygons file exists for the image in question.
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